Hi, Here is the log of the chatroom at http://farsides.com/chat/ (or irc://irc.freenode.net/#farsides) for the 2012-01-04.
2012-01-04 04:11:40+0000 tartarugafeliz (tartarugafeliz) is now online 2012-01-04 06:18:19+0000 antoviaque (antoviaque) is now online 2012-01-04 07:35:28+0000 mtyaka (mtyaka) is now online 2012-01-04 07:56:08+0000 dachary (dachary) is now online 2012-01-04 08:41:37+0000 dachary (dachary) is now online 2012-01-04 10:31:13+0000 MCMic (MCMic) is now online 2012-01-04 11:57:52+0000 antoviaque (antoviaque) is now online 2012-01-04 13:23:16+0000 <antoviaque> if you want to have a look at the first stats :) http://stats.farsides.com/cardstories/static/ 2012-01-04 13:29:30+0000 arbrandes (arbrandes) is now online 2012-01-04 13:29:33+0000 <arbrandes> mornin folks 2012-01-04 13:33:16+0000 <antoviaque> hi arbrandes : ) 2012-01-04 13:33:30+0000 <tartarugafeliz> hello! 2012-01-04 13:33:31+0000 <antoviaque> not driving today? : ) 2012-01-04 13:33:38+0000 <antoviaque> eve: start dailymeeting 2012-01-04 13:33:38+0000 * eve antoviaque arbrandes blanchard blanchard1 dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_: yesterday|today|blockers <your report>" 2012-01-04 13:33:47+0000 <arbrandes> hahaha, no, this time I'm good and stationary ;) 2012-01-04 13:33:55+0000 <antoviaque> hehehe 2012-01-04 13:33:57+0000 <tartarugafeliz> eve: yesterday I finished #733 {Design card of the week with player's idea} you can check the new card here: http://tiny.cc/v46xv 2012-01-04 13:33:57+0000 <eve> Done: I finished #733 {Design card of the week with player's idea} you can check the new card here: http://tiny.cc/v46xv 2012-01-04 13:33:58+0000 <tartarugafeliz> eve: today I'll play CS and work on my projects 2012-01-04 13:33:58+0000 <eve> Next: I'll play CS and work on my projects 2012-01-04 13:33:58+0000 <tartarugafeliz> eve: blockers none 2012-01-04 13:33:58+0000 <eve> Blockers: none 2012-01-04 13:34:23+0000 * antoviaque looking at the card 2012-01-04 13:34:27+0000 <mtyaka> hello :) 2012-01-04 13:34:28+0000 <tartarugafeliz> :) 2012-01-04 13:34:38+0000 <mtyaka> let's see the card :) 2012-01-04 13:34:39+0000 <arbrandes> neat card, tartarugafeliz 2012-01-04 13:34:48+0000 <tartarugafeliz> thank you! : ) 2012-01-04 13:35:32+0000 <antoviaque> hehe, cool yep - and it echos well the other one : ) 2012-01-04 13:35:41+0000 <antoviaque> eve: yesterday Worked on #730 "Automatically generate cohort statistics" - cf http://stats.farsides.com/cardstories/static/ for some first results (cohorts since launch) 2012-01-04 13:35:41+0000 <eve> Done: Worked on #730 "Automatically generate cohort statistics" - cf http://stats.farsides.com/cardstories/static/ for some first results (cohorts since launch) 2012-01-04 13:35:41+0000 <antoviaque> eve: today Finish discussing priorities for next month with blanchard & arbrandes, keep working on #730 "Automatically generate cohort statistics" 2012-01-04 13:35:41+0000 <eve> Next: Finish discussing priorities for next month with blanchard & arbrandes, keep working on #730 "Automatically generate cohort statistics" 2012-01-04 13:35:42+0000 <antoviaque> eve: blockers None 2012-01-04 13:35:42+0000 <eve> Blockers: None 2012-01-04 13:35:50+0000 <blanchard> hello :) 2012-01-04 13:35:55+0000 <antoviaque> hey blanchard ! 2012-01-04 13:35:57+0000 <blanchard> cool card tartarugafeliz :) 2012-01-04 13:35:57+0000 <tartarugafeliz> its interesting, the statistics 2012-01-04 13:35:59+0000 <mtyaka> hehe, nice card! 2012-01-04 13:36:01+0000 <antoviaque> hello mtyaka : ) 2012-01-04 13:36:01+0000 <tartarugafeliz> :) 2012-01-04 13:36:09+0000 <blanchard> eve, yesterday : catch up with chat from yesterday, I like the choices - No availability from Charles unfortunately for design of levelling. Bank for Matjaz (payment done) and Xavier (I have the card). Exchanges with CFE (admin). Matjaz tasks moved to merged&paid. 2012-01-04 13:36:09+0000 <eve> Done: : catch up with chat from yesterday, I like the choices - No availability from Charles unfortunately for design of levelling. Bank for Matjaz (payment done) and Xavier (I have the card). Exchanges with CFE (admin). Matjaz tasks moved to merged&paid 2012-01-04 13:36:09+0000 <blanchard> eve, today : More exchanges with CFE. Prepare contract for Adolfo. Not much else (school prep/job search). 