Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2011-11-23.


2011-11-23 00:22:40+0000 blanchard (blanchard) is now online
2011-11-23 02:01:33+0000 mrjmad (mrjmad) is now online
2011-11-23 06:23:31+0000 dachary (dachary) is now online
2011-11-23 08:26:00+0000 dachary (dachary) is now online
2011-11-23 08:26:38+0000 <dachary> hello bonjour
2011-11-23 08:30:10+0000 <dachary> antoviaque: do you know how to interpret the 
"Visitor Age" page of owa ? 
2011-11-23 09:30:11+0000 MCMic (MCMic) is now online
2011-11-23 09:34:58+0000 <dachary> blanchard: good bonjour sir !
2011-11-23 10:00:20+0000 <antoviaque> hi dachary - sorry missed your ping : )
2011-11-23 10:00:30+0000 <antoviaque> let me see for OWA
2011-11-23 10:03:44+0000 tartarugafeliz (tartarugafeliz) is now online
2011-11-23 10:04:06+0000 <antoviaque> dachary: for visitor age, I take the 
description "days since first visit" literally - ie when OWA identifies a 
recurring visitor, it looks at when was the first visit from him, and the 
difference gives the "age"
2011-11-23 10:06:25+0000 <dachary> hum
2011-11-23 10:07:52+0000 <dachary> antoviaque: so there are 184 visitors with 
age 1. Does this mean that 184 visitors came back the next day and then never 
returned ? 
2011-11-23 10:08:39+0000 <antoviaque> dachary: I would assume it is the case yep
2011-11-23 10:09:24+0000 <dachary> And there are 23 visitors with age 13. This 
means that 23 visitors came back in the 13 days following their first visit and 
then never returned. 
2011-11-23 10:10:04+0000 <dachary> antoviaque: do you find these figures 
interesting for your reasoning on the audience ? 
2011-11-23 10:10:09+0000 <antoviaque> dachary: yep, ie that at the minimum they 
came once, and 13 days after that, and no more
2011-11-23 10:10:47+0000 <antoviaque> dachary: it's interesting, but it's less 
interesting than full-fledged cohorts 
2011-11-23 10:11:25+0000 <antoviaque> for example, it doesn't say if they 
didn't came more than 13 days because the last time they came was today, or if 
they have dropped out already
2011-11-23 10:11:51+0000 <dachary> antoviaque: how is it interesting ? What 
reasoning can you do with these figures ? 
2011-11-23 10:12:04+0000 <antoviaque> you can infer this kind of information by 
playing with the timeframes considered, but it's tricky
2011-11-23 10:13:53+0000 <antoviaque> dachary: well, at least you get a sense 
of the proportions on retention
2011-11-23 10:13:56+0000 <antoviaque> for example
2011-11-23 10:14:09+0000 * antoviaque doing some quick calculations
2011-11-23 10:16:59+0000 <antoviaque> for example over the last week, 115 
people were returning visitors in total, vs 4300 visitors who just came one day
2011-11-23 10:17:00+0000 <antoviaque> you can remove 1K from yesterday, 3.3K 
visitors
2011-11-23 10:17:00+0000 <antoviaque> and remove the bounce
2011-11-23 10:17:25+0000 <antoviaque> it gives 583 people
2011-11-23 10:18:25+0000 <antoviaque> so you get a "feeling" of the proportions 
of people who are hooked vs new players
2011-11-23 10:18:31+0000 <antoviaque> it doesn't give your the retention rate
2011-11-23 10:18:50+0000 <antoviaque> (because a part of the returning visitors 
 are from before the timeframe considered)
2011-11-23 10:19:12+0000 <antoviaque> but it's some guides
2011-11-23 10:19:52+0000 <antoviaque> the real good way to look at this is 
really cohorts - because then you can follow the evolution of a given group for 
a given timeframe over time, and you get numbers with real meaning
2011-11-23 10:20:02+0000 <antoviaque> does that help? : )
2011-11-23 10:21:51+0000 * dachary thinking
2011-11-23 10:26:55+0000 <antoviaque> btw
2011-11-23 10:27:11+0000 <antoviaque> for cohorts, I think it would be tricky 
to have those from OWA
2011-11-23 10:27:40+0000 <dachary> antoviaque: how do you see these numbers you 
mention ? 
2011-11-23 10:27:42+0000 <antoviaque> for this kind of things, rather than 
twisting it to do what we want, it could be good to just store more information 
in the DB
2011-11-23 10:27:56+0000 <antoviaque> and then use BI tools to build the cohorts
2011-11-23 10:28:30+0000 <antoviaque> dachary: the 115 people I just added the 
number of each visitors with age > 1 for last week's visitors
2011-11-23 10:28:50+0000 <antoviaque> 1K are visitors from yesterday
2011-11-23 10:28:55+0000 <antoviaque> and bounce is 83%
2011-11-23 10:29:12+0000 <dachary> ok
2011-11-23 10:31:03+0000 <dachary> what is your feeling with regard to the 
evolution of the user base ? For instance, what would be the retention rate ? 
2011-11-23 10:31:21+0000 <antoviaque> I'm not sure
2011-11-23 10:31:29+0000 <antoviaque> that's what I'd like to find out : )
2011-11-23 10:31:39+0000 <dachary> what does your gut tell you ? 
2011-11-23 10:31:58+0000 <antoviaque> if I had to make a guess, from the 
numbers I showed you before, I'd say around 5% of visitors post-bounce
2011-11-23 10:32:38+0000 <antoviaque> (20%/4 since we've been open for 4 weeks)
2011-11-23 10:32:42+0000 <dachary> ok. So for 100 users there would be 5 users 
staying, 200 users => 10 users staying, 300 => 15 etc.
2011-11-23 10:33:06+0000 <antoviaque> yep - but it's a blind guess
2011-11-23 10:33:13+0000 <dachary> it helps anyway
2011-11-23 10:34:17+0000 <antoviaque> and actually post-bounce is not 
necessarily users - it's likely to be since there isn't much to do besides 
login in, but there could be a difference there too
2011-11-23 10:34:50+0000 <dachary> you mentionned there was a problem related 
to the fact that users come back but can't play because there are no players. 
How often do you figure this happens ? 
