On 7 January 2011 18:07, david blanchard <[email protected]> wrote:

> Hi Deb,
>
> Now that we almost have a working and designed prototype, I suggest that we
> do a recap on the release of payment for you regarding the game art.
> Below is the mail we had exchanged regarding your work on the game.
>
> The deal was 2000€ for design of the prototype, corresponding to a forecast
> of 25-30 days.
>
> I think we're almost there regarding the design of the prototype, so if
> that's ok with Xav I can release the payment in a few days at the end of the
> sprint's polish.
> For my information, can you update me on the number of days worked so we
> can compare with the initial forecast ? It would be great if you can provide
> me with a few details on this (number of days per task), even if it's rough.
>
> Thx for the good work
> D
>


Hi David,
I don't know exactly the dates, but what I remember is that I started
working around December 20th and I finished today the last change on the
mini game background, January 10. So its about 20 days less the days of Xmas
and new year that I decided to not to work :)

I worked around 8 to 10 hours, sometimes less, sometimes more than that, so
that's the average per day.

Number of days per task its impossible, because I did everything at once,
and I made changes on some stuff while I was creating new ones, so its
really blurry to know... sorry for that, next time I'll pay more attention
to this...

Just so you know and its clear for everyone, this was really intense for me.
I don't normally work like that, if I could choose, I would probably ask at
least 10 more days to do everything living a normal life :P but I'm happy
with the final result even though :)

Thanks,

Deborah.


-- 
<http://www.tartarugafeliz.com>
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