Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2012-01-04.


2012-01-04 04:11:40+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-04 06:18:19+0000 antoviaque (antoviaque) is now online
2012-01-04 07:35:28+0000 mtyaka (mtyaka) is now online
2012-01-04 07:56:08+0000 dachary (dachary) is now online
2012-01-04 08:41:37+0000 dachary (dachary) is now online
2012-01-04 10:31:13+0000 MCMic (MCMic) is now online
2012-01-04 11:57:52+0000 antoviaque (antoviaque) is now online
2012-01-04 13:23:16+0000 <antoviaque> if you want to have a look at the first 
stats :) http://stats.farsides.com/cardstories/static/
2012-01-04 13:29:30+0000 arbrandes (arbrandes) is now online
2012-01-04 13:29:33+0000 <arbrandes> mornin folks
2012-01-04 13:33:16+0000 <antoviaque> hi arbrandes : )
2012-01-04 13:33:30+0000 <tartarugafeliz> hello!
2012-01-04 13:33:31+0000 <antoviaque> not driving today? : )
2012-01-04 13:33:38+0000 <antoviaque> eve: start dailymeeting
2012-01-04 13:33:38+0000 * eve antoviaque arbrandes blanchard blanchard1 
dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_: 
yesterday|today|blockers <your report>"
2012-01-04 13:33:47+0000 <arbrandes> hahaha, no, this time I'm good and 
stationary  ;)
2012-01-04 13:33:55+0000 <antoviaque> hehehe
2012-01-04 13:33:57+0000 <tartarugafeliz> eve: yesterday I finished #733 
{Design card of the week with player's idea} you can check the new card here: 
http://tiny.cc/v46xv
2012-01-04 13:33:57+0000 <eve> Done: I finished #733 {Design card of the week 
with player's idea} you can check the new card here: http://tiny.cc/v46xv
2012-01-04 13:33:58+0000 <tartarugafeliz> eve: today I'll play CS and work on 
my projects
2012-01-04 13:33:58+0000 <eve> Next: I'll play CS and work on my projects
2012-01-04 13:33:58+0000 <tartarugafeliz> eve: blockers none
2012-01-04 13:33:58+0000 <eve> Blockers: none
2012-01-04 13:34:23+0000 * antoviaque looking at the card
2012-01-04 13:34:27+0000 <mtyaka> hello :)
2012-01-04 13:34:28+0000 <tartarugafeliz> :)
2012-01-04 13:34:38+0000 <mtyaka> let's see the card :)
2012-01-04 13:34:39+0000 <arbrandes> neat card, tartarugafeliz 
2012-01-04 13:34:48+0000 <tartarugafeliz> thank you! : )
2012-01-04 13:35:32+0000 <antoviaque> hehe, cool yep - and it echos well the 
other one : )
2012-01-04 13:35:41+0000 <antoviaque> eve: yesterday Worked on #730 
"Automatically generate cohort statistics" - cf 
http://stats.farsides.com/cardstories/static/ for some first results (cohorts 
since launch)
2012-01-04 13:35:41+0000 <eve> Done: Worked on #730 "Automatically generate 
cohort statistics" - cf http://stats.farsides.com/cardstories/static/ for some 
first results (cohorts since launch)
2012-01-04 13:35:41+0000 <antoviaque> eve: today Finish discussing priorities 
for next month with blanchard & arbrandes, keep working on #730 "Automatically 
generate cohort statistics"
2012-01-04 13:35:41+0000 <eve> Next: Finish discussing priorities for next 
month with blanchard & arbrandes, keep working on #730 "Automatically generate 
cohort statistics"
2012-01-04 13:35:42+0000 <antoviaque> eve: blockers None
2012-01-04 13:35:42+0000 <eve> Blockers: None
2012-01-04 13:35:50+0000 <blanchard> hello :)
2012-01-04 13:35:55+0000 <antoviaque> hey blanchard !
