Hi, Here is the log of the chatroom at http://farsides.com/chat/ (or irc://irc.freenode.net/#farsides) for the 2011-08-05.
2011-08-05 01:42:02+0000 mtyaka (mtyaka) is now online 2011-08-05 07:12:19+0000 tartarugafeliz (tartarugafeliz) is now online 2011-08-05 07:21:23+0000 <antoviaque> hi! 2011-08-05 07:24:56+0000 tartarugafeliz1 (tartarugafeliz1) is now online 2011-08-05 07:44:08+0000 tartarugafeliz (tartarugafeliz) is now online 2011-08-05 08:25:37+0000 tartarugafeliz (tartarugafeliz) is now online 2011-08-05 09:26:39+0000 tempuramerino (tempuramerino) is now online 2011-08-05 09:49:49+0000 tempuramerino (tempuramerino) is now online 2011-08-05 10:04:18+0000 tempuramerino1 (tempuramerino1) is now online 2011-08-05 10:10:48+0000 mtyaka (mtyaka) is now online 2011-08-05 10:14:19+0000 arbrandes (arbrandes) is now online 2011-08-05 10:19:31+0000 tartarugafeliz (tartarugafeliz) is now online 2011-08-05 10:50:49+0000 mtyaka (mtyaka) is now online 2011-08-05 11:27:34+0000 <antoviaque> arbrandes: I see that you're hard at work already :) 2011-08-05 11:27:45+0000 <antoviaque> hello ;p 2011-08-05 11:32:49+0000 <arbrandes> hey man! 2011-08-05 11:33:06+0000 <arbrandes> Trying to finish tasks :) 2011-08-05 11:33:16+0000 <antoviaque> Thanks : ) 2011-08-05 11:33:42+0000 <antoviaque> Sorry that we didn't finish during the meeting, you end up with most of the work... 2011-08-05 11:34:40+0000 <arbrandes> No problem, I find it's actually best to just discuss things in the meeting (maybe taking a few notes), and produce stuff later. Otherwise, the meetings take even longer! 2011-08-05 11:35:08+0000 <antoviaque> yes, it's tricky to create tasks during the meeting, when it's in a chat - thanks! 2011-08-05 11:35:27+0000 <arbrandes> no problemo :) 2011-08-05 11:35:29+0000 <antoviaque> Btw I was checking the design/code dependencies - when do you think the animated png will be needed? 2011-08-05 11:35:47+0000 <antoviaque> I know mtyaka intends to work this week-end, so I'm wondering 2011-08-05 11:36:14+0000 <antoviaque> especially since tartarugafeliz has a lot on her plate with her presentation (investor meeting on Tuesday, would be good to have it + the trailer by then) 2011-08-05 11:36:30+0000 <antoviaque> so this may be something to solve 2011-08-05 11:37:20+0000 <antoviaque> actually, we can probably solve this during the meeting 2011-08-05 11:37:37+0000 * arbrandes looking at the tasks to answer 2011-08-05 11:38:04+0000 <arbrandes> This is going to be needed as soon as today 2011-08-05 11:38:18+0000 <arbrandes> Depending on if I finish #198 early or not 2011-08-05 11:38:22+0000 <arbrandes> Definitely will be needed tomorrow 2011-08-05 11:38:41+0000 <arbrandes> (since I intend to work the weekend too) 2011-08-05 11:38:45+0000 <antoviaque> uh uh - ok, let's sort this out during the meeting, thanks for the confirmation 2011-08-05 11:38:54+0000 <arbrandes> np ;) 2011-08-05 11:39:32+0000 <tartarugafeliz> its done already 2011-08-05 11:39:35+0000 <tartarugafeliz> just finished. 2011-08-05 11:39:42+0000 <antoviaque> tartarugafeliz: the PNG sequences? 2011-08-05 11:39:43+0000 <tartarugafeliz> you can work on your weekend now :) 2011-08-05 11:39:44+0000 <tartarugafeliz> hahahaha 2011-08-05 11:39:54+0000 <arbrandes> hahaha, "thanks" tartarugafeliz ;) 2011-08-05 11:40:00+0000 <arbrandes> just kidding, really, thanks 2011-08-05 11:40:11+0000 <tartarugafeliz> you need the png sequences too? 2011-08-05 11:40:18+0000 <arbrandes> ahhh 2011-08-05 11:40:23+0000 <arbrandes> yup 2011-08-05 11:40:27+0000 <antoviaque> that's what we were wondering about - looks like the answer is yes 2011-08-05 11:40:33+0000 <tartarugafeliz> ahhh sorry 2011-08-05 11:40:44+0000 <tartarugafeliz> I thought it was task #294 2011-08-05 11:40:54+0000 <tartarugafeliz> its the only one in this story #198 for me 2011-08-05 11:41:03+0000 <arbrandes> Thanks for that, too, sorry for the back-and-forth 2011-08-05 11:41:08+0000 <tartarugafeliz> ok, so the animations you need are the cards being distributed to the players? 2011-08-05 11:41:14+0000 <antoviaque> yep,m but the other one will come up quickly 2011-08-05 11:41:17+0000 <antoviaque> yes 2011-08-05 11:42:05+0000 <arbrandes> The most important one is that one, yes: #301 2011-08-05 11:42:10+0000 <tartarugafeliz> let me see 2011-08-05 11:42:35+0000 <tartarugafeliz> ahhh ok 2011-08-05 11:42:36+0000 <tartarugafeliz> so! 2011-08-05 11:42:45+0000 <arbrandes> However, we need to decide on a final frame-rate and to calibrate the dimensions of the cards, before you start work 2011-08-05 11:42:47+0000 <tartarugafeliz> what's the best way to give you these pngs arbrandes? 2011-08-05 11:42:51+0000 <tartarugafeliz> yeap 2011-08-05 11:43:04+0000 <tartarugafeliz> after the meeting you prefer? 2011-08-05 11:43:47+0000 <arbrandes> tartarugafeliz, sure, let me eat something quick, and after the meeting we can get together to decide on these points quickly. 2011-08-05 11:43:59+0000 <tartarugafeliz> ok good breakfast for you! 2011-08-05 11:44:04+0000 <arbrandes> thanks :) 2011-08-05 12:00:16+0000 <antoviaque> eve_: start dailymeeting 2011-08-05 12:00:16+0000 * eve antoviaque arbrandes blanchard blanchard1 dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_: yesterday|today|blockers <your report>" 2011-08-05 12:00:30+0000 <antoviaque> everyone there? :) 2011-08-05 12:00:34+0000 mtyaka (mtyaka) is now online 2011-08-05 12:00:36+0000 <tartarugafeliz> yes 2011-08-05 12:00:38+0000 <arbrandes> here 2011-08-05 12:00:48+0000 <antoviaque> mtyaka: re! (meeting :p) 2011-08-05 12:01:01+0000 <antoviaque> blanchard: not around today if I remember? 2011-08-05 12:01:16+0000 <mtyaka> hi! having network problems, don't be surprised if i disappear again... 