Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2011-05-19.


2011-05-19 00:42:32+0000 rogerio (rogerio) is now online
2011-05-19 01:33:59+0000 antoviaque (antoviaque) is now online
2011-05-19 05:19:28+0000 dachary (dachary) is now online
2011-05-19 05:19:30+0000 dachary (dachary) is now online
2011-05-19 06:07:38+0000 <dachary> FYI
2011-05-19 06:07:40+0000 <dachary> 
https://github.com/danielweinmann/catarse#readme
2011-05-19 06:08:37+0000 <dachary> http://catarse.me/en
2011-05-19 07:43:50+0000 dachary (dachary) is now online
2011-05-19 07:50:20+0000 antoviaque (antoviaque) is now online
2011-05-19 08:06:52+0000 da (da) is now online
2011-05-19 08:35:30+0000 antoviaque (antoviaque) is now online
2011-05-19 08:53:38+0000 tempuramerino (tempuramerino) is now online
2011-05-19 08:53:55+0000 <antoviaque> hi all : )
2011-05-19 09:08:21+0000 <da> hi there
2011-05-19 09:20:47+0000 <rogerio> Bonjour
2011-05-19 09:21:17+0000 <rogerio> antoviaque: Hi Xavier
2011-05-19 09:21:23+0000 <rogerio> da: Hi da
2011-05-19 09:21:36+0000 <da> hi rogerio
2011-05-19 09:21:38+0000 <rogerio> dachary: Hi dachary
2011-05-19 09:21:44+0000 <da> how are you ?
2011-05-19 09:21:53+0000 <antoviaque> hi rogerio : )
2011-05-19 09:21:58+0000 <rogerio> I'm fine, and you how are you?
2011-05-19 09:22:03+0000 <rogerio> :)
2011-05-19 09:22:09+0000 <antoviaque> Very good!
2011-05-19 09:22:19+0000 <da> all good :)
2011-05-19 09:22:20+0000 * antoviaque is updating tickets in the tracker
2011-05-19 09:23:19+0000 <rogerio> I worked yesterday on the tickets #15 and 
#71, because they are related each other
2011-05-19 09:23:33+0000 <antoviaque> yup
2011-05-19 09:23:36+0000 <antoviaque> how did it went?
2011-05-19 09:23:52+0000 <rogerio> but I did not make the test for it yet
2011-05-19 09:24:56+0000 <rogerio> sorry Xavier, what did you ask me? I didn't 
understand
2011-05-19 09:26:08+0000 <antoviaque> I was asking if if everything was ok when 
you worked on it : )
2011-05-19 09:27:09+0000 <rogerio> antoviaque: ahhh, heheheh, sorry
2011-05-19 09:27:09+0000 <antoviaque> ok for the test - probably worth writing 
it before the review, otherwise dachary is going to complain about it ;p
2011-05-19 09:27:28+0000 <rogerio> yes, I know
2011-05-19 09:27:36+0000 <antoviaque> did you had troubles writting the tests?
2011-05-19 09:27:55+0000 <rogerio> I was thinking that I need to discuss 
something with him before made the test
2011-05-19 09:28:12+0000 <rogerio> no, I didn't
2011-05-19 09:28:32+0000 <antoviaque> ok  : )
2011-05-19 09:28:35+0000 <rogerio> it was the first time I used that framework 
for test for javascript
2011-05-19 09:28:54+0000 <antoviaque> btw da is there, so if you want to 
discuss the full time prices we can
2011-05-19 09:28:59+0000 <rogerio> about the ticket #15
2011-05-19 09:29:02+0000 <antoviaque> ah, yes, the first contact can be painful 
;p
2011-05-19 09:29:29+0000 <rogerio> sorry, we can discuss the full time now
2011-05-19 09:29:45+0000 <antoviaque> no problem - it's for you : )
2011-05-19 09:29:50+0000 <rogerio> after I tell you about the ticket
2011-05-19 09:29:56+0000 <antoviaque> ok
2011-05-19 09:29:58+0000 <rogerio> ehhehe, :)
2011-05-19 09:30:29+0000 <da> rogerio: yes let's tackle this :)
2011-05-19 09:30:31+0000 <rogerio> so, what did you conclude about the price?
2011-05-19 09:30:42+0000 <rogerio> great
2011-05-19 09:31:12+0000 <da> first what is your favourite option currently, 
full time (5 days per week) or less ?
2011-05-19 09:31:57+0000 <antoviaque> rogerio: no conclusions yet - it's a 
discussion, so the goal is to have everyone happy at the end : )
2011-05-19 09:32:09+0000 <da> antoviaque: yes indeed :)
2011-05-19 09:32:46+0000 <da> after the conversation you can perfectly take 
some time to think about it rather, no need to rush decisions
2011-05-19 09:32:58+0000 <rogerio> da: currently I have a job here, as I said 
to Xavier I want to quit my job, I'm don't linking to work there, so I thought 
farsides could 
2011-05-19 09:33:04+0000 <rogerio> be a great opportunite
2011-05-19 09:33:10+0000 <da> perfect
2011-05-19 09:33:25+0000 <rogerio> so I prefer fulltime if I have some kind of 
security
2011-05-19 09:33:44+0000 <da> so limited time while you have your job, and we 
now discuss on what could be a full time after that correct ?
2011-05-19 09:34:23+0000 <rogerio> if I have no security, for example, knowing 
that the project will be finished in october for example, I prefer not, prefer 
work less and keep my current job here for a while
2011-05-19 09:35:06+0000 <antoviaque> yep we discussed that : )
2011-05-19 09:35:13+0000 <rogerio> yes
2011-05-19 09:35:46+0000 <antoviaque> We're here to stay - there is always a 
part of risk, but having this kind of regular deadlines for founding is normal 
for a company at our stage
2011-05-19 09:35:56+0000 <da> i understand. What do you think we could do for 
the security part ? 
2011-05-19 09:36:36+0000 <rogerio> I need to understand more about the company, 
project etc
2011-05-19 09:37:00+0000 <rogerio> so, how many project do you have? etc
2011-05-19 09:37:03+0000 tempuramerino (tempuramerino) is now online
2011-05-19 09:37:13+0000 <da> on thing i can think of is to be very transparent 
with you on what's going on (that's the way we do it here) about money 
available, fund raising, etc
2011-05-19 09:37:40+0000 <da> so that you can assess where we stand and act 
accordingly
2011-05-19 09:37:57+0000 <rogerio> Xavier, was talking to me about the 
investiment, that you have funds for pay at least september/october
2011-05-19 09:38:05+0000 <antoviaque> One of the things we discussed with 
rogerio was to have something similar to the unemployment insurance - the 
possibility of warning 2-3 months in advance and giving time to look for a new 
job if there was a problem
2011-05-19 09:38:24+0000 <antoviaque> for example
2011-05-19 09:38:31+0000 <rogerio> yes
2011-05-19 09:39:16+0000 <rogerio> this warning will be good
2011-05-19 09:39:28+0000 <rogerio> if possible
2011-05-19 09:39:31+0000 <da> absolutely rogerio : we currently have done a 
first round of 50k€. Which is enough to pay the dev until september (if we 
keep the same burnrate), which is the time where we plan to raise some new funds
2011-05-19 09:39:40+0000 <da> the warning is perfectly possible, yep
2011-05-19 09:39:57+0000 <rogerio> 2 months?
2011-05-19 09:40:16+0000 <da> it's possible to make it 3 if you feel more 
comfortable
2011-05-19 09:40:23+0000 <rogerio> great
2011-05-19 09:40:42+0000 <da> and also possible giving you some additional free 
time to look for a job at that time 
2011-05-19 09:40:50+0000 <rogerio> so, we are almost on June
2011-05-19 09:41:30+0000 <rogerio> June, July August, Septmeber: almost 3 
months, hehheheheh :)
2011-05-19 09:41:45+0000 <da> what will happen is that i will start looking for 
funds at the end of june. I will let you (and everyone) know how things are 
going. 
2011-05-19 09:41:58+0000 <da> If it looks good, no warning :)
2011-05-19 09:42:02+0000 <rogerio> ahh, great
2011-05-19 09:42:13+0000 <da> if I feel that it's going to be difficult, then 
warning
2011-05-19 09:42:33+0000 <rogerio> I understand
2011-05-19 09:42:41+0000 <antoviaque> And in any case there is contractual 
agreement, to give a 2 months notice before ending the contract
2011-05-19 09:42:42+0000 <da> this won't mean that we won't succeed, it will 
just mean that you should think of a plan B
2011-05-19 09:42:50+0000 <da> what do you think ?
