Other games have a more complete (but not exhaustive) amount
of detail about campaigns. I find the following from
Death before Dishonour to be quite good. It limits/require the
number of regiments sent on campaign by the hostility level.
If the level is high (war) then more regiments are sent.
Victories will reduce this level, thus limiting the number
of regiments sent if things are going well. This game also
has extensive province rules for the military governors, and
the campaign results could be used to gain or loose provinces
for France.
-Dan
Hostility Level
Hostility is a rating from 1 to 10, where a 1 indicates peaceful
relations
with foreign countries and a 10 means all out war! The Minister of
Foreign
Affairs (MoFA) is responsible for the effects of diplomacy on the
hostility
rating, and his rewards are based on the current hostility level in
which
France finds herself. The Minister of Foreign affairs will receive SPs
equal to 10 minus the Hostility Level. The Minister of Foreign Affairs
will
roll against his MA to determine the outcome of his efforts in December,
March, June, and September. An NPC MoFA will have an MA of (d6+3).
MoFA's Hostility Adjustments
MoFA's Hostility adjustment (d6)
MA 6 5 4 3 2 1
1 +6 +5 +4 +3 +3 +2
2 +5 +4 +3 +3 +2 +2
3 +4 +3 +3 +2 +2 +1
4 +3 +3 +2 +2 +1 +1
5 +3 +2 +2 +1 +1 0
6 +2 +2 +1 +1 0 -1
7 +2 +1 +1 0 -1 -2
8 +1 +1 0 -1 -2 -2
9 +1 0 -1 -2 -2 -3
10 0 -1 -2 -2 -3 -4
In addition to the MoFA's efforts there will be seasonal adjustments. In
September the hostility will drop by 3 points, and in March it will rise
2-4 (.5*d6 +1).
The outcome of Battles will also affect the Hostility Level. The better
the
Army does, the lower hostility will become as France imposes her will on
others. The worse the Army does, the more things will escalate as
France's
enemies try to take advantage of her. For the purposes of the table
below,
the average Battle Result of the Field Force(s) will be used.
BR Hostility Adjustment Table
Battle Result (BR) Hostility Adjustment
1 -2
2 -1
3 0
4 +1
5 +1
6 +2
After the Hostility Level has been determined above, and the SPs
determined
for the MoFA, the MoS may modify the Hostility
Level by +1 or -1. This modifier is made in the same month as the
Hostility
Level determination, and therefore will be decided
before knowledge of the MoFA's effort is known. Thus a Player MoS must
submit a modifier in his orders for December, March,
June and September. In no case will the Hostility Level be raised above
10,
or lowered below 1. An NPC MoS will modify the
Hostility Level on a roll of 7 on a d6. ( Influence needed ) If
competing
attempts are made to Influence this roll, the highest modified roll
wins.
In the case of ties, no modifier is applied.
The Hostility level during the first month of a season will determine
the
number of regiments on campaign during the following season. The number
of
regiments on campaign that following season is determined from the
Mobilization Levels Table:
Mobilization Levels Table
Hostility Level # of Regiments Sent # of Field Forces
1 1 1
2 2 1
3 4 1
4 6 1
5 8 1
6 9 1
7 12 2
8 12 2
9 15 2
10 All 2
Please note that the Mobilization Levels Table only includes Regiments
which are stationed in Paris. The Frontier Regiment and the RNBH
Regiment
are always in the field, and thus the total number of Regiments in the
field is always two greater than the number of Regiments which are sent
to
the front in the Mobilization Levels Table.
"Joel M. Halpern" wrote:
>
> I was truck while reading some of the recent MoS email by a quandry in the
> game.
>
> In order to permit the game to function, the war(s) actually have no
> consequences. To get the full consequences of the war(s) would requiring
> modelling the whole rest of the world, which is clearly not something
> interesting for the game.
>
> The other side of the coin is that there is no way to actually accomplish
> any military or international political objectives. This is because as the
> game was designed the appointments were placeholders and role playing
> hooks, not real activities.
>
> However, this leaves it impossible to discuss before or after the fact
> whether we (France) can liberate the Netherlands, or can persuade the
> Hapsburgs to be more cooperative, or ... All these things make good role
> playing. It would be nice if there were a way to somehow have them have an
> effect.
>
> It also strikes me that it would be nice if the summer campaign results
> actually mattered. Other than using them as an excuse to make snide
> remarks, they don't have any significant long term effect. In practice,
> losing or gaining territory could have significant impacts.
>
> I am not sure that there is anything we can or should do about either of
> these issues, but I thought I would mention them to the rest of you since
> they have been bothering me for some time now. [The obvious solutions are
> way to complex to be worth doing.]
>
> Yours,
> Joel
--
Dan Corrin, Technical Team Lead, [EMAIL PROTECTED]
Solect Technology Group, A Division of Amdocs
First Canadian Place. 32nd floor, Toronto, Ontario
On Location at: Toronto, Canada