On Fri, 2011-02-25 at 12:03 +0100, Xavier Antoviaque wrote:
> To do that, we need to do the following before next week's meeting:
> 1) Replay the game to have it fresh in mind
> 2) Reread the feedback
> 3) Post what each of us think should be the priorities for the next
> two months 

Did you get to think a bit about this? : )

I'm posting my part, to get things started. Don't let yourself be too
influenced by my perception of what we should do (the best is to only
read this once you've compiled your own list!).

=================

* Find a recurring "analyst" gameplay, which is not research on the Web,
that pulls the player by email to play 5 minutes every day, and that
provides tension (esearch missions would only be available through
leveling)

* Fix or replace the hacking minigame (maybe use the comment "I'd rather
apply my technical skills to hacking a potentially unaware adversary,
rather than quick reactions against a hostile one" ?)

* Ask less of the player (reading, typing, researching):
** AI + text2speech
** Predetermined answers to click on

* Make the game more fun => play with the chat answers

* Bugs & usability improvements:
** Browser (appearance, back/forward, Google in English)
** Improve recognition of replies in chat
** Remove intro
** Add loading bar for slow connections
** Clarify which mission is active (and fix warning)
** Fix garbled text in chat when replying too fast
** Remove typos
** Visibility of hack/submit buttons
** Remove Planet Watch mission

Also note that this is already too long of a list - we would have to
keep the list of priorities shorter.

Xavier.

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