2011-05-19 09:43:58+0000 <rogerio> da: I was thing now, how about we try to 
make part time until june or july, until you get funds, so, after that, if 
everyting going ok, I make a full time job, will this work for you?
2011-05-19 09:44:46+0000 <rogerio> what do you prefer?
2011-05-19 09:46:15+0000 <antoviaque> rogerio: the thing is, it will be always 
a bit like that - a startup rarely gets more than a few months of visibility, 
from one round of founding to the next one
2011-05-19 09:46:26+0000 <da> well honestly, i would prefer to have you full 
time :), but i understand your concern.
2011-05-19 09:46:33+0000 <antoviaque> so you're likely to have the same issue 
when we get the next round
2011-05-19 09:46:48+0000 <antoviaque> we just got that one, so you're in the 
exact same position now that you'd be then
2011-05-19 09:47:03+0000 <rogerio> I understand
2011-05-19 09:47:24+0000 <antoviaque> so it's up to you to see if you want to 
take your chance with the project - I won't push you, this is really a personal 
decision : )
2011-05-19 09:47:54+0000 <antoviaque> Also we have to complete the test phase, 
get a few of your tasks merged, etc. - so you don't have to answer now
2011-05-19 09:48:13+0000 <antoviaque> You can take the time to think about it, 
see how it goes, if you like the project, etc.
2011-05-19 09:48:26+0000 <rogerio> yes, I understand
2011-05-19 09:48:47+0000 <rogerio> I will think about it
2011-05-19 09:49:03+0000 <antoviaque> yup - no rush : )
2011-05-19 09:49:16+0000 <rogerio> thanks Xavier
2011-05-19 09:49:26+0000 <rogerio> so, about the price, what do you have in 
made?
2011-05-19 09:49:34+0000 <rogerio> for full time?
2011-05-19 09:49:37+0000 <da> one question : in the current phase, how many 
days per week do you think you could spend with us ?
2011-05-19 09:50:22+0000 <rogerio> 5 days, assuming 4-5 hours per day
2011-05-19 09:50:28+0000 <da> yes the price :) Let me give you my position, 
it'll take a little time to type
2011-05-19 09:51:18+0000 <rogerio> sorry, I type it wrong: "have in mind" not 
"in made"
2011-05-19 09:54:08+0000 <da> if a punctual task in france is at 300€, then i 
base my estimate for a full time contract at 200€/day, because of the 
security it gives. This, with the adaptation to the cost of leaving, gives 
230brl. But if i'm correct, you had a 325/day in your previous job at half 
time, so i feel that the gap would be too big, even taking into account the 
decrease from a half time to full time 
2011-05-19 09:54:20+0000 <rogerio> when you mean current phase, I understand my 
current situation, woking here in my job and dedicating 4-5 hours per day on 
Farsides, am I right?
2011-05-19 09:54:51+0000 <da> Absolutely. Though now i'm talking about what 
would be a full time
2011-05-19 09:55:22+0000 <da> so i was thinking that something reasonable for 
the studio would be 280brl/day for a full time (and 300/day for a half time)
2011-05-19 09:55:43+0000 <da> how would that seem to you ?
2011-05-19 09:56:24+0000 <rogerio> 280/day full time
2011-05-19 09:56:29+0000 <rogerio> 300/day part time
2011-05-19 09:56:33+0000 <rogerio> strange
2011-05-19 09:56:40+0000 <rogerio> part time pay more?
2011-05-19 09:56:59+0000 <rogerio> sorry, eheheh, I did not understand
2011-05-19 09:57:05+0000 <antoviaque> part time => 10 days per month, full time 
=> 20 days per month
2011-05-19 09:57:18+0000 <rogerio> hmm, sorry
2011-05-19 09:57:30+0000 <antoviaque> so part time you earn 10*300=3000, full 
time 280*20
2011-05-19 09:57:54+0000 <antoviaque> np : )
2011-05-19 09:57:59+0000 <antoviaque> it's true it can be unsettling ;p
2011-05-19 09:58:07+0000 <rogerio> hehehe
2011-05-19 09:58:09+0000 <rogerio> I think it looks great
2011-05-19 09:58:19+0000 <da> no, not so strange :) yes it pays more because 
the studio commits to give more security. If the studio pays only one task, the 
freelance has no guarantee and no visibility on what will come next. So the 
price is more expensive. If the studio pays 22 tasks per month with 2 months 
notice, this is very different
2011-05-19 09:58:53+0000 <da> i know it can seem a bit strange at first, but do 
you see the logic ?
2011-05-19 09:58:54+0000 <rogerio> yes, I understand
2011-05-19 09:59:09+0000 <rogerio> yes, it make sense
2011-05-19 09:59:24+0000 <rogerio> da, one question
2011-05-19 09:59:33+0000 <rogerio> how do you pay that?
2011-05-19 09:59:39+0000 <rogerio> by exchange?
2011-05-19 10:00:16+0000 <da> i usually pay with paypal or wire transfer. I'm 
not sure to understand what you mean by exchange ?
2011-05-19 10:00:46+0000 <rogerio> pay order, somthing like this
2011-05-19 10:00:58+0000 <rogerio> maybe I used the wrong term
2011-05-19 10:01:01+0000 <rogerio> sorry
2011-05-19 10:01:10+0000 <da> hmm not familiar with that but i can look into 
that if you want
2011-05-19 10:01:30+0000 <da> one question on my side :) While you have your 
current job, do you know how you can make invoices for us on your side ?
2011-05-19 10:02:09+0000 <rogerio> If I receive by Pay Pal, do I have to pay 
income tax here? Sorry, I don't knwo if you can answer this question
2011-05-19 10:02:35+0000 <da> i would need to investigate, but i guess that if 
you make an invoice, there will be income tax
2011-05-19 10:03:17+0000 <da> i' don't know how this works in brazil, but it 
would be interesting to check the status on your side (free lance, etc), so 
that we can understand the tax and admin consequences for you and for the studio
2011-05-19 10:03:35+0000 <rogerio> do you mean, the invoice document?
2011-05-19 10:03:52+0000 <rogerio> I ujnderstand
2011-05-19 10:04:21+0000 <da> yes. For instance, in France, if i want to 
invoice something, i either need a company, or a free lance status, etc, a 
legal entity that has the right to invoice
2011-05-19 10:04:25+0000 <da> cool
2011-05-19 10:04:46+0000 <rogerio> because the income tax here in Brazil are 
very high, so, I think could be about 1000,00 to pay to the governmt
2011-05-19 10:05:15+0000 <rogerio> hmmm, I have no company, anything
2011-05-19 10:05:23+0000 <antoviaque> over 6000 reais ?
2011-05-19 10:05:46+0000 <antoviaque> I don't think you need a company, just 
the ability to make invoices or similar
2011-05-19 10:06:04+0000 <rogerio> when I worked for The Lab Compnay or 
CrossJibe both on California I just made simple documents
2011-05-19 10:06:06+0000 <antoviaque> this part is really french - here 
individuals can't make invoices ;p
2011-05-19 10:06:23+0000 <antoviaque> yep, it's probably good enough : )
2011-05-19 10:06:33+0000 <rogerio> document saying how many hours I worked that 
month, something this
2011-05-19 10:06:37+0000 <antoviaque> da can check though
2011-05-19 10:07:19+0000 <da> i'll just need invoices from you like you did for 
the US :) For the rest I'll enquire on my side
2011-05-19 10:07:20+0000 <rogerio> something like this
2011-05-19 10:07:35+0000 <rogerio> good
2011-05-19 10:08:10+0000 <da> but there migh be  little paperwork on your side, 
i can't promise that there won't ;)
2011-05-19 10:08:27+0000 <rogerio> ok
2011-05-19 10:08:35+0000 <rogerio> so, I'll think more about the full time thing
2011-05-19 10:08:49+0000 <rogerio> and I'll give you my position
2011-05-19 10:09:00+0000 <rogerio> I'm on phase test yet I think
2011-05-19 10:09:10+0000 <da> yes, please take your time. As Xav said, it's 
reaaly a personal choice
2011-05-19 10:10:13+0000 <rogerio> thank you very much da
2011-05-19 10:10:33+0000 <da> yes, let's take the time to finish the test 
phase. For the current work, are we ok with the 300/day ? (your first task was 
at 325 though, as agreed between you and Xav in a previous chat)
2011-05-19 10:10:38+0000 <antoviaque> and rogerio - if you have doubts or 
questions in the meantime don't hesitate 
2011-05-19 10:11:19+0000 <antoviaque> one of the advantages is that we are 
still small, so we are adaptable
2011-05-19 10:11:32+0000 <antoviaque> if you think of things that could help, 
I'll be happy to discuss it
2011-05-19 10:11:34+0000 <rogerio> da: yes
2011-05-19 10:11:42+0000 <da> perfect
2011-05-19 10:11:51+0000 <rogerio> antoviaque: thank you Xavier
2011-05-19 10:11:59+0000 <antoviaque> :)
2011-05-19 10:12:28+0000 <da> rogerio: on a different topic :) Could you 
subscribe to the various groups on buddypress so that you receive notifications 
on the current discussions ?
