Hi,

Today I've integrated the hacking minigame that was done some time ago -
it is now launched whenever you try to hack a website, and depending on
your success at the minigame you are successful or not at hacking the
website.

http://hackit.cx/

It should also correctly trigger the missions. I've also added a
variable to the wait_for() callback to get the results of the hack -
I've changed the introduction mission accordingly, have a look if you
want to use it.

The server part of the integration is just a quick hack though - the
logic will need to be moved to the server (which would also allow us to
make it multiplayer ;p). 

I've also finished the integration of the animations with gamequery -
many thanks to Deborah for fixing some issues with the existing
animations.

This is on trunk - I've also merged your missions there David.

Changelog:

      * Removed old animation files
      * Removed includes for old animations
      * Moved the iframe view to the windows directory, as this is now a
        window
      * Added an extra object layer to gamequery integration to prepare
        for the minigame integration ; renamed 'splashscreen' to
        'screenmanager'
      * Integrated the minigame into the hack JS action and reworked the
        animations - missing server side integration
      * Fixed the success animation, with new files provided by Deborah
      * Implemented quick fix to record the hack minigame results and
        trigger the right mission action -- will need to be reworked


Xavier.
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