On Sun, 2010-11-21 at 16:04 +0100, david blanchard wrote: > So I was thinking that the same way we learn about social mechanisms > with Card Stories, we could start thinking about another simple > stand-alone game that would teach us about multi-player. It should > remain as simple as possible, and the objective would be to learn > about multiplayer features that are information based.
Good idea - the multiplayer part is not small, especially if we try to play with new multi mechanisms such as information. I think the main thing for me would be to try to implement this as a mission, or as a set of missions. Multiplayer is one of the things we want to test for Hackit, and the scope of missions is open - I'd rather keep the focus on this. While you write something down about this on the wiki, maybe try to see how it could work within Hackit - and don't hesitate to ask if you are unsure about some of the technical or gameplay possibilities, I'll be happy to help! Xavier. _______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

