Hi Vlad,

Works for me.
Then how should we proceed ? We had estimated 4 days for the 2.1 (front end
missions), and if you start missions on tuesday, we'll have 3 days before
the end of the iteration. What can be done in 3 days, any way you can split
the mission work so I can start a first review of the missions at the end of
the iteration ?

For the 2.2, I still can't un hackit locally, can I grab you on skype to
look at this together ?


> -----Message d'origine-----
> De : [email protected] [mailto:[email protected]] De la
> part de Vlad Dragu
> Envoyé : lundi 1 novembre 2010 09:30
> À : [email protected]
> Objet : Re: [Farsides] [Code] [HackIt] Review alpha2.2
> 
> hi Xavier,
> I looked at the code review changes.
> I estimate about half a day - a day of work. i can do it this Monday
> but
> this means that i will push back the missions on Tuesday.
> will that be ok?
> 
> vlad
> 
> On 10/30/2010 5:45 PM, Xavier Antoviaque wrote:
> > Hi Vlad,
> >
> > I've spent some time on the code to familiarize myself with the
> changes.
> > There is a lot to go through, so I haven't looked at everything in
> > details, but I think I've got a good overview of how things are
> > structured now.
> >
> > I really like it, I think it's taking a good shape. There is still
> some
> > tuning to do (there will always be some), but a good bulk of work is
> > behind now. Congratz!
> >
> > Here are some comments/changes/questions - I'll let you read them,
> let
> > me know what you think.
> >
> > ===
> >
> > - Dataobjects auto-generated for Ajaxim: Zajaxim_friends.php&  ajaxim
> > directory =>  is it remnants from trying to add ajaxim in the past?
> If so
> > they need to be removed
> >
> > - Dataobject files need to be chmod 644
> >
> > - Missing a merge from lp:hackit
> >
> > - Same issue as David - https://bugs.launchpad.net/hackit/+bug/668243
> .
> > I've updated a few files on lp:hackit, but it seems that it's missing
> > the SQLs for the updated database structure (see the ticket)
> >
> > - Missing an update of the CHANGELOG
> >
> > - Need to add instructions to regenerate data objects
> >
> > - Format of the class names: "OneTwoThree", not "one_two_three"
> >
> > - Why did you separate User and the users data object? You add
> yourself
> > a lot of trouble - you could simply add the methods directly on the
> > dataobject, and expose it directly, no? But maybe there is something
> I
> > didn't see. (And same question about the Site and GameSession
> classes,
> > actually)
> >
> > - Instead of individual arguments about the current site directly
> > attached on GameSession, should attach a Site as
> > GameSession->current_site, containing:
> >        * public $web_address;
> >        * public $encoded_address;
> >        * public $proxy_page;
> >        * public $hack_probability;
> >        * public $scan_probability;
> >
> > - Need to remove the part "TO DO remove at end of 2.0 iteration" ;p
> >
> > - You could move more code to the dataobjects themselves - basically
> > code that only require to manipulate dataobjects themselves should be
> > considered, especially if it could be useful to different objects.
> >
> > - I missed that one in the UML schema: code related to hacks and
> scans
> > should be isolated on other objects, here it makes the game session
> > class HUGE. Why didn't you put it in the action observers? You could
> > actually isolate a good portion of the GameSession logic into smaller
> > dedicated objects this way.
> >
> > - Btw, you should put all the files containing the classes for the
> > action observers in a dedicated subdirectory of classes/ . And
> congratz
> > btw for the mechanism here, it works very gracefully.
> >
> > - prepare_address() should be on the Site class
> >
> > Xavier.
> >
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> >
> >
> 
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