Hi Deb,

Now that we almost have a working and designed prototype, I suggest that we do a recap on the release of payment for you regarding the game art.
Below is the mail we had exchanged regarding your work on the game.

The deal was 2000€ for design of the prototype, corresponding to a forecast of 25-30 days.

I think we're almost there regarding the design of the prototype, so if that's ok with Xav I can release the payment in a few days at the end of the sprint's polish. For my information, can you update me on the number of days worked so we can compare with the initial forecast ? It would be great if you can provide me with a few details on this (number of days per task), even if it's rough.

Thx for the good work
D


On 26/08/2010 12:21, Deborah - Tartaruga Feliz wrote:
Le 8/26/10 8:08 AM, david blanchard a écrit :

* HackIt : logo, visual identity and new interface for hack it:
o I see an overall budget of 2000€, where the work could be split into
two halves, with a budget of 1000€ each. Can you please give an
estimate of
the number of days you think you can dedicate to each halves ?

Logo: we need to talk about this because the name of the game is going
to change, right? So first, we need to decide everything to come up
with a new name and see what direction we'll take in order to start
thinking what kind of design and interface I'll create. So, to give a
estimate of number of days, I would say something around 20 full days
after we've decided everything.

*/[David] Yes let’s decide everything first. As for the number of
days, I’d rather take a little more margin, say 25-30 days, even if we
don’t use all the days but just to be on the safer side. Also because
at the present time I don’t think we can afford a lot more than the 2k
for the art design of the first prototype, so I’d like to be
conservative. Would that be ok for you ? /*Deborah - its fine! :)

Deborah - Thanks!
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