2012-01-04 13:35:57+0000 <blanchard> cool card tartarugafeliz :)
2012-01-04 13:35:57+0000 <tartarugafeliz> its interesting, the statistics
2012-01-04 13:35:59+0000 <mtyaka> hehe, nice card! 
2012-01-04 13:36:01+0000 <antoviaque> hello mtyaka : )
2012-01-04 13:36:01+0000 <tartarugafeliz> :)
2012-01-04 13:36:09+0000 <blanchard> eve, yesterday : catch up with chat from 
yesterday, I like the choices - No availability from Charles unfortunately for 
design of levelling. Bank for Matjaz (payment done) and Xavier (I have the 
card). Exchanges with CFE (admin). Matjaz tasks moved to merged&paid. 
2012-01-04 13:36:09+0000 <eve> Done: : catch up with chat from yesterday, I 
like the choices - No availability from Charles unfortunately for design of 
levelling. Bank for Matjaz (payment done) and Xavier (I have the card). 
Exchanges with CFE (admin). Matjaz tasks moved to merged&paid
2012-01-04 13:36:09+0000 <blanchard> eve, today : More exchanges with CFE. 
Prepare contract for Adolfo. Not much else (school prep/job search).
2012-01-04 13:36:09+0000 <eve> Next: : More exchanges with CFE. Prepare 
contract for Adolfo. Not much else (school prep/job search)
2012-01-04 13:36:09+0000 <blanchard> eve, blockers : I'll be again at 
supinfogame school in the north of france tomorrow, i won't be able to attend 
the meeting. Back on friday.
2012-01-04 13:36:10+0000 <eve> Blockers: : I'll be again at supinfogame school 
in the north of france tomorrow, i won't be able to attend the meeting. Back on 
friday
2012-01-04 13:36:28+0000 <antoviaque> busy beee
2012-01-04 13:36:45+0000 * arbrandes trying to figure out what "cohorts" are
2012-01-04 13:36:50+0000 <mtyaka> thanks blanchard!
2012-01-04 13:36:51+0000 <tartarugafeliz> hahahaha
2012-01-04 13:36:59+0000 <blanchard> not so much (not a lot of time), so i put 
the details to pretend i am busy bee ;)
2012-01-04 13:37:03+0000 <antoviaque> blanchard: some additional thoughts on 
the priorities?
2012-01-04 13:37:20+0000 <blanchard> antoviaque: i'm good with what you 
discussed, nothing to add
2012-01-04 13:37:29+0000 <mtyaka> hehe, I didn't know this word either until 
antoviaque started using it :)
2012-01-04 13:37:33+0000 * blanchard looking at cohorts
2012-01-04 13:37:34+0000 <mtyaka> arbrandes: ^
2012-01-04 13:37:40+0000 <antoviaque> arbrandes: 
https://secure.wikimedia.org/wikipedia/en/wiki/Cohort_%28statistics%29
2012-01-04 13:37:45+0000 <antoviaque> blanchard: ok : )
2012-01-04 13:37:58+0000 <arbrandes> thanks antoviaque, reading
2012-01-04 13:37:59+0000 <antoviaque> arbrandes: what about you? any thoughts 
on the priorities?
2012-01-04 13:38:35+0000 <mtyaka> eve: yesterday Worked on #722 (game does not 
exist), made a super hackish workaround; and added a ticket for handling these 
situations properly (#732 - UserWarnings should return error codes and optional 
further data)
2012-01-04 13:38:35+0000 <eve> Done: Worked on #722 (game does not exist), made 
a super hackish workaround; and added a ticket for handling these situations 
properly (#732 - UserWarnings should return error codes and optional further 
data)
2012-01-04 13:38:37+0000 <antoviaque> basically one cohort per week (if you 
join on week 1, you're in cohort 1)
2012-01-04 13:38:37+0000 <mtyaka> eve: today I'd like to work on #732 from 
above, if you agree.
2012-01-04 13:38:37+0000 <eve> Next: I'd like to work on #732 from above, if 
you agree
2012-01-04 13:38:39+0000 <mtyaka> eve: blockers None.