2011-08-05 12:01:29+0000 <antoviaque> ok : ) 2011-08-05 12:01:51+0000 <antoviaque> dachary sent me an email - the personal issues keep biting him, he won't be there until next week 2011-08-05 12:02:02+0000 <antoviaque> that's why he left actually yesterday evening 2011-08-05 12:02:12+0000 <antoviaque> so I guess we're good 2011-08-05 12:02:20+0000 <antoviaque> I'll start today 2011-08-05 12:02:33+0000 <antoviaque> eve_: yesterday sprint meeting, discussion about end of the month milestone, worked on plebia (refactored DB & code to prepare support full seasons, added API to access model objects from JS) 2011-08-05 12:02:33+0000 <eve> Done: sprint meeting, discussion about end of the month milestone, worked on plebia (refactored DB & code to prepare support full seasons, added API to access model objects from JS) 2011-08-05 12:02:33+0000 <antoviaque> eve_: today Finish sprint meeting (task creation, bugs from alpha2), work on Plebia (support of full seasons) 2011-08-05 12:02:33+0000 <eve> Next: Finish sprint meeting (task creation, bugs from alpha2), work on Plebia (support of full seasons) 2011-08-05 12:02:33+0000 <antoviaque> eve_: blockers finish sprint meeting, finish discussion about deadline (dachary won't be available until next week, so will put it on the buddypress) 2011-08-05 12:02:33+0000 <eve> Blockers: finish sprint meeting, finish discussion about deadline (dachary won't be available until next week, so will put it on the buddypress) 2011-08-05 12:02:51+0000 <antoviaque> also, there is the question we discussed briefly 2011-08-05 12:03:01+0000 <antoviaque> about the slicing of png sequences 2011-08-05 12:03:20+0000 <antoviaque> mtyaka: you're going to work this week-end right? 2011-08-05 12:03:29+0000 <mtyaka> antoviaque: yes 2011-08-05 12:03:45+0000 <antoviaque> ok, and arbrandes will need those too 2011-08-05 12:04:05+0000 <antoviaque> and tartarugafeliz you're busy on the trailer+presentation right? 2011-08-05 12:04:19+0000 <tartarugafeliz> yes 2011-08-05 12:04:26+0000 <tartarugafeliz> just trailer actually 2011-08-05 12:04:40+0000 <tartarugafeliz> its going to take the whole day + weekend 2011-08-05 12:05:16+0000 <antoviaque> I'm trying to figure out how many of those sequences are needed (ie how many tasks you expect to complete in the coming days mtyaka and arbrandes), and if there is a way to work first on the elements tartarugafeliz already sliced? 2011-08-05 12:05:30+0000 * arbrandes looking 2011-08-05 12:05:47+0000 <arbrandes> I was planning on doing work on #206, but that one is almost completely sprite animation 2011-08-05 12:06:13+0000 <antoviaque> yep 2011-08-05 12:06:36+0000 <arbrandes> There is the joined player slot, but I don't know if there are slices for that yet 2011-08-05 12:06:55+0000 * arbrandes checking 2011-08-05 12:07:00+0000 <antoviaque> I think so - tartarugafeliz you confirm? 2011-08-05 12:07:10+0000 <tartarugafeliz> looking 2011-08-05 12:07:53+0000 <tartarugafeliz> nope I didn't do that yet, I stoped there 2011-08-05 12:08:03+0000 <arbrandes> let me look at the later stories 2011-08-05 12:08:33+0000 <antoviaque> tartarugafeliz: ok, so it's missing the task on #206 actually, creating it 2011-08-05 12:08:43+0000 <tartarugafeliz> yeap 2011-08-05 12:08:49+0000 <arbrandes> 208 is also blocked by design, checking 207 2011-08-05 12:09:56+0000 <antoviaque> tartarugafeliz: you didn't do http://tickets.farsides.com/issues/305 right? 2011-08-05 12:10:18+0000 <tartarugafeliz> nope 2011-08-05 12:10:22+0000 <antoviaque> ok 2011-08-05 12:10:42+0000 <arbrandes> We can animate the progress bar on #207, but that's a quick one 2011-08-05 12:10:45+0000 <antoviaque> I think it's blocked then 2011-08-05 12:10:56+0000 <antoviaque> arbrandes: yep 2011-08-05 12:11:15+0000 <tartarugafeliz> ok, seems I'll have to stop the animation 2011-08-05 12:11:15+0000 <antoviaque> tartarugafeliz: sorry, looks like there is not choice, those png animations are really needed 2011-08-05 12:11:22+0000 <antoviaque> yes :/ 2011-08-05 12:11:35+0000 <tartarugafeliz> no problem 2011-08-05 12:11:46+0000 <antoviaque> is it going to take you a long time? 2011-08-05 12:11:52+0000 <tartarugafeliz> I'll have less time to do the animation but I can manage 2011-08-05 12:11:58+0000 <tartarugafeliz> probably the whole day today 2011-08-05 12:12:08+0000 <antoviaque> ok, cool - thanks! 2011-08-05 12:12:14+0000 <arbrandes> Yeah, sorry, all the stories are basically blocked 2011-08-05 12:12:39+0000 <tartarugafeliz> yes I know bad timing⦠we should have schedule this meeting for end of the week 2011-08-05 12:12:56+0000 <tartarugafeliz> the investors one 2011-08-05 12:13:23+0000 <antoviaque> tartarugafeliz: it's ok - it will be 1000x better than what we had, and after the meeting you can take the time to polish the trailer/presentation properly 2011-08-05 12:13:55+0000 <arbrandes> I can help with the slices, at least, though I'll have to dig up a copy of Illustrator, probably 2011-08-05 12:14:15+0000 <tartarugafeliz> no its ok 2011-08-05 12:14:17+0000 <tartarugafeliz> :) 2011-08-05 12:14:18+0000 <tartarugafeliz> thank you! 2011-08-05 12:14:21+0000 <tartarugafeliz> I can do it! 2011-08-05 12:14:27+0000 <antoviaque> ahahah : ) 2011-08-05 12:14:29+0000 <arbrandes> ok, then, :) 2011-08-05 12:14:34+0000 <antoviaque> ok then - who's next? 2011-08-05 12:14:36+0000 <tartarugafeliz> hahahaha you're too nice 2011-08-05 12:14:39+0000 <tartarugafeliz> I can go 2011-08-05 12:14:39+0000 <antoviaque> tartarugafeliz: ? 2011-08-05 12:14:42+0000 <antoviaque> :D 2011-08-05 12:14:46+0000 <tartarugafeliz> eve_: yesterday I finished #323, created some tasks and finished #294 2011-08-05 12:14:46+0000 <eve> Done: I finished #323, created some tasks and finished #294 2011-08-05 12:14:46+0000 <tartarugafeliz> eve_: today I'm working on #284 2011-08-05 12:14:46+0000 <eve> Next: I'm working on #284 2011-08-05 12:14:46+0000 <tartarugafeliz> eve_: blockers none 2011-08-05 12:14:46+0000 <eve> Blockers: none 2011-08-05 12:14:54+0000 * antoviaque looking 2011-08-05 12:15:23+0000 <tartarugafeliz> can you guys tell me what's the best order or what are the tasks you want in order of importance? 2011-08-05 12:15:34+0000 <antoviaque> nice work on the presentation btw tartarugafeliz : ) 2011-08-05 12:15:42+0000 <tartarugafeliz> thank you antoviaque 2011-08-05 12:15:44+0000 <antoviaque> http://git.farsides.com/?a=blob&p=share&h=ac2ddbbcae243b81eafd189f26bd1aa3a6142bc1&n=farsidespresentation.pdf 2011-08-05 12:15:54+0000 <arbrandes> tartarugafeliz, the best order is the order of the stories themselves 2011-08-05 12:16:00+0000 <arbrandes> http://tickets.farsides.com/projects/cardstories/issues?query_id=13 2011-08-05 12:16:05+0000 <tartarugafeliz> ok 2011-08-05 12:16:06+0000 <tartarugafeliz> :) 2011-08-05 12:16:08+0000 <antoviaque> btw "(02:14:46 PM) tartarugafeliz: eve_: today I'm working on #284" has changed :p 2011-08-05 12:16:13+0000 <arbrandes> :) 2011-08-05 12:16:16+0000 <tartarugafeliz> ah yes eve_ 2011-08-05 12:17:18+0000 <arbrandes> eve_: yesterday planned sprint with dachary and antoviaque, investigated sprite animation with spritely (successfully, I think), almost finished invite box HTML. 2011-08-05 12:17:18+0000 <eve> Done: planned sprint with dachary and antoviaque, investigated sprite animation with spritely (successfully, I think), almost finished invite box HTML 2011-08-05 12:17:18+0000 <arbrandes> eve_: today finished creating tasks, will hopefully finish story #198. 