you mean Unity love/drag handles ?

http://codearmada.com/2011/03/24/unity-has-love-handles/

http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png


they are going to incorporate it anyway so it would solve these dragging 
problems some mention with a few tweaks.

i think that this should activate by clicking any corner or optionally via a 
window control.


From: frederik.nn...@gmail.com
Date: Wed, 7 Dec 2011 19:33:20 +0100
To: m.richardson.1...@hotmail.co.uk
CC: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Global Menu mockups for Unity

On Wed, Dec 7, 2011 at 19:00, Matt Richardson <m.richardson.1...@hotmail.co.uk> 
wrote:


Couldn't you solve the draggable area problem by allowing users to move the 
window by dragging from anywhere on the title bar, including a menu item.

at some point it was mentioned that all "grey" areas in an application window 
should be draggable areas.

this would make a lot of sense to me.. 
Menus could show on release to prevent them from showing when a user drags the 
window.
indicator menus are aim-click-drag-release.this includes indicator-appmenu


so no, show on release is not a solution, so i think.
 

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