2012-01-04 13:38:39+0000 <eve> Blockers: None
2012-01-04 13:39:11+0000 * antoviaque looking at #732
2012-01-04 13:39:25+0000 <antoviaque> blanchard: thanks for the cleanup of 
merged&paid tickets btw : )
2012-01-04 13:40:13+0000 <antoviaque> mtyaka: sounds good to me, good idea imho
2012-01-04 13:40:16+0000 <mtyaka> yup, thanks for cleaning up the tickets; they 
should be much easier to handle now
2012-01-04 13:40:20+0000 <antoviaque> arbrandes may have further insights : )
2012-01-04 13:40:36+0000 <mtyaka> great, so that's the next thing I'll be 
working on :)
2012-01-04 13:41:15+0000 <arbrandes> Ok, I think I get the basic cohort 
concept, although the graph itself is still a bit of a mystery - going to spend 
more time on it later on.
2012-01-04 13:41:30+0000 <blanchard> antoviaque: a cohort is composed of 
players who registered correct ? not those who finished at least a game or some 
other cirteria
2012-01-04 13:41:44+0000 <blanchard> criteria
2012-01-04 13:42:13+0000 <antoviaque> blanchard: yep, although they need to 
have polled the WS to appear in the logs, so it may not contain the ones who 
have quit during loading
2012-01-04 13:42:30+0000 <blanchard> antoviaque: ok
2012-01-04 13:42:58+0000 <antoviaque> arbrandes: the graph shows the average 
time - ie on average 5.7% of the players stayed more than 1 week, etc.
2012-01-04 13:42:58+0000 <tartarugafeliz> its interesting to see how the 
graphics drops and then it goes up again
2012-01-04 13:43:06+0000 <arbrandes> #732 looks important, and I like the 
proposed solution.  Let the client handle human readable messages.
2012-01-04 13:43:35+0000 <blanchard> antoviaque: there is still a story 
somewhere about registering later on in the game and not on the first screen i 
guess, but with less priority than current retention objective correct ?
2012-01-04 13:43:57+0000 <antoviaque> tartarugafeliz: for the end of the graph, 
you can disregard it - it's an average of 1-2 weeks (the oldest cohorts), so it 
adds some noise
2012-01-04 13:44:10+0000 <tartarugafeliz> ahh ok
2012-01-04 13:44:16+0000 <antoviaque> blanchard: yep
2012-01-04 13:44:24+0000 <blanchard> antoviaque: oki
2012-01-04 13:44:42+0000 <antoviaque> if more people stayed longer, it would 
help more - right now people stay 4-6 weeks max
2012-01-04 13:44:52+0000 <antoviaque> and only a small percentage
2012-01-04 13:45:13+0000 <antoviaque> like pg says "make it amazing for your 
core users first, then expand"
2012-01-04 13:45:28+0000 <blanchard> antoviaque: I'll have more time to spend 
on CS next week, I'd like very much if i can involve myself a bit in the design 
of what we need on that matter (cohort, activity in game and so on)
2012-01-04 13:45:32+0000 <blanchard> if there is a need of course
2012-01-04 13:45:41+0000 <tartarugafeliz> cool!
2012-01-04 13:46:01+0000 <antoviaque> you mean stats? or game features?
2012-01-04 13:46:10+0000 <mtyaka> antoviaque: why are the percentages for the 
first cohort (2011-10-10) so much higher than for the other cohorts?
2012-01-04 13:46:11+0000 <blanchard> i mean stats
2012-01-04 13:46:20+0000 <antoviaque> mtyaka: good question : )
2012-01-04 13:46:22+0000 * mtyaka is not sure he's using the word "cohort" 
correctly...
2012-01-04 13:46:58+0000 <antoviaque> I think we are in that cohort, and also 
because maybe we better integrated players at first 
2012-01-04 13:47:12+0000 <antoviaque> there may be another explaination, but 
not sure : )
2012-01-04 13:47:39+0000 <antoviaque> also
2012-01-04 13:47:50+0000 <mtyaka> how many individuals are there in one cohort, 
roughly?
