On 19 Mar 2011, at 04:03, Benjamin Humphrey <[email protected]> wrote:

> Hey everyone,
> 
> I have something I've been thinking about and I'd like to discuss.
> 
> Does anybody else feel that Unity's pulse animation (when you click an item 
> on the launcher) isn't prominent enough of an effect to show something is 
> happening?
> 

Yes. I have thought this since the first time I ran Unity but assumed there was 
some rational reason for it. To me it feels 'weak' not 'light'. It feels like 
there is a significant delay before the animation gets started, and it never 
really gets going.

Al.
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