2011-08-05 12:17:18+0000 <eve> Next: finished creating tasks, will hopefully finish story #198 2011-08-05 12:17:18+0000 <arbrandes> eve_: blockers will need to discuss delivery of png sequences with tartarugafeliz, so me and mtyaka can work on the weekend :) 2011-08-05 12:17:18+0000 <eve> Blockers: will need to discuss delivery of png sequences with tartarugafeliz, so me and mtyaka can work on the weekend :) 2011-08-05 12:17:19+0000 <tartarugafeliz> eve_: today I'm working on #324 #306 #305 #304 2011-08-05 12:17:19+0000 <eve> Next: I'm working on #324 #306 #305 #304 2011-08-05 12:17:27+0000 <tartarugafeliz> do you need more than this? 2011-08-05 12:18:11+0000 <antoviaque> tartarugafeliz: the dependency for today for arbrandes will be http://tickets.farsides.com/issues/324 2011-08-05 12:18:20+0000 <tartarugafeliz> ahh 2011-08-05 12:18:28+0000 <antoviaque> no it's good 2011-08-05 12:18:34+0000 <tartarugafeliz> ok then 2011-08-05 12:18:41+0000 <antoviaque> it's just to let you know which one will be needed first 2011-08-05 12:18:55+0000 <antoviaque> mtyaka: what about you? :) 2011-08-05 12:19:09+0000 <mtyaka> eve_: yesterday i finished #272, again (resolved conflicts with latest master) 2011-08-05 12:19:09+0000 <eve> Done: i finished #272, again (resolved conflicts with latest master) 2011-08-05 12:19:11+0000 <mtyaka> eve_: today i don't know yet 2011-08-05 12:19:11+0000 <eve> Next: i don't know yet 2011-08-05 12:19:12+0000 <mtyaka> eve_: blockers i am out of tasks 2011-08-05 12:19:12+0000 <eve> Blockers: i am out of tasks 2011-08-05 12:19:33+0000 <antoviaque> mtyaka: that one was a biggie : ) 2011-08-05 12:19:57+0000 <antoviaque> mtyaka: have a look at the stories, they have all tasks attributed thanks to arbrandes : ) 2011-08-05 12:20:10+0000 <antoviaque> mtyaka: if you want to pick a pack for the week-end ;p 2011-08-05 12:20:18+0000 <mtyaka> hehe, ok 2011-08-05 12:20:20+0000 <antoviaque> http://tickets.farsides.com/projects/cardstories/issues?query_id=13 2011-08-05 12:20:57+0000 <antoviaque> let also tartarugafeliz know which one you'll do first, so she can prioritize it 2011-08-05 12:21:59+0000 <mtyaka> is there anything that you would want me to do first? 2011-08-05 12:22:36+0000 <antoviaque> mtyaka: what would you prefer to work on? if no preference, pick the first one ;p 2011-08-05 12:22:52+0000 <mtyaka> sprite animation? 2011-08-05 12:23:13+0000 <antoviaque> mtyaka: you can actually try to pick them before the meeting from now on, this way you'll be able to give the number(s) with your daily update (and if there is an issue with the choice we'll get to discuss it now) 2011-08-05 12:23:25+0000 <arbrandes> mtyaka, we may have to coordinate that. Maybe I can split up task #303 into two parts 2011-08-05 12:24:02+0000 <mtyaka> antoviaque: oh, ok 2011-08-05 12:24:24+0000 <arbrandes> One task for creating the png "sprite movie" from tartarugafeliz's sequences 2011-08-05 12:24:38+0000 <arbrandes> Another for actually animating them using spritely at the right time, etc 2011-08-05 12:24:41+0000 <antoviaque> mtyaka: couldn't always do it before, but now that all the sprint tasks are there from the start, it should be easier for you : ) (and give you some choice ;p) 2011-08-05 12:25:20+0000 <mtyaka> ok! 2011-08-05 12:25:51+0000 <antoviaque> arbrandes: you already completed the first part right? 2011-08-05 12:26:06+0000 <arbrandes> antoviaque, I completed the concept, yes, but not the actual sprites 2011-08-05 12:26:11+0000 <arbrandes> that was on #303 2011-08-05 12:26:17+0000 <antoviaque> ahhh 2011-08-05 12:26:41+0000 <antoviaque> arbrandes: what part would you like to keep? 2011-08-05 12:26:42+0000 <arbrandes> For the actual sprites we'll need tartarugafeliz's sequences, first 2011-08-05 12:26:50+0000 <antoviaque> ok, the first part 2011-08-05 12:27:26+0000 <antoviaque> mtyaka: ok to take care of "actually animating them using spritely at the right time, etc"? 2011-08-05 12:27:28+0000 <mtyaka> arbrandes: i can work on something else, no problem. since you already know how to deal with sprites and spritely, it would probably also be more efficient if you do them alone 2011-08-05 12:27:33+0000 <arbrandes> antoviaque, I think I'll keep this first one on sprites (since I'm already going to discuss it with tartarugafeliz), mtyaka can animate them. It's a lot of work for both of us, there are 5 animations. :) 2011-08-05 12:27:50+0000 <mtyaka> that's fine with me, too 2011-08-05 12:27:52+0000 <antoviaque> ok - I let you synchronise this between you then? : ) 2011-08-05 12:28:02+0000 <arbrandes> sure :) 2011-08-05 12:28:06+0000 <antoviaque> perfect :D 2011-08-05 12:28:21+0000 <antoviaque> ah, last thing 2011-08-05 12:28:32+0000 <antoviaque> when do you want to play starcraft ? :D 2011-08-05 12:28:40+0000 <arbrandes> woohoooo! 2011-08-05 12:28:54+0000 <antoviaque> we talked about organizing this for some time, but we never set a date 2011-08-05 12:29:00+0000 <antoviaque> mtyaka: tartarugafeliz: up to it? : ) 2011-08-05 12:29:16+0000 <tartarugafeliz> yes! 2011-08-05 12:29:22+0000 <tartarugafeliz> but not this weekend hahahahha 2011-08-05 12:29:24+0000 <antoviaque> yep ; 2011-08-05 12:29:26+0000 <antoviaque> ;p 2011-08-05 12:29:30+0000 <mtyaka> :) 2011-08-05 12:29:30+0000 <antoviaque> next week-end? 2011-08-05 12:29:42+0000 <arbrandes> Good, then I have type to practice a little, hehehe 2011-08-05 12:29:45+0000 <arbrandes> *time 2011-08-05 12:29:51+0000 <antoviaque> for example on sunday evening? 2011-08-05 12:30:33+0000 <antoviaque> arbrandes: mtyaka: tartarugafeliz: ^ 2011-08-05 12:30:36+0000 <arbrandes> I'm fine with that 2011-08-05 12:31:19+0000 <tartarugafeliz> ok 2011-08-05 12:31:22+0000 <antoviaque> good - 7pm GMT+2? 