Hi, Here is the log of the chatroom at http://farsides.com/chat/ (or irc://irc.freenode.net/#farsides) for the 2011-03-04.
2011-03-04 06:36:26+0000 antoviaque (antoviaque) is now online 2011-03-04 06:36:26+0000 antoviaque2 (antoviaque2) is now online 2011-03-04 07:35:07+0000 vlad___ (vlad___) is now online 2011-03-04 07:59:36+0000 <vlad___> Hello everyone :) 2011-03-04 08:24:47+0000 <antoviaque> hello vlad___ : ) 2011-03-04 08:26:07+0000 <vlad___> hi, how are you? 2011-03-04 08:26:29+0000 <antoviaque> I'm very good, thanks : ) 2011-03-04 08:26:41+0000 <antoviaque> And you? Had a good week? 2011-03-04 08:26:59+0000 tartarugafeliz (tartarugafeliz) is now online 2011-03-04 08:27:21+0000 <vlad___> yup, pretty good 2011-03-04 08:27:27+0000 <tartarugafeliz> impressive 2011-03-04 08:27:48+0000 da (da) is now online 2011-03-04 08:27:48+0000 <vlad___> hi Deborah, what's impressive? 2011-03-04 08:28:05+0000 <da> hi 2011-03-04 08:28:09+0000 <tartarugafeliz> this new chat! 2011-03-04 08:28:15+0000 <tartarugafeliz> there's even a robot in it! 2011-03-04 08:28:19+0000 <da> a robot ? 2011-03-04 08:28:23+0000 <antoviaque> chhhhh 2011-03-04 08:28:28+0000 <antoviaque> david doesn't know ::D 2011-03-04 08:28:31+0000 <da> Eve is a robot ? 2011-03-04 08:28:32+0000 <tartarugafeliz> ups sorry 2011-03-04 08:28:35+0000 <da> :( 2011-03-04 08:28:35+0000 <antoviaque> ahahahahah 2011-03-04 08:28:40+0000 <antoviaque> eve: hi 2011-03-04 08:28:40+0000 <eve> hola 2011-03-04 08:28:49+0000 <antoviaque> eve: coffee please 2011-03-04 08:28:49+0000 <eve> antoviaque: There isn't a pot on 2011-03-04 08:28:51+0000 <da> i thought we had a new girl in the team :( 2011-03-04 08:29:01+0000 <antoviaque> eve: how do i use coffee 2011-03-04 08:29:01+0000 <eve> antoviaque: Times coffee brewing and reserves cups for people. You can use it like this: 2011-03-04 08:29:05+0000 <tartarugafeliz> we do! eve! 2011-03-04 08:29:09+0000 <antoviaque> eve: coffee on 2011-03-04 08:29:09+0000 * eve starts grinding coffee 2011-03-04 08:29:18+0000 <antoviaque> ahahahah 2011-03-04 08:29:21+0000 <da> eve: how are you ? 2011-03-04 08:29:21+0000 <eve> da: I already know stuff about how 2011-03-04 08:29:31+0000 <antoviaque> she will help with the meeting too :D 2011-03-04 08:29:34+0000 <vlad___> eve: how do we change hackit? 2011-03-04 08:29:34+0000 <eve> vlad___: I already know stuff about how 2011-03-04 08:29:42+0000 <tartarugafeliz> eve: what? 2011-03-04 08:29:42+0000 <eve> tartarugafeliz: Excuse me? 2011-03-04 08:29:56+0000 <antoviaque> eve: how do i use meeting 2011-03-04 08:29:56+0000 <eve> antoviaque: Take minutes of an IRC Meeting. You can use it like this: 2011-03-04 08:30:12+0000 <antoviaque> ok, everyone ready? 2011-03-04 08:30:15+0000 <da> sure 2011-03-04 08:30:16+0000 <tartarugafeliz> yes 2011-03-04 08:30:19+0000 <vlad___> ok 2011-03-04 08:30:20+0000 <da> eve: ready ? 2011-03-04 08:30:20+0000 <eve> da: Excuse me? 2011-03-04 08:30:34+0000 <antoviaque> eve: start meeting 2011-03-04 08:30:35+0000 * eve gets out his memo-pad and cracks his knuckles 2011-03-04 08:31:02+0000 <antoviaque> ok, so first thanks for taking the time to review the game and the feedback! 2011-03-04 08:31:35+0000 <antoviaque> Really interesting to read what everyone thinks, especially you vlad and deborah, I didn't knew what you were thinking 2011-03-04 08:31:51+0000 <antoviaque> so let's start with this 2011-03-04 08:32:08+0000 <antoviaque> eve: topic Priorities for the game 2011-03-04 08:32:08+0000 <eve> Current Topic: Priorities for the game 2011-03-04 08:32:17+0000 <tartarugafeliz> cool! 2011-03-04 08:32:20+0000 <antoviaque> :D 2011-03-04 08:32:34+0000 <tartarugafeliz> who starts? 2011-03-04 08:32:39+0000 <antoviaque> you can : ) 2011-03-04 08:32:43+0000 <tartarugafeliz> ok! 2011-03-04 08:33:00+0000 <tartarugafeliz> for me, as I wrote on the email, the priority is making what we already have VERY GOOD. 2011-03-04 08:33:12+0000 <tartarugafeliz> we have to polish it to a final design 2011-03-04 08:33:15+0000 <antoviaque> eve: thanks 2011-03-04 08:33:15+0000 <eve> no worries, antoviaque 2011-03-04 08:33:15+0000 <tartarugafeliz> thanks! 2011-03-04 08:33:24+0000 <tartarugafeliz> hahahaha 2011-03-04 08:33:26+0000 <antoviaque> ;p 2011-03-04 08:33:58+0000 <tartarugafeliz> improving what we have! 2011-03-04 08:33:59+0000 <antoviaque> yup, so you mean a focus on the design and the existing missions? 