It is certainly not required to have rules for things like this. That is why we have a 
GM. If things are coordinated beforehand we could, for example, have the MoS state our 
main offensive is against the Spanish and then Greg can use the battle results to 
craft a suitable result.

Steve Nicewarner
aka Renald leBlanc



"Joel M. Halpern" <[EMAIL PROTECTED]> wrote:
> I was truck while reading some of the recent MoS email by a quandry in the 
game.

In order to permit the game to function, the war(s) actually have no 
consequences.  To get the full consequences of the war(s) would requiring 
modelling the whole rest of the world, which is clearly not something 
interesting for the game.

The other side of the coin is that there is no way to actually accomplish 
any military or international political objectives.  This is because as the 
game was designed the appointments were placeholders and role playing 
hooks, not real activities.

However, this leaves it impossible to discuss before or after the fact 
whether we (France) can liberate the Netherlands, or can persuade the 
Hapsburgs to be more cooperative, or ...   All these things make good role 
playing.  It would be nice if there were a way to somehow have them have an 
effect.

It also strikes me that it would be nice if the summer campaign results 
actually mattered.  Other than using them as an excuse to make snide 
remarks, they don't have any significant long term effect.  In practice, 
losing or gaining territory could have significant impacts.

I am not sure that there is anything we can or should do about either of 
these issues, but I thought I would mention them to the rest of you since 
they have been bothering me for some time now.  [The obvious solutions are 
way to complex to be worth doing.]

Yours,
Joel


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