Xavier,

Thanks for asking my opinion about this.  Having an experienced writer is
certainly very interesting imo.  The more I learn about crowdsourcing for
story ideas & elements, the more I understand that only a small percentage
of suggestions and ideas really work or really are worth pursuing.  Only 5
to 10 % of ideas are truly good when you crowdsource.  What experienced
storytellers need to do is story  editing, or separating the good from the
no so good stuff.  In that respect, I can only welcome Karen.  As for
modular bible, I'm not sure what that means, but I'm not worried, stories
can have a lot of flexibility and can branch out in so many ways.  What is
needed is an understanding that it's not my/your/her/his story.  It doesn't
belong to us, it belongs to the players.

On Tue, Mar 1, 2011 at 9:23 AM, Xavier Antoviaque <[email protected]>wrote:

>  Hi,
>
> Today I've had lunch with Karen - she is a very experienced story writer,
> she worked with David & I in the past on a MMO (Ryzom) and since then to
> various projects including Ankama (Dofus, Wakfu). She is also very talented,
> so I've tried to see if there is something on which we could work together,
> to see how it would go.
>
> We discussed the possibility for her to work on the overall storyline, to
> help refine and develop some of the concepts we have been discussing or
> experimenting lately. I don't know yet if or how this would work, though, we
> didn't completely discussed the specifics.
>
> So before seeing her again, I'd like your opinion. David, Alex -- since you
> both worked on the storyline, would you mind if we bring an extra pair of
> hands? Everyone -- do you think it's a good time to work on the storyline?
>
> Also, there is the question of the format of Karen's potential
> contribution. The usual format is writing a full "bible", giving all the
> context, characters, events, etc. However this doesn't fit well with our
> iterative process, writing a full bible now would likely result in having to
> throw away most of it the next time we get players to give feedback on the
> game. So Karen talked about writing a kind of "modular bible", that would
> contain general principles and some elements, but that would be able to
> survive concept changes. Opinions or ideas welcomed on that point!
>
> Xavier.
>
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-- 
Best,

Alex Vachon

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