Thanks, I'll look into those.

I just can't believe someone is suggesting I am against internet standards.
 I have gone on about them for longer than most people would have thought
possible.  I printed out my first RFCs on a teleprinter... lol

2009/7/21 Alun Rowe <[email protected]>

>
>   On another mailing list I just received this.  I hope you find it
> useful...
>
> (Plug time)
>
> We've got quite a lot of info on my site about Mobile web dev:
>
> http://dev.opera.com/articles/mobile/
>
> Generally the advice is to try to build your web sites so they will
> work across mobile and desktop where possible, but think about
> optimizing for mobile (various ways, eg CSS 3 media queries, tailoring
> content on the server using feature detection, etc). And do lots of
> testing on different browsers - iPhone, Opera Mini/Mobile, NetFront
> and S60, Pocket IE, crappy default browsers on some phones as well.
>
> You should be able to get quite far just by using web standards.
>
> Best articles to start with are
>
> http://dev.opera.com/articles/view/introduction-to-the-mobile-web/
>
> http://dev.opera.com/articles/view/designing-and-developing-mobile-web-site/
> http://dev.opera.com/articles/view/opera-mobile-9-7-features-standards/
>
> Chris Mills
> Opera
>
>
> On 20/07/2009 21:29, "Brian Butterworth" <[email protected]> wrote:
>
> "The phrase "mobile usability" is pretty much an oxymoron.
>
> Before the study, we had expected to get better results in London because
> the UK has a stronger tradition for mobile services than the US. However,
> the actual sessions didn't bear this out: the British sites were just as bad
> as the American sites, and users struggled about as much to get things
> done."
>
> http://www.useit.com/alertbox/mobile-usability.html
>
>  <http://www.useit.com/alertbox/mobile-usability.html>
>
> 2009/7/20 Brian Butterworth <[email protected]>
>
> Another good mobile site is wikipedia's...
>
> http://en.m.wikipedia.org/wiki/It_Felt_Like_A_Kiss
>  <http://en.m.wikipedia.org/wiki/It_Felt_Like_A_Kiss>
> 2009/7/20 Alun Rowe <[email protected]>
>
>
> People aren't looking for beauty in design on mobile.  They usually are
> looking for specific data to accomplish a set task.  Setting a page header
> using a background tile and an overlayed logo would be suitable in a mobile
> app IMO
>
> OK.  Yeah, tiled and overlaid logo.  What size is the overlay logo?
>
> You might not need "beauty", but graphics that don't fit the layout are
> just plain bad.  Too small to see, or so big they take up the whole screen,
>  is poor usability.
>
>
> Also what about the people who are using the m.domain on the laptops, pc's
> etc as they want optimised data.  Will they see an ugly version?
>
> You get to choose the one you want, don't you?  Or have I missed something?
>
>
>
>
> Alun
>
>
> On 20 Jul 2009, at 18:48, "Brian Butterworth" <[email protected]>
> wrote:
>
> Iain,
>
> Your points are all good.
>
> My general idea was to do something like these "single tall colum" mobile
> sites.  Certain search engines like to have the "m." as a prefix to denote a
> mobile site.
>  <http://m.guardian.co.uk/> http://m.guardian.co.uk/
>
>  <http://m.guardian.co.uk/> or
>
>  <http://www.bbc.co.uk/mobile/index.html>
> http://www.bbc.co.uk/mobile/index.html
>
> or
>
>  <http://m.twitter.com> http://m.twitter.com
>
>  <http://www.bbc.co.uk/mobile/index.html> I just want to know the maximum
> image dimensions so that the very few that I am going to use are not too big
> for this kind of layout.    I just find it very displeasing to get images
> that are out of scale to the device.
>
> Given the data for the first list of phones that have come in give the X,Y
> (max image size) as:
>
> 224,300; 315,460; 168,180; 120,92; 120,92; 300,300; 320,480; 360,640;
> 120,128; 120,92; 168,180; 235,240; 120,92; 300,300; 224,280; 232,300;
> 120,92; 228,228; 300,240; 224,340; 300,200; 120,92; 120,92; 236,136;
> 228,280; 300,448; 440,700; 224,280; 360,640; 234,300; 229,210; 120,92;
>
> IMHO there is considerable scope for improvement with a few simple tweeks
> to get the image the right size and format.
>
> Anything that scales an image on the page usually looks very poor, and even
> on this small sample the "max x" goes from 120 to 440, and the "max y" from
> 92 to 700.
>
> Another issue, of course, is that some browsers (my G1 does this) use a
> server to degrade the quality (and file size) of JPG images, which is
> probably OK for photos, but not for a page-header logo.
>
>
>
> 2009/7/20 Iain Wallace < <mailto:[email protected] <[email protected]>>
> [email protected]>
>
> If this is specifically designed for mobile, e.g.  <http://m.facebook.com>
> m.facebook.com <http://m.facebook.com>  or
>  <http://x.facebook.com> x.facebook.com <http://x.facebook.com>  and
> you've already determined if the user is on a
> mobile device or not, there's not much more on the server you can
> reliably do to determine the screen size. For more recent smart phones