2012-01-04 13:36:09+0000 <eve> Next: : More exchanges with CFE. Prepare contract for Adolfo. Not much else (school prep/job search) 2012-01-04 13:36:09+0000 <blanchard> eve, blockers : I'll be again at supinfogame school in the north of france tomorrow, i won't be able to attend the meeting. Back on friday. 2012-01-04 13:36:10+0000 <eve> Blockers: : I'll be again at supinfogame school in the north of france tomorrow, i won't be able to attend the meeting. Back on friday 2012-01-04 13:36:28+0000 <antoviaque> busy beee 2012-01-04 13:36:45+0000 * arbrandes trying to figure out what "cohorts" are 2012-01-04 13:36:50+0000 <mtyaka> thanks blanchard! 2012-01-04 13:36:51+0000 <tartarugafeliz> hahahaha 2012-01-04 13:36:59+0000 <blanchard> not so much (not a lot of time), so i put the details to pretend i am busy bee ;) 2012-01-04 13:37:03+0000 <antoviaque> blanchard: some additional thoughts on the priorities? 2012-01-04 13:37:20+0000 <blanchard> antoviaque: i'm good with what you discussed, nothing to add 2012-01-04 13:37:29+0000 <mtyaka> hehe, I didn't know this word either until antoviaque started using it :) 2012-01-04 13:37:33+0000 * blanchard looking at cohorts 2012-01-04 13:37:34+0000 <mtyaka> arbrandes: ^ 2012-01-04 13:37:40+0000 <antoviaque> arbrandes: https://secure.wikimedia.org/wikipedia/en/wiki/Cohort_%28statistics%29 2012-01-04 13:37:45+0000 <antoviaque> blanchard: ok : ) 2012-01-04 13:37:58+0000 <arbrandes> thanks antoviaque, reading 2012-01-04 13:37:59+0000 <antoviaque> arbrandes: what about you? any thoughts on the priorities? 2012-01-04 13:38:35+0000 <mtyaka> eve: yesterday Worked on #722 (game does not exist), made a super hackish workaround; and added a ticket for handling these situations properly (#732 - UserWarnings should return error codes and optional further data) 2012-01-04 13:38:35+0000 <eve> Done: Worked on #722 (game does not exist), made a super hackish workaround; and added a ticket for handling these situations properly (#732 - UserWarnings should return error codes and optional further data) 2012-01-04 13:38:37+0000 <antoviaque> basically one cohort per week (if you join on week 1, you're in cohort 1) 2012-01-04 13:38:37+0000 <mtyaka> eve: today I'd like to work on #732 from above, if you agree. 2012-01-04 13:38:37+0000 <eve> Next: I'd like to work on #732 from above, if you agree 2012-01-04 13:38:39+0000 <mtyaka> eve: blockers None. 2012-01-04 13:38:39+0000 <eve> Blockers: None 2012-01-04 13:39:11+0000 * antoviaque looking at #732 2012-01-04 13:39:25+0000 <antoviaque> blanchard: thanks for the cleanup of merged&paid tickets btw : ) 2012-01-04 13:40:13+0000 <antoviaque> mtyaka: sounds good to me, good idea imho 2012-01-04 13:40:16+0000 <mtyaka> yup, thanks for cleaning up the tickets; they should be much easier to handle now 2012-01-04 13:40:20+0000 <antoviaque> arbrandes may have further insights : ) 2012-01-04 13:40:36+0000 <mtyaka> great, so that's the next thing I'll be working on :) 2012-01-04 13:41:15+0000 <arbrandes> Ok, I think I get the basic cohort concept, although the graph itself is still a bit of a mystery - going to spend more time on it later on. 2012-01-04 13:41:30+0000 <blanchard> antoviaque: a cohort is composed of players who registered correct ? not those who finished at least a game or some other cirteria 2012-01-04 13:41:44+0000 <blanchard> criteria 2012-01-04 13:42:13+0000 <antoviaque> blanchard: yep, although they need to have polled the WS to appear in the logs, so it may not contain the ones who have quit during loading 2012-01-04 13:42:30+0000 <blanchard> antoviaque: ok 2012-01-04 13:42:58+0000 <antoviaque> arbrandes: the graph shows the average time - ie on average 5.7% of the players stayed more than 1 week, etc. 2012-01-04 13:42:58+0000 <tartarugafeliz> its interesting to see how the graphics drops and then it goes up again 2012-01-04 13:43:06+0000 <arbrandes> #732 looks important, and I like the proposed solution. Let the client handle human readable messages. 2012-01-04 13:43:35+0000 <blanchard> antoviaque: there is still a story somewhere about registering later on in the game and not on the first screen i guess, but with less priority than current retention objective correct ? 2012-01-04 13:43:57+0000 <antoviaque> tartarugafeliz: for the end of the graph, you can disregard it - it's an average of 1-2 weeks (the oldest cohorts), so it adds some noise 2012-01-04 13:44:10+0000 <tartarugafeliz> ahh ok 2012-01-04 13:44:16+0000 <antoviaque> blanchard: yep 2012-01-04 13:44:24+0000 <blanchard> antoviaque: oki 2012-01-04 13:44:42+0000 <antoviaque> if more people stayed longer, it would help more - right now people stay 4-6 weeks max 2012-01-04 13:44:52+0000 <antoviaque> and only a small percentage 2012-01-04 13:45:13+0000 <antoviaque> like pg says "make it amazing for your core users first, then expand" 2012-01-04 13:45:28+0000 <blanchard> antoviaque: I'll have more time to spend on CS next week, I'd like very much if i can involve myself a bit in the design of what we need on that matter (cohort, activity in game and so on) 2012-01-04 13:45:32+0000 <blanchard> if there is a need of course 2012-01-04 13:45:41+0000 <tartarugafeliz> cool! 2012-01-04 13:46:01+0000 <antoviaque> you mean stats? or game features? 2012-01-04 13:46:10+0000 <mtyaka> antoviaque: why are the percentages for the first cohort (2011-10-10) so much higher than for the other cohorts? 2012-01-04 13:46:11+0000 <blanchard> i mean stats 2012-01-04 13:46:20+0000 <antoviaque> mtyaka: good question : ) 2012-01-04 13:46:22+0000 * mtyaka is not sure he's using the word "cohort" correctly... 2012-01-04 13:46:58+0000 <antoviaque> I think we are in that cohort, and also because maybe we better integrated players at first 2012-01-04 13:47:12+0000 <antoviaque> there may be another explaination, but not sure : ) 2012-01-04 13:47:39+0000 <antoviaque> also 2012-01-04 13:47:50+0000 <mtyaka> how many individuals are there in one cohort, roughly? 2012-01-04 13:47:58+0000 <antoviaque> it's not about just the first week, but the first weeks tartaruga was able to spend a lot of time there 2012-01-04 13:48:14+0000 <antoviaque> between 50-200 usually, depending on the week 2012-01-04 13:48:56+0000 <antoviaque> btw this tends to advocate for this month's priority - the more players find other players in the game, the longer they stay 2012-01-04 13:49:05+0000 <arbrandes> antoviaque, is the following correct? "20% of the players who registered on the week starting at 2011-10-10 played at least once after 1 week." 2012-01-04 13:49:12+0000 <antoviaque> the zeros in the middle are when there was less players in game 2012-01-04 13:49:24+0000 <antoviaque> arbrandes: yep 2012-01-04 13:49:35+0000 <arbrandes> antoviaque, thanks, I think I get it now :) 2012-01-04 13:49:55+0000 <antoviaque> more precisely, 20% of the players played at least once between 7 and 14 days after their subscription 2012-01-04 13:50:13+0000 <antoviaque> (if someone played on the 15th days, he is only counted in the next week) 2012-01-04 13:50:21+0000 <arbrandes> Ah, good point 2012-01-04 13:52:19+0000 <arbrandes> So for any given site, no matter how popular, the slope is always negative. The objective is to raise it as much as possible. 