2011-05-19 10:12:50+0000 <da> http://farsides.com/blog/groups/
2011-05-19 10:13:37+0000 <rogerio> ahh yes
2011-05-19 10:13:47+0000 <da> there is one group, project management, where you 
can report what you worked on and the duration agreed with Xav on the tasks, 
this would help me a lot with the follow up :)
2011-05-19 10:13:58+0000 <da> you can see an example from romulo here :
2011-05-19 10:14:33+0000 <da> 
http://farsides.com/blog/members/razor85/activity/630/
2011-05-19 10:19:34+0000 <rogerio> Ok, dachary, I've created an account now
2011-05-19 10:19:51+0000 <rogerio> I'll post there 
2011-05-19 10:20:01+0000 <rogerio> da, sorry
2011-05-19 10:20:04+0000 <rogerio> hahahaahh
2011-05-19 10:20:09+0000 <da> :)
2011-05-19 10:22:02+0000 <rogerio> antoviaque: about the current tasks
2011-05-19 10:22:23+0000 <antoviaque> yup
2011-05-19 10:22:30+0000 <rogerio> I need to make the test for #15 and #71
2011-05-19 10:22:35+0000 <rogerio> they are related tasks
2011-05-19 10:22:54+0000 <antoviaque> yep
2011-05-19 10:23:01+0000 <rogerio> might I make 2 tests?
2011-05-19 10:23:09+0000 <rogerio> or just one?
2011-05-19 10:23:17+0000 <rogerio> because they are related
2011-05-19 10:24:14+0000 <antoviaque> I think, if you add a test that checks 
that {GAME_URL} is correctly replaced by the right url in the correct dom 
element, you'll be good
2011-05-19 10:24:26+0000 <antoviaque> dachary can confirm later on, but that's 
how I would approach it
2011-05-19 10:24:41+0000 <antoviaque> so, yep, they are realted and should be 
tested together imho
2011-05-19 10:24:44+0000 <antoviaque> related
2011-05-19 10:25:08+0000 <rogerio> hmm
2011-05-19 10:25:59+0000 <rogerio> another thing, what could be the GAME_URL?
2011-05-19 10:26:11+0000 <rogerio> we get this value from the server
2011-05-19 10:26:34+0000 <rogerio> I don't know if this will run on apache
2011-05-19 10:27:08+0000 <rogerio> I need to know better from where get this 
value, the GAME_URL
2011-05-19 10:31:42+0000 <rogerio> may I use from "etc/default/cardstories"  
CARDSTORIES_HOST?
2011-05-19 10:31:48+0000 <rogerio> i don't know
2011-05-19 10:32:45+0000 <rogerio> I'll try to connect this afternoon and 
discuss with dachary this issue
2011-05-19 10:32:54+0000 <antoviaque> Nope, you need to build it
2011-05-19 10:33:15+0000 <antoviaque> there is already a function that does 
this - permalink() if I remember correctly
2011-05-19 10:33:24+0000 <rogerio> hmmm, great
2011-05-19 10:33:36+0000 <antoviaque> it gives the permalink for the current 
game
2011-05-19 10:34:02+0000 <rogerio> sorry, I would search more, and find this :)
2011-05-19 10:34:14+0000 <antoviaque> Because if you take the current URL, 
sometimes there won't be the game id in it, other times you may have the 
player_id parameter that you don't want to include in publicly shared urls
2011-05-19 10:34:19+0000 <antoviaque> no problem : )
2011-05-19 10:34:33+0000 <rogerio> thanks Xavier
2011-05-19 10:34:37+0000 <antoviaque> yw :)
2011-05-19 10:35:13+0000 <rogerio> I would like to understand something, may I 
have to do 1 task per day?
2011-05-19 10:36:04+0000 <rogerio> so, I need to make another one today, but I 
think I'm late with the old ticket #70
2011-05-19 10:36:38+0000 <rogerio> I have #70, the first, and #15-#71 yesterday
2011-05-19 10:36:56+0000 <antoviaque> ideally, yes, you would take on one (or 
several once you have passed the learning stage, which takes time) every day
2011-05-19 10:37:34+0000 <antoviaque> and each day is marked as completed when 
the corresponding task(s) are accepted and merged
2011-05-19 10:37:49+0000 <rogerio> I understand
2011-05-19 10:38:00+0000 <antoviaque> but of course some times you'll need to 
do some back and forth before it gets completed
2011-05-19 10:38:05+0000 <antoviaque> so two things:
2011-05-19 10:38:08+0000 <rogerio> sorry for the late, I'll try to finish today
2011-05-19 10:38:28+0000 <antoviaque> 1) you need to tak this into account when 
you estimate a task (to avoid overloading yourself)
2011-05-19 10:39:06+0000 <antoviaque> and if a task is nt finished, you can 
still take on another task the next day, and work on resolving both
2011-05-19 10:39:28+0000 <antoviaque> this way you don't always have to wait 
for a task to be accepted and merged to get new work, which would be impractical
2011-05-19 10:39:53+0000 <rogerio> yes, understood
2011-05-19 10:39:54+0000 <antoviaque> but it's limited in number of tasks you 
can take on this way, to avoid creating big backlogs
2011-05-19 10:39:59+0000 <antoviaque> ok : )
2011-05-19 10:40:06+0000 <antoviaque> so it's up to you for today
2011-05-19 10:40:15+0000 tartarugafeliz (tartarugafeliz) is now online
2011-05-19 10:40:38+0000 <antoviaque> whether you want to take on another set 
of tasks for today, or if you want to focus on completing the two from yesterday
2011-05-19 10:40:42+0000 <rogerio> thank xavier
2011-05-19 10:40:49+0000 <rogerio> thanks
2011-05-19 10:40:53+0000 <antoviaque> since it's the beginning I'd recommend 
completing the first one
2011-05-19 10:41:04+0000 <rogerio> hmm, ok
2011-05-19 10:41:07+0000 <antoviaque> this way you get to see the whole process 
2011-05-19 10:41:11+0000 <antoviaque> but it's up to you
2011-05-19 10:41:18+0000 <rogerio> about that first one
2011-05-19 10:41:44+0000 <rogerio> dachary made a comment there
2011-05-19 10:41:55+0000 <antoviaque> what was the ticket # ?
2011-05-19 10:42:04+0000 <rogerio> #70
2011-05-19 10:42:17+0000 <rogerio> so, I understand that I have to change the 
solution
2011-05-19 10:42:34+0000 <antoviaque> yep, you need to store data on the DOM
2011-05-19 10:42:42+0000 tempuramerino (tempuramerino) is now online
2011-05-19 10:42:53+0000 <antoviaque> look for metadata in the code you'll get 
a few examples
2011-05-19 10:42:55+0000 <rogerio> I'll discuss with him after
2011-05-19 10:43:03+0000 <rogerio> great
2011-05-19 10:43:17+0000 <rogerio> I thought on another way to implement that
2011-05-19 10:43:50+0000 <rogerio> instead store value to test if a card was 
picked or not
2011-05-19 10:44:06+0000 <rogerio> so, I'll discuss with him this afternoon
2011-05-19 10:44:17+0000 <antoviaque> ok : )
2011-05-19 10:44:34+0000 <rogerio> to make sure what would be the better 
solution
2011-05-19 10:45:02+0000 <rogerio> I have to go now, I'm afraid to be late
2011-05-19 10:45:06+0000 <da> rogerio:  i remember you had questions about our 
current projects and the studio in general. Now that you're subscribed to 
buddypress, i sugest that you browse its content in the various groups. It can 
be a bit cahotic but i guess you'll learn some stuff. And i'll be glad to 
answer your questions after that
2011-05-19 10:45:07+0000 <antoviaque> yes - since dachary is the one reviewing 
the patches, it's good to check things with him
2011-05-19 10:45:20+0000 <antoviaque> rogerio: ok - good luck with your day of 
work : )
2011-05-19 10:45:26+0000 <antoviaque> where you able to get the chat working?
