Yep, sounds good for me too!

Thx vlad

david blanchard <[email protected]> wrote:

>Hi Vlad,
>
>Works for me.
>Then how should we proceed ? We had estimated 4 days for the 2.1 (front end
>missions), and if you start missions on tuesday, we'll have 3 days before
>the end of the iteration. What can be done in 3 days, any way you can split
>the mission work so I can start a first review of the missions at the end of
>the iteration ?
>
>For the 2.2, I still can't un hackit locally, can I grab you on skype to
>look at this together ?
>
>
>> -----Message d'origine-----
>> De : [email protected] [mailto:[email protected]] De la
>> part de Vlad Dragu
>> Envoyé : lundi 1 novembre 2010 09:30
>> À : [email protected]
>> Objet : Re: [Farsides] [Code] [HackIt] Review alpha2.2
>> 
>> hi Xavier,
>> I looked at the code review changes.
>> I estimate about half a day - a day of work. i can do it this Monday
>> but
>> this means that i will push back the missions on Tuesday.
>> will that be ok?
>> 
>> vlad
>> 
>> On 10/30/2010 5:45 PM, Xavier Antoviaque wrote:
>> > Hi Vlad,
>> >
>> > I've spent some time on the code to familiarize myself with the
>> changes.
>> > There is a lot to go through, so I haven't looked at everything in
>> > details, but I think I've got a good overview of how things are
>> > structured now.
>> >
>> > I really like it, I think it's taking a good shape. There is still
>> some
>> > tuning to do (there will always be some), but a good bulk of work is
>> > behind now. Congratz!
>> >
>> > Here are some comments/changes/questions - I'll let you read them,
>> let
>> > me know what you think.
>> >
>> > ===
>> >
>> > - Dataobjects auto-generated for Ajaxim: Zajaxim_friends.php&  ajaxim
>> > directory =>  is it remnants from trying to add ajaxim in the past?
>> If so
>> > they need to be removed
>> >
>> > - Dataobject files need to be chmod 644
>> >
>> > - Missing a merge from lp:hackit
>> >
>> > - Same issue as David - https://bugs.launchpad.net/hackit/+bug/668243
>> .
>> > I've updated a few files on lp:hackit, but it seems that it's missing
>> > the SQLs for the updated database structure (see the ticket)
>> >
>> > - Missing an update of the CHANGELOG
>> >
>> > - Need to add instructions to regenerate data objects
>> >
>> > - Format of the class names: "OneTwoThree", not "one_two_three"
>> >
>> > - Why did you separate User and the users data object? You add
>> yourself
>> > a lot of trouble - you could simply add the methods directly on the
>> > dataobject, and expose it directly, no? But maybe there is something
>> I
>> > didn't see. (And same question about the Site and GameSession
>> classes,
>> > actually)
>> >
>> > - Instead of individual arguments about the current site directly
>> > attached on GameSession, should attach a Site as
>> > GameSession->current_site, containing:
>> >        * public $web_address;
>> >        * public $encoded_address;
>> >        * public $proxy_page;
>> >        * public $hack_probability;
>> >        * public $scan_probability;
>> >
>> > - Need to remove the part "TO DO remove at end of 2.0 iteration" ;p
>> >
>> > - You could move more code to the dataobjects themselves - basically
>> > code that only require to manipulate dataobjects themselves should be
>> > considered, especially if it could be useful to different objects.
>> >
>> > - I missed that one in the UML schema: code related to hacks and
>> scans
>> > should be isolated on other objects, here it makes the game session
>> > class HUGE. Why didn't you put it in the action observers? You could
>> > actually isolate a good portion of the GameSession logic into smaller
>> > dedicated objects this way.
>> >
>> > - Btw, you should put all the files containing the classes for the
>> > action observers in a dedicated subdirectory of classes/ . And
>> congratz
>> > btw for the mechanism here, it works very gracefully.
>> >
>> > - prepare_address() should be on the Site class
>> >
>> > Xavier.
>> >
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>> >
>> >
>> 
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