Hi Joshua,

I'd love to - but we are still not very rich, so if we do this as a
contract instead of a bounty, I'd still be limited to the $500
budget-wise. But if doing a small-budget contract is ok with you, the
good news is that I don't have my mind set on a specific feature. Right
now we mostly want to encourage the development of AjaxIM, I don't
necessarily expect any immediate return or a feature that we could use
outright. 

The best would be to find a feature that would be useful for everyone
for to have in AjaxIM, and that could also be helpful for us in the
future, when we add AjaxIM in the game. That's why I pointed out to our
specifications - you're the one with the vision of where you want to
bring AjaxIM to, so you're the best equipped to identify a small feature
that would be helpful to everyone.

Let me know what you think - this is really an open proposition, so feel
free if you have any ideas.

Xavier.

On Tue, 2010-10-26 at 13:20 -0500, Joshua Gross wrote:
> Xavier,
> 
> 
> Thanks for getting back to me. Unfortunately, I'm not a huge fan of
> chasing "bounties," especially for features that would likely only be
> used by very few people. However, if you would like to hire me as a
> contractor outright, I'd be happy to help you put together a spec that
> outlines in detail the project's scope and goals. Of course, the cost
> would then be determined by the amount of work required.
> 
> 
> Please let me know if you're interested and we can discuss the details
> further.
> 
> 
> Best,
> Joshua Gross
> 
> web dev & design
> 
> unwieldy.net
> 
> 
> 
> 
> 
> 
> On Mon, Oct 25, 2010 at 3:25 AM, Xavier Antoviaque
> <[email protected]> wrote:
> 
>         Hi Joshua,
>         
>         Sorry for the late reply - after some discussion and digging
>         into the code, we came to the conclusion that it was still a
>         bit too early stage to use. We still want to use it in the
>         future though, and we'll keep an eye on AjaxIM's development -
>         it shows great potential and we still think it would be a
>         great way to allow player and NPC communication in the game.
>         
>         We'd actually like to encourage the development of AjaxIM -
>         we're not rich, so for now it could maybe be as a small $500
>         bounty, for a feature that would be useful to integrate the
>         chat in our game context. I was for example thinking of
>         something like adding hooks for bots (which we would use to
>         implement NPCs), but this is something we could discuss. If
>         you are interested, you can have a look at
>         http://farsides.com/wiki/Mission_engine to see what we're
>         trying to do, and let me know if you think of something else
>         that would be interesting.
>         
>         In any case, thanks very much for your help so far - looking
>         forward to see AjaxIM grow and get the attention it deserves.
>         It's a great piece of software, kudos!
>         
>         Xavier.
>         
>         
>         
>         On Mon, 2010-09-13 at 12:38 -0500, Joshua Gross wrote:
>         
>         
>         > Xavier,
>         > 
>         > 
>         > I appreciate the bug fixes Proppy submitted; evidently there
>         > were a couple things I failed to fix/outline in the
>         > installation :)
>         > 
>         > 
>         > I'd definitely be open to helping out on a contractual
>         > basis. Just let me know when you have an idea of what work
>         > you will be needing done on the IM (at least initially) and
>         > we can talk further about the details of cost, time, etc.
>         > 
>         > Best,
>         > Joshua Gross
>         > unwieldy studios
>         > www.unwieldy.net
>         > 
>         > On Sun, Sep 12, 2010 at 10:08 AM, Xavier Antoviaque
>         > <[email protected]> wrote:
>         > 
>         >         On Thu, 2010-09-09 at 13:37 -0500, Joshua Gross
>         >         wrote:
>         >         > Thanks for letting me know, sorry for the trouble.
>         >         I'll try to get the
>         >         > forums back online this weekend (in some form or
>         >         another -- a Google
>         >         > Group might be a better solution).
>         >         
>         >         
>         >         No worries! Thanks to you for looking into it : )
>         >         
>         >         And sorry for the late reply - I was at a convention
>         >         on Saturday and I'm
>         >         only catching up with work today. 
>         >         
>         >         > Could you explain more about what you were
>         >         thinking about regarding
>         >         > the contract terms and what specifically you were
>         >         looking to have
>         >         > fixed?
>         >         
>         >         
>         >         As you know from the thread on the forum, we are
>         >         currently looking to
>         >         integrate AjaxIM into one of our games, HackIt ( cf
>         >         
> http://community.hackit.cx/blog/2010/09/12/the-future-of-hackit/ for
>         >         some pointers - AjaxIM would be part of the Mission
>         >         engine
>         >         http://community.hackit.cx/wiki/Mission_engine ).
>         >         
>         >         Vlad ran into a few issues trying to make it run. I
>         >         asked Proppy to have
>         >         a look at it too, and he helped Vlad to fix the
>         >         issues he had (cf
>         >         
> http://www.aminche.com/blog/2010/09/10/ajaxim-node-js-installation/ and
>         >         http://github.com/endtwist/AjaxIM/issues/issue/34 ).
>         >         
>         >         Vlad will thus be able to work on the integration
>         >         tomorrow, so we'll try
>         >         to see in the coming days how much work needs to be
>         >         done on Ajaxim to
>         >         match our needs. If there is some, would you be
>         >         ready to help out, on a
>         >         contractual basis?
>         >         
>         >         Xavier.
>         >         
>         > 
>         > 
>         > 
>         
>         
>         
> 
> 


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