2011-11-23 10:35:17+0000 <antoviaque> I could very easily calculate those 
things for sure if we had a "registration date", a "last login date" fields
2011-11-23 10:36:12+0000 <antoviaque> hmm, I'm really not sure, I think would 
say bullshit - I'd say maybe in 25-40%, but I'll probably be wrong
2011-11-23 10:36:42+0000 <antoviaque> tartarugafeliz may have a more precise 
idea than me on this
2011-11-23 10:38:05+0000 <tartarugafeliz> this happens all the time
2011-11-23 10:38:22+0000 <tartarugafeliz> I would say we loose 80% of the 
people that are interested enough to register because of it
2011-11-23 10:38:22+0000 <dachary> ok. I'll try to provide a meaningfull report 
for clarifying these questions.
2011-11-23 10:39:19+0000 <tartarugafeliz> but I'm really bad with percentages...
2011-11-23 10:39:31+0000 <tartarugafeliz> I never did this before, so its more 
my feeling
2011-11-23 10:39:50+0000 <dachary> it's helpful. I know what to look for now.
2011-11-23 10:40:32+0000 <antoviaque> there is something else too, that may 
make it closer to tartarugafeliz' numbers - recurring visitors who don't find 
anyone one of the days they come back, and drop out because of that
2011-11-23 10:40:49+0000 <tartarugafeliz> yeap
2011-11-23 10:41:21+0000 <antoviaque> there isn't a lot of games created while 
we're away (about 5-10/day), but those are more likely to be from recurring 
visitors, and they are much more precious than "new" visitors freshly coming 
from SU
2011-11-23 10:41:32+0000 <tartarugafeliz> agreed
2011-11-23 11:01:32+0000 <antoviaque> I'm entering a few tickets about ideas 
I've had lately - tartarugafeliz: what do you think of 
http://tickets.farsides.com/issues/645 ? would you like that? would the other 
players like it? : )
2011-11-23 11:01:44+0000 <tartarugafeliz> let me see
2011-11-23 11:02:27+0000 <tartarugafeliz> its really cool! I bet they would 
like that
2011-11-23 11:02:34+0000 <antoviaque> ok : )
2011-11-23 11:02:44+0000 <tartarugafeliz> but we also have to think about what 
to do with this points later on, I think… no?
2011-11-23 11:08:49+0000 MCMic (MCMic) is now online
2011-11-23 11:10:55+0000 <dachary> antoviaque: the change in user names makes 
distorts the stats a little
2011-11-23 11:11:05+0000 <dachary> s/makes//
2011-11-23 11:11:12+0000 <dachary> email => user
2011-11-23 11:12:07+0000 <antoviaque> tartarugafeliz: what to do with them 
later on?
2011-11-23 11:12:21+0000 <antoviaque> dachary: ah, true...
2011-11-23 11:13:11+0000 <tartarugafeliz> I mean, why would I want points?
2011-11-23 11:13:53+0000 <tartarugafeliz> to get something on the game right?
2011-11-23 11:13:53+0000 <tartarugafeliz> not just to be on the rank, because 
personally I really don't care about rankings
2011-11-23 11:13:59+0000 <tartarugafeliz> what I care is if I'm going to have 
lets say… different types of hands I can use on the box with my names...
2011-11-23 11:14:10+0000 <tartarugafeliz> or cards that only I have...
2011-11-23 11:14:16+0000 <tartarugafeliz> this one is more complicated I guess
2011-11-23 11:14:24+0000 <tartarugafeliz> but I think we need to give rewards
2011-11-23 11:14:54+0000 <tartarugafeliz> what do you think?
2011-11-23 11:16:06+0000 <antoviaque> tartarugafeliz: ah yep of course - I have 
some ideas about that too (some of the other tickets are about this too : ) )
2011-11-23 11:16:38+0000 <antoviaque> but in any case it will be good to do 
things gradually - the points have the advantage of being able to track the 
progression of a player
2011-11-23 11:16:42+0000 <dachary> I compute there are 919 new users registered 
since october 12th. Does this match your gut feeling ? 
2011-11-23 11:17:48+0000 <antoviaque> getting it right allows to build things 
on a good ground
2011-11-23 11:17:49+0000 <antoviaque> so can be worth thinking about this well 
- I tried to make a repartition of points that rewards people for creating 
interesting games, but it will need some more thoughts
2011-11-23 11:18:32+0000 <antoviaque> dachary: yep, 923 user accounts
2011-11-23 11:18:37+0000 <antoviaque> http://cardstories.org/admin/auth/user/
2011-11-23 11:19:06+0000 <dachary> ok, I'm on the right track ;-)
2011-11-23 11:19:27+0000 <dachary> 295 users played at least one game
2011-11-23 11:19:41+0000 <dachary> (either as an author or as a player )
2011-11-23 11:19:42+0000 <antoviaque> dachary: gave you access to the django 
admin btw
2011-11-23 11:20:17+0000 <antoviaque> (with your cs.org account)
2011-11-23 11:20:46+0000 <tartarugafeliz> its a lot of people!
2011-11-23 11:21:08+0000 <antoviaque> that's a bad percentage, we're probably 
doing something wrong if they login but stop short of their first game in 70% 
of the cases
2011-11-23 11:21:44+0000 <tartarugafeliz> its probably the fact that nobody is 
there to play with them
2011-11-23 11:21:55+0000 <antoviaque> no, it means they don't even write a story
2011-11-23 11:22:00+0000 <tartarugafeliz> ohhhh
2011-11-23 11:22:55+0000 <antoviaque> tartarugafeliz: probably the issue with 
the input field has probably some responsibility in this
2011-11-23 11:23:05+0000 <tartarugafeliz> damn bubble
2011-11-23 11:23:08+0000 <antoviaque> http://tickets.farsides.com/issues/613
2011-11-23 11:23:25+0000 <antoviaque> I've seen it in a good % of the cases at 
la cite des sciences
2011-11-23 11:23:47+0000 <tartarugafeliz> Yeap, I think I have to redesign this
2011-11-23 11:24:33+0000 <antoviaque> tartarugafeliz: can you think of more or 
better ways to improve things on #613?
2011-11-23 11:25:56+0000 <tartarugafeliz> yes
2011-11-23 11:25:59+0000 <tartarugafeliz> I'll do that
2011-11-23 11:27:07+0000 <antoviaque> thx : )
2011-11-23 11:27:32+0000 <dachary> 548 users created a game
2011-11-23 11:27:56+0000 <dachary> side node : I will consolidate these 
findings in a proper report, no worries ;-)
2011-11-23 11:27:59+0000 <antoviaque> put it in the comments, this way we can 
try to make sure we've thought about it exhaustively
2011-11-23 11:28:17+0000 <antoviaque> dachary: ahhh - "played a game" is 
completed a game?
