I know this. I just did an experiment... It should be finished without Segfault! :(
On Wed, 12 Mar 2003 11:58:47 +0100 JЖrg Walter <[EMAIL PROTECTED]> wrote: > On Wednesday, 12. March 2003 08:01, Alex Sergeyev wrote: > > > Result was ok but with segfault at exit. > > > > It's unreal code but I think, that it should work too! > > I think freeze()'ing a XML::LibXML-DOM is a remarkably bad > idea. Freeze the xml itself, it takes much less space and is > still very fast when you parse it again. I wouldn't trust any > XS-based objects to come out of freeze() unharmed. > --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