2011-08-05 12:31:31+0000 <tartarugafeliz> but I warn you guys, I SUCK! hhahahahah 2011-08-05 12:31:34+0000 <antoviaque> mtyaka: you play starcraft? : ) 2011-08-05 12:31:43+0000 <tartarugafeliz> I'm good at creating lots of soldiers, I play with the humans. ahahahha 2011-08-05 12:32:05+0000 <mtyaka> i'll probably be sleeping at that time. and i never played starcraft before... you would beat me too badly :) 2011-08-05 12:32:15+0000 <arbrandes> No one can suck as bad as me, lol 2011-08-05 12:33:10+0000 <mtyaka> arbrandes: haha, i can demonstrate that it is possible 2011-08-05 12:33:15+0000 <antoviaque> mtyaka: we can move the timing if you want - but I won't force you to play, it's ok : ) 2011-08-05 12:33:40+0000 <antoviaque> mtyaka: if you think of another game you'd like to play... :D 2011-08-05 12:34:14+0000 <antoviaque> ok, so Sunday 14th at 7pm GMT+2 it is! I'll post on the buddypress about it 2011-08-05 12:34:23+0000 <antoviaque> something else? 2011-08-05 12:34:29+0000 <antoviaque> (sorry it took a bit longer today) 2011-08-05 12:34:29+0000 <arbrandes> I'm good 2011-08-05 12:34:50+0000 <antoviaque> thanks : ) 2011-08-05 12:35:01+0000 <antoviaque> eve_: end dailymeeting 2011-08-05 12:35:03+0000 <eve> Meeting Ended 2011-08-05 12:35:03+0000 <eve> Minutes available at http://paste.pocoo.org/show/453077 2011-08-05 12:35:39+0000 <antoviaque> eve_: end meeting 2011-08-05 12:35:40+0000 <eve> Meeting Ended 2011-08-05 12:35:40+0000 <eve> Minutes available at http://paste.pocoo.org/show/453078 2011-08-05 12:35:48+0000 <antoviaque> ahahah, that one stayed since yesterday ;p 2011-08-05 12:36:13+0000 <arbrandes> hahahha, pretty long one :) 2011-08-05 12:40:56+0000 <arbrandes> tartarugafeliz, can we try to calibrate the dimensions of the cards / board now? 2011-08-05 12:41:03+0000 <tartarugafeliz> yes 2011-08-05 12:41:11+0000 <arbrandes> I was thinking you could try to match the card sizes against these: 2011-08-05 12:41:14+0000 <arbrandes> http://gitorious.org/~arbrandes/cardstories/arbrandes-cardstories/blobs/master/static/css/images/card_deck.png 2011-08-05 12:41:21+0000 <arbrandes> and 2011-08-05 12:41:22+0000 <arbrandes> http://gitorious.org/~arbrandes/cardstories/arbrandes-cardstories/blobs/master/static/css/images/card_deck_base.png 2011-08-05 12:41:42+0000 <tartarugafeliz> yes I need to check that 2011-08-05 12:41:50+0000 <arbrandes> The deck base is 216w x 217h 2011-08-05 12:42:26+0000 <arbrandes> the deck of cards itself is 135w x 153h 2011-08-05 12:42:32+0000 dachary (dachary) is now online 2011-08-05 12:43:46+0000 <tartarugafeliz> and you want the png sequences all the same size? the whole board for everyone? 2011-08-05 12:44:31+0000 <arbrandes> tartarugafeliz, good question 2011-08-05 12:45:01+0000 <arbrandes> I don't know if that will affect the file size and/or cpu load 2011-08-05 12:45:13+0000 <arbrandes> It's safer to have the sequences trimmed 2011-08-05 12:45:22+0000 <arbrandes> Meaning: 2011-08-05 12:45:32+0000 <arbrandes> All pngs in one sequence have the same exact dimensions 2011-08-05 12:46:02+0000 <arbrandes> But they only have to cover enough space for where the cards will be 2011-08-05 12:46:30+0000 <tartarugafeliz> ok 2011-08-05 12:46:31+0000 <arbrandes> There will be 5 sequences, so 5 different dimensions. 2011-08-05 12:46:34+0000 <tartarugafeliz> its the way I was doing then 2011-08-05 12:46:38+0000 <arbrandes> yup :) 2011-08-05 12:46:55+0000 <tartarugafeliz> and for the quality, what did you do to compress? 2011-08-05 12:47:28+0000 <arbrandes> I had to convert them to PNG8, with an indexed palette, with the effect that motion blur / anti-aliasing was removed from around the card. 2011-08-05 12:47:47+0000 <tartarugafeliz> so I'm going to remove the blur effect completely 2011-08-05 12:48:02+0000 <tartarugafeliz> what's the size of each of your png now? 2011-08-05 12:48:09+0000 <arbrandes> But don't send me PNG8, stick to PNG32; I was just going to suggest to remove the motion blur effect completely, yes, to see if the file size will go further down. 2011-08-05 12:48:26+0000 <arbrandes> depends on the PNG 2011-08-05 12:48:31+0000 <tartarugafeliz> in mb 2011-08-05 12:48:34+0000 <arbrandes> some are 20k, some are above 100k 2011-08-05 12:48:37+0000 <tartarugafeliz> ahh 2011-08-05 12:48:43+0000 <tartarugafeliz> ok of course 2011-08-05 12:48:46+0000 <tartarugafeliz> sorry about that hahahaha 2011-08-05 12:48:55+0000 <tartarugafeliz> ok I'm on it. 2011-08-05 12:49:03+0000 <arbrandes> All stitched together, they sum above 1MB. :) 2011-08-05 12:49:19+0000 <arbrandes> tartarugafeliz, one more thing, but only if it's easy for you to do: 2011-08-05 12:49:43+0000 <arbrandes> Can you easily generate two sequences, one in something like 24fps, and another in something like 12fps? 2011-08-05 12:50:05+0000 <arbrandes> If it's complicated, I'll just try skipping images on my side. 2011-08-05 12:50:25+0000 <tartarugafeliz> its not complicated 2011-08-05 12:50:56+0000 <tartarugafeliz> I need to see if its going to look good tough 2011-08-05 12:50:59+0000 <arbrandes> This is because it'll probably reduce the size of the final sprite by 50%, and it may (or may not) be worth it. We'll see. 2011-08-05 12:51:04+0000 <tartarugafeliz> we're already deleting the only effect 2011-08-05 12:51:13+0000 <arbrandes> tartarugafeliz, yup, it's just for testing 2011-08-05 12:51:32+0000 <arbrandes> You'll be the judge if it's worth it or not :) 2011-08-05 12:59:36+0000 <tartarugafeliz> actually as we're working with a sequence this doesn't change anything 2011-08-05 12:59:47+0000 <tartarugafeliz> because at the end what it exports is the frames 2011-08-05 12:59:52+0000 <antoviaque> Posted about the "accelarating development" debate from yesterday to finish the discussion: http://farsides.com/activity/p/1387/ 2011-08-05 13:00:17+0000 <antoviaque> and about the starcraft game ;p http://farsides.com/members/antoviaque/activity/1388/ 2011-08-05 13:00:24+0000 <arbrandes> cool :) 2011-08-05 13:08:45+0000 <tartarugafeliz> its done arbrandes 2011-08-05 13:09:42+0000 <antoviaque> btw arbrandeswe have a 121 today no? just noticed in my agenda : ) 2011-08-05 13:09:59+0000 <antoviaque> if you're busy let me know though 2011-08-05 13:10:00+0000 <arbrandes> tartarugafeliz, already? awesome, pulling 2011-08-05 13:10:13+0000 <arbrandes> antoviaque, let me just prepare the list 2011-08-05 13:10:23+0000 <antoviaque> ok! : ) 2011-08-05 13:12:09+0000 <tartarugafeliz> but wait guys 2011-08-05 13:12:29+0000 <tartarugafeliz> I'm waiting for the answer from arbrandes to see if what I did is ok so I can continue 2011-08-05 13:13:17+0000 antoviaque1 (antoviaque1) is now online 2011-08-05 13:13:22+0000 <arbrandes> tartarugafeliz, you're right, let me try it out first 2011-08-05 13:13:32+0000 <antoviaque1> tartarugafeliz: np on my side, I can wait until you're finished 2011-08-05 13:17:06+0000 mtyaka_ (mtyaka_) is now online 2011-08-05 13:17:47+0000 <arbrandes> tartarugafeliz, just one thing, the 12fps folder is exactly the same as the 24fps one 2011-08-05 13:18:11+0000 <tartarugafeliz> that's what I said, it gives the same result, I will have to edit again in after effects 2011-08-05 13:18:13+0000 <tartarugafeliz> flash sucks 2011-08-05 13:18:20+0000 <arbrandes> the 12 fps one should contain half the frames 2011-08-05 13:18:21+0000 <arbrandes> ah, ok 2011-08-05 13:18:27+0000 <arbrandes> let me see what I can do on my side :) 2011-08-05 13:25:12+0000 <tartarugafeliz> I redid the 12fps I'm uploading! 2011-08-05 13:25:29+0000 <tartarugafeliz> I'll redo the 24 too, at least it will be perfect 2011-08-05 13:26:00+0000 antoviaque (antoviaque) is now online 2011-08-05 13:28:45+0000 <arbrandes> tartarugafeliz, thanks, pulling 2011-08-05 13:29:01+0000 <tartarugafeliz> its on the same folders 2011-08-05 13:30:49+0000 <arbrandes> tartarugafeliz, now there's only a .mov in the 24fps folder :) 2011-08-05 13:31:33+0000 <tartarugafeliz> oH MY GOD SORRY HAHAHAAH 2011-08-05 13:31:51+0000 <arbrandes> np, heheheh :) 2011-08-05 13:35:13+0000 <tartarugafeliz> DONE! 2011-08-05 13:35:21+0000 <arbrandes> thanks, pulling :) 2011-08-05 13:55:21+0000 <arbrandes> dammit, is gitorious offline for you guys too? 2011-08-05 13:55:36+0000 <arbrandes> antoviaque, tartarugafeliz ^ 2011-08-05 13:55:42+0000 <antoviaque> let me see 2011-08-05 13:55:45+0000 <tartarugafeliz> not for me 2011-08-05 13:55:58+0000 <antoviaque> yep, down for me 2011-08-05 13:56:29+0000 <antoviaque> arbrandes: you're trying to get tartarugafeliz' animation? 2011-08-05 13:56:51+0000 <arbrandes> antoviaque, nope, I got it, I'm trying to push stuff to my experimental sprite animation branch 2011-08-05 13:56:59+0000 <antoviaque> ahh 2011-08-05 13:57:00+0000 <arbrandes> So I can deploy it in my server 2011-08-05 13:57:08+0000 <arbrandes> but no sweat, I'll just make a tarball 2011-08-05 13:57:18+0000 <antoviaque> ok ;p 2011-08-05 14:00:05+0000 <arbrandes> antoviaque, tartarugafeliz, check it out: http://arbrandes.homelinux.com:8080/static/?skin=invitation_owner 2011-08-05 14:00:18+0000 <arbrandes> The first one is 200k, it has some left-over motion blur 2011-08-05 14:00:26+0000 <arbrandes> The second is 160k, 24 fps, no motion blur 2011-08-05 14:00:41+0000 <arbrandes> The third is 80k, 12 fps, also no motion blur 2011-08-05 14:00:41+0000 <tartarugafeliz> did you changed the pngs even more? 2011-08-05 14:00:52+0000 <tartarugafeliz> the quality? 2011-08-05 14:00:57+0000 <arbrandes> tartarugafeliz, yes, I ran them through "save for web" 2011-08-05 14:01:06+0000 <arbrandes> Otherwise the second would have been 800k 2011-08-05 14:01:11+0000 <arbrandes> And the third 400k 2011-08-05 14:01:33+0000 <tartarugafeliz> I think the "less bad" quality is the first one 2011-08-05 14:02:02+0000 <arbrandes> In any case, I think we can have an additional, separate final frame for after the animation is over, so the static cards don't look so bad. 2011-08-05 14:02:14+0000 <tartarugafeliz> and the final frame, with the cards, its very very compromised 2011-08-05 14:02:18+0000 <tartarugafeliz> yes 2011-08-05 14:02:21+0000 <tartarugafeliz> :) 2011-08-05 14:02:28+0000 <antoviaque> what about a 12 fps with higher quality to make it 200k? 2011-08-05 14:02:38+0000 <arbrandes> I think 200k is already too much 2011-08-05 14:02:42+0000 <tartarugafeliz> yes, because the animation is not that bad actually 2011-08-05 14:02:53+0000 <arbrandes> Remember there will be 10 of these! 2011-08-05 14:02:54+0000 <tartarugafeliz> it takes a lot of time to load on my computer 2011-08-05 14:03:04+0000 <antoviaque> more, 15 actually 2011-08-05 14:03:26+0000 <arbrandes> At 200k, we're taking 3 MB just of sprite animation 2011-08-05 14:03:30+0000 <antoviaque> But 2MB goes fast with a modern DSL line 2011-08-05 14:03:30+0000 <arbrandes> *talking 2011-08-05 14:03:53+0000 <antoviaque> yep 3MB sorry - will actually probably be 4 with the reste of the graphics 2011-08-05 14:04:26+0000 <antoviaque> with 10Mbps you get it in 5 seconds 2011-08-05 14:04:34+0000 <arbrandes> antoviaque, sure, it's not the end of the world, but there's probably a very clear inverse proportion between loading time and how many players actually stay to play. 2011-08-05 14:04:41+0000 <tartarugafeliz> yes⦠its really too bad that there's no better way to do this 2011-08-05 14:05:00+0000 <antoviaque> arbrandes: agreed, loading time can be bad for conversion 2011-08-05 14:05:28+0000 <arbrandes> antoviaque, tartarugafeliz, I once diagnosed a friend's site with the Yslow extension. Everybody was complaining about it, and it was only 2mb in size. 2011-08-05 14:05:34+0000 <tartarugafeliz> but we're having a loading bar before no? 2011-08-05 14:05:35+0000 <antoviaque> on the other side we will be one of the few HTML games that can compare to a flash game, and those flash games all have a loding bar 2011-08-05 14:05:51+0000 <tartarugafeliz> exactly 2011-08-05 14:05:59+0000 <tartarugafeliz> there's no problem with that at all specially if its something cool 2011-08-05 14:06:07+0000 <arbrandes> that's a good point 2011-08-05 14:06:15+0000 <arbrandes> CS will be compared with flash games, not regular sites 2011-08-05 14:06:36+0000 <arbrandes> A loading bar will definitely help 2011-08-05 14:06:44+0000 <tartarugafeliz> I was thinking that we could show the cards and the last stories that were created with it on the past 10 minutes, something like this, something that you would enjoy looking 2011-08-05 14:07:02+0000 <tartarugafeliz> one card at a time 2011-08-05 14:07:19+0000 <antoviaque> oh, that's a cool idea : ) 2011-08-05 14:07:20+0000 <tartarugafeliz> and you can tweet or fb or whatever while you wait 2011-08-05 14:07:38+0000 <tartarugafeliz> :) 2011-08-05 14:08:16+0000 <tartarugafeliz> so, problem solved? :D 2011-08-05 14:08:22+0000 <antoviaque> less sure about that one - I think people