2011-11-23 11:30:02+0000 <antoviaque> or is it played as player?
2011-11-23 11:30:18+0000 <dachary> antoviaque: I consider a game played (as 
opposed to created) if it makes it to the voting phase
2011-11-23 11:30:25+0000 <antoviaque> I see
2011-11-23 11:30:56+0000 <antoviaque> ok, so it's not that bad, but it still 
leaves a lot of room for improvements
2011-11-23 11:31:09+0000 <dachary> 1464 games were created and 958 were 
completed 
2011-11-23 11:41:48+0000 <dachary> the 958 games were completed by 216 users
2011-11-23 11:42:06+0000 <dachary> the 958 games were completed by 216 authors
2011-11-23 11:45:17+0000 <dachary> I'll keep digging after lunch.
2011-11-23 11:46:53+0000 <dachary> I'll try to have a report ready around 5pm 
so that we can discuss / criticize it together. antoviaque will you be 
available ? I hope it won't take more than one hour of your time. It's easy to 
get to false conclusions when writing this alone and your input will make all 
the difference.
2011-11-23 11:47:27+0000 <antoviaque> dachary: np, I should be there : )
2011-11-23 11:47:30+0000 <antoviaque> bon ap : )
2011-11-23 11:50:53+0000 <dachary> danke
2011-11-23 11:51:27+0000 <dachary> antoviaque: how much was spent on 
advertisement since october 12th ? roughly 
2011-11-23 11:51:34+0000 <antoviaque> let me see
2011-11-23 11:52:54+0000 <dachary> the average number of games played by player 
is 2. But the the median is 1. Primarily because 30% of the games were played 
by 10 users. This accounts for the fanatic presence of tartarugafeliz ;-)
2011-11-23 11:53:09+0000 <tartarugafeliz> hahahahaah
2011-11-23 11:53:15+0000 <tartarugafeliz> I played 1000 games
2011-11-23 11:53:18+0000 <antoviaque> dachary: $560
2011-11-23 11:53:56+0000 <dachary> antoviaque: ok
2011-11-23 11:54:57+0000 <antoviaque> ah plus adwords and pikaland, so actually 
a bit more than this (but pikaland is ongoing this week, and adwords had very 
very low conversion, only lasted 2-3 days)
2011-11-23 11:54:57+0000 <antoviaque> pikaland = $70 right tartarugafeliz ?
2011-11-23 11:55:20+0000 <tartarugafeliz> 80 actually :)
2011-11-23 11:55:31+0000 <dachary> that's roughly 60ct per user. 
2011-11-23 11:56:23+0000 <dachary> bbl, lunch
2011-11-23 13:33:58+0000 <antoviaque> meeting time : )
2011-11-23 13:34:02+0000 <antoviaque> eve__: start dailymeeting
2011-11-23 13:34:02+0000 <eve> antoviaque: Sorry, meeting in progress.
2011-11-23 13:34:05+0000 <antoviaque> raah
2011-11-23 13:34:10+0000 <antoviaque> eve__: end dailymeeting
2011-11-23 13:34:10+0000 <eve> Meeting Ended
2011-11-23 13:34:10+0000 <eve> Minutes available at 
http://paste.pocoo.org/show/511868
2011-11-23 13:34:15+0000 <antoviaque> eve__: start dailymeeting
2011-11-23 13:34:15+0000 * eve antoviaque arbrandes blanchard blanchard1 
dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_: 
yesterday|today|blockers <your report>"
2011-11-23 13:34:29+0000 <antoviaque> eve: yesterday Tested alpha13, pushed to 
live, removed one of the commits which was crashing the server, played with 
players (good affluence yesterday thanks to pikaland : ) ), discussed stats 
with dachary, worked on two stories for brainstorming future features (#645 
Players earn points for each game they played, #646 Players join "tables" when 
they arrive in the game - last one still in progress)
2011-11-23 13:34:29+0000 <eve> Done: Tested alpha13, pushed to live, removed 
one of the commits which was crashing the server, played with players (good 
affluence yesterday thanks to pikaland : ) ), discussed stats with dachary, 
worked on two stories for brainstorming future features (#645 Players earn 
points for each game they played, #646 Players join "tables" when they arrive 
in the game - last one still in progress)
2011-11-23 13:34:29+0000 <antoviaque> eve: today Finish specifying #646, work 
on specifying couple more stories that I thought about lately, more discussions 
on stats with dachary, work on Plebia as time allows
2011-11-23 13:34:29+0000 <eve> Next: Finish specifying #646, work on specifying 
couple more stories that I thought about lately, more discussions on stats with 
dachary, work on Plebia as time allows
2011-11-23 13:34:29+0000 <antoviaque> eve: blockers None
2011-11-23 13:34:29+0000 <eve> Blockers: None
2011-11-23 13:34:30+0000 <tartarugafeliz> hellooo!!!
2011-11-23 13:34:31+0000 <blanchard> hello
2011-11-23 13:34:34+0000 <antoviaque> heya : )
2011-11-23 13:34:43+0000 <tartarugafeliz> I loved alpha13!!!
2011-11-23 13:34:57+0000 <antoviaque> yep, very cool : )
2011-11-23 13:35:53+0000 <tartarugafeliz> eve: yesterday I worked on Pikaland's 
campaign and played the whole day and night. (I'm kind of addicted, I think)
2011-11-23 13:35:53+0000 <eve> Done: I worked on Pikaland's campaign and played 
the whole day and night. (I'm kind of addicted, I think)
2011-11-23 13:35:53+0000 <tartarugafeliz> eve: today I'll think of more or 
better ways to improve things on #613 (Authors see a more obvious text area to 
enter their story) and I'll play CS.
2011-11-23 13:35:53+0000 <eve> Next: I'll think of more or better ways to 
improve things on #613 (Authors see a more obvious text area to enter their 
story) and I'll play CS
2011-11-23 13:35:53+0000 <tartarugafeliz> eve: blockers none
2011-11-23 13:35:54+0000 <eve> Blockers: none
2011-11-23 13:35:59+0000 <antoviaque> hehehe
2011-11-23 13:36:07+0000 <antoviaque> addiction is gooood :p
2011-11-23 13:36:11+0000 <tartarugafeliz> hhahaha
2011-11-23 13:36:13+0000 <blanchard> tartarugafeliz: :)
2011-11-23 13:36:17+0000 <tartarugafeliz> sometimes I dream that I'm playing
2011-11-23 13:36:29+0000 <antoviaque> ah, you cheat, you train during your 
sleep!!
