On my side i could really narrow to 2 main priorities :

- Search for 'repetitive' missions that take 5mn per day and make the player want to come back the next day.

- Build a gameplay structure around the core system of missions, and mix it with a context/storyline, in order to give to the player a feeling of tension and progression in the game. For this structure we can use the trust levels, the departments, the order in which the missions become available, some rewards/boosts, etc.



On 03/01/2011 10:18 AM, Xavier Antoviaque wrote:
On Fri, 2011-02-25 at 12:03 +0100, Xavier Antoviaque wrote:
To do that, we need to do the following before next week's meeting:
1) Replay the game to have it fresh in mind
2) Reread the feedback
3) Post what each of us think should be the priorities for the next
two months

Did you get to think a bit about this? : )

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