Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2011-03-04.


2011-03-04 06:36:26+0000 antoviaque (antoviaque) is now online
2011-03-04 06:36:26+0000 antoviaque2 (antoviaque2) is now online
2011-03-04 07:35:07+0000 vlad___ (vlad___) is now online
2011-03-04 07:59:36+0000 <vlad___> Hello everyone :)
2011-03-04 08:24:47+0000 <antoviaque> hello vlad___ : )
2011-03-04 08:26:07+0000 <vlad___> hi, how are you?
2011-03-04 08:26:29+0000 <antoviaque> I'm very good, thanks : )
2011-03-04 08:26:41+0000 <antoviaque> And you? Had a good week?
2011-03-04 08:26:59+0000 tartarugafeliz (tartarugafeliz) is now online
2011-03-04 08:27:21+0000 <vlad___> yup, pretty good
2011-03-04 08:27:27+0000 <tartarugafeliz> impressive
2011-03-04 08:27:48+0000 da (da) is now online
2011-03-04 08:27:48+0000 <vlad___> hi Deborah, what's impressive?
2011-03-04 08:28:05+0000 <da> hi
2011-03-04 08:28:09+0000 <tartarugafeliz> this new chat!
2011-03-04 08:28:15+0000 <tartarugafeliz> there's even a robot in it!
2011-03-04 08:28:19+0000 <da> a robot ?
2011-03-04 08:28:23+0000 <antoviaque> chhhhh
2011-03-04 08:28:28+0000 <antoviaque> david doesn't know ::D
2011-03-04 08:28:31+0000 <da> Eve is a robot ?
2011-03-04 08:28:32+0000 <tartarugafeliz> ups sorry
2011-03-04 08:28:35+0000 <da> :(
2011-03-04 08:28:35+0000 <antoviaque> ahahahahah
2011-03-04 08:28:40+0000 <antoviaque> eve: hi
2011-03-04 08:28:40+0000 <eve> hola
2011-03-04 08:28:49+0000 <antoviaque> eve: coffee please
2011-03-04 08:28:49+0000 <eve> antoviaque: There isn't a pot on
2011-03-04 08:28:51+0000 <da> i thought we had a new girl in the team :(
2011-03-04 08:29:01+0000 <antoviaque> eve: how do i use coffee
2011-03-04 08:29:01+0000 <eve> antoviaque: Times coffee brewing and reserves 
cups for people. You can use it like this:
2011-03-04 08:29:05+0000 <tartarugafeliz> we do! eve!
2011-03-04 08:29:09+0000 <antoviaque> eve: coffee on
2011-03-04 08:29:09+0000 * eve starts grinding coffee
2011-03-04 08:29:18+0000 <antoviaque> ahahahah
2011-03-04 08:29:21+0000 <da> eve: how are you ?
2011-03-04 08:29:21+0000 <eve> da: I already know stuff about how
2011-03-04 08:29:31+0000 <antoviaque> she will help with the meeting too :D
2011-03-04 08:29:34+0000 <vlad___> eve: how do we change hackit?
2011-03-04 08:29:34+0000 <eve> vlad___: I already know stuff about how
2011-03-04 08:29:42+0000 <tartarugafeliz> eve: what?
2011-03-04 08:29:42+0000 <eve> tartarugafeliz: Excuse me?
2011-03-04 08:29:56+0000 <antoviaque> eve: how do i use meeting
2011-03-04 08:29:56+0000 <eve> antoviaque: Take minutes of an IRC Meeting. You 
can use it like this:
2011-03-04 08:30:12+0000 <antoviaque> ok, everyone ready?
2011-03-04 08:30:15+0000 <da> sure
2011-03-04 08:30:16+0000 <tartarugafeliz> yes
2011-03-04 08:30:19+0000 <vlad___> ok
2011-03-04 08:30:20+0000 <da> eve: ready ?
2011-03-04 08:30:20+0000 <eve> da: Excuse me?
2011-03-04 08:30:34+0000 <antoviaque> eve: start meeting
2011-03-04 08:30:35+0000 * eve gets out his memo-pad and cracks his knuckles
2011-03-04 08:31:02+0000 <antoviaque> ok, so first thanks for taking the time 
to review the game and the feedback!
2011-03-04 08:31:35+0000 <antoviaque> Really interesting to read what everyone 
thinks, especially you vlad and deborah, I didn't knew what you were thinking
2011-03-04 08:31:51+0000 <antoviaque> so let's start with this
2011-03-04 08:32:08+0000 <antoviaque> eve: topic Priorities for the game
2011-03-04 08:32:08+0000 <eve> Current Topic: Priorities for the game
2011-03-04 08:32:17+0000 <tartarugafeliz> cool!
2011-03-04 08:32:20+0000 <antoviaque> :D
2011-03-04 08:32:34+0000 <tartarugafeliz> who starts?
2011-03-04 08:32:39+0000 <antoviaque> you can : )
2011-03-04 08:32:43+0000 <tartarugafeliz> ok!