> running something Webkit based (Android, iPhone) or Opera mobile you
> should be able to get away with interrogating the window property in
> JS to determine a maximum width, which you can then use to either
> resize images on the fly that are already there (which is what google
> reader does) or to write image tags with a size of your choice in the
> actual image request, e.g.:
>
>    <http://strawp.net/img/daynight/mariosnow/100x100.png>
> http://strawp.net/img/daynight/mariosnow/100x100.png
>
> compared with:
>
>    <http://strawp.net/img/daynight/mariosnow/300x100.png>
> http://strawp.net/img/daynight/mariosnow/300x100.png
>
> which are generated on the fly using PHP (with caching on the server)
>
> you're still then left with devices that can't handle JS at all, to
> which I would say the safest bet is not to use images directly in the
> layout, rather have them as background images which won't break the
> page width. This also has the advantage that if a device can't handle
> proper CSS you should hopefully just get reasonably plain HTML.
>
> From mobile devices I've owned (Winmo, Sony Ericsson, Android) the
> user will often have the image either resized for them or have the
> ability to zoom out if it's too big.
>
> In summary, I maintain that separation of layout into CSS from content
> in HTML and letting the page deteriorate gracefully with the
> capabilities of the browser is the sane path forward. Try doing clever
> things to make it fit the width if you want, but you probably don't
> need to if you have the CSS nailed.
>
> Cheers,
> Iain
>
> On Mon, Jul 20, 2009 at 3:48 PM, Brian Butterworth< <
> mailto:[email protected] <[email protected]>>
> [email protected]> wrote:
> > Ian,
> > Yes, I agree.
> > The width and height is of the maximum picture size.  I'm going to use
> > percentages in the CSS for the textual layout, but the images need to be
> the
> > right size for the device, in particular the site header.
> > And then there is the question of the phone supporting CSS!
> > I was just trying to figure out the phone capabilities first.
> >
> > 2009/7/20 Iain Wallace < <mailto:[email protected]<[email protected]>>
> [email protected]>
> >>
> >> Trying to match the style/layout of a site to the expected resolution
> >> of the device that you think is displaying it is going about it the
> >> wrong way - this is why CSS has percentage widths for doing layouts.
> >>
> >> Or is the question more about what you can send back to the server in
> >> order to choose an image size?
> >>
> >> If you want an example of something that does this quite well, visit
> >> the iPhone/Android optimised interface for Google Reader using a user
> >> agent switcher. This will load up images in atom feeds and then
> >> instantly resize them in javascript to fit the page width.
> >>
> >> On Tue, Jul 14, 2009 at 3:09 PM, Brian Butterworth< <
> mailto:[email protected] <[email protected]>>
> [email protected]>
> >> wrote:
> >> > Hi,
> >> > I've been looking at adapting some sites to work better on mobile
> >> > devices.
> >> > I can do the stripping down everything to text and minimal graphics
> and
> >> > so
> >> > on, that's the easy bit.
> >> > Does anyone know of anything reliable that can tell me the width in
> >> > pixels
> >> > of the device?
> >> > I was hoping that Glow would cover this, but it does't.
> >> > --
> >> >
> >> > Brian Butterworth
> >> >
> >> > follow me on twitter:  <http://twitter.com/briantist>
> http://twitter.com/briantist
> >> > web:  <http://www.ukfree.tv> http://www.ukfree.tv - independent
> digital television and
> >> > switchover
> >> > advice, since 2002
> >> >
> >> -
> >> Sent via the  <http://backstage.bbc.co.uk> backstage.bbc.co.uk <
> http://backstage.bbc.co.uk>  discussion group.  To unsubscribe, please
> >> visit  <http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html>
> http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html.
> >>  Unofficial list archive:
> >>  <http://www.mail-archive.com/[email protected]/>
> http://www.mail-archive.com/[email protected]/
> >
> >
> >
> > --
> >
> > Brian Butterworth
> >
> > follow me on twitter:  <http://twitter.com/briantist>
> http://twitter.com/briantist
> > web:  <http://www.ukfree.tv> http://www.ukfree.tv - independent digital
> television and switchover
> > advice, since 2002
> >
>
> -
> Sent via the  <http://backstage.bbc.co.uk> backstage.bbc.co.uk <
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> visit  <http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html>
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> list archive:  <http://www.mail-archive.com/[email protected]/>
> http://www.mail-archive.com/[email protected]/
>
>
>
>
>
>  *Alun Rowe*
>
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-- 

Brian Butterworth

follow me on twitter: http://twitter.com/briantist
web: http://www.ukfree.tv - independent digital television and switchover
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