2011-11-23 13:36:32+0000 <antoviaque> that's why
2011-11-23 13:36:33+0000 <tartarugafeliz> hahahaahahah
2011-11-23 13:36:37+0000 <blanchard> eve, yesterday : fight with corporate 
stuff (rapport d'AGE, cession d'actions, etc), schedule BA pitch on December 
7th, prepared contract number 2 for Felix.
2011-11-23 13:36:37+0000 <eve> Done: : fight with corporate stuff (rapport 
d'AGE, cession d'actions, etc), schedule BA pitch on December 7th, prepared 
contract number 2 for Felix
2011-11-23 13:36:37+0000 <blanchard> eve, today : not much (freelance work), 
more corporate if time allows. Will play cardstories, it has been some time 
since i played
2011-11-23 13:36:38+0000 <eve> Next: : not much (freelance work), more 
corporate if time allows. Will play cardstories, it has been some time since i 
played
2011-11-23 13:36:38+0000 <blanchard> eve, blockers : none
2011-11-23 13:36:38+0000 <eve> Blockers: : none
2011-11-23 13:37:08+0000 <antoviaque> good luck with that blanchard : )
2011-11-23 13:37:24+0000 <blanchard> thx :)
2011-11-23 13:39:14+0000 mtyaka (mtyaka) is now online
2011-11-23 13:39:34+0000 <antoviaque> all good with felix btw?
2011-11-23 13:39:34+0000 <antoviaque> blanchard: ah, also! if I remember 
correctly it's ok for sending a proposal to arbrandes right?
2011-11-23 13:39:43+0000 * antoviaque had lag again again again 
2011-11-23 13:39:49+0000 <tartarugafeliz> blanchard: its cool with the 2 new 
cards! :D
2011-11-23 13:39:51+0000 * antoviaque looks up another IRC client
2011-11-23 13:39:58+0000 <tartarugafeliz> hi mtyaka!! XD
2011-11-23 13:40:09+0000 <blanchard> tartarugafeliz: i'm going to discover the 
new card :)
2011-11-23 13:40:14+0000 <mtyaka> hello :)
2011-11-23 13:40:25+0000 <tartarugafeliz> hahahaha
2011-11-23 13:40:29+0000 <blanchard> antoviaque: Felix, yep, it's on my side i 
need to send him the contract
2011-11-23 13:40:35+0000 <antoviaque> hey mtyaka!
2011-11-23 13:40:36+0000 <blanchard> hi mtyaka :)
2011-11-23 13:40:47+0000 <antoviaque> ok
2011-11-23 13:41:47+0000 <blanchard> antoviaque: re arbrandes : I had CNC on 
the phone this morning, we'll have official answer within 15 days. Let me check 
the forecast again, i don't remember what we said
2011-11-23 13:42:28+0000 <antoviaque> I think you said it was ok in both cases, 
but with CNC longer
2011-11-23 13:43:00+0000 <antoviaque> Since december is approaching, would be 
good to send him something, even minimal, now
2011-11-23 13:43:59+0000 <blanchard> antoviaque: you're correct
2011-11-23 13:44:25+0000 <antoviaque> What's the short option? full time 
january?
2011-11-23 13:44:49+0000 <blanchard> without cnc, jan is ok with arbrandes full 
time (but not after jan)
2011-11-23 13:44:54+0000 <antoviaque> ok
2011-11-23 13:44:57+0000 <antoviaque> and with CNC?
2011-11-23 13:45:24+0000 <blanchard> hmmm
2011-11-23 13:45:34+0000 <blanchard> wait i see a mistake in the forecast :(
2011-11-23 13:45:48+0000 <blanchard> i'll have a look at that and get back to 
you after the meeting
2011-11-23 13:45:53+0000 <blanchard> antoviaque: ^
2011-11-23 13:45:55+0000 <antoviaque> ok
2011-11-23 13:46:33+0000 <antoviaque> I'll send him an email to explain a bit 
both options to him if ok with you, to get a feel from his side - we haven't 
talked for weeks, so it would be good imho 
2011-11-23 13:46:50+0000 <antoviaque> mtyaka: next? : )
2011-11-23 13:46:56+0000 <antoviaque> dachary: still eating? :p
2011-11-23 13:47:04+0000 <dachary> darn
2011-11-23 13:47:06+0000 <dachary> sorry
2011-11-23 13:47:08+0000 <antoviaque> ahaha
2011-11-23 13:47:10+0000 * dachary runs
2011-11-23 13:47:13+0000 <mtyaka> eve: yesterday Finished #6587 
(unicodeencodeerror, second try), finished #554 (simple text change author -> 
game master), thought about #619 (handle players with same names).
2011-11-23 13:47:13+0000 <eve> Done: Finished #6587 (unicodeencodeerror, second 
try), finished #554 (simple text change author -> game master), thought about 
#619 (handle players with same names)
2011-11-23 13:47:15+0000 <mtyaka> eve: today If I have time, work on #619.
2011-11-23 13:47:15+0000 <eve> Next: If I have time, work on #619
2011-11-23 13:47:17+0000 <mtyaka> eve: blockers None
2011-11-23 13:47:17+0000 <eve> Blockers: None
2011-11-23 13:47:18+0000 <mtyaka> :)
2011-11-23 13:47:25+0000 <dachary> eve__: yesterday nothing
2011-11-23 13:47:25+0000 <eve> Done: nothing
2011-11-23 13:48:07+0000 <dachary> eve__: today analyze the game logs and owa 
to produce a report about the audience of the past month and define metrics.
2011-11-23 13:48:07+0000 <eve> Next: analyze the game logs and owa to produce a 
report about the audience of the past month and define metrics
2011-11-23 13:48:14+0000 <dachary> eve__: blockers none
2011-11-23 13:48:14+0000 <eve> Blockers: none
2011-11-23 13:48:46+0000 * dachary reading the backlog
2011-11-23 13:49:22+0000 <antoviaque> mtyaka: I saw kickly on the backlog from 
yesterday that it was tricky to solve #619 right?