will spread the word about it after they have played, not before 2011-08-05 14:08:30+0000 <arbrandes> That's a pretty good idea, yes, if it doesn't take too long to load itself. ;) 2011-08-05 14:08:31+0000 <antoviaque> but we could still try to put it there yep : ) 2011-08-05 14:08:40+0000 <antoviaque> arbrandes: ahaha, recursive issue ;p 2011-08-05 14:09:04+0000 <antoviaque> tartarugafeliz: we still have to optimize imho, it could still look better I think 2011-08-05 14:09:14+0000 <arbrandes> It's your call guys. 2011-08-05 14:09:33+0000 <antoviaque> arbrandes: do you mind doing a last try: 12fps at a level of quality that makes it weight 200k? 2011-08-05 14:09:36+0000 <tartarugafeliz> hahahahah its true we can think about something else, it was just an idea that ocurred 2011-08-05 14:09:44+0000 <tartarugafeliz> I'll try 2011-08-05 14:09:46+0000 <arbrandes> My suggestion is to optimize the hell out of the animation, and make a final quality frame. 2011-08-05 14:10:05+0000 <arbrandes> antoviaque, sure, I can do that 2011-08-05 14:10:11+0000 <antoviaque> thanks :) 2011-08-05 14:11:39+0000 <antoviaque> with the motion blur if possible : ) 2011-08-05 14:11:51+0000 <antoviaque> (if you started already ignore my last remark ;p) 2011-08-05 14:12:31+0000 <antoviaque> arbrandes: ^ 2011-08-05 14:12:35+0000 <arbrandes> antoviaque, I'll do both, no problem, but I'll need a 12-fps-with-motion-blur sequence from tartarugafeliz (I didn't save the actual frames from last time) 2011-08-05 14:12:50+0000 <tartarugafeliz> wait I'm doing it 2011-08-05 14:20:26+0000 <tartarugafeliz> 209? 2011-08-05 14:20:27+0000 <tartarugafeliz> :D 2011-08-05 14:20:47+0000 <tartarugafeliz> no blur 2011-08-05 14:20:48+0000 <tartarugafeliz> :( 2011-08-05 14:21:13+0000 <antoviaque> tartarugafeliz: what what? 2011-08-05 14:21:24+0000 <tartarugafeliz> 209k for the 12fps 2011-08-05 14:21:35+0000 <tartarugafeliz> I'm uploading 2011-08-05 14:22:01+0000 <antoviaque> tartarugafeliz: why no blur? for 12fps without it can't look good I think 2011-08-05 14:22:12+0000 <tartarugafeliz> you'll see 2011-08-05 14:22:18+0000 <tartarugafeliz> with blur is heavier 2011-08-05 14:25:59+0000 <antoviaque> hmm, can you send me a high resolution of the 12fps with blur? I'll try to see what I can do for the quality 2011-08-05 14:28:09+0000 <tartarugafeliz> I'm uploading! :D 2011-08-05 14:28:37+0000 <arbrandes> roger, roger :) 2011-08-05 14:29:12+0000 <tartarugafeliz> http://git.farsides.com/?a=tree&p=share&h=dfab753fa04ab4c9556a34b31d490579adf657fc&hb=619f48c1cdb8d428e64b72d9a5285369d5f8f7e1&f=cardstories/2.0-version/animations/png_sequence/game_master/2bto3_1/12fps_blur 2011-08-05 14:34:40+0000 <mtyaka> I see you are all hard at work! Sorry to disturb you, I'd like to decide on what tasks I will be working on during the weekend... 2011-08-05 14:35:28+0000 <arbrandes> mtyaka, take a look at http://tickets.farsides.com/issues/303 2011-08-05 14:36:44+0000 <mtyaka> arbrandes: this will use the png sequences you are producing right now, is that so? 2011-08-05 14:37:11+0000 <arbrandes> mtyaka, we're still just testing, but hopefully I'll have them ready by tonight. 2011-08-05 14:37:28+0000 <arbrandes> depends on when tartaruga will be able to finish the sequences themselves 2011-08-05 14:38:13+0000 <mtyaka> ok, great, there's no hurry, just curious 2011-08-05 14:38:40+0000 <mtyaka> i was also looking at http://tickets.farsides.com/issues/198 2011-08-05 14:38:50+0000 <mtyaka> which is about the invitation box 2011-08-05 14:39:08+0000 <mtyaka> i could also do this, although there is one thing that is not clear to me... 2011-08-05 14:39:18+0000 <mtyaka> "Clicking on "send invitation" or "like" doesn't close the window" 2011-08-05 14:39:36+0000 <mtyaka> ... the question is: so what does it do? 2011-08-05 14:39:54+0000 <arbrandes> excellent question, hehehe 2011-08-05 14:40:04+0000 <arbrandes> Well, for one, it actually sends out the invitation 2011-08-05 14:40:19+0000 <mtyaka> hehe, yes, that seems reasonable 2011-08-05 14:40:38+0000 <arbrandes> it's probably just a matter of hooking the proper functions to the button 2011-08-05 14:40:43+0000 <mtyaka> is there any visual feedback? 2011-08-05 14:40:58+0000 <arbrandes> mtyaka, that's the point I was going to make next: there should be, right? 2011-08-05 14:41:08+0000 <mtyaka> i think so 2011-08-05 14:41:23+0000 <arbrandes> Do the movies tell us anything? 2011-08-05 14:41:31+0000 <arbrandes> Haven't paid attention to that 2011-08-05 14:41:43+0000 <mtyaka> i don't think so.. i'll rewatch them 2011-08-05 14:41:56+0000 <tartarugafeliz> for the box to disappear, you guys mean? 2011-08-05 14:44:03+0000 <mtyaka> tartarugafeliz: in the invitation box, after you input the emails and press "send invitation", what happens? 2011-08-05 14:44:25+0000 <tartarugafeliz> it will do the same thing all the other boxes are doing, zoom out and disappears 2011-08-05 14:44:46+0000 <tartarugafeliz> its true I didn't make an animation for that yet :S 2011-08-05 14:44:57+0000 <tartarugafeliz> I need to multiply into 3 more of me 2011-08-05 14:45:15+0000 <mtyaka> tartarugafeliz: the #198 story says this: 2011-08-05 14:45:19+0000 <mtyaka> "Clicking on "send invitation" or "like" doesn't close the window - closing it can be achieve by clicking on a cross on the top right of the "invite" window" 2011-08-05 14:45:25+0000 <arbrandes> antoviaque, ^ 2011-08-05 14:45:28+0000 <tartarugafeliz> exactly 2011-08-05 14:45:40+0000 <tartarugafeliz> you close and then it zooms out :) 2011-08-05 14:45:50+0000 <arbrandes> tartarugafeliz, but what about when you click "send invitation"? 2011-08-05 14:45:51+0000 <tartarugafeliz> the button is done already 2011-08-05 14:45:59+0000 <tartarugafeliz> ahhh sorry its true 2011-08-05 14:46:13+0000 <tartarugafeliz> we need at least a message saying your friends were invited or something right? 