2012-01-04 13:47:58+0000 <antoviaque> it's not about just the first week, but 
the first weeks tartaruga was able to spend a lot of time there
2012-01-04 13:48:14+0000 <antoviaque> between 50-200 usually, depending on the 
week
2012-01-04 13:48:56+0000 <antoviaque> btw this tends to advocate for this 
month's priority - the more players find other players in the game, the longer 
they stay
2012-01-04 13:49:05+0000 <arbrandes> antoviaque, is the following correct?  
"20% of the players who registered on the week starting at 2011-10-10 played at 
least once after 1 week."
2012-01-04 13:49:12+0000 <antoviaque> the zeros in the middle are when there 
was less players in game
2012-01-04 13:49:24+0000 <antoviaque> arbrandes: yep
2012-01-04 13:49:35+0000 <arbrandes> antoviaque, thanks, I think I get it now :)
2012-01-04 13:49:55+0000 <antoviaque> more precisely, 20% of the players played 
at least once between 7 and 14 days after their subscription
2012-01-04 13:50:13+0000 <antoviaque> (if someone played on the 15th days, he 
is only counted in the next week)
2012-01-04 13:50:21+0000 <arbrandes> Ah, good point
2012-01-04 13:52:19+0000 <arbrandes> So for any given site, no matter how 
popular, the slope is always negative.  The objective is to raise it as much as 
possible.
2012-01-04 13:52:45+0000 <antoviaque> yup 
2012-01-04 13:53:09+0000 <blanchard> why is the slope negative in all cases ?
2012-01-04 13:53:12+0000 <antoviaque> actually I wouldn't have thought we would 
have any retention at this stage
2012-01-04 13:53:22+0000 <antoviaque> blanchard: you always have churn : )
2012-01-04 13:53:28+0000 <tartarugafeliz> yeap me neither I'm surprised actually
2012-01-04 13:53:39+0000 <tartarugafeliz> what is churn?
2012-01-04 13:53:43+0000 <antoviaque> 4-6 weeks without long-term gameplay, 
it's pretty crazy : )
2012-01-04 13:53:53+0000 <antoviaque> churn = players quitting the game
2012-01-04 13:53:54+0000 <antoviaque> : )
2012-01-04 13:53:59+0000 <tartarugafeliz> ohhh
2012-01-04 13:54:37+0000 <tartarugafeliz> blanchard: I remember when I was 
working for Club Penguin in Brazil, it took us around 6 months to revert this
2012-01-04 13:54:46+0000 <blanchard> but antoviaque if a player plays on week 
1, not on week 2, and on week 3 again, slope is positive on week 3 no ?
2012-01-04 13:54:48+0000 <tartarugafeliz> and it was already famous han?
2012-01-04 13:55:12+0000 <antoviaque> tartarugafeliz: you mean to grow the 
amount of players after the initial boost of the launch?
2012-01-04 13:55:19+0000 <tartarugafeliz> yeap
2012-01-04 13:55:29+0000 <tartarugafeliz> to grow the amount of people coming 
back
2012-01-04 13:55:37+0000 <blanchard> tartarugafeliz: i imagine it's hard work 
yep :)
2012-01-04 13:55:40+0000 <tartarugafeliz> because there was a looot of kids 
just registering and never coming back
2012-01-04 13:55:42+0000 <antoviaque> blanchard: yes, but usually it averages 
out and still decreases
2012-01-04 13:56:14+0000 <blanchard> antoviaque: yep, got it
2012-01-04 13:56:18+0000 <antoviaque> all good with the stats? : )
2012-01-04 13:56:32+0000 <antoviaque> and with the meeting? : )
2012-01-04 13:56:37+0000 <blanchard> yes :)
2012-01-04 13:56:44+0000 <tartarugafeliz> yes
2012-01-04 13:56:46+0000 <mtyaka> the stats are great, I guess we're all 
staring at the graph :)
2012-01-04 13:56:46+0000 <antoviaque> arbrandes: want to look at the 
tasks/sprint right after?