2011-05-19 10:45:41+0000 <da> have a nice day rogerio :)
2011-05-19 10:46:12+0000 <rogerio> da: thanks da, I'll take a look o buddypress
2011-05-19 10:46:26+0000 <rogerio> da: have a nice day too, and thanks for the 
good talk
2011-05-19 10:46:50+0000 <da> yes, good talk i agree
2011-05-19 10:47:01+0000 <rogerio> I tried to connect yesterday on Cemig
2011-05-19 10:47:20+0000 <rogerio> on my time of lunch I can try to do this
2011-05-19 10:47:39+0000 <antoviaque> ok : )
2011-05-19 10:47:54+0000 <antoviaque> Keep some time for yourself though : )
2011-05-19 10:47:57+0000 <antoviaque> have a great day!
2011-05-19 10:48:14+0000 <rogerio> thanks Xavier
2011-05-19 10:48:21+0000 <rogerio> see you
2011-05-19 10:48:22+0000 <rogerio> bye
2011-05-19 11:26:23+0000 <antoviaque> da: if you want a task for today :p 
http://cardstori.es/trac/ticket/76
2011-05-19 11:26:51+0000 <da> thanks :)
2011-05-19 11:26:55+0000 <romulo> good morning
2011-05-19 11:26:57+0000 <antoviaque> :D
2011-05-19 11:27:01+0000 <antoviaque> hello romulo!
2011-05-19 11:27:19+0000 <romulo> hi there antoviaque
2011-05-19 11:27:29+0000 <antoviaque> bbl - lunch is ready : )
2011-05-19 11:27:32+0000 <romulo> how are you all?
2011-05-19 11:27:38+0000 <antoviaque> should be back in 45 minutes I think
2011-05-19 11:27:42+0000 <antoviaque> very good : )
2011-05-19 11:27:46+0000 <antoviaque> and you?
2011-05-19 11:27:51+0000 <romulo> sick :/
2011-05-19 11:27:56+0000 <antoviaque> damned :/
2011-05-19 11:28:01+0000 <romulo> just a cold
2011-05-19 11:28:09+0000 <antoviaque> I'll catch up with you in a moment - bbl
2011-05-19 11:28:22+0000 <romulo> ok
2011-05-19 11:29:33+0000 <romulo> tartarugafeliz, out for lunch too?
2011-05-19 11:51:35+0000 <tartarugafeliz> yes
2011-05-19 11:57:07+0000 <antoviaque> romulo: back : )
2011-05-19 11:57:16+0000 <romulo> antoviaque, hi there =]
2011-05-19 11:57:23+0000 <antoviaque> hope the cold is not too bad :/
2011-05-19 11:57:28+0000 <romulo> nah, just headaches
2011-05-19 11:58:00+0000 <antoviaque> I hate feeling sick
2011-05-19 11:58:05+0000 <antoviaque> It makes me sick
2011-05-19 11:58:08+0000 * antoviaque is very funny today
2011-05-19 11:58:21+0000 <romulo> xD
2011-05-19 11:58:27+0000 <antoviaque> ;p
2011-05-19 11:58:35+0000 <romulo> http://cardstori.es/trac/ticket/21#comment:7
2011-05-19 11:58:38+0000 <romulo> can you take a look?
2011-05-19 11:59:17+0000 <antoviaque> yup
2011-05-19 11:59:20+0000 <antoviaque> reading
2011-05-19 12:00:53+0000 <antoviaque> I'm replying there, it will be easier - 
then we can discuss if you have questions
2011-05-19 12:00:59+0000 <romulo> exactly =]
2011-05-19 12:01:12+0000 <romulo> thats why i posted there instead of coming to 
the channel with it
2011-05-19 12:02:03+0000 <romulo> Also, I dont want to sound like a complainer 
but cardstories/*.py barely have any comments on code.
2011-05-19 12:03:02+0000 <antoviaque> ahah, I've complained a lot to dachary 
about this already ;p
2011-05-19 12:03:37+0000 <antoviaque> Try to tell him too, so that he can know 
this is a need
2011-05-19 12:04:04+0000 <antoviaque> but he also has good arguments, about the 
fact that comments require maintenance, and that out of date comments can 
actually complicate issues
2011-05-19 12:04:20+0000 <antoviaque> but all in all, I think more comments 
would help to understand the code
2011-05-19 12:04:48+0000 <antoviaque> Actually I will be glad if you put 
comments in your code - I try to do that too : )
2011-05-19 12:06:48+0000 <romulo> yeah, im trying to do it
2011-05-19 12:07:37+0000 <romulo> And i disagree with his arguments. Comments 
DO require maintenance but they will save your life in 5/6 months ahead of now, 
when you dont remember *why* exactly you wrote something.
2011-05-19 12:08:28+0000 <romulo> but ill talk to him personally about that =P
2011-05-19 12:11:37+0000 <antoviaque> please do : )
2011-05-19 12:11:41+0000 <antoviaque> 
http://cardstori.es/trac/ticket/21#comment:8
2011-05-19 12:12:55+0000 <antoviaque> hope it makes sense
2011-05-19 12:15:53+0000 <antoviaque> good questions btw - I can see that you 
have really put thoughts into doing the task well
2011-05-19 12:17:29+0000 <romulo> this task is big :(
2011-05-19 12:17:37+0000 <romulo> i mean, lots of tiny details
2011-05-19 12:17:46+0000 <antoviaque> yup, emails are tricky
2011-05-19 12:18:36+0000 <antoviaque> but don't worry, if it ends up being much 
more work than expected, we can reevaluate the task
2011-05-19 12:24:07+0000 <romulo> http://cardstori.es/trac/ticket/21#comment:9
2011-05-19 12:26:54+0000 <antoviaque> 
http://cardstori.es/trac/ticket/21#comment:10
2011-05-19 12:27:45+0000 <romulo> one second
2011-05-19 12:31:57+0000 <romulo> working on a proper email sender class
2011-05-19 12:32:43+0000 <antoviaque> good luck ;p
2011-05-19 12:34:43+0000 <romulo> also checking how the damn chinese companies 
manage to send me very-pretty-full-of-images-emails 
2011-05-19 12:37:50+0000 <antoviaque> ahaha : )
2011-05-19 12:43:56+0000 <romulo> btw, how am i supposed to send email to the 
game owner if i dont know his email?
2011-05-19 12:44:00+0000 <romulo> address*
2011-05-19 12:44:23+0000 <antoviaque> right now it's his login name
2011-05-19 12:44:57+0000 <antoviaque> if you look at 
http://cardstories.antoviaque.org:4923/static/ you'll see that on the new 
mockups players are asked to provide their email, instead of their name
2011-05-19 12:45:24+0000 <antoviaque> this will likely change later on when we 
actually integrate a CMS to handle accounts and personal info
2011-05-19 12:46:14+0000 <antoviaque> but in the meantime you can replicate the 
behavior of the invitations email function, which checks the format of the 
login name
2011-05-19 12:47:06+0000 <romulo> yeah, i though about that
2011-05-19 12:47:11+0000 <romulo> but left for discussion
2011-05-19 12:47:32+0000 <romulo> also, there are two invitations. One happens 
when you create the game, the other happens when the game already exists. 
Should i send email on both?
2011-05-19 12:47:56+0000 <antoviaque> not sure what you mean
2011-05-19 12:48:50+0000 <romulo> When you create a new game, it asks you for 
friends information, so you can invite them
2011-05-19 12:48:52+0000 <romulo> right?
2011-05-19 12:49:04+0000 <romulo> You can also invite friends, after you just 
created the game.