2011-11-23 13:49:49+0000 <antoviaque> dachary: will be very cool to have those, 
the numbers you gave this morning are already making me think : )
2011-11-23 13:50:01+0000 <mtyaka> I don't think it will be very tricky, but it 
will require some changes on the server side
2011-11-23 13:50:33+0000 <antoviaque> mtyaka: ok - thanks for fixing all those 
bugs btw : )
2011-11-23 13:50:49+0000 <dachary> (still reading backlog)
2011-11-23 13:50:50+0000 <mtyaka> heh, well, I hope they are fixed for real 
this time
2011-11-23 13:51:01+0000 <antoviaque> ahahah - they eventually will :p
2011-11-23 13:52:53+0000 <dachary> done
2011-11-23 13:53:01+0000 <antoviaque> gg :)
2011-11-23 13:54:08+0000 <antoviaque> something else for today?
2011-11-23 13:55:10+0000 <dachary> nope
2011-11-23 13:55:14+0000 <mtyaka> nope
2011-11-23 13:55:27+0000 <antoviaque> okidok - thanks!
2011-11-23 13:55:31+0000 <antoviaque> eve__: end dailymeeting
2011-11-23 13:55:32+0000 <eve> Meeting Ended
2011-11-23 13:55:32+0000 <eve> Minutes available at 
http://paste.pocoo.org/show/511872
2011-11-23 13:59:53+0000 <antoviaque> blanchard: sorted out the issue with the 
financials? : )
2011-11-23 14:00:26+0000 <blanchard> antoviaque: there was a dumb mistake in 
the forecast. My apologies. We're too short in Jan with our assumptions if no 
CNC (-4k€). If we have CNC, we can offer Adolfo  at least Jan and Feb. CNC is 
99% sure but there is always a risk.
2011-11-23 14:00:44+0000 <blanchard> hmmm
2011-11-23 14:00:56+0000 <antoviaque> what could be the 1% risk?
2011-11-23 14:01:07+0000 <blanchard> i agree with the fact that it would be 
good to touch base with Adolfo though
2011-11-23 14:01:34+0000 <blanchard> 1% is le ministère de l'industrie who 
cofunds and hasn't signed yet.
2011-11-23 14:02:04+0000 <blanchard> But i don't see them refusing the CNC 
budget given that it was pre-agreed. But who knows.
2011-11-23 14:02:50+0000 <blanchard> do you think you could touch base with 
Adolfo and confirm in 15 days from now on the duration ?
2011-11-23 14:03:09+0000 <blanchard> Or do you prefer to wait
2011-11-23 14:03:17+0000 <blanchard> antoviaque: ^
2011-11-23 14:03:19+0000 <antoviaque> I could say something like: "We've got 
the funding to garantee 2 months of your full time in Jan & Feb - we're still 
waiting for the written confirmation so I'll confirm in two weeks, but wanted 
to check with you"
2011-11-23 14:03:30+0000 <blanchard> seems good to me
2011-11-23 14:03:37+0000 <antoviaque> yep, it's pretty much what you said too - 
ok : )
2011-11-23 14:03:46+0000 <blanchard> I'm sorry for the mistake on the forecast 
antoviaque
2011-11-23 14:04:01+0000 <blanchard> I'll upload the correct version
2011-11-23 14:04:03+0000 <antoviaque> np - what's the visibility then with the 
mistake corrected?
2011-11-23 14:04:08+0000 <antoviaque> (with cnc)
2011-11-23 14:04:13+0000 <antoviaque> March?
2011-11-23 14:04:14+0000 <blanchard> march. 
2011-11-23 14:04:17+0000 <antoviaque> ok
2011-11-23 14:04:31+0000 <blanchard> Not sure we can have Matjaz/Loic/Adolfo in 
march though
2011-11-23 14:04:42+0000 <blanchard> but until Feb no problem
2011-11-23 14:04:48+0000 <blanchard> antoviaque: ^
2011-11-23 14:04:51+0000 <antoviaque> yep, it was beginning of April, it 
becomes beginning of March, understood
2011-11-23 14:05:26+0000 <antoviaque> ok, sending an email (I'll copy bar@)
2011-11-23 14:53:03+0000 <dachary> antoviaque: Considering the progression of 
the user base on a daily basis, I find that the returning users do not 
progress. 
2011-11-23 14:53:15+0000 <dachary> I wonder if I'm not missing something.
2011-11-23 14:53:45+0000 <antoviaque> you mean there are as many new recurring 
players as there are churning players?
2011-11-23 14:53:50+0000 <dachary> 
http://dachary.org/wp-uploads/2011/11/users-output.txt
2011-11-23 14:54:30+0000 <dachary> around october 27 there are more recurring / 
returning players (la villette)
2011-11-23 14:54:58+0000 <dachary> but the rest of the time it does not vary in 
proportion of the user base
2011-11-23 14:55:32+0000 <antoviaque> could be that yep, that we don't keep 
players long enough for the number of active players to grow
2011-11-23 14:56:16+0000 <dachary> A reccuring user is a user who comes to the 
game (even if he does not play) after the first day (he is counted new the 
first day he arrives)
2011-11-23 14:56:58+0000 <dachary> antoviaque: does this definition make sense 
to you ? 
2011-11-23 14:57:05+0000 <antoviaque> yep
2011-11-23 14:57:48+0000 <dachary> OWA sucks at re-injecting data. Because it 
so much depends on javascript and is not log based.
2011-11-23 14:58:10+0000 <antoviaque> one way to confirm would be to try to 
see, week arrival week day of arrival, what's the average length of last 
connection - first connection
2011-11-23 14:58:39+0000 <dachary> could you expand on this ? 
2011-11-23 14:58:42+0000 <antoviaque> *week of arrival by week of arrival
2011-11-23 15:00:15+0000 <antoviaque> ie try to see for how long people keep 
coming back to the game
2011-11-23 15:02:22+0000 <antoviaque> if there is only very few players who 
stay more than 1-2 weeks, it would explain why it does not progress
2011-11-23 15:09:16+0000 <dachary> I'm on it
2011-11-23 15:54:40+0000 <dachary> I'll be a few minutes late, done in 20 
minutes
2011-11-23 16:06:14+0000 <dachary> antoviaque: 
http://dachary.org/wp-uploads/2011/11/users-spread.txt
2011-11-23 16:06:25+0000 * antoviaque looking
2011-11-23 16:06:57+0000 <dachary> http://dachary.org/?p=1041
2011-11-23 16:07:13+0000 <dachary> antoviaque: I'm ready to discuss the first 
draft
2011-11-23 16:07:57+0000 <dachary> antoviaque: SPAN is the difference in days 
between the first visit and the last
2011-11-23 16:08:13+0000 <dachary> DAY is the number of days the user came to 
the game
2011-11-23 16:08:47+0000 <antoviaque> dachary: what's the definition of span & 
days?