2011-03-04 08:34:04+0000 <tartarugafeliz> exactly 2011-03-04 08:34:21+0000 <tartarugafeliz> give a very professional and refined feeling for it, its really missing 2011-03-04 08:35:09+0000 <antoviaque> maybe that goes well with what Vlad was saying about a campaign - do you want to comment vlad? 2011-03-04 08:36:08+0000 <vlad___> well, my feeling is that we need to increase played engagement 2011-03-04 08:36:30+0000 <vlad___> and i was thinking that a campaign would maybe help us achieve that 2011-03-04 08:36:44+0000 <antoviaque> (btw can be good to say "ok" before replying to know that you're typing) 2011-03-04 08:36:56+0000 <vlad___> ok :) 2011-03-04 08:37:19+0000 <tartarugafeliz> ok 2011-03-04 08:37:21+0000 <tartarugafeliz> :P 2011-03-04 08:37:26+0000 <antoviaque> grrrr ahahah 2011-03-04 08:37:34+0000 <antoviaque> eve: more coffee please 2011-03-04 08:37:34+0000 <eve> antoviaque: *blink* 2011-03-04 08:39:13+0000 <antoviaque> The way I see it, your proposition is about making sure the player feels more engaged with the game, by taking him into a progression path, right? 2011-03-04 08:39:24+0000 <vlad___> exactly 2011-03-04 08:40:30+0000 <antoviaque> This could complement Deborah's idea - by focusing on the existing missions but making sure the player is accompanied and has reasons to come back to play the other ones 2011-03-04 08:40:38+0000 <tartarugafeliz> yeap 2011-03-04 08:40:51+0000 <antoviaque> david do you want to jump in? 2011-03-04 08:40:55+0000 <tartarugafeliz> and it would be good to put a deadline on it to motivate us! :D 2011-03-04 08:41:14+0000 <antoviaque> there is one already: the street demo at the end of next month : ) 2011-03-04 08:41:16+0000 <da> sure 2011-03-04 08:41:32+0000 <tartarugafeliz> oh its at the end of april? I didn't knew that 2011-03-04 08:41:47+0000 <tartarugafeliz> where is it going to be? here in paris? 2011-03-04 08:41:59+0000 <antoviaque> The exact date is not set yet, but in my email I talked about the end of next month 2011-03-04 08:42:51+0000 <antoviaque> eve: idea Talk more about the street demo on the mailing list 2011-03-04 08:42:51+0000 <eve> Idea recorded: Talk more about the street demo on the mailing list 2011-03-04 08:43:04+0000 <da> i agree with Deb - improving the missions. And i think that if we add 2 layers : macro-storyline and micro-gameplay (levelling, 5mn gameplay per day mafia wars like for instance with arbitration between resouces) we can help with Vlad's concern for retention 2011-03-04 08:43:21+0000 <antoviaque> eve: idea From Deborah: Focus on the existing to make it really good (missions+design) 2011-03-04 08:43:21+0000 <eve> Idea recorded: From Deborah: Focus on the existing to make it really good (missions+design) 2011-03-04 08:43:47+0000 <da> the missions could be like the critical path between these two layers (like the main quest in an rpg) 2011-03-04 08:43:53+0000 <antoviaque> eve: idea From Vlad: Have a clear progression path through a campaign of missions 2011-03-04 08:43:53+0000 <eve> Idea recorded: From Vlad: Have a clear progression path through a campaign of missions 2011-03-04 08:44:55+0000 <antoviaque> Yup, I tend to agree with you, I think it's missing a part of the gameplay, the "skinner box" part 2011-03-04 08:45:14+0000 <antoviaque> http://en.wikipedia.org/wiki/Operant_conditioning_chamber 2011-03-04 08:45:22+0000 <tartarugafeliz> eve: what is skinner box? 2011-03-04 08:45:22+0000 <eve> tartarugafeliz: I'm afraid I have no idea 2011-03-04 08:45:39+0000 <antoviaque> eve: wikipedia skinner box 2011-03-04 08:45:39+0000 <eve> antoviaque: Excuse me? 2011-03-04 08:45:43+0000 <antoviaque> damn 2011-03-04 08:46:03+0000 <antoviaque> eve: idea From David: add 2 layers : macro-storyline and micro-gameplay (levelling, 5mn gameplay per day mafia wars like for instance with arbitration between resouces) 2011-03-04 08:46:03+0000 <eve> Idea recorded: From David: add 2 layers : macro-storyline and micro-gameplay (levelling, 5mn gameplay per day mafia wars like for instance with arbitration between resouces) 2011-03-04 08:46:06+0000 <da> eve: the coffee is good, apart from that I'm a bit disappointed 2011-03-04 08:46:06+0000 <eve> da: Got it 2011-03-04 08:46:08+0000 <tartarugafeliz> http://en.wikipedia.org/wiki/Slot_machine and http://en.wikipedia.org/wiki/Massive_multiplayer_online_game