2011-05-19 12:55:01+0000 <antoviaque> hmmm
2011-05-19 12:55:09+0000 <antoviaque> (sorry dachary arrived : ) )
2011-05-19 12:55:47+0000 <romulo> =]
2011-05-19 12:56:03+0000 <antoviaque> actually it's always the same step, 
'advertise': http://cardstories.antoviaque.org:4923/static/?skin=advertise
2011-05-19 12:56:16+0000 <antoviaque> ahh, but you mean from the webservice, of 
course
2011-05-19 12:56:23+0000 <antoviaque> sorry
2011-05-19 12:56:53+0000 <antoviaque> that part I know less well - I assumed it 
was always the same action from the service
2011-05-19 12:57:10+0000 <romulo> i guess its one action from auth.py and 
another from game.py but im not sure
2011-05-19 12:57:19+0000 <antoviaque> I would dig the code for you, but since 
dachary is going to login, it will probably be easier to ask him
2011-05-19 12:58:30+0000 <romulo> antoviaque, ok, using <table 
background='external-url'> works for all mailers (gmail, hotmail, yahoo)
2011-05-19 12:58:38+0000 <antoviaque> cool : )
2011-05-19 12:58:43+0000 <romulo> unfortunately, embedded doesnt
2011-05-19 12:59:08+0000 <antoviaque> that solves the issue then ;p
2011-05-19 12:59:13+0000 <romulo> i guess so.
2011-05-19 12:59:41+0000 <romulo> can i access files from farsides.com/files 
directly? If so, where should i point to?
2011-05-19 13:00:05+0000 <antoviaque> nope, this is more an internal 
repository, not meant to serve files for production
2011-05-19 13:00:15+0000 <antoviaque> ah, but in the ticket I said to serve 
from farsides.com
2011-05-19 13:00:25+0000 <antoviaque> my bad - I meant from the game URL
2011-05-19 13:00:34+0000 <romulo> hmm ok
2011-05-19 13:00:42+0000 <romulo> i created on emails folder on /static anyway 
=P
2011-05-19 13:00:48+0000 <romulo> with the files tartarugafeliz sent me
2011-05-19 13:00:54+0000 <antoviaque> sounds good : )
2011-05-19 13:00:58+0000 <romulo> anyway, what email application are you using?
2011-05-19 13:01:02+0000 <romulo> let me send a test email for you
2011-05-19 13:01:06+0000 <antoviaque> evolution
2011-05-19 13:01:11+0000 <antoviaque> [email protected]
2011-05-19 13:01:28+0000 <romulo> sent
2011-05-19 13:01:53+0000 <antoviaque> got it : )
2011-05-19 13:01:59+0000 <romulo> i would ask you and david to consider that i 
only spent 2 hours on the bug yesterday, and give me more time to work on it 
today
2011-05-19 13:02:21+0000 <tartarugafeliz> can you send me too?
2011-05-19 13:02:24+0000 <romulo> bad throat and headaches got me mostly, but 
im mostly well now. Also, i had to discuss all those issues
2011-05-19 13:02:26+0000 <tartarugafeliz> [email protected]
2011-05-19 13:02:26+0000 <romulo> tartarugafeliz, sure
2011-05-19 13:02:30+0000 <tartarugafeliz> :D
2011-05-19 13:02:33+0000 <antoviaque> evolution only displays embedded images, 
never external ones, so I don't see the images, but this is normal
2011-05-19 13:02:33+0000 <tartarugafeliz> valeu!
2011-05-19 13:03:12+0000 <romulo> antoviaque, so you see the background image?
2011-05-19 13:03:32+0000 <romulo> there is one embedded image and two external 
ones. One from Castorgroup and the another one that is the bg
2011-05-19 13:03:41+0000 <antoviaque> romulo: ok - the best is to try to stick 
to the deadlines (otherwise things start to drag on), but here no problem , I 
understand
2011-05-19 13:03:54+0000 <antoviaque> Nope, I see neither of them
2011-05-19 13:03:58+0000 <romulo> antoviaque, yeah i know about the deadlines. 
My bad on this one.
2011-05-19 13:04:04+0000 <antoviaque> np
2011-05-19 13:04:06+0000 <romulo> antoviaque, You see nothing? hmm...
2011-05-19 13:04:20+0000 <romulo> There *is* an embedded image. Will try to 
send another email with cardstories logo ok?
2011-05-19 13:05:41+0000 <romulo> ok, re-sent. Can you and tartarugafeliz check 
if you got one now with embedded imgs?
2011-05-19 13:05:47+0000 <antoviaque> hmm, actually the option have changed 
there since the last time I checked
2011-05-19 13:06:01+0000 * antoviaque looks at evolution's config
2011-05-19 13:06:18+0000 <tartarugafeliz> yes, mine came with a background and 
a castor group ahahahahah
2011-05-19 13:06:29+0000 <romulo> tartarugafeliz, cool =D
2011-05-19 13:06:40+0000 <romulo> will stop sending my logo to ppl :P
2011-05-19 13:06:50+0000 <antoviaque> ahahahah
2011-05-19 13:07:16+0000 <antoviaque> No, still not - but don't pay too much 
attention about mine, evolution isn't very good with images
2011-05-19 13:07:47+0000 <antoviaque> If Thunderbird + Outlook can see them, 
I'm fine : )
2011-05-19 13:08:15+0000 <romulo> can i spam another wave?
2011-05-19 13:08:20+0000 <antoviaque> ok course
2011-05-19 13:08:27+0000 <antoviaque> as much as you need
2011-05-19 13:08:33+0000 <romulo> tartarugafeliz, any problem?
2011-05-19 13:10:14+0000 da (da) is now online
2011-05-19 13:11:14+0000 <romulo> ok spam wave going
2011-05-19 13:11:31+0000 <romulo> antoviaque, tartarugafeliz check now pls
2011-05-19 13:13:11+0000 <tartarugafeliz> the logo is wrong, sorry
2011-05-19 13:13:15+0000 <tartarugafeliz> I'm uploading the right one
2011-05-19 13:13:25+0000 <romulo> oh, but does it all show?
2011-05-19 13:13:54+0000 <romulo> background, external img, and logo + monster
2011-05-19 13:14:11+0000 dachary (dachary) is now online
2011-05-19 13:14:29+0000 <dachary> 
https://github.com/danielweinmann/catarse#readme
2011-05-19 13:14:32+0000 <dachary> antoviaque: ^
2011-05-19 13:14:47+0000 <romulo> dachary, yo =]
2011-05-19 13:17:14+0000 <tartarugafeliz> yes, it all shows
2011-05-19 13:17:55+0000 <romulo> good. Using gmail directly?
2011-05-19 13:19:35+0000 <romulo> dachary, Im looking @ auth.py where you send 
the invitation emails and noticed that there is also a invite function o 
game.py. They work separated?
2011-05-19 13:20:14+0000 <dachary> romulo: yes
2011-05-19 13:20:24+0000 <dachary> completly separated
2011-05-19 13:20:32+0000 <romulo> dachary, so the invitation emails should be 
sent from both places?
2011-05-19 13:21:45+0000 <dachary> romulo: the game logic (game.py) must know 
nothing about sending mails or the like. It just needs to know which player has 
been sent an invitation because it needs to know that the game is bound to the 
player.
2011-05-19 13:22:44+0000 <romulo> dachary, i was thinking about attaching the 
email notifications at game.py state_change() but since you said that, where 
should i?
2011-05-19 13:23:53+0000 <dachary> romulo: I'm not sure where it should be. I 
know for sure that it must not be in the game logic. The game logic must remain 
to the bare minimum and not deal with external sub systems such as mail or even 
user authentication.
2011-05-19 13:24:49+0000 <romulo> dachary, maybe we could just forward email 
handler calls *from* game.py?
2011-05-19 13:27:52+0000 <dachary> romulo: I don't follow, could you 
expand(your thoughts) ? ;-)
2011-05-19 13:29:10+0000 <romulo> game.py knows the game states. So when the 
game changes, it is aware of it. We could then, from game.py call functions to 
handle each notification type that are on a separated part of the code.
2011-05-19 13:29:34+0000 <romulo> OR there should be a way to know that game 
state changed from outside game.py
2011-05-19 13:41:13+0000 <romulo> tartarugafeliz, you see any problem in 
merging "click here to play" + down arrow + "card stories logo" in invitation?