2011-11-23 16:09:14+0000 * dachary needs to obfuscate the mails
2011-11-23 16:09:27+0000 <antoviaque> yup
2011-11-23 16:09:43+0000 <antoviaque> ok
2011-11-23 16:11:34+0000 <dachary> obfuscated
2011-11-23 16:12:31+0000 <dachary> I'm surprised the span increases after a 
player returns more than 5 days
2011-11-23 16:12:48+0000 <dachary> does that make sense to you ? 
2011-11-23 16:13:57+0000 <dachary> I could explain it as : "if someone comes 
back 5 days, it is more likely to come back again after a few days. he is a 
recurring player. As opposed to people who play a few days (at most 5) in a row 
and never return."
2011-11-23 16:14:06+0000 <dachary> but it's a wild guess on my part ;-)
2011-11-23 16:14:47+0000 <dachary> antoviaque: are you reading the draft ? If 
you do I'll get a coffee and expect your questions & wtf ? ;-)
2011-11-23 16:15:34+0000 * antoviaque reading
2011-11-23 16:15:43+0000 * dachary coffee
2011-11-23 16:15:44+0000 <antoviaque> the draft?
2011-11-23 16:15:50+0000 <dachary> antoviaque: http://dachary.org/?p=1041
2011-11-23 16:15:52+0000 <antoviaque> ok
2011-11-23 16:15:59+0000 <antoviaque> go get you coffee yep ;p
2011-11-23 16:16:10+0000 <dachary> and a delicious macaron
2011-11-23 16:16:22+0000 <dachary> there are only a few left 
2011-11-23 16:17:30+0000 <antoviaque> dachary: "958 were completed ( grep -c 
action=complete )" => beware, there is a timer for a little bit more than a 
week, that can get games to complete even without action from the GM
2011-11-23 16:18:19+0000 <dachary> that won't make a log entry though
2011-11-23 16:18:33+0000 <dachary> ok
2011-11-23 16:18:46+0000 <dachary> do you think it has a significant impact ? 
2011-11-23 16:21:30+0000 <antoviaque> Probably not
2011-11-23 16:22:13+0000 <antoviaque> it probably affects a bit the statistics, 
but since it's only for a week and usually indicates a player who has left, 
it's not worth redoing imho
2011-11-23 16:22:15+0000 <dachary> The approach was to try to understand the 
dynamic of the users in the past 5 weeks. This was driven by questions and each 
time they popped a small script was made to compute it. 
2011-11-23 16:22:50+0000 <dachary> Reusing owa for this would have been a self 
defeating strategy. 
2011-11-23 16:23:13+0000 <dachary> And if the current report can be made to be 
sensible, it will define how to configure owa. 
2011-11-23 16:23:51+0000 <dachary> What is actually needed for you to 
understand what happens.
2011-11-23 16:24:03+0000 <dachary> Which may or may not be what owa provides.
2011-11-23 16:24:36+0000 <antoviaque> "No player actually start completing a 
game as an author. Their first game action is always pick (indicating a player) 
and not vote (indicating a game author moving to the vote phase)." => not sure 
what you mean
2011-11-23 16:24:36+0000 <antoviaque> that would be very surprising
2011-11-23 16:24:36+0000 <antoviaque> You mean that the first action they do in 
the game is always to finish a game as a player, never to finish a game as an 
author?
2011-11-23 16:24:37+0000 * antoviaque reading a first time quickly to get a 
feel, then I'll re-read more thoroughly
2011-11-23 16:31:08+0000 <antoviaque> Yep, the global view matches the 
observations in game - ie a small proportion of users keep coming back regularly
2011-11-23 16:32:01+0000 <dachary> You mean that the first action they do in 
the game is always to finish a game as a player, never to finish a game as an 
author? : yes
2011-11-23 16:32:45+0000 <dachary> If you find it surprising, I will double 
check.
2011-11-23 16:32:50+0000 <antoviaque> This would be very very surprising, it 
contradicts what we see in game - players start as authors
2011-11-23 16:33:04+0000 <antoviaque> and then with a little help, they start 
joining other's games
2011-11-23 16:33:20+0000 <dachary> Probably a mistake somewhere then.
2011-11-23 16:34:09+0000 * antoviaque going back to the report to try to get a 
better view
2011-11-23 16:34:39+0000 <dachary> antoviaque: after a quick read, do you miss 
something important ? first impression ;-)
2011-11-23 16:35:07+0000 <antoviaque> hmm, yes, but I'm not sure what yet
2011-11-23 16:38:12+0000 * antoviaque opening a spreasdheet to put all the 
numbers in there : )
2011-11-23 16:43:10+0000 <antoviaque> "The games were created by 548 different 
players but only 216 different players completed games" => 216 is the number of 
authors who created a game that was completed, or the number of players who 
played someone else's game to the end?
2011-11-23 16:43:27+0000 <dachary> number of authors
2011-11-23 16:43:30+0000 <antoviaque> ok
2011-11-23 16:43:32+0000 <dachary> just authors there
2011-11-23 16:44:21+0000 <dachary> antoviaque: I'm sure you'll find 
inconsistencies in the figures. This gets confusing after a while.
2011-11-23 16:44:57+0000 <antoviaque> yep, stats are full of little details 
that change everything : )
2011-11-23 16:45:01+0000 <dachary> But it shows a few fundamental things that 
will hopefully help understand the current status.
2011-11-23 16:46:48+0000 <tartarugafeliz> Grace: can you add people? - this 
player just asked this question
2011-11-23 16:47:51+0000 <dachary> add people ? 
2011-11-23 16:48:45+0000 <tartarugafeliz> wait give me just 5 mint to finish 
this game and I'll explain
2011-11-23 16:49:21+0000 <antoviaque> "The total number of players or lurkers 
is 919" => this includes authors right? (ie those who never played as player, 
but only as author)
2011-11-23 16:50:17+0000 <dachary> antoviaque: yes. This includes all users who 
displayed the page of the game (i.e. issued a action=state call to the game 
server). This is the most inclusive figure of all.