are sometimes citedhttp://en.wikipedia.org/wiki/Operant_conditioning_chamber#cite_note-0http://en.wikipedia.org/wiki/Operant_conditioning_chamber#cite_note-0http://en.wikipedia.org/wiki/Operant_conditioning_chamber#cite_note-0http://en.wikipedia.org/wiki/Operant_conditioning_chamber#cite_note-1http://en.wikipedia.org/wiki 2011-03-04 08:46:08+0000 <tartarugafeliz> haahahahahah 2011-03-04 08:47:22+0000 <antoviaque> The main thing about this micro gameplay part is that I'm not sure which one we should implement yet 2011-03-04 08:47:42+0000 <antoviaque> And I like the approach of trying to polish what already exists 2011-03-04 08:47:58+0000 <antoviaque> Maybe we could do two things: 2011-03-04 08:48:08+0000 <vlad___> when you say microgame play are you referring to the hackit minigame and similar 2011-03-04 08:48:10+0000 <vlad___> ? 2011-03-04 08:48:32+0000 <antoviaque> ah, I went too fast - maybe you want to elaborate first david 2011-03-04 08:50:32+0000 <da> micro gameplay for me is two things : 1) the resources, leveling and economy of the game. Basically the mechanisms that drive facebook games, or the sims, or MMOs introductions. And 2) the 5mn gameplay per day, which can be simple clicks and arbitration like in the sims or in mafia wars, or can also be simple arcade game, like the hackit minigame, it's open 2011-03-04 08:51:27+0000 <vlad___> aha, ok 2011-03-04 08:52:21+0000 <antoviaque> ok 2011-03-04 08:52:44+0000 <antoviaque> so what I could propose is the following - let me know what you think: 2011-03-04 08:53:35+0000 <antoviaque> we try to figure out what could be this gameplay and maybe try to do 1-2 quick tests to find the right skinner box for HPO 2011-03-04 08:54:06+0000 <antoviaque> (not necessarily development wise actually, can be something we experiment with papers or a wiki page) 2011-03-04 08:54:36+0000 <antoviaque> but for this iteration we focus on making the existing mechanisms great, with a progression path/campaign 2011-03-04 08:54:59+0000 <antoviaque> the goal being to know what would be the micro gameplay to include it for the next iteration 2011-03-04 08:55:08+0000 <antoviaque> how does it sound? 2011-03-04 08:55:37+0000 <da> what is an iteration ? Until the street demo ? 2011-03-04 08:55:43+0000 <antoviaque> ah yep 2011-03-04 08:55:52+0000 <antoviaque> we probably need a distinct name 2011-03-04 08:56:15+0000 <antoviaque> let's say a release then 2011-03-04 08:56:31+0000 <antoviaque> (and yes it's the player test with the demo on the street) 2011-03-04 08:57:26+0000 <da> i like that. I would also include in the release a first work on the macro storyline / context. We'll need it before implementing the skinner box because it gives the coloration 2011-03-04 08:57:42+0000 <tartarugafeliz> I like it too⦠what about the minigame we created? we just need to polish it⦠2011-03-04 08:58:12+0000 <antoviaque> yup, it definitely needs polishing 2011-03-04 08:58:14+0000 <tartarugafeliz> ahh sorry you want to think about other ideas? 2011-03-04 08:58:21+0000 <antoviaque> not necessarily 2011-03-04 08:58:56+0000 <antoviaque> I liked that part about your proposition: try to make what we did well by taking into account players comments - there is 1-2 leads about that 2011-03-04 08:59:11+0000 <antoviaque> the only issue is to not plan to do too much 2011-03-04 08:59:18+0000 <tartarugafeliz> yes because the feedback is very good 2011-03-04 08:59:25+0000 <tartarugafeliz> agree 2011-03-04 08:59:26+0000 <antoviaque> about the minigame? 2011-03-04 08:59:34+0000 <tartarugafeliz> about the whole game 2011-03-04 08:59:43+0000 <antoviaque> ah yes, about the whole game I agree 2011-03-04 08:59:46+0000 <tartarugafeliz> what people miss is the polishing that I'm talking about 2011-03-04 09:00:31+0000 <antoviaque> I think it misses polishing, but Vlad has a point when he talks about the fact that retention is not good 2011-03-04 09:00:51+0000 <antoviaque> There is something to find with the game mechanisms that we don't have yet - so there is more than polishing 2011-03-04 09:01:12+0000 <antoviaque> But for that iteration, polishing is already a step big enough I think 2011-03-04 09:01:40+0000 <tartarugafeliz> I see 2011-03-04 09:02:02+0000 <da> maybe a first mini-skinner box based on what we have, the trust gauge ? Missions would become available