2012-01-04 13:56:52+0000 <antoviaque> hehehe : )
2012-01-04 13:56:54+0000 <arbrandes> antoviaque, perfect
2012-01-04 13:57:03+0000 <blanchard> mtyaka: exactly, new game to play with :)
2012-01-04 13:57:12+0000 <tartarugafeliz> hahahah yes mtyaka
2012-01-04 13:57:15+0000 <antoviaque> yep, it's really useful to get a 
realistic feel of what's happening
2012-01-04 13:57:33+0000 <antoviaque> it's a pita to generate cohorts, but 
worth it
2012-01-04 13:57:42+0000 <mtyaka> i can imagine...
2012-01-04 13:57:51+0000 <mtyaka> will these generate automatically now?
2012-01-04 13:58:03+0000 <mtyaka> i mean from now on?
2012-01-04 13:58:16+0000 <mtyaka> or is manual work still required?
2012-01-04 13:58:25+0000 <antoviaque> yep - I still need to iron out a few 
things, but I did it in python to allow automatic updates
2012-01-04 13:58:42+0000 <mtyaka> awesome
2012-01-04 13:59:43+0000 <antoviaque> btw I'll work some more on stats this 
week (funnel, weekly activity) - so if there are some stats you're interested 
in, let me know, it's the right moment : )
2012-01-04 14:00:22+0000 <antoviaque> blanchard: btw you were saying you wanted 
to work on something next week - not sure if I missed you answer - were you 
talking about the stats or the features?
2012-01-04 14:01:15+0000 <antoviaque> eve: end dailymeeting
2012-01-04 14:01:17+0000 <eve> Meeting Ended
2012-01-04 14:01:17+0000 <eve> Minutes available at 
http://paste.pocoo.org/show/529813
2012-01-04 14:01:28+0000 <blanchard> antoviaque: stats, but actually it think 
that design wise, everything is pretty much defined already in the story you 
wrote earlier
2012-01-04 14:02:04+0000 <antoviaque> ah, you mean specifying the needed stats 
- yep I think most of it is in the ticket
2012-01-04 14:02:30+0000 <blanchard> yeah, there is already quite a lot over 
there, i had forgotten :)
2012-01-04 14:03:39+0000 <antoviaque> arbrandes: did you get a chance to look 
at the tracker/sprint?
2012-01-04 14:04:03+0000 <arbrandes> alpha19, right?
2012-01-04 14:04:13+0000 <antoviaque> yup
2012-01-04 14:05:00+0000 <arbrandes> Does that reflect the priority, already?
2012-01-04 14:05:23+0000 <arbrandes> I mean, "bugs" and "polish" are a bit 
broad, right? hehehehe
2012-01-04 14:05:30+0000 <antoviaque> hehehe
2012-01-04 14:05:32+0000 <antoviaque> yep : )
2012-01-04 14:05:40+0000 <antoviaque> actually bugs there is almost none left
2012-01-04 14:05:57+0000 <antoviaque> mtyaka did quite a massive job on that 
part over the last few months
2012-01-04 14:06:09+0000 <arbrandes> cool!
2012-01-04 14:06:16+0000 <tartarugafeliz> thank you mtyaka!! :D
2012-01-04 14:06:50+0000 <antoviaque> and actually those two stories are just 
"grab bags", where we have put the corresponding tickets, to allow easy access 
- we never tried to finish every single linked task in a given sprint for those 
two
2012-01-04 14:07:02+0000 <arbrandes> Understood
2012-01-04 14:07:39+0000 <antoviaque> the other stories should reflect the 
priorities, yep
2012-01-04 14:08:54+0000 <arbrandes> From those stories, then, which one would 
you rather we focus on?  Points sounds a bit easier than earning cards
2012-01-04 14:09:11+0000 <arbrandes> Or do you think bugs and polish are more 
important now?