2011-11-23 16:51:58+0000 <antoviaque> ok, should be roughly equal to the number 
of users, which fits
2011-11-23 16:53:08+0000 <dachary> yes. It would be wrong if it was *more*
2011-11-23 16:53:10+0000 <dachary> ;-)
2011-11-23 16:53:38+0000 <tartarugafeliz> so!!! sorry! the situation here was: 
3 players loved to play between them
2011-11-23 16:53:49+0000 <tartarugafeliz> but they don't know each other, so 
they wanted to add each other on the game
2011-11-23 16:53:54+0000 <antoviaque> dachary: yep, it's less ;p
2011-11-23 16:54:03+0000 <tartarugafeliz> so they could come and play between 
them in the future.
2011-11-23 16:54:05+0000 <tartarugafeliz> that's it.
2011-11-23 16:54:22+0000 <antoviaque> tartarugafeliz: I've started specifying 
http://tickets.farsides.com/issues/646 to solve this : )
2011-11-23 16:54:26+0000 <tartarugafeliz> social network right? I think its 
becoming something that people expect everywhere
2011-11-23 16:54:56+0000 <antoviaque> see if you think it would help
2011-11-23 16:54:57+0000 <tartarugafeliz> ahh that's really smart
2011-11-23 16:58:32+0000 <antoviaque> tartarugafeliz: the devil is in the 
details - it's tricky to get right. If you have time to review it & comment, 
I'd be happy to hear about it
2011-11-23 16:59:00+0000 <tartarugafeliz> I'm going to read it with atention 
later on but from what I've seen its really cool
2011-11-23 16:59:05+0000 <tartarugafeliz> I think they will like it
2011-11-23 17:00:52+0000 <antoviaque> dachary: still putting together my 
spreadsheet - it get much clearer as I do this : )
2011-11-23 17:01:48+0000 <dachary> antoviaque: it is a very good method to 
manipulate the data to get familiar with it ;-)
2011-11-23 17:05:26+0000 <antoviaque> dachary: "The total number of players who 
played at least a game, either as an author or as a player is 295" => is it 
people who *completed* a game, either as an author or as a player, right?
2011-11-23 17:06:31+0000 <dachary> no
2011-11-23 17:06:37+0000 <dachary> let me check
2011-11-23 17:08:59+0000 <dachary> dam
2011-11-23 17:09:02+0000 <dachary> this number is wrong
2011-11-23 17:09:04+0000 <dachary> dam
2011-11-23 17:13:03+0000 <dachary> antoviaque: nice catch, fixing
2011-11-23 17:13:17+0000 <dachary> this will improve the figures ;-)
2011-11-23 17:13:43+0000 <antoviaque> :)
2011-11-23 17:14:57+0000 <dachary> you can change 295 by 363 in your spreadsheet
2011-11-23 17:15:05+0000 <dachary> i'm updating the post
2011-11-23 17:18:09+0000 <dachary> the error came from a typo : vote instead of 
voting...
2011-11-23 17:18:34+0000 <dachary> antoviaque: 
2011-11-23 17:19:28+0000 <antoviaque> ok, thanks : )
2011-11-23 17:22:18+0000 <antoviaque> so it means that 147 players completed a 
game as player, but never as an author? (40% of all the people who completed a 
game)
2011-11-23 17:23:37+0000 <antoviaque> pretty high number, interesting
2011-11-23 17:27:39+0000 <antoviaque> ah, I know what I was feeling I was 
missing - how old the player is in the recurring players list
2011-11-23 17:28:19+0000 <antoviaque> the span gives an indication, but there 
is no way to really differentiate between players who  arrived 2 days ago from 
the ones who arrived one month ago
2011-11-23 17:29:23+0000 <antoviaque> ie if the player arrived one month ago 
and has a span of 2 days, we know it has churned
2011-11-23 17:29:30+0000 <antoviaque> if he arrived 2 days ago, he's active
2011-11-23 17:29:51+0000 <antoviaque> dachary: ^
2011-11-23 17:31:09+0000 <antoviaque> fyi, it gives:
2011-11-23 17:31:44+0000 <antoviaque> http://paste.debian.net/146752/
2011-11-23 17:33:36+0000 <dachary> if a player has not connected in a month you 
consider it lost ? 
2011-11-23 17:36:35+0000 <antoviaque> yep
2011-11-23 17:37:08+0000 <antoviaque> some will come back later on though, and 
then they can be removed from the churn %
2011-11-23 17:37:23+0000 <dachary> http://paste.debian.net/146752/ I don't 
understand why it does not show higher numbers in span
2011-11-23 17:37:49+0000 <antoviaque> actually http://paste.debian.net/146754/
2011-11-23 17:38:00+0000 <antoviaque> higher numbers? 
2011-11-23 17:38:00+0000 <dachary> ah :-)
2011-11-23 17:38:22+0000 <dachary> (http://paste.debian.net/146752/ stops a 
span 13)
2011-11-23 17:38:56+0000 <antoviaque> yep, omited some on that first one : )
2011-11-23 17:39:19+0000 <dachary> antoviaque: what is the third column ? 
2011-11-23 17:39:27+0000 <dachary> ah
2011-11-23 17:39:29+0000 <dachary> I see
2011-11-23 17:40:32+0000 <dachary> I figured the period was not large enough to 
consider churn
2011-11-23 17:40:54+0000 <antoviaque> yes, it's a little small for that
2011-11-23 17:41:02+0000 <antoviaque> but it gives some good hints already
2011-11-23 17:41:30+0000 <dachary> and in any case, since the recurring players 
do not grow in proportion of the user base, there is no way to extrapolate. 
Something is not working.
2011-11-23 17:43:03+0000 <dachary> All other numbers show trends that can be 
improved (such as the conversion rate from "account created" to "played or 
authored a game" which is probably where there is a lot of room for improvement)
2011-11-23 17:44:18+0000 <dachary> But this is not working at all and is, I 
think, what the most important discovery. Unless proven wrong. Do you see 
anything that would prove this wrong ? 