according to the trust and we could build a campaign out of this 2011-03-04 09:02:04+0000 <tartarugafeliz> there's polishing in the game design too, right? its not just the design itself 2011-03-04 09:02:21+0000 <antoviaque> yup, that's a good starting point yep 2011-03-04 09:02:27+0000 <tartarugafeliz> agreed 2011-03-04 09:02:33+0000 <antoviaque> I think it definitely fits into Vlad's idea of a campaign 2011-03-04 09:02:39+0000 <antoviaque> no? 2011-03-04 09:02:41+0000 <tartarugafeliz> true! 2011-03-04 09:02:49+0000 <tartarugafeliz> and it would be good for the teaser too 2011-03-04 09:03:02+0000 <tartarugafeliz> because then people play on the streets only the beginning and go home to play the rest 2011-03-04 09:03:06+0000 <vlad___> yup, could work 2011-03-04 09:03:16+0000 <antoviaque> yep 2011-03-04 09:03:41+0000 <antoviaque> david, good for you too? 2011-03-04 09:03:50+0000 <da> yep 2011-03-04 09:04:08+0000 <da> what about the context / storyline ? 2011-03-04 09:04:40+0000 <antoviaque> eve: accepted Focus on polishing for the next release (design + missions + campaign) 2011-03-04 09:04:41+0000 <eve> Accepted: Focus on polishing for the next release (design + missions + campaign) 2011-03-04 09:05:22+0000 <antoviaque> eve: accepted Try to experiment skinner box concepts if time allows (and if possible without development) 2011-03-04 09:05:22+0000 <eve> Accepted: Try to experiment skinner box concepts if time allows (and if possible without development) 2011-03-04 09:05:54+0000 <antoviaque> sounds good said like that? 2011-03-04 09:06:34+0000 <tartarugafeliz> yeap 2011-03-04 09:07:07+0000 <da> For the skinner box, I actually see 2 parts : 1) for the coming release, try to build a first one based on trust with limited or no development 2) brainstorm in parallel on the more elaborate skinner box for the next release 2011-03-04 09:07:16+0000 <da> correct ? 2011-03-04 09:07:25+0000 <antoviaque> hmmm 2011-03-04 09:07:40+0000 <antoviaque> 1) will actually require some development - for me it's the campaign concept 2011-03-04 09:08:31+0000 <vlad___> as long as we have a certain gauge level as the unlocking mechanism for missions it shouldn't be to hard 2011-03-04 09:08:37+0000 <antoviaque> 2) brainstorm is good, but what we need is to try out little things without or with very little development, to have something more concrete for the next release 2011-03-04 09:08:47+0000 <antoviaque> vlad___: agreed 2011-03-04 09:11:36+0000 <da> we agree on the test regarding the campaign in the coming release. For the next step (release after that), I think we need to design a small ecosystem to be tested (resources/levelling/5mn gameplay per day), and I'm not sure how we can do this completely iteratively without a little bit of game deseign specs first, how do you see things ? 2011-03-04 09:12:56+0000 <antoviaque> I think it would be much more effective to try it concretely rather than just describe it - otherwise we risk the big specs that don't give something fun, and we'll lose time in the next iteration 2011-03-04 09:14:04+0000 <antoviaque> Maybe the best would be to just quickly try out something one day - for example adding this mechanism inside a mission, or as a standalone prototype 2011-03-04 09:14:24+0000 <da> what I'm trying to achieve here is to see how we can speed up things a bit. So I agree with the iteration, but maybe if we can find more people willing to work in the coming weeks, we could start iterations on that, even if they are not released in the stree release 2011-03-04 09:14:44+0000 <antoviaque> it's actually something you could probably code yourself if you have ideas, btw 2011-03-04 09:15:33+0000 <antoviaque> We can't really rely on that yet - especially because you'd need both code and gamedesign skills to delegate that to someone new 2011-03-04 09:16:09+0000 <antoviaque> We can talk about how to achieve this on the ml if you want - maybe post your ideas and we see how we can proceed with the test? 2011-03-04 09:18:01+0000 <da> ok 2011-03-04 09:18:19+0000 <antoviaque> ok good 2011-03-04 09:18:58+0000 <antoviaque> eve: agreed David posts ideas about the microgameplay mechanisms on the ml and we try to see how we can test them with minimal development 2011-03-04 09:18:58+0000 <eve> Agreed: David posts ideas about the microgameplay mechanisms on the ml and we try to see how we can test them with minimal development 2011-03-04 09:19:04+0000 <antoviaque> ok like that? 2011-03-04 09:19:12+0000 <da> yep 2011-03-04 09:19:37+0000 <antoviaque> ok, all good for the priorities? 