On Sun, 2010-11-21 at 16:04 +0100, david blanchard wrote:
> So I was thinking that the same way we learn about social mechanisms
> with Card Stories, we could start thinking about another simple
> stand-alone game that would teach us about multi-player. It should
> remain as simple as possible, and the objective would be to learn
> about multiplayer features that are information based.

Good idea - the multiplayer part is not small, especially if we try to
play with new multi mechanisms such as information. 

I think the main thing for me would be to try to implement this as a
mission, or as a set of missions. Multiplayer is one of the things we
want to test for Hackit, and the scope of missions is open - I'd rather
keep the focus on this.

While you write something down about this on the wiki, maybe try to see
how it could work within Hackit - and don't hesitate to ask if you are
unsure about some of the technical or gameplay possibilities, I'll be
happy to help!

Xavier.

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