2011-11-23 17:44:37+0000 <dachary> It has such great consequences that it 
deserves triple check ;-)
2011-11-23 17:44:58+0000 <antoviaque> Hmm, I'm not so sure - it's tricky to get 
conclusions on the small number of recurring players left
2011-11-23 17:45:00+0000 <dachary> "this is not working at all" => players do 
not come back
2011-11-23 17:45:35+0000 <dachary> antoviaque: or the conclusion is that a very 
very small number of players come back
2011-11-23 17:45:48+0000 <dachary> so small that it does not show on 1000 users
2011-11-23 17:46:26+0000 * dachary takes another look at the figures
2011-11-23 17:46:43+0000 <dachary> antoviaque: would you agree to say that a 
players coming back more than 5 times seems to be recurring ? 
2011-11-23 17:46:57+0000 <antoviaque> If you look at it, you have 39% of 
registered who finish a game, and 9.57% of registered who come back on another 
day
2011-11-23 17:46:58+0000 <dachary> in the sense that its span is largare ? 
2011-11-23 17:47:13+0000 <dachary> larger
2011-11-23 17:47:20+0000 <antoviaque> so 25% of people who complete a game come 
back another day
2011-11-23 17:48:51+0000 <dachary> but the RETURNING column here does not vary 
http://dachary.org/wp-uploads/2011/11/age-output.txt
2011-11-23 17:49:26+0000 * dachary has an idea
2011-11-23 17:49:44+0000 <antoviaque> yes, but that's where stats get nasty 
with devil in details
2011-11-23 17:50:24+0000 <dachary> considering the players coming back more 
than 5 days
2011-11-23 17:50:27+0000 <dachary> http://pastebin.com/ELeBeexa
2011-11-23 17:50:37+0000 <antoviaque> What it says for me is that players 
usually don't come back for more than a few days
2011-11-23 17:51:10+0000 <antoviaque> but having this "few days" is already 
quite big - they could not come back at all
2011-11-23 17:51:55+0000 <antoviaque> given that it's more of a minigame right 
now (ie no progression or retention features)
2011-11-23 17:54:12+0000 <dachary> antoviaque: out of this list 
http://pastebin.com/xNFA5v1E could you please remove those you know ? the idea 
is to keep only the users noone knows, those who were actually recruited
2011-11-23 17:55:06+0000 <antoviaque> http://pastebin.com/7nLVrEVu
2011-11-23 17:55:33+0000 <antoviaque> those are our current hardcore players : )
2011-11-23 17:56:16+0000 <dachary> ;-)
2011-11-23 17:56:29+0000 <dachary> i'll be softer and call them recurring 
players 
2011-11-23 17:56:45+0000 <antoviaque> hehe
2011-11-23 17:57:34+0000 <dachary> 10 out of 1000 is 0.1% . 
2011-11-23 17:58:17+0000 <dachary> You have two populations
2011-11-23 17:58:22+0000 <dachary> 3
2011-11-23 17:58:50+0000 <dachary> a) players who play one day and leave, b) 
players who come back for a few days in a row, max 5, c) players who stay
2011-11-23 17:59:22+0000 <antoviaque> yep
2011-11-23 17:59:22+0000 <dachary> that's what I read from the stats, does this 
seem logical to you ? 
2011-11-23 17:59:27+0000 <antoviaque> completely
2011-11-23 18:01:03+0000 <antoviaque> It's good to have this split, it allows 
to isolate one of the most important challenges, ie if we can convince people 
in b) to stay longer
2011-11-23 18:01:10+0000 <dachary> If I think in terms of revenue stream (I 
know it's a bit early for that ;-) I have weeks to seduce the players who stay 
into buying something. I have a few days to seduce the b) and there is no 
chance I'll get anything out of the first ;-)
2011-11-23 18:02:14+0000 <antoviaque> yup - but we probably wouldn't be able to 
monetize a game in the current state, retention is way too low
2011-11-23 18:04:22+0000 <antoviaque> or are you trying to say that retention 
can't be fixed? : )
2011-11-23 18:30:45+0000 <dachary> I was saying that but I figured it's there, 
just too small to show on stats. 
2011-11-23 18:31:09+0000 <antoviaque> dachary: still there?
2011-11-23 18:36:35+0000 <antoviaque> yep - personally I'm really happy to see 
that we have already some recurring players (ie people in category c)
2011-11-23 18:37:00+0000 <antoviaque> the difficulty now will be to see if we 
can make this group % bigger, but I think we have a few good cards to play 
(without bad jokes :p)
2011-11-23 18:37:33+0000 <dachary> yes, going over the data again
2011-11-23 18:37:43+0000 <antoviaque> ok
2011-11-23 18:37:50+0000 <dachary> it's the first time I face a real situation 
;-)
2011-11-23 18:38:09+0000 <dachary> well, not the first time but I was not 
involved in analytics ;-)
2011-11-23 18:38:49+0000 <dachary> a user currently costs 60cts
2011-11-23 18:39:05+0000 <dachary> the recuring users are 1/1000
2011-11-23 18:39:22+0000 <dachary> they can *surely* be monetized
2011-11-23 18:39:33+0000 <dachary> and the income they generate must cover all 
the costs
2011-11-23 18:40:23+0000 <dachary> these players currently cost 60usd each
2011-11-23 18:40:27+0000 <dachary> roughly
2011-11-23 18:40:52+0000 <dachary> 1/100 recuring user not 1/1000 ;-)
2011-11-23 18:41:34+0000 <dachary> antoviaque: in the business model how much 
is the expected revenue per user ?
2011-11-23 18:42:48+0000 <antoviaque> hmm
2011-11-23 18:42:55+0000 <dachary> IIRC you can't expect more than $30 per user 
over its lifetime.
2011-11-23 18:43:07+0000 <antoviaque> I don't remember how much blanchard put - 
maybe he's around?
2011-11-23 18:43:25+0000 <antoviaque> dachary: yep, that's why I was saying 
that it's too low now
2011-11-23 18:43:51+0000 <dachary> how much is the expected conversion rate 
between a recurring user and a paying user ? 
2011-11-23 18:44:48+0000 <antoviaque> around 5% 
2011-11-23 18:44:58+0000 <antoviaque> but it changes over time of course
2011-11-23 18:52:38+0000 <dachary> antoviaque: is 
http://farsides.com/groups/business/ appropriate to post todays report ? 
2011-11-23 18:53:37+0000 <antoviaque> dachary: yep, perfect one : )
2011-11-23 19:01:03+0000 <dachary> Although today's work was not technical, I'm 
happy that it gave me a good visibility on how cardstories currently works. And 
I hope it will help you define priorities.
2011-11-23 19:47:19+0000 dachary (dachary) is now online
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