An arrested character is stuck in jail for the specified week and has
to face a trial.

     CoPS get the ususal benefits listed in the rules.

     Ferrets get the usual benefits listed in the rules.

     The CoPS emails the player (and cc's the GM) with an offer to be a
ferret.  The player in question accepts or denies; the PC in question must
agree to be a ferret or it doesn't count.

My comments are meant to supplement and clarify the rules - they do not
remove the existing benefits (which I didn't go into).

Greg

_________________________
On Sun, 2 Dec 2001, Gregory Rick Chadbourne/CAM/Lotus wrote:

>      I have been meaning to get this out for a while but just haven't had
> the chance.  So here it goes:

What are the exact effects for an arrested character?
What are the gains for the COPS?
 [eg, ZZ is now 'temporary' MoFA and in old rules he got half fine]
What are the advantages of being ferret?
 [no longer any income]
Appearently ferrets are appointed by informing GM and player, what if
player is unwilling?

Greetings from Thijs / ZZ

[EMAIL PROTECTED]            or         http://www.astro.uu.nl/~krijger
    A face without a smile is like a sky without stars







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