2011-03-04 08:33:00+0000 <tartarugafeliz> for me, as I wrote on the email, the 
priority is making what we already have VERY GOOD.
2011-03-04 08:33:12+0000 <tartarugafeliz> we have to polish it to a final design
2011-03-04 08:33:15+0000 <antoviaque> eve: thanks
2011-03-04 08:33:15+0000 <eve> no worries, antoviaque
2011-03-04 08:33:15+0000 <tartarugafeliz> thanks!
2011-03-04 08:33:24+0000 <tartarugafeliz> hahahaha
2011-03-04 08:33:26+0000 <antoviaque> ;p
2011-03-04 08:33:58+0000 <tartarugafeliz> improving what we have!
2011-03-04 08:33:59+0000 <antoviaque> yup, so you mean a focus on the design 
and the existing missions?
2011-03-04 08:34:04+0000 <tartarugafeliz> exactly
2011-03-04 08:34:21+0000 <tartarugafeliz> give a very professional and refined 
feeling for it, its really missing
2011-03-04 08:35:09+0000 <antoviaque> maybe that goes well with what Vlad was 
saying about a campaign - do you want to comment vlad?
2011-03-04 08:36:08+0000 <vlad___> well, my feeling is that we need to increase 
played engagement
2011-03-04 08:36:30+0000 <vlad___> and i was thinking that a campaign would 
maybe help us achieve that
2011-03-04 08:36:44+0000 <antoviaque> (btw can be good to say "ok" before 
replying to know that you're typing)
2011-03-04 08:36:56+0000 <vlad___> ok :)
2011-03-04 08:37:19+0000 <tartarugafeliz> ok
2011-03-04 08:37:21+0000 <tartarugafeliz> :P
2011-03-04 08:37:26+0000 <antoviaque> grrrr ahahah
2011-03-04 08:37:34+0000 <antoviaque> eve: more coffee please
2011-03-04 08:37:34+0000 <eve> antoviaque: *blink*
2011-03-04 08:39:13+0000 <antoviaque> The way I see it, your proposition is 
about making sure the player feels more engaged with the game, by taking him 
into a progression path, right?
2011-03-04 08:39:24+0000 <vlad___> exactly
2011-03-04 08:40:30+0000 <antoviaque> This could complement Deborah's idea - by 
focusing on the existing missions but making sure the player is accompanied and 
has reasons to come back to play the other ones
2011-03-04 08:40:38+0000 <tartarugafeliz> yeap
2011-03-04 08:40:51+0000 <antoviaque> david do you want to jump in?
2011-03-04 08:40:55+0000 <tartarugafeliz> and it would be good to put a 
deadline on it to motivate us! :D
2011-03-04 08:41:14+0000 <antoviaque> there is one already: the street demo at 
the end of next month : )
2011-03-04 08:41:16+0000 <da> sure
2011-03-04 08:41:32+0000 <tartarugafeliz> oh its at the end of april? I didn't 
knew that
2011-03-04 08:41:47+0000 <tartarugafeliz> where is it going to be? here in 
paris?
2011-03-04 08:41:59+0000 <antoviaque> The exact date is not set yet, but in my 
email I talked about the end of next month
2011-03-04 08:42:51+0000 <antoviaque> eve: idea Talk more about the street demo 
on the mailing list
2011-03-04 08:42:51+0000 <eve> Idea recorded: Talk more about the street demo 
on the mailing list
2011-03-04 08:43:04+0000 <da> i agree with Deb - improving the missions. And i 
think that if we add 2 layers : macro-storyline and micro-gameplay (levelling, 
5mn gameplay per day mafia wars like for instance with arbitration between 
resouces) we can help with Vlad's concern for retention
2011-03-04 08:43:21+0000 <antoviaque> eve: idea From Deborah: Focus on the 
existing to make it really good (missions+design)
2011-03-04 08:43:21+0000 <eve> Idea recorded: From Deborah: Focus on the 
existing to make it really good (missions+design)
2011-03-04 08:43:47+0000 <da> the missions could be like the critical path 
between these two layers (like the main quest in an rpg)
2011-03-04 08:43:53+0000 <antoviaque> eve: idea From Vlad: Have a clear 
progression path through a campaign of missions
2011-03-04 08:43:53+0000 <eve> Idea recorded: From Vlad: Have a clear 
progression path through a campaign of missions
2011-03-04 08:44:55+0000 <antoviaque> Yup, I tend to agree with you, I think 
it's missing a part of the gameplay, the "skinner box" part
2011-03-04 08:45:14+0000 <antoviaque> 
http://en.wikipedia.org/wiki/Operant_conditioning_chamber
2011-03-04 08:45:22+0000 <tartarugafeliz> eve:  what is skinner box?
2011-03-04 08:45:22+0000 <eve> tartarugafeliz: I'm afraid I have no idea
2011-03-04 08:45:39+0000 <antoviaque> eve: wikipedia skinner box
2011-03-04 08:45:39+0000 <eve> antoviaque: Excuse me?