2012-01-04 13:52:45+0000 <antoviaque> yup 2012-01-04 13:53:09+0000 <blanchard> why is the slope negative in all cases ? 2012-01-04 13:53:12+0000 <antoviaque> actually I wouldn't have thought we would have any retention at this stage 2012-01-04 13:53:22+0000 <antoviaque> blanchard: you always have churn : ) 2012-01-04 13:53:28+0000 <tartarugafeliz> yeap me neither I'm surprised actually 2012-01-04 13:53:39+0000 <tartarugafeliz> what is churn? 2012-01-04 13:53:43+0000 <antoviaque> 4-6 weeks without long-term gameplay, it's pretty crazy : ) 2012-01-04 13:53:53+0000 <antoviaque> churn = players quitting the game 2012-01-04 13:53:54+0000 <antoviaque> : ) 2012-01-04 13:53:59+0000 <tartarugafeliz> ohhh 2012-01-04 13:54:37+0000 <tartarugafeliz> blanchard: I remember when I was working for Club Penguin in Brazil, it took us around 6 months to revert this 2012-01-04 13:54:46+0000 <blanchard> but antoviaque if a player plays on week 1, not on week 2, and on week 3 again, slope is positive on week 3 no ? 2012-01-04 13:54:48+0000 <tartarugafeliz> and it was already famous han? 2012-01-04 13:55:12+0000 <antoviaque> tartarugafeliz: you mean to grow the amount of players after the initial boost of the launch? 2012-01-04 13:55:19+0000 <tartarugafeliz> yeap 2012-01-04 13:55:29+0000 <tartarugafeliz> to grow the amount of people coming back 2012-01-04 13:55:37+0000 <blanchard> tartarugafeliz: i imagine it's hard work yep :) 2012-01-04 13:55:40+0000 <tartarugafeliz> because there was a looot of kids just registering and never coming back 2012-01-04 13:55:42+0000 <antoviaque> blanchard: yes, but usually it averages out and still decreases 2012-01-04 13:56:14+0000 <blanchard> antoviaque: yep, got it 2012-01-04 13:56:18+0000 <antoviaque> all good with the stats? : ) 2012-01-04 13:56:32+0000 <antoviaque> and with the meeting? : ) 2012-01-04 13:56:37+0000 <blanchard> yes :) 2012-01-04 13:56:44+0000 <tartarugafeliz> yes 2012-01-04 13:56:46+0000 <mtyaka> the stats are great, I guess we're all staring at the graph :) 2012-01-04 13:56:46+0000 <antoviaque> arbrandes: want to look at the tasks/sprint right after? 2012-01-04 13:56:52+0000 <antoviaque> hehehe : ) 2012-01-04 13:56:54+0000 <arbrandes> antoviaque, perfect 2012-01-04 13:57:03+0000 <blanchard> mtyaka: exactly, new game to play with :) 2012-01-04 13:57:12+0000 <tartarugafeliz> hahahah yes mtyaka 2012-01-04 13:57:15+0000 <antoviaque> yep, it's really useful to get a realistic feel of what's happening 2012-01-04 13:57:33+0000 <antoviaque> it's a pita to generate cohorts, but worth it 2012-01-04 13:57:42+0000 <mtyaka> i can imagine... 2012-01-04 13:57:51+0000 <mtyaka> will these generate automatically now? 2012-01-04 13:58:03+0000 <mtyaka> i mean from now on? 2012-01-04 13:58:16+0000 <mtyaka> or is manual work still required? 2012-01-04 13:58:25+0000 <antoviaque> yep - I still need to iron out a few things, but I did it in python to allow automatic updates 2012-01-04 13:58:42+0000 <mtyaka> awesome 2012-01-04 13:59:43+0000 <antoviaque> btw I'll work some more on stats this week (funnel, weekly activity) - so if there are some stats you're interested in, let me know, it's the right moment : ) 2012-01-04 14:00:22+0000 <antoviaque> blanchard: btw you were saying you wanted to work on something next week - not sure if I missed you answer - were you talking about the stats or the features? 2012-01-04 14:01:15+0000 <antoviaque> eve: end dailymeeting 2012-01-04 14:01:17+0000 <eve> Meeting Ended 2012-01-04 14:01:17+0000 <eve> Minutes available at http://paste.pocoo.org/show/529813 2012-01-04 14:01:28+0000 <blanchard> antoviaque: stats, but actually it think that design wise, everything is pretty much defined already in the story you wrote earlier 2012-01-04 14:02:04+0000 <antoviaque> ah, you mean specifying the needed stats - yep I think most of it is in the ticket 2012-01-04 14:02:30+0000 <blanchard> yeah, there is already quite a lot over there, i had forgotten :) 2012-01-04 14:03:39+0000 <antoviaque> arbrandes: did you get a chance to look at the tracker/sprint? 