2012-01-04 14:09:29+0000 <antoviaque> yup - and it's a prerequisite to earn 
points to have cards
2012-01-04 14:10:08+0000 <antoviaque> nope - those were the priorities until 
this week, but I think we need to move on to improve the game itself now
2012-01-04 14:10:39+0000 <antoviaque> we can still work on those as "filler 
tasks", ie when there is some time available but not enough to tackle a big 
feature
2012-01-04 14:11:00+0000 <antoviaque> or when new bug appear - but the game is 
pretty solid already imho
2012-01-04 14:12:40+0000 <arbrandes> I'm reading #645 (the points story), and 
from the comments there doesn't seem to be an agreement on how the points are 
going to be tallied.  Or does the description reflect a later agreement?
2012-01-04 14:14:08+0000 <antoviaque> arbrandes: the idea was to have charles 
looking at some options, but since he's not available we'll just try this way - 
it has the advantage to be simple, and right now we have few players so we can 
change easily if needed
2012-01-04 14:14:39+0000 <antoviaque> blanchard: you confirm? you were the one 
raising the point : )
2012-01-04 14:15:03+0000 <blanchard> i confirm :p
2012-01-04 14:15:09+0000 <antoviaque> :p
2012-01-04 14:15:29+0000 <arbrandes> hehehe, ok
2012-01-04 14:16:29+0000 <arbrandes> Ok, I'm going to try and create tasks and 
estimate just this story today - is that alright?  I'm going to have to dig a 
little into the database model and get up to date on the code.
2012-01-04 14:17:16+0000 <arbrandes> Also - tartarugafeliz, will you be 
available to create design for the score page and other visual changes?
2012-01-04 14:17:18+0000 <antoviaque> sure - it's already a big one to resume 
after a few months
2012-01-04 14:17:21+0000 <antoviaque> thanks arbrandes 
2012-01-04 14:17:29+0000 <tartarugafeliz> yeap absolutely! :D
2012-01-04 14:17:45+0000 <tartarugafeliz> I can't wait actually to do something 
different arbrandes! :D
2012-01-04 14:17:50+0000 <arbrandes> np, antoviaque, I'm excited already - I 
think I missed this. ;)
2012-01-04 14:17:58+0000 <tartarugafeliz> :)
2012-01-04 14:18:19+0000 <antoviaque> :D
2012-01-04 14:18:34+0000 <arbrandes> tartarugafeliz, awesome, thanks!  if you 
already have ideas on how the information will be shown, feel free to throw 
some mockups my way. :)
2012-01-04 14:18:54+0000 <tartarugafeliz> okey!
2012-01-04 14:19:16+0000 <tartarugafeliz> can I include some animations?
2012-01-04 14:19:25+0000 <tartarugafeliz> and sound design? :P or is it too 
much?
2012-01-04 14:20:12+0000 <tartarugafeliz> I miss some plops and pliiims you 
know?
2012-01-04 14:20:12+0000 <arbrandes> tartarugafeliz, hahahaha, I have no 
problem with that at all!  Although... have there been complaints on load time 
or anything of the sort?  Lemme take a look at the survey.
2012-01-04 14:20:18+0000 <tartarugafeliz> when you level up specially
2012-01-04 14:20:20+0000 <antoviaque> tartarugafeliz: you can yep - we need to 
make the player feel *really* good about this : )
2012-01-04 14:20:27+0000 <arbrandes> tartarugafeliz, I love plops and pliiims, 
hahahaah
2012-01-04 14:20:28+0000 <tartarugafeliz> exactly
2012-01-04 14:20:31+0000 <tartarugafeliz> hahahaahahah
2012-01-04 14:20:49+0000 <tartarugafeliz> kewl!
2012-01-04 14:21:00+0000 <antoviaque> arbrandes: no complaints no - although 
those who replied are probably biased, they resisted the loading screen quite a 
few times ;p
2012-01-04 14:21:00+0000 <tartarugafeliz> I'll do a mockup tomorrow already then
2012-01-04 14:21:14+0000 <tartarugafeliz> and then when everyone approves I 
move to wrapping it with design
2012-01-04 14:21:37+0000 <tartarugafeliz> its because the loading screen rocks! 
