I know this. I just did an experiment... It should be finished
without Segfault! :( 

On Wed, 12 Mar 2003 11:58:47 +0100
JЖrg Walter <[EMAIL PROTECTED]> wrote:

> On Wednesday, 12. March 2003 08:01, Alex Sergeyev wrote:
> 
> > Result was ok but with segfault at exit.
> >
> > It's unreal code but I think, that it should work too!
> 
> I think freeze()'ing a XML::LibXML-DOM is a remarkably bad
> idea. Freeze the xml itself, it takes much less space and is
> still very fast when you parse it again. I wouldn't trust any
> XS-based objects to come out of freeze() unharmed.
> 

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