2012-01-04 14:04:03+0000 <arbrandes> alpha19, right? 2012-01-04 14:04:13+0000 <antoviaque> yup 2012-01-04 14:05:00+0000 <arbrandes> Does that reflect the priority, already? 2012-01-04 14:05:23+0000 <arbrandes> I mean, "bugs" and "polish" are a bit broad, right? hehehehe 2012-01-04 14:05:30+0000 <antoviaque> hehehe 2012-01-04 14:05:32+0000 <antoviaque> yep : ) 2012-01-04 14:05:40+0000 <antoviaque> actually bugs there is almost none left 2012-01-04 14:05:57+0000 <antoviaque> mtyaka did quite a massive job on that part over the last few months 2012-01-04 14:06:09+0000 <arbrandes> cool! 2012-01-04 14:06:16+0000 <tartarugafeliz> thank you mtyaka!! :D 2012-01-04 14:06:50+0000 <antoviaque> and actually those two stories are just "grab bags", where we have put the corresponding tickets, to allow easy access - we never tried to finish every single linked task in a given sprint for those two 2012-01-04 14:07:02+0000 <arbrandes> Understood 2012-01-04 14:07:39+0000 <antoviaque> the other stories should reflect the priorities, yep 2012-01-04 14:08:54+0000 <arbrandes> From those stories, then, which one would you rather we focus on? Points sounds a bit easier than earning cards 2012-01-04 14:09:11+0000 <arbrandes> Or do you think bugs and polish are more important now? 2012-01-04 14:09:29+0000 <antoviaque> yup - and it's a prerequisite to earn points to have cards 2012-01-04 14:10:08+0000 <antoviaque> nope - those were the priorities until this week, but I think we need to move on to improve the game itself now 2012-01-04 14:10:39+0000 <antoviaque> we can still work on those as "filler tasks", ie when there is some time available but not enough to tackle a big feature 2012-01-04 14:11:00+0000 <antoviaque> or when new bug appear - but the game is pretty solid already imho 2012-01-04 14:12:40+0000 <arbrandes> I'm reading #645 (the points story), and from the comments there doesn't seem to be an agreement on how the points are going to be tallied. Or does the description reflect a later agreement? 2012-01-04 14:14:08+0000 <antoviaque> arbrandes: the idea was to have charles looking at some options, but since he's not available we'll just try this way - it has the advantage to be simple, and right now we have few players so we can change easily if needed 2012-01-04 14:14:39+0000 <antoviaque> blanchard: you confirm? you were the one raising the point : ) 2012-01-04 14:15:03+0000 <blanchard> i confirm :p 2012-01-04 14:15:09+0000 <antoviaque> :p 2012-01-04 14:15:29+0000 <arbrandes> hehehe, ok 2012-01-04 14:16:29+0000 <arbrandes> Ok, I'm going to try and create tasks and estimate just this story today - is that alright? I'm going to have to dig a little into the database model and get up to date on the code. 2012-01-04 14:17:16+0000 <arbrandes> Also - tartarugafeliz, will you be available to create design for the score page and other visual changes? 2012-01-04 14:17:18+0000 <antoviaque> sure - it's already a big one to resume after a few months 2012-01-04 14:17:21+0000 <antoviaque> thanks arbrandes 2012-01-04 14:17:29+0000 <tartarugafeliz> yeap absolutely! :D 2012-01-04 14:17:45+0000 <tartarugafeliz> I can't wait actually to do something different arbrandes! :D 2012-01-04 14:17:50+0000 <arbrandes> np, antoviaque, I'm excited already - I think I missed this. ;) 2012-01-04 14:17:58+0000 <tartarugafeliz> :) 2012-01-04 14:18:19+0000 <antoviaque> :D 2012-01-04 14:18:34+0000 <arbrandes> tartarugafeliz, awesome, thanks! if you already have ideas on how the information will be shown, feel free to throw some mockups my way. :) 2012-01-04 14:18:54+0000 <tartarugafeliz> okey! 2012-01-04 14:19:16+0000 <tartarugafeliz> can I include some animations? 