Hi, Today I've integrated the hacking minigame that was done some time ago - it is now launched whenever you try to hack a website, and depending on your success at the minigame you are successful or not at hacking the website.
http://hackit.cx/ It should also correctly trigger the missions. I've also added a variable to the wait_for() callback to get the results of the hack - I've changed the introduction mission accordingly, have a look if you want to use it. The server part of the integration is just a quick hack though - the logic will need to be moved to the server (which would also allow us to make it multiplayer ;p). I've also finished the integration of the animations with gamequery - many thanks to Deborah for fixing some issues with the existing animations. This is on trunk - I've also merged your missions there David. Changelog: * Removed old animation files * Removed includes for old animations * Moved the iframe view to the windows directory, as this is now a window * Added an extra object layer to gamequery integration to prepare for the minigame integration ; renamed 'splashscreen' to 'screenmanager' * Integrated the minigame into the hack JS action and reworked the animations - missing server side integration * Fixed the success animation, with new files provided by Deborah * Implemented quick fix to record the hack minigame results and trigger the right mission action -- will need to be reworked Xavier.
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