2011-08-05 14:46:27+0000 <arbrandes> tartarugafeliz, it would be better, I think 2011-08-05 14:46:29+0000 <mtyaka> yes, i was thinking something like that 2011-08-05 14:46:39+0000 <tartarugafeliz> ok I have to design that 2011-08-05 14:47:26+0000 <antoviaque> good idea the confirmation message, yep 2011-08-05 14:48:26+0000 <tartarugafeliz> I added this task too 2011-08-05 14:59:18+0000 <arbrandes> tartarugafeliz, antoviaque, http://arbrandes.homelinux.com:8080/static/?skin=invitation_owner 2011-08-05 14:59:35+0000 <arbrandes> 4 = 12 fps, blur, 64 colors 2011-08-05 14:59:41+0000 <arbrandes> 5 = 12 fps, blur, 256 colors 2011-08-05 14:59:47+0000 <arbrandes> 4 weighs ~90k 2011-08-05 14:59:53+0000 <arbrandes> 5 weighs ~130k 2011-08-05 15:02:07+0000 <antoviaque> yep, I'm looking at tartarugafeliz's files, and saw two issues: the images are not high quality (which doesn't help with quality when you compress again) and the blur is too faint to mask the very fast movement of the cards 2011-08-05 15:03:20+0000 <antoviaque> on the other side, we already spent some time on this, I think we'll need to move on 2011-08-05 15:03:24+0000 arbrandes_ (arbrandes_) is now online 2011-08-05 15:03:34+0000 <antoviaque> (05:02:09 PM) antoviaque: yep, I'm looking at tartarugafeliz's files, and saw two issues: the images are not high quality (which doesn't help with quality when you compress again) and the blur is too faint to mask the very fast movement of the cards 2011-08-05 15:03:34+0000 <antoviaque> (05:03:21 PM) antoviaque: on the other side, we already spent some time on this, I think we'll need to move on 2011-08-05 15:04:00+0000 <arbrandes_> You'll also "notice" there is no noticeable difference between 4 and 5, suggesting 64 colors is a good cost/benefit. 2011-08-05 15:04:35+0000 <arbrandes_> antoviaque, there's no real compression going on 2011-08-05 15:04:47+0000 <arbrandes_> antoviaque, it's more 2 conversions: 2011-08-05 15:04:59+0000 <arbrandes_> 1) Converting to PNG8 with transparency 2011-08-05 15:05:07+0000 <arbrandes_> 2) Reducing the color pallette 2011-08-05 15:05:47+0000 <arbrandes_> on 1), we lose a lot of information around the cards, because there's no more anti-aliased transparency 2011-08-05 15:05:54+0000 <arbrandes_> This is the biggest space saver 2011-08-05 15:06:23+0000 <antoviaque> ah good idea 1), I wouldn't have thought about it 2011-08-05 15:06:26+0000 <arbrandes_> On 2), we throw away colors that don'tmake much difference, saving a few more k. 2011-08-05 15:06:38+0000 <antoviaque> yep 2011-08-05 15:06:45+0000 <tartarugafeliz> can you guys give me 5 minutes? 2011-08-05 15:06:51+0000 <arbrandes_> sure tartarugafeliz :) 2011-08-05 15:07:16+0000 <antoviaque> btw how did you hack gimp-save-for-web to handle large images? I'm trying to have a look 2011-08-05 15:07:24+0000 <arbrandes_> antoviaque, this is also why no motion blur also saves space: PNG is a lossless image format, good for illustrations without blurriness. 2011-08-05 15:08:05+0000 <arbrandes_> And that's why going through 1) and 2) does not degrade the quality considerably (if you can ignore the loss of antialiasing on the edges). 2011-08-05 15:08:11+0000 <antoviaque> (btw for sprint tape I gave you the old version, there is an update => http://registry.gimp.org/node/24538 ) 2011-08-05 15:08:40+0000 <antoviaque> arbrandes_: yep 2011-08-05 15:08:47+0000 <arbrandes_> antoviaque, I forked the save for web plugin to get it to work: https://github.com/arbrandes/gimp-save-for-web 2011-08-05 15:09:24+0000 <antoviaque> arbrandes_: actually it's a shame none of the lighter formats support transparency - with a jpg we would have full quality and no pain : ) 2011-08-05 15:09:29+0000 <arbrandes_> antoviaque, I'm using convert rather successfully, I think, no need for sprite tape. 2011-08-05 15:09:50+0000 <arbrandes_> antoviaque, but I'll check it out anyway 2011-08-05 15:09:51+0000 <antoviaque> arbrandes_: thx 2011-08-05 15:09:58+0000 <antoviaque> arbrandes_: no it's just fyi 2011-08-05 15:11:04+0000 <arbrandes_> antoviaque, roger that on transparency, but I read a bit and understood why they don't support it: deciding which channel is transparent is almost impossible when you can't control the exact pixels beforehand (which is what happens in lossy formats). 2011-08-05 15:11:51+0000 <arbrandes_> antoviaque, for more information: http://www.faqs.org/faqs/jpeg-faq/part1/section-12.html 2011-08-05 15:12:08+0000 <antoviaque> thanks, I'll have a look - always wondered why : ) 2011-08-05 15:14:58+0000 <antoviaque> "A transparent JPEG done this way could easily be double the size of a non-transparent JPEG. That's too high a price to pay for most uses of transparency." => it would be useful to us - twice is a small price to pay here :) 2011-08-05 15:15:51+0000 <arbrandes_> the question remains: can it be done automatically? 2011-08-05 15:15:53+0000 <antoviaque> But well, this won't be solved any time soon then 2011-08-05 15:16:04+0000 <arbrandes_> Yep, so it seems 2011-08-05 15:16:13+0000 <antoviaque> arbrandes_: ah, I wasn't talking about us : ) 2011-08-05 15:16:32+0000 <arbrandes_> heheheh 2011-08-05 15:20:09+0000 <arbrandes_> antoviaque, so what do you think, 30 frames + blur (200k), 30 frames no blur (160k), 12 frames + blur (93k), 12 frames no blur (80k) ? 2011-08-05 15:22:44+0000 <antoviaque> arbrandes_: not sure yet - I've asked tartarugafeliz to fix the two issues I had seen, and I want to give a shot at editing them - can I answer you right after? 2011-08-05 16:12:12+0000 tartarugafeliz (tartarugafeliz) is now online 2011-08-05 16:35:00+0000 <tartarugafeliz> antoviaque: mtyaka the sliced images are done already :) 2011-08-05 16:35:09+0000 <tartarugafeliz> now I just need to know what to do with the png sequences 2011-08-05 16:36:45+0000 <antoviaque> ok, I think I found a way 2011-08-05 16:37:06+0000 <tartarugafeliz> \o/ 2011-08-05 16:37:52+0000 <antoviaque> we'll see with arbrandes when he's back, but basically: 2011-08-05 16:38:17+0000 <antoviaque> - he's right about the motion blur, it's too costly in size, it's not worth it 2011-08-05 16:38:38+0000 <tartarugafeliz> ok 2011-08-05 16:38:47+0000 <tartarugafeliz> but without is working well? 2011-08-05 16:39:03+0000 <antoviaque> - but there is a way to keep the alpha channel and most of the image quality: need to posterize it and compress 2011-08-05 16:42:26+0000 <antoviaque> we'll check with him for the result as an animation when he's back, I only worked on the image size 2011-08-05 16:42:54+0000 <antoviaque> but I managed to fit 18 frames with alpha transparency (but no blur) in 260KB 2011-08-05 16:43:34+0000 <antoviaque> so it should improve the impression of fluidity over the 12 frames without blur, and have smooth borders 2011-08-05 16:44:22+0000 <tartarugafeliz> cool! 2011-08-05 17:50:42+0000 arbrandes (arbrandes) is now online 2011-08-05 17:50:56+0000 <arbrandes> sorry folks, power outage 2011-08-05 17:51:09+0000 <arbrandes> not even 3G was working 2011-08-05 17:53:15+0000 <arbrandes> antoviaque, ^ 2011-08-05 17:53:17+0000 <arbrandes> saw the email 2011-08-05 17:53:34+0000 <antoviaque> arbrandes: damned - sucks when it happens! 