2011-03-04 08:45:43+0000 <antoviaque> damn
2011-03-04 08:46:03+0000 <antoviaque> eve: idea From David: add 2 layers : 
macro-storyline and micro-gameplay (levelling, 5mn gameplay per day mafia wars 
like for instance with arbitration between resouces)
2011-03-04 08:46:03+0000 <eve> Idea recorded: From David: add 2 layers : 
macro-storyline and micro-gameplay (levelling, 5mn gameplay per day mafia wars 
like for instance with arbitration between resouces)
2011-03-04 08:46:06+0000 <da> eve: the coffee is good, apart from that I'm a 
bit disappointed
2011-03-04 08:46:06+0000 <eve> da: Got it
2011-03-04 08:46:08+0000 <tartarugafeliz> 
http://en.wikipedia.org/wiki/Slot_machine and 
http://en.wikipedia.org/wiki/Massive_multiplayer_online_game are sometimes 
citedhttp://en.wikipedia.org/wiki/Operant_conditioning_chamber#cite_note-0http://en.wikipedia.org/wiki/Operant_conditioning_chamber#cite_note-0http://en.wikipedia.org/wiki/Operant_conditioning_chamber#cite_note-0http://en.wikipedia.org/wiki/Operant_conditioning_chamber#cite_note-1http://en.wikipedia.org/wiki
2011-03-04 08:46:08+0000 <tartarugafeliz> haahahahahah
2011-03-04 08:47:22+0000 <antoviaque> The main thing about this micro gameplay 
part is that I'm not sure which one we should implement yet
2011-03-04 08:47:42+0000 <antoviaque> And I like the approach of trying to 
polish what already exists
2011-03-04 08:47:58+0000 <antoviaque> Maybe we could do two things:
2011-03-04 08:48:08+0000 <vlad___> when you say microgame play are you 
referring to the hackit minigame and similar
2011-03-04 08:48:10+0000 <vlad___> ?
2011-03-04 08:48:32+0000 <antoviaque> ah, I went too fast - maybe you want to 
elaborate first david
2011-03-04 08:50:32+0000 <da> micro gameplay for me is two things : 1) the 
resources, leveling  and economy of the game. Basically the mechanisms that 
drive facebook games, or the sims, or MMOs introductions. And 2) the 5mn 
gameplay per day, which can be simple clicks and arbitration like in the sims 
or in mafia wars, or can also be simple arcade game, like the hackit minigame, 
it's open
2011-03-04 08:51:27+0000 <vlad___> aha, ok
2011-03-04 08:52:21+0000 <antoviaque> ok
2011-03-04 08:52:44+0000 <antoviaque> so what I could propose is the following 
- let me know what you think:
2011-03-04 08:53:35+0000 <antoviaque> we try to figure out what could be this 
gameplay and maybe try to do 1-2 quick tests to find the right skinner box for 
HPO
2011-03-04 08:54:06+0000 <antoviaque> (not necessarily development wise 
actually, can be something we experiment with papers or a wiki page)
2011-03-04 08:54:36+0000 <antoviaque> but for this iteration we focus on making 
the existing mechanisms great, with a progression path/campaign
2011-03-04 08:54:59+0000 <antoviaque> the goal being to know what would be the 
micro gameplay to include it for the next iteration
2011-03-04 08:55:08+0000 <antoviaque> how does it sound?
2011-03-04 08:55:37+0000 <da> what is an iteration ? Until the street demo ?
2011-03-04 08:55:43+0000 <antoviaque> ah yep
2011-03-04 08:55:52+0000 <antoviaque> we probably need a distinct name
2011-03-04 08:56:15+0000 <antoviaque> let's say a release then
2011-03-04 08:56:31+0000 <antoviaque> (and yes it's the player test with the 
demo on the street)
2011-03-04 08:57:26+0000 <da> i like that. I would also include in the release 
a first work on the macro storyline / context. We'll need it before 
implementing the skinner box because it gives the coloration
2011-03-04 08:57:42+0000 <tartarugafeliz> I like it too… what about the 
minigame we created? we just need to polish it…
2011-03-04 08:58:12+0000 <antoviaque> yup, it definitely needs polishing
2011-03-04 08:58:14+0000 <tartarugafeliz> ahh sorry you want to think about 
other ideas?
2011-03-04 08:58:21+0000 <antoviaque> not necessarily
2011-03-04 08:58:56+0000 <antoviaque> I liked that part about your proposition: 
try to make what we did well by taking into account players comments - there is 
1-2 leads about that
2011-03-04 08:59:11+0000 <antoviaque> the only issue is to not plan to do too 
much
2011-03-04 08:59:18+0000 <tartarugafeliz> yes because the feedback is very good
2011-03-04 08:59:25+0000 <tartarugafeliz> agree
2011-03-04 08:59:26+0000 <antoviaque> about the minigame?