2011-05-19 13:41:34+0000 <romulo> unless we should reuse the images
2011-05-19 13:41:49+0000 <romulo> brb
2011-05-19 13:42:35+0000 <antoviaque> romulo: the button is clickable, but the 
rest is not, so you'll need to differentiate
2011-05-19 14:06:42+0000 <antoviaque> dachary: if you could build a VM of 
http://www.turnkeylinux.org/redmine it would be helpful :p
2011-05-19 14:07:23+0000 * antoviaque is screwing up his ruby install :p
2011-05-19 14:07:28+0000 * dachary working on it
2011-05-19 14:08:36+0000 <antoviaque> thanks :D
2011-05-19 14:09:29+0000 <dachary> 252,764,160 76.8M/s   in 3.1s for 
http://www.turnkeylinux.org/download?file=turnkey-redmine-11.1-lucid-x86.iso 
antoviaque your server is *fast*
2011-05-19 14:09:49+0000 <antoviaque> yep, OVH is good for these things
2011-05-19 14:10:11+0000 <romulo> im going to my other work =P
2011-05-19 14:10:14+0000 <antoviaque> oh, but 76 M/s - probably hosted in OVH ;p
2011-05-19 14:10:17+0000 <romulo> then ill talk to you from there
2011-05-19 14:10:24+0000 <romulo> dachary, we need to decide about the 
invitation code
2011-05-19 14:10:24+0000 <antoviaque> romulo: ok ; )
2011-05-19 14:10:43+0000 <romulo> dachary, if you think about anything, write a 
comment on #21 please
2011-05-19 14:10:54+0000 <dachary> romulo: I sure will
2011-05-19 14:11:05+0000 <romulo> thank
2011-05-19 14:11:08+0000 <romulo> thanks*
2011-05-19 14:11:09+0000 <romulo> bbs =]
2011-05-19 14:12:13+0000 <dachary> Thu May 19 16:11:59 2011 adding instance 
farsides-tickets.politis.vm.gnt to cluster config
2011-05-19 14:12:20+0000 <dachary> antoviaque: should be ready in ~30min
2011-05-19 14:12:37+0000 <dachary> antoviaque: would you like to assign a 
public IP to it ? 
2011-05-19 14:12:42+0000 <antoviaque> yup : )
2011-05-19 14:13:18+0000 <antoviaque> thanque iou veri mutche
2011-05-19 14:13:51+0000 <dachary> antoviaque: :-) 
2011-05-19 14:14:03+0000 <dachary> antoviaque: could you bind 91.121.254.238 to 
a farsides name please ? 
2011-05-19 14:14:08+0000 <antoviaque> yep
2011-05-19 14:14:11+0000 * dachary working the firewall
2011-05-19 14:14:27+0000 <antoviaque> done => tickets.farsides.com
2011-05-19 14:14:57+0000 <antoviaque> I'll do the reverse too
2011-05-19 14:21:55+0000 * dachary working the nagios configuration
2011-05-19 14:28:00+0000 <dachary> antoviaque: your IP on the LAN is 10.10.1.129
2011-05-19 14:28:17+0000 <dachary> router & DNS 10.10.0.254
2011-05-19 14:28:21+0000 <dachary> netmask /32
2011-05-19 14:28:29+0000 <antoviaque> thanks!!!
2011-05-19 14:28:33+0000 <antoviaque> :D
2011-05-19 15:20:48+0000 romulo (romulo) is now online
2011-05-19 15:25:50+0000 <romulo> im back
2011-05-19 15:26:00+0000 <antoviaque> re : )
2011-05-19 15:27:44+0000 <romulo> =]
2011-05-19 15:27:49+0000 <romulo> so dachary any suggestion?
2011-05-19 15:37:29+0000 <dachary> romulo: no suggestion. 
2011-05-19 15:37:37+0000 * dachary busy with other things ;-)
2011-05-19 15:39:04+0000 <romulo> dachary, would you be mad at me if i put some 
calls to mail invitations in game.py ?
2011-05-19 15:39:04+0000 <romulo> :D
2011-05-19 15:39:26+0000 <romulo> or would be better to let game tell other 
modules about its states and then fire from there?
2011-05-19 15:40:00+0000 <dachary> romulo: you can do whatever you like in your 
own repository. I can promise you the patches won't make it to mine ;-)
2011-05-19 15:44:15+0000 * romulo shrugs
2011-05-19 15:44:54+0000 <romulo> will try to solve by the second solution. 
(Trying to let other modules know about game state and firing from outside)
2011-05-19 15:45:55+0000 <romulo> btw, i was telling antoviaque that the code 
lacks comments :'( Most of the stuff is undocumented or have a simply tiny 
comment
2011-05-19 15:53:00+0000 <dachary> I don't believe in comments
2011-05-19 15:54:48+0000 <dachary> romulo: did you notice that you can register 
callbacks to the game ? 
2011-05-19 15:54:55+0000 <romulo> yes
2011-05-19 15:56:17+0000 <dachary> this way you can implement a facility that 
will react to any game change, without the need to modify the core of the game 
logic. 
2011-05-19 15:56:50+0000 <dachary> I'm not sure why you seem to think this is 
less convenient than altering the game logic to enable it to send mails. 
2011-05-19 15:57:04+0000 <dachary> romulo: ^
2011-05-19 15:59:18+0000 <romulo> dachary, that was what i proposed on the 
second idea :P
2011-05-19 15:59:34+0000 <dachary> regarding comments, I should add that I 
don't believe in comments because you can read the tests to figure out how the 
code is supposed to work. It may not be written in plain English, but it has 
the advantage of being accurate, always. When I read a test that just ran 
successfully, I know for sure I'm learning something valuable about the code. 
When I read a comment, I can't be sure if it is correct or misleading. 
2011-05-19 16:00:09+0000 <dachary> romulo: re: second idea. Why exactly do you 
think the second idea not as good as the first ? 
2011-05-19 16:00:33+0000 <romulo> take stuff out of the game logic - thats why -
2011-05-19 16:01:33+0000 antoviaque (antoviaque) is now online
2011-05-19 16:02:05+0000 <dachary> romulo: I'm lost. The first solution is to 
add mail to the game logic. The second solution is to implement an independant 
layer that reacts to events emitted by the game logic. Are we on the same page 
? 
2011-05-19 16:04:13+0000 <dachary> My understanding is that you refer to :
2011-05-19 16:04:15+0000 <romulo> yeah =P
2011-05-19 16:04:16+0000 <dachary> First : (05:39:05 PM) romulo: dachary, would 
you be mad at me if i put some calls to mail invitations in game.py ?
2011-05-19 16:04:38+0000 <dachary> Second : (05:39:28 PM) romulo: or would be 
better to let game tell other modules about its states and then fire from there?
2011-05-19 16:05:06+0000 <romulo> exactly that
2011-05-19 16:05:35+0000 <dachary> Could you please explain
2011-05-19 16:05:36+0000 <dachary> (06:00:34 PM) romulo: take stuff out of the 
game logic - thats why -
2011-05-19 16:05:39+0000 <dachary> I don't follow
2011-05-19 16:06:30+0000 <romulo> You said to me its better to not modify the 
core of the game logic. Hence why capturing game states and sending emails 
*outside* the game is a better idea than modify it to send the emails
2011-05-19 16:07:24+0000 <dachary> I think the second solution is better 
indeed. 
2011-05-19 16:07:51+0000 <romulo> thats my point =P
2011-05-19 16:07:53+0000 <romulo> And regard comments and tests cases: test 
cases do not explain how code works, or what principle you are using to write 
it, they just prove that the code works for a specific case, no matter what 
path it takes. For a working, fresh and simple code, fine. But if you come back 
to the same code like 6 months ahead of now, you will find yourself analyzing 
the code to understand -how- and -why- you wrote it that way. But thats just 
personal opinion. 
2011-05-19 16:09:40+0000 <dachary> romulo: if you advocate for the second 
solution, we are in agreement. I was under the impression that you preferred 
the first solution. Could you confirm that you do not like the first solution 
and that you've always preferred the second solution ? I'm trying to stop the 
massive confusion I'm in.
2011-05-19 16:10:19+0000 <romulo> yeah, i advocate for the second one. It seems 
clear to me.
2011-05-19 16:10:46+0000 <dachary> When you said : "(05:39:05 PM) romulo: 
dachary, would you be mad at me if i put some calls to mail invitations in 
game.py ?" I inferred that you preferred the first solution.
2011-05-19 16:12:13+0000 <romulo> ah, no :P
2011-05-19 16:12:21+0000 <romulo> i was just throwing ideas
2011-05-19 16:12:36+0000 <romulo> since i asked you first if you had any 
suggestion
2011-05-19 16:13:07+0000 <dachary> In order to avoid such confusions in the 
future, if you require my advice on something, please make it clear which 
solution you prefer. 