2011-03-04 09:19:43+0000 <da> this not being in the backlog for the next release right ? 2011-03-04 09:19:55+0000 <vlad___> yup, it's good for me 2011-03-04 09:20:36+0000 <antoviaque> da: nope, it's only if time allows, the priority is the polish + campaign 2011-03-04 09:20:50+0000 <antoviaque> ah, yes, the storyline 2011-03-04 09:20:57+0000 <da> yes that's what i was suggesting 2011-03-04 09:21:27+0000 <antoviaque> It depends on recruitment here - if we could have Karen to work on it in the coming weeks it could be a nice part of the polish I think 2011-03-04 09:21:49+0000 <antoviaque> And also feed the discussion and tests for the next release probably 2011-03-04 09:22:12+0000 <antoviaque> But it depends on recruitment, so it's hard to put it as a priority, no? 2011-03-04 09:22:19+0000 <da> yes 2011-03-04 09:22:50+0000 <tartarugafeliz> ah yes, we need polishing on the texts urgent! 2011-03-04 09:23:07+0000 <tartarugafeliz> if we can't hire I can try to help 2011-03-04 09:23:11+0000 <antoviaque> eve: agreed If we can work with a storyteller on the story, it would be a good thing to include in the polish 2011-03-04 09:23:11+0000 <eve> Agreed: If we can work with a storyteller on the story, it would be a good thing to include in the polish 2011-03-04 09:23:41+0000 <antoviaque> ok, good - would be nice to have a good story, it would definitely help with engagement imho 2011-03-04 09:23:54+0000 <antoviaque> (curiosity about what happens next...) 2011-03-04 09:24:18+0000 <tartarugafeliz> not only that, I think we need a more fluid and coloquial text 2011-03-04 09:24:29+0000 <tartarugafeliz> the one we have right now is very serious and long 2011-03-04 09:24:40+0000 <antoviaque> yup! 2011-03-04 09:25:08+0000 <antoviaque> especially because the players really had fun playing with the EagleOne's answers - we could probably take more advantage of that 2011-03-04 09:25:37+0000 <antoviaque> It makes me think Karen said she would need a list of requirements, those are good ones to put I think 2011-03-04 09:25:57+0000 <antoviaque> Maybe we could try to list the constraints to give her for the storyline 2011-03-04 09:26:20+0000 <tartarugafeliz> these are the main ones I think 2011-03-04 09:27:00+0000 <antoviaque> Things like: make the game a little less serious, play more with answers in the chat, think about the fact that a microgameplay will be implemented, etc. 2011-03-04 09:27:18+0000 <antoviaque> David, would you help with that? 2011-03-04 09:28:28+0000 <da> sure. I think we also need a global context. Simple structure, but that will let us elaborate in the future. Create engagement by defining sides and objectives, for instance for the various departments of the organization. 2011-03-04 09:29:29+0000 <da> for instance in nomine satanis is a good structure imo, of course not with angels and deamons in our case. http://en.wikipedia.org/wiki/In_Nomine_Satanis/Magna_Veritas 2011-03-04 09:30:10+0000 <da> but it gives a clear structure and it's easy to create stories based on that. But of course the writer will see if it's fitted 2011-03-04 09:30:28+0000 <antoviaque> ok, so a good discussion to have on this, good - do you want to post a first list there that we can discuss? 2011-03-04 09:30:52+0000 <da> regarding the chat, wasn't there also the idea of reducing it through video or file system ? 2011-03-04 09:32:00+0000 <antoviaque> Yup, it's one of the ideas 2011-03-04 09:32:37+0000 <antoviaque> I think for this meeting we don't need to decide the specifics of tasks to complete, otherwise we'll create a huge list and we'll be frustrated to not finish it on time 2011-03-04 09:33:33+0000 <antoviaque> What I had in mind (but we can change if it's not a good idea) was to set the main priorities, and then see on the morning of each iteration what's the most important tasks that can be done according to those priorities 2011-03-04 09:33:59+0000 <antoviaque> Sound good? 2011-03-04 09:34:28+0000 <tartarugafeliz> the most important tasks for the day right? 