2011-03-04 08:59:34+0000 <tartarugafeliz> about the whole game
2011-03-04 08:59:43+0000 <antoviaque> ah yes, about the whole game I agree
2011-03-04 08:59:46+0000 <tartarugafeliz> what people miss is the polishing 
that I'm talking about
2011-03-04 09:00:31+0000 <antoviaque> I think it misses polishing, but Vlad has 
a point when he talks about the fact that retention is not good
2011-03-04 09:00:51+0000 <antoviaque> There is something to find with the game 
mechanisms that we don't have yet - so there is more than polishing
2011-03-04 09:01:12+0000 <antoviaque> But for that iteration, polishing is 
already a step big enough I think
2011-03-04 09:01:40+0000 <tartarugafeliz> I see
2011-03-04 09:02:02+0000 <da> maybe a first mini-skinner  box based on what we 
have, the trust gauge ? Missions would become available according to the trust 
and we could build a campaign out of this
2011-03-04 09:02:04+0000 <tartarugafeliz> there's polishing in the game design 
too, right? its not just the design itself
2011-03-04 09:02:21+0000 <antoviaque> yup, that's a good starting point yep
2011-03-04 09:02:27+0000 <tartarugafeliz> agreed
2011-03-04 09:02:33+0000 <antoviaque> I think it definitely fits into Vlad's 
idea of a campaign
2011-03-04 09:02:39+0000 <antoviaque> no?
2011-03-04 09:02:41+0000 <tartarugafeliz> true!
2011-03-04 09:02:49+0000 <tartarugafeliz> and it would be good for the teaser 
too
2011-03-04 09:03:02+0000 <tartarugafeliz> because then people play on the 
streets only the beginning and go home to play the rest
2011-03-04 09:03:06+0000 <vlad___> yup, could work
2011-03-04 09:03:16+0000 <antoviaque> yep
2011-03-04 09:03:41+0000 <antoviaque> david, good for you too?
2011-03-04 09:03:50+0000 <da> yep
2011-03-04 09:04:08+0000 <da> what about the context / storyline ?
2011-03-04 09:04:40+0000 <antoviaque> eve: accepted Focus on polishing for the 
next release (design + missions + campaign)
2011-03-04 09:04:41+0000 <eve> Accepted: Focus on polishing for the next 
release (design + missions + campaign)
2011-03-04 09:05:22+0000 <antoviaque> eve: accepted Try to experiment skinner 
box concepts if time allows (and if possible without development)
2011-03-04 09:05:22+0000 <eve> Accepted: Try to experiment skinner box concepts 
if time allows (and if possible without development)
2011-03-04 09:05:54+0000 <antoviaque> sounds good said like that?
2011-03-04 09:06:34+0000 <tartarugafeliz> yeap
2011-03-04 09:07:07+0000 <da> For the skinner box, I actually see 2 parts : 1) 
for the coming release, try to build a first one based on trust with limited or 
no development 2) brainstorm in parallel on the more elaborate skinner box for 
the next release
2011-03-04 09:07:16+0000 <da> correct ?
2011-03-04 09:07:25+0000 <antoviaque> hmmm
2011-03-04 09:07:40+0000 <antoviaque> 1) will actually require some development 
- for me it's the campaign concept
2011-03-04 09:08:31+0000 <vlad___> as long as we have a certain gauge level as 
the unlocking mechanism for missions it shouldn't be to hard
2011-03-04 09:08:37+0000 <antoviaque> 2) brainstorm is good, but what we need 
is to try out little things without or with very little development, to have 
something more concrete for the next release
2011-03-04 09:08:47+0000 <antoviaque> vlad___: agreed
2011-03-04 09:11:36+0000 <da> we agree on the test regarding the campaign in 
the coming release. For the next step (release after that), I think we need to 
design a small ecosystem to be tested (resources/levelling/5mn gameplay per 
day), and I'm not sure how we can do this completely iteratively without a 
little bit of game deseign specs first, how do you see things ?
2011-03-04 09:12:56+0000 <antoviaque> I think it would be much more effective 
to try it concretely rather than just describe it - otherwise we risk the big 
specs that don't give something fun, and we'll lose time in the next iteration
2011-03-04 09:14:04+0000 <antoviaque> Maybe the best would be to just quickly 
try out something one day - for example adding this mechanism inside a mission, 
or as a standalone prototype
2011-03-04 09:14:24+0000 <da> what I'm trying to achieve here is to see how we 
can speed up things a bit. So I agree with the iteration, but maybe if we can 
find more people willing to work in the coming weeks, we could start iterations 
on that, even if they are not released in the stree release
2011-03-04 09:14:44+0000 <antoviaque> it's actually something you could 
probably code yourself if you have ideas, btw
2011-03-04 09:15:33+0000 <antoviaque> We can't really rely on that yet - 
especially because you'd need both code and gamedesign skills to delegate that 
to someone new
2011-03-04 09:16:09+0000 <antoviaque> We can talk about how to achieve this on 
the ml if you want - maybe post your ideas and we see how we can proceed with 
the test?