2011-08-05 17:54:29+0000 <antoviaque> yep, for the animation, what do you think? 2011-08-05 17:55:22+0000 <antoviaque> (and for the 121 btw? it's getting late here, ok if we do it on Monday?) 2011-08-05 17:55:23+0000 <arbrandes> So, posterize but retain PNG32? 2011-08-05 17:55:35+0000 <arbrandes> antoviaque, ok for monday :) 2011-08-05 17:55:48+0000 <antoviaque> yes, otherwise the borders are not smooth, and it shows 2011-08-05 17:56:03+0000 <arbrandes> agreed, that's the main problem with png8 2011-08-05 17:56:20+0000 <antoviaque> also I think we can increase to 18fps, to be slightly higher than what the eye can see 2011-08-05 17:56:28+0000 <antoviaque> since we can't use blur 2011-08-05 17:57:03+0000 <antoviaque> for the tricks: posterize, plus pngcrush (available via apt-get) 2011-08-05 17:57:29+0000 <arbrandes> I had tried pngcrush before, on the raw pngs it had very little effect 2011-08-05 17:57:47+0000 <antoviaque> on a posterized one I gained about 100KB 2011-08-05 17:57:48+0000 <arbrandes> The key seems to be posterize 2011-08-05 17:57:51+0000 <antoviaque> yep 2011-08-05 17:57:59+0000 <arbrandes> Any special parameters? 2011-08-05 17:58:09+0000 <antoviaque> nope, I used the vanilla settings 2011-08-05 17:59:49+0000 <tartarugafeliz> so I finished slicing and animating all the cards, do you think you have enough for the weekend? 2011-08-05 18:00:04+0000 <arbrandes> can't seem to find it in the gimp menus, antoviaque, got a hint? :) 2011-08-05 18:00:18+0000 <antoviaque> let me see 2011-08-05 18:00:36+0000 <antoviaque> Tools -> Color Tools 2011-08-05 18:01:06+0000 <arbrandes> tartarugafeliz, cool thanks! 2011-08-05 18:01:07+0000 <antoviaque> You have to play with the cursor to get one that seem ok 2011-08-05 18:01:12+0000 <antoviaque> I had good results around 30 2011-08-05 18:01:18+0000 <arbrandes> antoviaque, thanks, was looking in the filters menu :/ 2011-08-05 18:01:20+0000 <tartarugafeliz> :D 2011-08-05 18:01:40+0000 <antoviaque> but it depends on the colors gimp choses 2011-08-05 18:01:55+0000 <antoviaque> arbrandes: yep, I always get confused in gimp's menus : ) 2011-08-05 18:01:56+0000 <arbrandes> tartarugafeliz, at what fps did you generate the images? 2011-08-05 18:02:02+0000 <antoviaque> 18 fps 2011-08-05 18:02:08+0000 <arbrandes> ah, ok :) 2011-08-05 18:02:10+0000 <antoviaque> :) 2011-08-05 18:02:19+0000 <tartarugafeliz> 18 2011-08-05 18:02:25+0000 <tartarugafeliz> he asked MEEE! :P 2011-08-05 18:02:31+0000 <arbrandes> hahahahhaha 2011-08-05 18:03:06+0000 <antoviaque> hehe - if it's wrong at the end arbrandes beat me up, but I thought it was worth moving forward 2011-08-05 18:03:27+0000 <arbrandes> Gimp posterize: "This tool is designed to intelligently weigh the pixel colors of the selection or active layer and reduce the number of colors while maintaining a semblance of the original image characteristics" 2011-08-05 18:03:38+0000 <arbrandes> Makes complete sense to use it 2011-08-05 18:03:55+0000 <arbrandes> It's what I was doing with PNG8, but without losing anti-aliasing at the edges 2011-08-05 18:03:58+0000 <arbrandes> good catch 2011-08-05 18:04:11+0000 <antoviaque> yup - that's also what you get with an index, but it's only on PNG8 2011-08-05 18:04:15+0000 <antoviaque> exactly : ) 2011-08-05 18:17:52+0000 <arbrandes> tartarugafeliz, for 2bto3_1 there are 2 folders, 12fps and 12fps_blur, which one should I use? 2011-08-05 18:18:37+0000 <tartarugafeliz> 12fps sorry its really confusing, I'll erase the other folders 2011-08-05 18:19:00+0000 <arbrandes> wait wait 2011-08-05 18:19:04+0000 <arbrandes> it looks like it's 12fps_blur 2011-08-05 18:19:13+0000 <arbrandes> that's the one that has 18 frames 2011-08-05 18:19:19+0000 <arbrandes> and I don't see any blur :) 2011-08-05 18:19:25+0000 <arbrandes> tartarugafeliz, ^ 2011-08-05 18:20:34+0000 <tartarugafeliz> yes its the same thing twice, you can use the blur one 2011-08-05 18:21:28+0000 <arbrandes> ok, thanks 2011-08-05 18:22:32+0000 <antoviaque> tartarugafeliz: actually I just noticed that the last frame on this one is empty 2011-08-05 18:22:42+0000 <tartarugafeliz> you can delete 2011-08-05 18:22:46+0000 <tartarugafeliz> the last picture 2011-08-05 18:22:52+0000 <tartarugafeliz> its a bug I don't get it 2011-08-05 18:23:09+0000 <antoviaque> tartarugafeliz: yes but then there is only 17 of them in the first animation 2011-08-05 18:23:17+0000 <arbrandes> you're right, I hadn't checked that 2011-08-05 18:23:59+0000 <antoviaque> probably not very important though 2011-08-05 18:24:32+0000 <antoviaque> and the other dir has the last frame ok 2011-08-05 18:24:41+0000 <antoviaque> (the one without blur) 2011-08-05 18:24:43+0000 <tartarugafeliz> its just that sometimes after effects sends the last frame 2x 2011-08-05 18:24:58+0000 <antoviaque> ah no, it's the same sorry 2011-08-05 18:25:02+0000 <tartarugafeliz> and sometimes not, but its ok, I can create the 18 if its a code problem 2011-08-05 18:25:10+0000 <antoviaque> don't think so 2011-08-05 18:26:14+0000 <arbrandes> No, not a code problem 2011-08-05 18:26:28+0000 <tartarugafeliz> done, I fixed 2011-08-05 18:26:36+0000 <tartarugafeliz> its all organized now sorry for that 2011-08-05 18:26:39+0000 <tartarugafeliz> :) 2011-08-05 18:26:39+0000 <arbrandes> Ok, even better, thanks :) 2011-08-05 19:25:19+0000 tartarugafeliz (tartarugafeliz) is now online 2011-08-05 20:12:34+0000 <arbrandes> tartarugafeliz, don't know if you're still up, but something's not right with the dimensions of the images in the sequences; they're too big by around 10%. I'd already noticed this with some of the later slices, and I'm thinking that maybe this is a problem with the settings you're using. 2011-08-05 20:12:48+0000 <arbrandes> I'm going to post this in the ticket 2011-08-05 20:15:01+0000 <arbrandes> Just so you can check later on, the dimensions of the board + side bar as currently implemented are: 993px width, 615 height.
_______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