2011-03-04 09:34:50+0000 <antoviaque> eve: agreed David posts a first draft of requirements for Karen, to discuss on the mailing-list 2011-03-04 09:34:50+0000 <eve> Agreed: David posts a first draft of requirements for Karen, to discuss on the mailing-list 2011-03-04 09:34:57+0000 <antoviaque> yep 2011-03-04 09:35:07+0000 <antoviaque> iteration = day, release = 2 months deadline 2011-03-04 09:35:34+0000 <tartarugafeliz> ah sorry 2011-03-04 09:35:39+0000 <tartarugafeliz> ok 2011-03-04 09:35:59+0000 <antoviaque> vlad___ ? 2011-03-04 09:36:06+0000 <vlad___> yup, i'm here 2011-03-04 09:36:31+0000 <antoviaque> ok for you the difference between what we decide now and what we decide every day? 2011-03-04 09:37:00+0000 <vlad___> yes, it's clear 2011-03-04 09:37:03+0000 <tartarugafeliz> ok 2011-03-04 09:37:06+0000 <da> me too 2011-03-04 09:37:19+0000 <antoviaque> ok 2011-03-04 09:38:13+0000 <antoviaque> eve: agreed Every two months/deadline we set the main priorities but not a specific list of tasks, and then see on the morning of each iteration what's the most important tasks that can be done according to those priorities 2011-03-04 09:38:13+0000 <eve> Agreed: Every two months/deadline we set the main priorities but not a specific list of tasks, and then see on the morning of each iteration what's the most important tasks that can be done according to those priorities 2011-03-04 09:38:23+0000 <antoviaque> ok, something else? 2011-03-04 09:39:04+0000 <da> this last part could be related to the mail i sent reaging scrum. Maybe we can discuss this next week once the scrum too is installed and we all have a look at it ? 2011-03-04 09:39:24+0000 <da> tool, not too 2011-03-04 09:39:55+0000 <antoviaque> I haven't had a chance to read the email yet, sorry for that 2011-03-04 09:40:11+0000 <da> no pb 2011-03-04 09:40:34+0000 <antoviaque> Will it require some sysadmin on the server? 2011-03-04 09:40:40+0000 <da> yes i guess 2011-03-04 09:41:24+0000 <antoviaque> ok so not sure I can do it quickly, I'll have a look first - if you want we can see on the mailing list once I had time to look at it 2011-03-04 09:41:35+0000 <da> ok 2011-03-04 09:42:06+0000 <antoviaque> eve: accepted Discuss scrum on the ml and see if installing the tool is easy (Xavier) 2011-03-04 09:42:07+0000 <eve> Accepted: Discuss scrum on the ml and see if installing the tool is easy (Xavier) 2011-03-04 09:42:21+0000 <da> one point on my side - the website. Deb do you need something following the mail I sent ? 2011-03-04 09:42:41+0000 <tartarugafeliz> no, its good to go 2011-03-04 09:42:49+0000 <antoviaque> ok 2011-03-04 09:43:00+0000 <antoviaque> one last thing for me: buddypress 2011-03-04 09:43:10+0000 <antoviaque> I've created the groups, I think we're good to go 2011-03-04 09:43:31+0000 <antoviaque> ok to start testing it from now on? 2011-03-04 09:43:44+0000 <da> ok 2011-03-04 09:43:54+0000 <vlad___> yup. can you paste in the link again 2011-03-04 09:44:16+0000 <tartarugafeliz> ok 2011-03-04 09:44:27+0000 <antoviaque> http://farsides.com/blog/groups/ 2011-03-04 09:46:27+0000 <antoviaque> eve: agreed Deborah, Vlad, David and Xavier will post on http://farsides.com/blog/groups/ instead of the mailing-list from now on (and anybody else who wants to help testing is free to join and follow the conversations there) 2011-03-04 09:46:27+0000 <eve> Agreed: Deborah, Vlad, David and Xavier will post on http://farsides.com/blog/groups/ instead of the mailing-list from now on (and anybody else who wants to help testing is free to join and follow the conversations there) 2011-03-04 09:47:13+0000 <antoviaque> da: the roadmap now? 2011-03-04 09:48:46+0000 <antoviaque> tartarugafeliz: for you today it's designing 3 different concepts for the farsides.com website, right? (thanks for moving your day to today btw, will help with recruitment to have the website ready earlier!) 2011-03-04 09:49:05+0000 <tartarugafeliz> yes 2011-03-04 09:49:06+0000 <antoviaque> vlad___: what do you think would be good to work on today, considering the priorities? 2011-03-04 09:49:09+0000 <tartarugafeliz> you're welcome! 2011-03-04 09:49:16+0000 <antoviaque> tartarugafeliz: cool :D 2011-03-04 09:50:20+0000 <vlad___> i think i can start to work on the gauge level unlocking mechanism 2011-03-04 09:50:47+0000 <vlad___> or i can work on things discussed in the previous meetings? 