2011-03-04 09:18:01+0000 <da> ok
2011-03-04 09:18:19+0000 <antoviaque> ok good
2011-03-04 09:18:58+0000 <antoviaque> eve: agreed David posts ideas about the 
microgameplay mechanisms on the ml and we try to see how we can test them with 
minimal development
2011-03-04 09:18:58+0000 <eve> Agreed: David posts ideas about the 
microgameplay mechanisms on the ml and we try to see how we can test them with 
minimal development
2011-03-04 09:19:04+0000 <antoviaque> ok like that?
2011-03-04 09:19:12+0000 <da> yep
2011-03-04 09:19:37+0000 <antoviaque> ok, all good for the priorities?
2011-03-04 09:19:43+0000 <da> this not being in the backlog for the next 
release right ?
2011-03-04 09:19:55+0000 <vlad___> yup, it's good for me
2011-03-04 09:20:36+0000 <antoviaque> da: nope, it's only if time allows, the 
priority is the polish + campaign
2011-03-04 09:20:50+0000 <antoviaque> ah, yes, the storyline
2011-03-04 09:20:57+0000 <da> yes that's what i was suggesting
2011-03-04 09:21:27+0000 <antoviaque> It depends on recruitment here - if we 
could have Karen to work on it in the coming weeks it could be a nice part of 
the polish I think
2011-03-04 09:21:49+0000 <antoviaque> And also feed the discussion and tests 
for the next release probably
2011-03-04 09:22:12+0000 <antoviaque> But it depends on recruitment, so it's 
hard to put it as a priority, no?
2011-03-04 09:22:19+0000 <da> yes
2011-03-04 09:22:50+0000 <tartarugafeliz> ah yes, we need polishing on the 
texts urgent!
2011-03-04 09:23:07+0000 <tartarugafeliz> if we can't hire I can try to help
2011-03-04 09:23:11+0000 <antoviaque> eve: agreed If we can work with a 
storyteller on the story, it would be a good thing to include in the polish
2011-03-04 09:23:11+0000 <eve> Agreed: If we can work with a storyteller on the 
story, it would be a good thing to include in the polish
2011-03-04 09:23:41+0000 <antoviaque> ok, good - would be nice to have a good 
story, it would definitely help with engagement imho
2011-03-04 09:23:54+0000 <antoviaque> (curiosity about what happens next...)
2011-03-04 09:24:18+0000 <tartarugafeliz> not only that, I think we need a more 
fluid and coloquial text
2011-03-04 09:24:29+0000 <tartarugafeliz> the one we have right now is very 
serious and long
2011-03-04 09:24:40+0000 <antoviaque> yup!
2011-03-04 09:25:08+0000 <antoviaque> especially because the players really had 
fun playing with the EagleOne's answers - we could probably take more advantage 
of that
2011-03-04 09:25:37+0000 <antoviaque> It makes me think Karen said she would 
need a list of requirements, those are good ones to put I think
2011-03-04 09:25:57+0000 <antoviaque> Maybe we could try to list the 
constraints to give her for the storyline
2011-03-04 09:26:20+0000 <tartarugafeliz> these are the main ones I think
2011-03-04 09:27:00+0000 <antoviaque> Things like: make the game a little less 
serious, play more with answers in the chat, think about the fact that a 
microgameplay will be implemented, etc.
2011-03-04 09:27:18+0000 <antoviaque> David, would you help with that?
2011-03-04 09:28:28+0000 <da> sure. I think we also need a global context. 
Simple structure, but that will let us elaborate in the future. Create 
engagement by defining sides and objectives, for instance for the various 
departments of the organization.
2011-03-04 09:29:29+0000 <da> for instance in nomine satanis is a good 
structure imo, of course not with angels and deamons in our case. 
http://en.wikipedia.org/wiki/In_Nomine_Satanis/Magna_Veritas
2011-03-04 09:30:10+0000 <da> but it gives a clear structure and it's easy to 
create stories based on that. But of course the writer will see if it's fitted
2011-03-04 09:30:28+0000 <antoviaque> ok, so a good discussion to have on this, 
good - do you want to post a first list there that we can discuss?
2011-03-04 09:30:52+0000 <da> regarding the chat, wasn't there also the idea of 
reducing it through video or file system  ?
2011-03-04 09:32:00+0000 <antoviaque> Yup, it's one of the ideas
2011-03-04 09:32:37+0000 <antoviaque> I think for this meeting we don't need to 
decide the specifics of tasks to complete, otherwise we'll create a huge list 
and we'll be frustrated to not finish it on time
2011-03-04 09:33:33+0000 <antoviaque> What I had in mind (but we can change if 
it's not a good idea) was to set the main priorities, and then see on the 
morning of each iteration what's the most important tasks that can be done 
according to those priorities
2011-03-04 09:33:59+0000 <antoviaque> Sound good?