:P
2012-01-04 14:22:00+0000 <blanchard> plops will lead us to 18.53% retention, 
and plims will raise to 35.3% retention
2012-01-04 14:22:20+0000 <arbrandes> rofl, blanchard 
2012-01-04 14:22:25+0000 <blanchard> (the little optimistic robot in me talking)
2012-01-04 14:22:47+0000 <tartarugafeliz> hahaahahahahah
2012-01-04 14:23:01+0000 <arbrandes> (I also missed blanchard's one liners - 
they're pure gold, lol)
2012-01-04 14:23:08+0000 <tartarugafeliz> true
2012-01-04 14:23:34+0000 <tartarugafeliz> I also have to design the robot for 
arbrandes, let me create a task for myself
2012-01-04 14:24:41+0000 <antoviaque> :p
2012-01-04 14:25:06+0000 <arbrandes> Going off on a tangent - have you guys 
seen what they've been doing with Google's Native Client?  Opens up many 
possibilities for plops and pliiims
2012-01-04 14:25:36+0000 <arbrandes> Just something to think about, for the 
distant future, heheheh
2012-01-04 14:26:11+0000 <antoviaque> arbrandes: hehe, that one is pretty 
controversial atm : )
2012-01-04 14:26:53+0000 <arbrandes> I think it's awesome - compile once, run 
everywhere.  But yes, I can see the controversy clearly. ;)
2012-01-04 14:27:57+0000 <arbrandes> Lol, Adolf-eee
2012-01-04 14:28:02+0000 <tartarugafeliz> :D
2012-01-04 14:28:08+0000 <antoviaque> :D
2012-01-04 14:28:11+0000 <tartarugafeliz> very creative the names of the robots
2012-01-04 14:29:05+0000 <arbrandes> What are the other names? Is there a list 
somewhere?
2012-01-04 14:29:17+0000 <tartarugafeliz> its in the game :P
2012-01-04 14:29:35+0000 <antoviaque> arbrandes: the compile everywhere is one 
of the main issues actually - only runs on x86
2012-01-04 14:29:42+0000 <tartarugafeliz> Debor-eee, Matj-eee, David-eee and 
Xav-eee if I'm not mistaken. ah! and eve-eee
2012-01-04 14:29:52+0000 <antoviaque> and Ev-ee :p
2012-01-04 14:29:58+0000 <tartarugafeliz> ups yes its true
2012-01-04 14:30:26+0000 <antoviaque> ahh you put it already *removes the dirt 
in his eyes*
2012-01-04 14:32:39+0000 <arbrandes> antoviaque, yup, you have to compile x86 
and/or x64.  I know, I know, far from ideal, yet...  But the speed is amazing.  
C++ levels!  Anyway, I'm not advocating it at all, but it looks like this has a 
future. :)
2012-01-04 14:32:56+0000 <arbrandes> eve-eee, rofl
2012-01-04 14:33:18+0000 <antoviaque> smart move on Google's part, yep : )
2012-01-04 14:35:25+0000 <arbrandes> Ok, let me get to digging.  I'll create 
tasks as I go.
2012-01-04 14:46:03+0000 arbrandes_ (arbrandes_) is now online
2012-01-04 15:12:33+0000 arbrandes (arbrandes) is now online
2012-01-04 16:49:38+0000 arbrandes (arbrandes) is now online
2012-01-04 17:18:48+0000 antoviaque (antoviaque) is now online
2012-01-04 19:20:03+0000 mtyaka_ (mtyaka_) is now online
2012-01-04 20:38:35+0000 dachary (dachary) is now online
_______________________________________________
Farsides mailing list - [email protected]

Wiki:  http://farsides.com/
List:  http://farsides.com/ml/
Forum: http://farsides.com/forum/
Ideas: http://farsides.com/ideas/
Chat:  http://farsides.com/chat/

Reply via email to