2011-03-04 09:51:25+0000 <antoviaque> My tasks for next week: synchronize with smitha for dates & collecting everyone's requirements for Brazil, recruitment & networking (incl. Brazilian contacts), check deadlines for conventions applications, find organizer for street demo event & get design for farsides.com integrated if we have it on time 2011-03-04 09:51:55+0000 <antoviaque> What were they? I have the memory of a red fish : ) 2011-03-04 09:52:50+0000 <tartarugafeliz> what were what? 2011-03-04 09:53:11+0000 <antoviaque> eve: accepted Deborah: designing 3 different concepts for the farsides.com website (today) 2011-03-04 09:53:12+0000 <eve> Accepted: Deborah: designing 3 different concepts for the farsides.com website (today) 2011-03-04 09:53:35+0000 <antoviaque> eve: accepted Xavier: synchronize with smitha for dates & collecting everyone's requirements for Brazil, recruitment & networking (incl. Brazilian contacts), check deadlines for conventions applications, find organizer for street demo event & get design for farsides.com integrated if we have it on time [next week] 2011-03-04 09:53:35+0000 <eve> Accepted: Xavier: synchronize with smitha for dates & collecting everyone's requirements for Brazil, recruitment & networking (incl. Brazilian contacts), check deadlines for conventions applications, find organizer for street demo event & get design for farsides.com integrated if we have it on time [next week] 2011-03-04 09:53:51+0000 <antoviaque> tartarugafeliz: was talking to vlad___ : ) 2011-03-04 09:53:57+0000 <vlad___> in no particular order: modify the close icon for dialog windows, try different open close effects for windows, clean up code no longer used, look at js tests, go through some items in the feedback 2011-03-04 09:54:09+0000 <tartarugafeliz> sorry! 2011-03-04 09:55:18+0000 <antoviaque> I think the following all fit the priorities: modify the close icon for dialog windows, try different open close effects for windows, clean up code , go through some items in the feedback, gauge level unlocking mechanism 2011-03-04 09:55:39+0000 <antoviaque> maybe wait for Deborah to work a bit on the design to work on effects & icons, no? 2011-03-04 09:55:53+0000 <tartarugafeliz> yes... 2011-03-04 09:56:10+0000 <tartarugafeliz> I have a last question: if I need to send the layout of the site should I publish on the group page? 2011-03-04 09:56:18+0000 <antoviaque> tartarugafeliz: yes 2011-03-04 09:56:39+0000 <tartarugafeliz> antoviaque: can you teach me how to do that later? 2011-03-04 09:56:56+0000 <antoviaque> (and actually cleanup of code could be kept aside for now too, it fits the priorities but I don't know how many iterations we'll have until the release yet) 2011-03-04 09:57:32+0000 <antoviaque> so it would give to choose from items from the feedback or gauge unlocking mechanisms - which one would you enjoy more to work on today? 2011-03-04 09:57:49+0000 <vlad___> definitively the unlocking mechanism :) 2011-03-04 09:57:57+0000 <antoviaque> deal then : ) 2011-03-04 09:58:26+0000 <vlad___> ok, i'll get right on it 2011-03-04 09:58:29+0000 <antoviaque> eve: accepted Vlad: Implement gauge unlocking mechanisms (today) 2011-03-04 09:58:29+0000 <eve> Accepted: Vlad: Implement gauge unlocking mechanisms (today) 2011-03-04 09:58:38+0000 <da> i'm not sure i understand what the unlockin mech is, Vlad can you sum it up please ? 2011-03-04 09:59:18+0000 <vlad___> it's a system that will activate / deactivate mission based on the gauge level of a user 2011-03-04 10:00:00+0000 <vlad___> this will simulate a user character development. gain more gauge points, unlock more missions 2011-03-04 10:00:49+0000 <da> but the gauges loses points with time correct ? 2011-03-04 10:01:10+0000 <antoviaque> Would there be different levels? (like, when you fill the gauge you get to the next level, resetting the gauge to zero and augmenting the number of points you need to reach the next level) --> basically the skinner box model of mmos & co 2011-03-04 10:03:01+0000 <vlad___> the way i saw it was to define for each mission the gauge requiements 2011-03-04 10:03:26+0000 <vlad___> and if they are not met the mission will appear locked with a message telling the requirements 2011-03-04 10:04:17+0000 <da> agreed. But isn't it weird with the current system where the gauge loses points with time ? 