2011-03-04 09:34:28+0000 <tartarugafeliz> the most important tasks for the day 
right?
2011-03-04 09:34:50+0000 <antoviaque> eve: agreed David posts a first draft of 
requirements for Karen, to discuss on the mailing-list
2011-03-04 09:34:50+0000 <eve> Agreed: David posts a first draft of 
requirements for Karen, to discuss on the mailing-list
2011-03-04 09:34:57+0000 <antoviaque> yep
2011-03-04 09:35:07+0000 <antoviaque> iteration = day, release = 2 months 
deadline
2011-03-04 09:35:34+0000 <tartarugafeliz> ah sorry
2011-03-04 09:35:39+0000 <tartarugafeliz> ok
2011-03-04 09:35:59+0000 <antoviaque> vlad___ ?
2011-03-04 09:36:06+0000 <vlad___> yup, i'm here
2011-03-04 09:36:31+0000 <antoviaque> ok for you the difference between what we 
decide now and what we decide every day?
2011-03-04 09:37:00+0000 <vlad___> yes, it's clear
2011-03-04 09:37:03+0000 <tartarugafeliz> ok
2011-03-04 09:37:06+0000 <da> me too
2011-03-04 09:37:19+0000 <antoviaque> ok
2011-03-04 09:38:13+0000 <antoviaque> eve: agreed Every two months/deadline we 
set the main priorities but not a specific list of tasks, and then see on the 
morning of each iteration what's the most important tasks that can be done 
according to those priorities
2011-03-04 09:38:13+0000 <eve> Agreed: Every two months/deadline we set the 
main priorities but not a specific list of tasks, and then see on the morning 
of each iteration what's the most important tasks that can be done according to 
those priorities
2011-03-04 09:38:23+0000 <antoviaque> ok, something else?
2011-03-04 09:39:04+0000 <da> this last part could be related to the mail i 
sent reaging scrum. Maybe we can discuss this next week once the scrum too is 
installed and we all have a look at it ?
2011-03-04 09:39:24+0000 <da> tool, not too
2011-03-04 09:39:55+0000 <antoviaque> I haven't had a chance to read the email 
yet, sorry for that
2011-03-04 09:40:11+0000 <da> no pb
2011-03-04 09:40:34+0000 <antoviaque> Will it require some sysadmin on the 
server?
2011-03-04 09:40:40+0000 <da> yes i guess
2011-03-04 09:41:24+0000 <antoviaque> ok so not sure I can do it quickly, I'll 
have a look first - if you want we can see on the mailing list once I had time 
to look at it
2011-03-04 09:41:35+0000 <da> ok
2011-03-04 09:42:06+0000 <antoviaque> eve: accepted Discuss scrum on the ml and 
see if installing the tool is easy (Xavier)
2011-03-04 09:42:07+0000 <eve> Accepted: Discuss scrum on the ml and see if 
installing the tool is easy (Xavier)
2011-03-04 09:42:21+0000 <da> one point on my side - the website. Deb do you 
need something following the mail I sent ?
2011-03-04 09:42:41+0000 <tartarugafeliz> no, its good to go
2011-03-04 09:42:49+0000 <antoviaque> ok
2011-03-04 09:43:00+0000 <antoviaque> one last thing for me: buddypress
2011-03-04 09:43:10+0000 <antoviaque> I've created the groups, I think we're 
good to go
2011-03-04 09:43:31+0000 <antoviaque> ok to start testing it from now on?
2011-03-04 09:43:44+0000 <da> ok
2011-03-04 09:43:54+0000 <vlad___> yup. can you paste in the link again
2011-03-04 09:44:16+0000 <tartarugafeliz> ok
2011-03-04 09:44:27+0000 <antoviaque> http://farsides.com/blog/groups/
2011-03-04 09:46:27+0000 <antoviaque> eve: agreed Deborah, Vlad, David and 
Xavier will post on http://farsides.com/blog/groups/ instead of the 
mailing-list from now on (and anybody else who wants to help testing is free to 
join and follow the conversations there)
2011-03-04 09:46:27+0000 <eve> Agreed: Deborah, Vlad, David and Xavier will 
post on http://farsides.com/blog/groups/ instead of the mailing-list from now 
on (and anybody else who wants to help testing is free to join and follow the 
conversations there)
2011-03-04 09:47:13+0000 <antoviaque> da: the roadmap now?
2011-03-04 09:48:46+0000 <antoviaque> tartarugafeliz: for you today it's 
designing 3 different concepts for the farsides.com website, right? (thanks for 
moving your day to today btw, will help with recruitment to have the website 
ready earlier!)
2011-03-04 09:49:05+0000 <tartarugafeliz> yes
2011-03-04 09:49:06+0000 <antoviaque> vlad___: what do you think would be good 
to work on today, considering the priorities?
2011-03-04 09:49:09+0000 <tartarugafeliz> you're welcome!
