While I was writing the page on long term ideas for Gaia, I had the feeling
that with our mission engine and card stories, we are covering an
interesting scope of things we want to test, but we lack one that I think is
important, it's the multiplayer based on information. I would really like to
test something before we think how to integrate multiplayer features in
Gaia.

So I was thinking that the same way we learn about social mechanisms with
Card Stories, we could start thinking about another simple stand-alone game
that would teach us about multi-player. It should remain as simple as
possible, and the objective would be to learn about multiplayer features
that are information based.

There is an idea I've been wanting to dig into for a long time, it's a game
that Aurélien had in mind based on two factions where each faction needs to
identify who is on the other faction and tag them before they are tagged
themselves by the other faction.
I'm going to prepare something about this on the wiki in the coming days
(will be easier than on a mail) so we can discuss based on a concrete
example, but thoughts are already welcome at this stage on the overall
proposition of course.

Thx
D

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