2011/5/15 Ed Lin <[email protected]> > [...] Though I have to say I really don't > like the hover in the Win 7 taskbar, mouse clicking or clicking and > dragging is faster. The sole reason for this feature after all is > speedy access to all windows.
Is it really needed to have a delay on showing the windows for the current applications? I know Windows 7 has it and I prefer the hover over the clicking when using a touchpad since it's much more comfortable not having to click and do extra movements. But can't this be solved with hover and a minimal delay? > Unlike Win 7 there is an "expose" view > so if those window thumbnails are slow no one is going to use them > over the current scale views. Unity has many different ways to switch windows and I'm used to switching with alt+tab but for some reason it's window is very slow and takes some time to pop up before I can switch to the desired window. What's up with that? 2011/5/15 Ed Lin <[email protected]> > On Sun, May 15, 2011 at 6:04 AM, Brandon Watkins <[email protected]> wrote: > > > > Unity badly needs better ways to deal with applications that have > multiple windows open. Currently if you have a program with multiple windows > open, and you click its icon on the dock it just brings every window to the > front. This is terrible behaviour and would be downright overwelming for new > users. > > I agree with the problem. Some corrections though... > A single click focuses the last used window (singular). > > > 1. Reversing the currently default behavior. Currently single click > brings all windows to the front. Double click brings up scale. Unity is > supposed to be easy to use, new users would not know to double click, > instead they will click and be assaulted with windows. IMO single click to > bring up scale and double click to bring forward all windows would make more > sense. > > It's not really a double click: it's two single clicks. The first > focuses the last window as above, a subsequent click will open the > spread view. Here's where this difference becomes apparent: If you are > trying to switch from one window to another within the same app you > only need a single click for the spread view. > > It's not immediately discoverable but I think it's simple enough that > people figure it out after a view minutes of playing with the Unity > launcher. I'm against reversing it because among other issues you will > always at a minimum need one mouse click more to do the same thing. > > > > 2. Windows 7-like thumbnails. Hovering over and/or clicking the icon > could bring up thumnnails that you could click on to bring forward the > desired window. > > Suggested multiple times, maybe the most sought after feature on the > mailing list lately (hint, hint). Though I have to say I really don't > like the hover in the Win 7 taskbar, mouse clicking or clicking and > dragging is faster. The sole reason for this feature after all is > speedy access to all windows. Unlike Win 7 there is an "expose" view > so if those window thumbnails are slow no one is going to use them > over the current scale views. > > > 3. Slide-Down thumbnails. When you have multiple windows open there could > be OSX-Like thumbnails in the launcher, but hidden until you click the app > icon. For example you would click the application icon and if it has > multiple windows open thumbnails for these would slide down from under the > icon in the launcher. For this to be intuitive there would need to be an > indicator on the dock icons that shows it has multiple windows open. > > This is an interesting design because it still preserves one goal of > the launcher: predictable icon placement (something were OS X dock > fails miserably). If the animation is fast this would solve the speed > problem of above very elegantly. One issue: especially all text based > windows will look pretty much the same in the thumbnail view, window > titles are needed to distinguish those but titles don't really fit > into the narrow launcher (the reason why I prefer horizontal panels on > larger screens...;) ) > > There already is an indicator: little arrows on the right side of an > app icon show how many windows are open. > > > When you bring up scale there should be an X button on the top right of > every window so you can close windows within scale (See: Gnome Shell) > > Yes, and a minimize button (or at least hidden via middle click or > something) because unlike in G3 you can still hide windows with a > button. > Let me repeat that we need to rethink the term "minimizing" and the > layout of the button which was designed with a taskbar in mind. > Secondly, minimized (or "hidden") windows should be represented > differently in the Scale view. Reason being: people minimize to get > stuff out of their way, preserve for later and so on. A user > deliberately chooses not to see those windows so why should those > become mixed with the "active" windows in the spread view? > > _______________________________________________ > Mailing list: https://launchpad.net/~ayatana > Post to : [email protected] > Unsubscribe : https://launchpad.net/~ayatana > More help : https://help.launchpad.net/ListHelp >
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