2011-03-04 09:49:16+0000 <antoviaque> tartarugafeliz: cool :D
2011-03-04 09:50:20+0000 <vlad___> i think i can start to work on the gauge 
level unlocking mechanism
2011-03-04 09:50:47+0000 <vlad___> or i can work on things discussed in the 
previous meetings?
2011-03-04 09:51:25+0000 <antoviaque> My tasks for next week: synchronize with 
smitha for dates & collecting everyone's requirements for Brazil, recruitment & 
networking (incl. Brazilian contacts), check deadlines for conventions 
applications, find organizer for street demo event & get design for 
farsides.com integrated if we have it on time
2011-03-04 09:51:55+0000 <antoviaque> What were they? I have the memory of a 
red fish : )
2011-03-04 09:52:50+0000 <tartarugafeliz> what were what?
2011-03-04 09:53:11+0000 <antoviaque> eve: accepted Deborah: designing 3 
different concepts for the farsides.com website (today)
2011-03-04 09:53:12+0000 <eve> Accepted: Deborah: designing 3 different 
concepts for the farsides.com website (today)
2011-03-04 09:53:35+0000 <antoviaque> eve: accepted Xavier: synchronize with 
smitha for dates & collecting everyone's requirements for Brazil, recruitment & 
networking (incl. Brazilian contacts), check deadlines for conventions 
applications, find organizer for street demo event & get design for 
farsides.com integrated if we have it on time [next week]
2011-03-04 09:53:35+0000 <eve> Accepted: Xavier: synchronize with smitha for 
dates & collecting everyone's requirements for Brazil, recruitment & networking 
(incl. Brazilian contacts), check deadlines for conventions applications, find 
organizer for street demo event & get design for farsides.com integrated if we 
have it on time [next week]
2011-03-04 09:53:51+0000 <antoviaque> tartarugafeliz: was talking to vlad___ : )
2011-03-04 09:53:57+0000 <vlad___> in no particular order: modify the close 
icon for dialog windows, try different open close effects for windows, clean up 
code no longer used, look at js tests, go through some items in the feedback
2011-03-04 09:54:09+0000 <tartarugafeliz> sorry!
2011-03-04 09:55:18+0000 <antoviaque> I think the following all fit the 
priorities: modify the close icon for dialog windows, try different open close 
effects for windows, clean up code , go through some items in the feedback, 
gauge level unlocking mechanism
2011-03-04 09:55:39+0000 <antoviaque> maybe wait for Deborah to work a bit on 
the design to work on effects & icons, no?
2011-03-04 09:55:53+0000 <tartarugafeliz> yes...
2011-03-04 09:56:10+0000 <tartarugafeliz> I have a last question: if I need to 
send the layout of the site should I publish on the group page?
2011-03-04 09:56:18+0000 <antoviaque> tartarugafeliz: yes
2011-03-04 09:56:39+0000 <tartarugafeliz> antoviaque: can you teach me how to 
do that later?
2011-03-04 09:56:56+0000 <antoviaque> (and actually cleanup of code could be 
kept aside for now too, it fits the priorities but I don't know how many 
iterations we'll have until the release yet)
2011-03-04 09:57:32+0000 <antoviaque> so it would give to choose from items 
from the feedback or gauge unlocking mechanisms - which one would you enjoy 
more to work on today?
2011-03-04 09:57:49+0000 <vlad___> definitively the unlocking mechanism :)
2011-03-04 09:57:57+0000 <antoviaque> deal then : )
2011-03-04 09:58:26+0000 <vlad___> ok, i'll get right on it
2011-03-04 09:58:29+0000 <antoviaque> eve: accepted Vlad: Implement gauge 
unlocking mechanisms (today)
2011-03-04 09:58:29+0000 <eve> Accepted: Vlad: Implement gauge unlocking 
mechanisms (today)
2011-03-04 09:58:38+0000 <da> i'm not sure i understand what the unlockin mech 
is, Vlad can you sum it up please ?
2011-03-04 09:59:18+0000 <vlad___> it's a system that will activate / 
deactivate mission based on the gauge level of a user
2011-03-04 10:00:00+0000 <vlad___> this will simulate a user character 
development. gain more gauge points, unlock more missions
2011-03-04 10:00:49+0000 <da> but the gauges loses points with time correct ?
2011-03-04 10:01:10+0000 <antoviaque> Would there be different levels? (like, 
when you fill the gauge you get to the next level, resetting the gauge to zero 
and augmenting the number of points you need to reach the next level) --> 
basically the skinner box model of mmos & co
2011-03-04 10:03:01+0000 <vlad___> the way i saw it was to define for each 
mission the gauge requiements
2011-03-04 10:03:26+0000 <vlad___> and if they are not met the mission will 
appear locked with a message telling the requirements
2011-03-04 10:04:17+0000 <da> agreed. But isn't it weird with the current 
system where the gauge loses points with time ?
