While I was writing the page on long term ideas for Gaia, I had the feeling that with our mission engine and card stories, we are covering an interesting scope of things we want to test, but we lack one that I think is important, it's the multiplayer based on information. I would really like to test something before we think how to integrate multiplayer features in Gaia.
So I was thinking that the same way we learn about social mechanisms with Card Stories, we could start thinking about another simple stand-alone game that would teach us about multi-player. It should remain as simple as possible, and the objective would be to learn about multiplayer features that are information based. There is an idea I've been wanting to dig into for a long time, it's a game that Aurélien had in mind based on two factions where each faction needs to identify who is on the other faction and tag them before they are tagged themselves by the other faction. I'm going to prepare something about this on the wiki in the coming days (will be easier than on a mail) so we can discuss based on a concrete example, but thoughts are already welcome at this stage on the overall proposition of course. Thx D _______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

