2) introduction mission :
* The tough part here is to create some tension/relief for the player
through this first mission. All thoughts welcome !
suggestion from Xav which I think could work :
- the chat starts casually, the contact explaining briefly to the player
what the organization is and why he has been contacted.
- Then suddenly, the web site is attacked. This, we can do it very
easily : through the browser of the desktop, we show the website of the
organization being broken (for instance rot13 :
http://en.wikipedia.org/wiki/ROT13), and we ask the player for help.
Then he can go and look for the hackers.
Refinement : the ROT13 text includes a signature of the hacker (we
should be able to do this), so the contact asks the player to decipher
the message. And then the player finds this signature which lets him
either give the name of the hacker to the contact, or use it as a hint
in order to find the web site where the attack came from.
Alex, you like that ?
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