2011-05-19 16:14:02+0000 <romulo> sure.
2011-05-19 16:14:07+0000 <dachary> thank you :-)
2011-05-19 16:14:20+0000 * dachary glad we're in agreement
2011-05-19 16:15:21+0000 * romulo is glad that we can focus on code now
2011-05-19 16:15:50+0000 <dachary> romulo: re comments. Unless you can show me 
a fully tested code base you've worked on over the years, I respectfully think 
you're mistaken. 
2011-05-19 16:20:08+0000 <romulo> bbl lunch time
2011-05-19 16:51:58+0000 <dachary> antoviaque: 
http://cardstori.es/trac/ticket/15 I'm not sure if it needs my attention. It 
looks like it does but it's not assigned to me. I'll let you sort this out ;-)
2011-05-19 17:16:02+0000 Jonathan___ (Jonathan___) is now online
2011-05-19 17:16:17+0000 rogerio (rogerio) is now online
2011-05-19 17:16:35+0000 <rogerio> hi
2011-05-19 17:16:41+0000 <rogerio> Xavier
2011-05-19 17:16:43+0000 <Jonathan___> Well, hello people!
2011-05-19 17:16:54+0000 <rogerio> hello
2011-05-19 17:16:56+0000 <antoviaque> hi again rogerio : )
2011-05-19 17:16:59+0000 <antoviaque> Hello Jonathan___ : )
2011-05-19 17:17:02+0000 <Jonathan___> Dropping by just to say hi, hope to not 
disturb busy-working people ;)
2011-05-19 17:17:03+0000 <rogerio> antoviaque: Hi
2011-05-19 17:17:17+0000 <antoviaque> Jonathan___: ahahah, you're not 
disturbing at all, welcome : )
2011-05-19 17:17:22+0000 <rogerio> where is Dachary?
2011-05-19 17:17:32+0000 <antoviaque> Jonathan___: how are you?
2011-05-19 17:17:57+0000 <antoviaque> rogerio: he just left the chat, he went 
back to his home 
2011-05-19 17:18:05+0000 <Jonathan___> Well I'm good thanks, it's been ages mr. 
Antoviaque :) And how do you do yourself ?
2011-05-19 17:18:18+0000 <rogerio> hmm, :(
2011-05-19 17:18:22+0000 <rogerio> no problem
2011-05-19 17:18:33+0000 <antoviaque> I'm sure he'll be back : )
2011-05-19 17:18:50+0000 <rogerio> ok, great
2011-05-19 17:18:52+0000 <rogerio> :)
2011-05-19 17:19:00+0000 <rogerio> thanks Xavier
2011-05-19 17:19:06+0000 <Jonathan___> End of my busy day, brain melting, so as 
David invited me to drop by and say Hi, I thought I would take a breather and 
just do that !
2011-05-19 17:20:06+0000 <Jonathan___> Especially as I had a look at your 
currently running projects, and had a couple of ideas I thought I should come 
and share with you guys :)
2011-05-19 17:20:19+0000 <antoviaque> ah, cool :D
2011-05-19 17:20:33+0000 <antoviaque> yep, David told me 
2011-05-19 17:20:48+0000 <antoviaque> So you had a look at Card Stories and HPO?
2011-05-19 17:20:57+0000 <Jonathan___> mostly HPO TBH
2011-05-19 17:21:04+0000 <Jonathan___> Card stories very briefly
2011-05-19 17:21:23+0000 <Jonathan___> I even tried your prototype until the 
end actually heheh
2011-05-19 17:21:40+0000 <Jonathan___> (HPO prototype)
2011-05-19 17:22:31+0000 <antoviaque> ahahah, well done : )
2011-05-19 17:22:40+0000 <antoviaque> It's not always easy to guess what to do
2011-05-19 17:22:44+0000 <Jonathan___> it got me thinking :) Lots of stuff left 
to do for sure, but some good solid core ideas are in there
2011-05-19 17:22:58+0000 <antoviaque> Yup, it's shaping quite nicely
2011-05-19 17:23:09+0000 <antoviaque> Still *a lot* of work though, yep
2011-05-19 17:23:37+0000 <antoviaque> That's why we're focusing on Card Stories 
first, which is less ambitious, so it will be a good first milestone to build 
an audience
2011-05-19 17:23:47+0000 <antoviaque> So what ideas did you have?
2011-05-19 17:24:20+0000 <Jonathan___> quite a few, but going in different 
directions heheh (each one corresponding to a difference/packing of the game)
2011-05-19 17:24:34+0000 <Jonathan___> *different audience/*
2011-05-19 17:26:34+0000 <Jonathan___> thinking it could evolve either as a 
serious game focused on raising people awareness about some world issues via a 
catchy cyber-game, OR a social multiplayer game exploiting social networks like 
facebook to build a kinda niche experience as a "cool cyber war game"
2011-05-19 17:27:08+0000 <Jonathan___> reminded me of some old card games, some 
kind of sleek futuristic visuals
2011-05-19 17:28:37+0000 <Jonathan___> Maybe totally different from what you 
have in mind heheh, but at least i started to view it in my own way :)
2011-05-19 17:36:03+0000 <antoviaque> yep, I agree with you, there are several 
possible paths
2011-05-19 17:36:47+0000 <antoviaque> and actually both ways would be 
interesting : )
2011-05-19 17:37:09+0000 <antoviaque> what do think has the most potential?
2011-05-19 17:39:30+0000 <Jonathan___> well if I knew that I would already be 
rich ;)
2011-05-19 17:39:58+0000 <antoviaque> ahahah : )
2011-05-19 17:40:01+0000 <Jonathan___> But I would say it depends of a few 
things: what do you want to do, and how do you want to get financed to do it
2011-05-19 17:40:23+0000 <Jonathan___> the serious game approach might be 
interesting right now to get some financial backing to fund the project
2011-05-19 17:41:24+0000 <Jonathan___> but on the other end, I think the game, 
with some tweaks and adaptations, could be an innovative and original game for 
social networks, one that could seduce a mature audience, and offer a different 
experience than the usual copycats of farmville
2011-05-19 17:42:01+0000 <antoviaque> yep, this is a clear vision of the 
situation imho : )
2011-05-19 17:42:27+0000 <antoviaque> The type of funding we can target will 
effectively influence the decision
2011-05-19 17:43:18+0000 <antoviaque> It also depends on the players reaction
2011-05-19 17:43:51+0000 <Jonathan___> i'd maybe avoid the serious game path 
for a design issue though: the game is pretty close to a "learning app" in its 
look&feel, and even with some tweakings i fear that coupling this design + 
serious topic might flag it as "duh, boring, do not even want to try"
2011-05-19 17:44:15+0000 <antoviaque> yup - funny, that's what I was writting : 
)
2011-05-19 17:44:35+0000 <Jonathan___> it looks like an OS/just windows & such, 
and I doubt you'll bring in 3D avatars, so ... it might make some people run 
away ;)
2011-05-19 17:44:42+0000 <antoviaque> the playtests done in January shown that 
it needed to move more to the "fun" and give a more gamy feeling
2011-05-19 17:44:53+0000 <antoviaque> exactly
2011-05-19 17:45:07+0000 <antoviaque> Deborah and Matti did some work on the 
interface level 
2011-05-19 17:45:12+0000 <Jonathan___> that's a good feedback i'd say
2011-05-19 17:45:18+0000 <antoviaque> it early drafts, but let me show you
2011-05-19 17:45:21+0000 <Jonathan___> but more than just the interface
2011-05-19 17:45:27+0000 <antoviaque> yep
2011-05-19 17:45:30+0000 <antoviaque> I know : )
2011-05-19 17:45:36+0000 <Jonathan___> i'm sure you do ;) 
2011-05-19 17:45:51+0000 <Jonathan___> probably the core of the game as well 
should be gamey
2011-05-19 17:46:38+0000 <antoviaque> inspiration for the interface => 
http://www.youtube.com/watch?v=OXZTfaM-kzw
2011-05-19 17:46:46+0000 <Jonathan___> bring a gamey activity into something 
which doesn't initially look "fun" (browsing, tagging pages, chatting, etc.), 
will make it interesting i think
2011-05-19 17:46:59+0000 <antoviaque> yup
2011-05-19 17:47:15+0000 <Jonathan___> yes definitely wanna tap into something 
like that
2011-05-19 17:47:27+0000 <Jonathan___> flesh out your backstory
2011-05-19 17:47:31+0000 <antoviaque> It will be one of Charles' (game 
designer) tasks when he gets to work on HPO 
2011-05-19 17:47:45+0000 <antoviaque> yup, definitely
2011-05-19 17:47:51+0000 <Jonathan___> invent a crazy-cool OS for spies maybe, 
and make it look like a super-hacker from the future interface
2011-05-19 17:47:59+0000 <antoviaque> exactly : )
2011-05-19 17:48:04+0000 <Jonathan___> then tie both of them
2011-05-19 17:48:16+0000 <antoviaque> you've got it ;p
2011-05-19 17:48:16+0000 <Jonathan___> and it'll start to build up :)
2011-05-19 17:48:27+0000 <antoviaque> and what about you btw? what are you up 
to lately?
