On my side i could really narrow to 2 main priorities :
- Search for 'repetitive' missions that take 5mn per day and make the
player want to come back the next day.
- Build a gameplay structure around the core system of missions, and mix
it with a context/storyline, in order to give to the player a feeling of
tension and progression in the game.
For this structure we can use the trust levels, the departments, the
order in which the missions become available, some rewards/boosts, etc.
On 03/01/2011 10:18 AM, Xavier Antoviaque wrote:
On Fri, 2011-02-25 at 12:03 +0100, Xavier Antoviaque wrote:
To do that, we need to do the following before next week's meeting:
1) Replay the game to have it fresh in mind
2) Reread the feedback
3) Post what each of us think should be the priorities for the next
two months
Did you get to think a bit about this? : )
_______________________________________________
Farsides mailing list - [email protected]
Wiki: http://farsides.com/
List: http://farsides.com/ml/
Forum: http://farsides.com/forum/
Ideas: http://farsides.com/ideas/
Chat: http://farsides.com/chat/