2011-03-04 10:04:21+0000 <vlad___> but, i can do it with levels. And when a level is met it unlocked missions and you cannot go down in level even if you loose gauge points 2011-03-04 10:05:29+0000 <da> what is the objective for you ? For me, it's to unlock missions progressively and to limitate the amount of gaming available every day 2011-03-04 10:05:29+0000 <antoviaque> yup, it addresses david's issue here too, good for me 2011-03-04 10:05:49+0000 <da> so the level solves the unlock part agreed 2011-03-04 10:06:12+0000 <da> but then the gauges that loses points with time pushes the player to come back 2011-03-04 10:06:28+0000 <da> is there something missing for the system to work fine you think ? 2011-03-04 10:07:11+0000 <antoviaque> not sure i get you david 2011-03-04 10:07:13+0000 <vlad___> the sytem will work, but i don't think it will limit the time spent daily. this will imply a notion of resources that decrease 2011-03-04 10:07:26+0000 <vlad___> and we don't have that 2011-03-04 10:07:57+0000 <da> i agree we can start with the level that unlocks. And see in a future iteration how to manage the time the player spends playing each day. Works for you ? 2011-03-04 10:08:07+0000 <antoviaque> sounds good for me 2011-03-04 10:08:36+0000 <vlad___> yup, all good 2011-03-04 10:08:55+0000 <antoviaque> eve: agreed Implementation of gauge unlocking mechnism is with levels. And when a level is met it unlocked missions and you cannot go down in level even if you loose gauge points 2011-03-04 10:08:56+0000 <eve> Agreed: Implementation of gauge unlocking mechnism is with levels. And when a level is met it unlocked missions and you cannot go down in level even if you loose gauge points 2011-03-04 10:09:10+0000 <antoviaque> anything else for this meeting? 2011-03-04 10:09:31+0000 <da> i'm good 2011-03-04 10:09:32+0000 <tartarugafeliz> yes, lets declare the end! :D 2011-03-04 10:10:02+0000 <da> updating the task follow-up on wiki... 2011-03-04 10:10:49+0000 <antoviaque> vlad___: ok? 2011-03-04 10:11:18+0000 <antoviaque> (...to end the meeting) 2011-03-04 10:11:49+0000 <antoviaque> eve: end meeting 2011-03-04 10:11:49+0000 <eve> Meeting Ended 2011-03-04 10:11:49+0000 <eve> Minutes available at http://paste.pocoo.org/show/347893 2011-03-04 10:12:05+0000 <vlad___> ok, i'm good, lets start to work 2011-03-04 10:13:03+0000 <da> ok good luck everyone 2011-03-04 10:29:26+0000 <antoviaque> good luck : ) 2011-03-04 11:02:06+0000 <da> antoviaque: 2011-03-04 11:05:46+0000 antoviaque (antoviaque) is now online 2011-03-04 12:33:33+0000 tempuramerino (tempuramerino) is now online 2011-03-04 12:33:58+0000 <tempuramerino> hello world, pit is (finally) in da place :) 2011-03-04 13:05:58+0000 <antoviaque> tempuramerino: yey pit! 2011-03-04 13:06:03+0000 <antoviaque> glad you are here : ) 2011-03-04 13:06:18+0000 <antoviaque> how is it going lately? 2011-03-04 13:07:04+0000 <tempuramerino> so do I! I really wanna work with you. I'm still busy with some clients drupal projects, but nothing compare with the farsides team :) 2011-03-04 13:08:11+0000 <tempuramerino> I'll try to get in touch with the chat, going back to the ml and syndication stuff next days 2011-03-04 13:12:14+0000 <antoviaque> cool! 2011-03-04 13:12:33+0000 <antoviaque> Now that we are on IRC it should be easier to stick around in the chat : ) 2011-03-04 13:13:05+0000 <antoviaque> Btw for the mailing-list, we're trying buddypress right now, to mix ML/Forum/Blog/Social networks all in one place 2011-03-04 13:13:35+0000 <antoviaque> If the test is successful, it would allow to reduce the number of tools, which was one of your remarks ;p 2011-03-04 13:13:44+0000 <antoviaque> http://farsides.com/blog/groups 2011-03-04 13:15:30+0000 <tempuramerino> It looks great this buddypress stuff, well done. 2011-03-04 13:16:27+0000 <antoviaque> It's based on wordpress, and it seems there is a lot to it - but now we need to see if it works in practice ;p 2011-03-04 13:18:32+0000 <tempuramerino> One ring to rule them... ;) 2011-03-04 13:26:10+0000 <antoviaque> :) 2011-03-04 13:37:01+0000 tempuramerino (tempuramerino) is now online 2011-03-04 16:17:07+0000 tartarugafeliz1 (tartarugafeliz1) is now online 2011-03-04 16:28:25+0000 tempuramerino (tempuramerino) is now online 2011-03-04 17:38:14+0000 antoviaque (antoviaque) is now online 2011-03-04 21:44:26+0000 antoviaque (antoviaque) is now online
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