2011-05-19 17:48:46+0000 <Jonathan___> david didn't tell you a bit about it ?
2011-05-19 17:48:58+0000 <Jonathan___> well i'm making a serious social game 
right now :p
2011-05-19 17:49:02+0000 <antoviaque> he showed me one of the game you worked 
on yep : )
2011-05-19 17:49:06+0000 <antoviaque> but not much more
2011-05-19 17:49:09+0000 <antoviaque> oh : )
2011-05-19 17:49:10+0000 <Jonathan___> ho i see
2011-05-19 17:49:17+0000 <Jonathan___> guess it was my iphone point & click
2011-05-19 17:49:40+0000 <Jonathan___> have a few social games behind me now as 
well ...
2011-05-19 17:49:43+0000 <Jonathan___> been busy :p
2011-05-19 17:50:02+0000 <antoviaque> yep, it was : )
2011-05-19 17:50:06+0000 <antoviaque> I can see that ;p
2011-05-19 17:50:26+0000 <antoviaque> Can we play the serious social game 
somewhere?
2011-05-19 17:50:30+0000 <Jonathan___> and thinking about my future, and 
greener pasturesheheh
2011-05-19 17:50:43+0000 <Jonathan___> unfortunately no, not yet
2011-05-19 17:51:32+0000 <Jonathan___> only game i handled which was released 
was "master chef" small social game on facebook, released laster summer
2011-05-19 17:51:49+0000 <Jonathan___> but it went offline a few months after 
the show ended (the page is still there, but nothing to play)
2011-05-19 17:51:56+0000 <antoviaque> ok 
2011-05-19 17:57:37+0000 <antoviaque> and are there things that you would be 
interested to do in Farsides ?
2011-05-19 18:02:52+0000 <Jonathan___> well, maybe, yes ;)
2011-05-19 18:04:50+0000 <antoviaque> what in particular?
2011-05-19 18:05:31+0000 <antoviaque> on the marketing side, I guess ;p - but I 
mean what do you usually like to do ?
2011-05-19 18:09:58+0000 <Jonathan___> marketing ? urgggh not anymore
2011-05-19 18:10:17+0000 <antoviaque> project management ?
2011-05-19 18:10:23+0000 <Jonathan___> well sure i still got some insights on 
that end, but i quit that a while ago now
2011-05-19 18:10:34+0000 <Jonathan___> yep, project management/directing/game 
design
2011-05-19 18:11:02+0000 <antoviaque> Cool : )
2011-05-19 18:11:23+0000 <antoviaque> There is definitely a lot to do in that 
area
2011-05-19 18:11:24+0000 <Jonathan___> yep, my current position is game producer
2011-05-19 18:11:41+0000 <Jonathan___> and i usually also wear my project 
director hat at the same time
2011-05-19 18:11:53+0000 <Jonathan___> help here & there in GD/LD stuff ...
2011-05-19 18:11:58+0000 <antoviaque> I see - now that you mention it, David 
told me yup!
2011-05-19 18:12:02+0000 <Jonathan___> :)
2011-05-19 18:13:10+0000 <antoviaque> I'll be very interested to have your 
feedback in that area
2011-05-19 18:13:51+0000 <antoviaque> if you stick around here, you'll see that 
the organization is quite different from what we usually get in videogame 
projects : )
2011-05-19 18:14:08+0000 <antoviaque> the free software/decentralized approach 
changes a lot of details
2011-05-19 18:14:27+0000 <antoviaque> it's really refreshing
2011-05-19 18:14:32+0000 <romulo> im back
2011-05-19 18:14:44+0000 <antoviaque> but on the other side there are a lot of 
challenges in how to adapt - so advices would be most welcome
2011-05-19 18:14:51+0000 <antoviaque> romulo: welcome back : )
2011-05-19 18:16:30+0000 <antoviaque> I'll go eat diner soon
2011-05-19 18:17:41+0000 <romulo> antoviaque, pm
2011-05-19 18:25:28+0000 <antoviaque> ok I have to go to eat
2011-05-19 18:25:34+0000 <antoviaque> bbl : )
2011-05-19 18:25:54+0000 <romulo> antoviaque, have a nice dinner
2011-05-19 18:26:01+0000 <antoviaque> thanks : )
2011-05-19 18:32:06+0000 <Jonathan___> Xavier > actually my company employs 
people in two subsidiaries in Poland & Vietnam
2011-05-19 18:32:46+0000 <Jonathan___> i mostly work with remote teams already, 
and yes it is indeed quite different from a traditional organization
2011-05-19 18:33:36+0000 <Jonathan___> though i'm not that familiar with the 
free software/open source/full transparency world yet
2011-05-19 18:34:42+0000 <Jonathan___> i would happy to provide you some 
feedbacks & advice from my personal experiences sure
2011-05-19 18:35:08+0000 <Jonathan___> would be happy*
2011-05-19 18:35:46+0000 <Jonathan___> i have good and horrible experiences to 
share heheh
2011-05-19 18:39:33+0000 <romulo> Share horrible experiences now yay \o/
2011-05-19 18:41:51+0000 dachary (dachary) is now online
2011-05-19 18:42:12+0000 <dachary> back
2011-05-19 18:42:22+0000 <dachary> eve__: hi
2011-05-19 18:42:22+0000 <eve> wotcha
2011-05-19 18:42:25+0000 <dachary> eve__: hi
2011-05-19 18:42:25+0000 <eve> howdy
2011-05-19 18:42:29+0000 <dachary> eve__: hi
2011-05-19 18:42:29+0000 <eve> hi
2011-05-19 18:42:30+0000 <dachary> eve__: hi
2011-05-19 18:42:30+0000 <eve> howsit
2011-05-19 18:42:32+0000 <dachary> eve__: hi
2011-05-19 18:42:32+0000 <eve> wasup
2011-05-19 18:42:34+0000 <dachary> eve__: hi
2011-05-19 18:42:34+0000 <eve> howzit
2011-05-19 18:42:35+0000 <dachary> eve__: hi
2011-05-19 18:42:35+0000 <eve> Geez, give me some time to think!
2011-05-19 18:42:38+0000 <dachary> eve__: hi
2011-05-19 18:42:38+0000 <eve> Geez, give me some time to think!
2011-05-19 18:42:42+0000 <dachary> :-P
2011-05-19 18:45:44+0000 <Jonathan___> Romulo > heh, well ... we have something 
called "DoD" (day on demand) in our Poland subsidiary. It means people can take 
a day off for whatever reason, without having to explain why, without prior 
notice. So funny experiences I could share are like, on the morning of your 
milestone build delivery, your core developer uses a DoD, and abandon you in 
your sh** :D
2011-05-19 18:46:15+0000 <romulo> hahaha, well, thats a "excepted unexpected"
2011-05-19 18:46:27+0000 <romulo> mostly known as "shit happens"
2011-05-19 18:46:46+0000 <Jonathan___> yeaaaah, shit happens ... sometimes more 
than the other day ;)
2011-05-19 18:54:40+0000 <Jonathan___> Well people, i'll be off to my private 
life. See you around later, have a good day/night!
2011-05-19 18:55:16+0000 tempuramerino (tempuramerino) is now online
2011-05-19 19:08:13+0000 <dachary> tartarugafeliz: http://cardstori.es/
2011-05-19 19:08:17+0000 <dachary> sexy :-D
2011-05-19 20:15:34+0000 romulo_ (romulo_) is now online
2011-05-19 20:15:48+0000 <dachary> tartarugafeliz: antoviaque copyright / 
credits line at the bottom is barely readable. It's sexy but not readable ;-) 
2011-05-19 23:21:36+0000 dachary (dachary) is now online
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