2011-03-04 10:04:21+0000 <vlad___> but, i can do it with levels. And when a 
level is met it unlocked missions and you cannot go down in level even if you 
loose gauge points
2011-03-04 10:05:29+0000 <da> what is the objective for you ? For me, it's to 
unlock missions progressively and to limitate the amount of gaming available 
every day
2011-03-04 10:05:29+0000 <antoviaque> yup, it addresses david's issue here too, 
good for me
2011-03-04 10:05:49+0000 <da> so the level solves the unlock part agreed
2011-03-04 10:06:12+0000 <da> but then the gauges that loses points with time 
pushes the player to come back
2011-03-04 10:06:28+0000 <da> is there something missing for the system to work 
fine you think ?
2011-03-04 10:07:11+0000 <antoviaque> not sure i get you david
2011-03-04 10:07:13+0000 <vlad___> the sytem will work, but i don't think it 
will limit the time spent daily. this will imply a notion of resources that 
decrease
2011-03-04 10:07:26+0000 <vlad___> and we don't have that
2011-03-04 10:07:57+0000 <da> i agree we can start with the level that unlocks. 
And see in a future iteration how to manage the time the player spends playing 
each day. Works for you ?
2011-03-04 10:08:07+0000 <antoviaque> sounds good for me
2011-03-04 10:08:36+0000 <vlad___> yup, all good
2011-03-04 10:08:55+0000 <antoviaque> eve: agreed Implementation of gauge 
unlocking mechnism is with levels. And when a level is met it unlocked missions 
and you cannot go down in level even if you loose gauge points
2011-03-04 10:08:56+0000 <eve> Agreed: Implementation of gauge unlocking 
mechnism is with levels. And when a level is met it unlocked missions and you 
cannot go down in level even if you loose gauge points
2011-03-04 10:09:10+0000 <antoviaque> anything else for this meeting?
2011-03-04 10:09:31+0000 <da> i'm good
2011-03-04 10:09:32+0000 <tartarugafeliz> yes, lets declare the end! :D
2011-03-04 10:10:02+0000 <da> updating the task follow-up on wiki...
2011-03-04 10:10:49+0000 <antoviaque> vlad___: ok?
2011-03-04 10:11:18+0000 <antoviaque> (...to end the meeting)
2011-03-04 10:11:49+0000 <antoviaque> eve: end meeting
2011-03-04 10:11:49+0000 <eve> Meeting Ended
2011-03-04 10:11:49+0000 <eve> Minutes available at 
http://paste.pocoo.org/show/347893
2011-03-04 10:12:05+0000 <vlad___> ok, i'm good, lets start to work
2011-03-04 10:13:03+0000 <da> ok good luck everyone
2011-03-04 10:29:26+0000 <antoviaque> good luck : )
2011-03-04 11:02:06+0000 <da> antoviaque: 
2011-03-04 11:05:46+0000 antoviaque (antoviaque) is now online
2011-03-04 12:33:33+0000 tempuramerino (tempuramerino) is now online
2011-03-04 12:33:58+0000 <tempuramerino> hello world, pit is (finally) in da 
place :)
2011-03-04 13:05:58+0000 <antoviaque> tempuramerino: yey pit! 
2011-03-04 13:06:03+0000 <antoviaque> glad you are here : )
2011-03-04 13:06:18+0000 <antoviaque> how is it going lately?
2011-03-04 13:07:04+0000 <tempuramerino> so do I! I really wanna work with you. 
I'm still busy with some clients drupal projects, but nothing compare with the 
farsides team :)
2011-03-04 13:08:11+0000 <tempuramerino> I'll try to get in touch with the 
chat, going back to the ml and syndication stuff next days
2011-03-04 13:12:14+0000 <antoviaque> cool!
2011-03-04 13:12:33+0000 <antoviaque> Now that we are on IRC it should be 
easier to stick around in the chat : )
2011-03-04 13:13:05+0000 <antoviaque> Btw for the mailing-list, we're trying 
buddypress right now, to mix ML/Forum/Blog/Social networks all in one place
2011-03-04 13:13:35+0000 <antoviaque> If the test is successful, it would allow 
to reduce the number of tools, which was one of your remarks ;p
2011-03-04 13:13:44+0000 <antoviaque> http://farsides.com/blog/groups
2011-03-04 13:15:30+0000 <tempuramerino> It looks great this buddypress stuff, 
well done.
2011-03-04 13:16:27+0000 <antoviaque> It's based on wordpress, and it seems 
there is a lot to it - but now we need to see if it works in practice ;p
2011-03-04 13:18:32+0000 <tempuramerino> One ring to rule them... ;)
2011-03-04 13:26:10+0000 <antoviaque> :)
2011-03-04 13:37:01+0000 tempuramerino (tempuramerino) is now online
2011-03-04 16:17:07+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2011-03-04 16:28:25+0000 tempuramerino (tempuramerino) is now online
2011-03-04 17:38:14+0000 antoviaque (antoviaque) is now online
2011-03-04 21:44:26+0000 antoviaque (antoviaque) is now online
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