2012-01-04 14:19:25+0000 <tartarugafeliz> and sound design? :P or is it too much? 2012-01-04 14:20:12+0000 <tartarugafeliz> I miss some plops and pliiims you know? 2012-01-04 14:20:12+0000 <arbrandes> tartarugafeliz, hahahaha, I have no problem with that at all! Although... have there been complaints on load time or anything of the sort? Lemme take a look at the survey. 2012-01-04 14:20:18+0000 <tartarugafeliz> when you level up specially 2012-01-04 14:20:20+0000 <antoviaque> tartarugafeliz: you can yep - we need to make the player feel *really* good about this : ) 2012-01-04 14:20:27+0000 <arbrandes> tartarugafeliz, I love plops and pliiims, hahahaah 2012-01-04 14:20:28+0000 <tartarugafeliz> exactly 2012-01-04 14:20:31+0000 <tartarugafeliz> hahahaahahah 2012-01-04 14:20:49+0000 <tartarugafeliz> kewl! 2012-01-04 14:21:00+0000 <antoviaque> arbrandes: no complaints no - although those who replied are probably biased, they resisted the loading screen quite a few times ;p 2012-01-04 14:21:00+0000 <tartarugafeliz> I'll do a mockup tomorrow already then 2012-01-04 14:21:14+0000 <tartarugafeliz> and then when everyone approves I move to wrapping it with design 2012-01-04 14:21:37+0000 <tartarugafeliz> its because the loading screen rocks! :P 2012-01-04 14:22:00+0000 <blanchard> plops will lead us to 18.53% retention, and plims will raise to 35.3% retention 2012-01-04 14:22:20+0000 <arbrandes> rofl, blanchard 2012-01-04 14:22:25+0000 <blanchard> (the little optimistic robot in me talking) 2012-01-04 14:22:47+0000 <tartarugafeliz> hahaahahahahah 2012-01-04 14:23:01+0000 <arbrandes> (I also missed blanchard's one liners - they're pure gold, lol) 2012-01-04 14:23:08+0000 <tartarugafeliz> true 2012-01-04 14:23:34+0000 <tartarugafeliz> I also have to design the robot for arbrandes, let me create a task for myself 2012-01-04 14:24:41+0000 <antoviaque> :p 2012-01-04 14:25:06+0000 <arbrandes> Going off on a tangent - have you guys seen what they've been doing with Google's Native Client? Opens up many possibilities for plops and pliiims 2012-01-04 14:25:36+0000 <arbrandes> Just something to think about, for the distant future, heheheh 2012-01-04 14:26:11+0000 <antoviaque> arbrandes: hehe, that one is pretty controversial atm : ) 2012-01-04 14:26:53+0000 <arbrandes> I think it's awesome - compile once, run everywhere. But yes, I can see the controversy clearly. ;) 2012-01-04 14:27:57+0000 <arbrandes> Lol, Adolf-eee 2012-01-04 14:28:02+0000 <tartarugafeliz> :D 2012-01-04 14:28:08+0000 <antoviaque> :D 2012-01-04 14:28:11+0000 <tartarugafeliz> very creative the names of the robots 2012-01-04 14:29:05+0000 <arbrandes> What are the other names? Is there a list somewhere? 2012-01-04 14:29:17+0000 <tartarugafeliz> its in the game :P 2012-01-04 14:29:35+0000 <antoviaque> arbrandes: the compile everywhere is one of the main issues actually - only runs on x86 2012-01-04 14:29:42+0000 <tartarugafeliz> Debor-eee, Matj-eee, David-eee and Xav-eee if I'm not mistaken. ah! and eve-eee 2012-01-04 14:29:52+0000 <antoviaque> and Ev-ee :p 2012-01-04 14:29:58+0000 <tartarugafeliz> ups yes its true 2012-01-04 14:30:26+0000 <antoviaque> ahh you put it already *removes the dirt in his eyes* 2012-01-04 14:32:39+0000 <arbrandes> antoviaque, yup, you have to compile x86 and/or x64. I know, I know, far from ideal, yet... But the speed is amazing. C++ levels! Anyway, I'm not advocating it at all, but it looks like this has a future. :) 2012-01-04 14:32:56+0000 <arbrandes> eve-eee, rofl 2012-01-04 14:33:18+0000 <antoviaque> smart move on Google's part, yep : ) 2012-01-04 14:35:25+0000 <arbrandes> Ok, let me get to digging. I'll create tasks as I go. 2012-01-04 14:46:03+0000 arbrandes_ (arbrandes_) is now online 2012-01-04 15:12:33+0000 arbrandes (arbrandes) is now online 2012-01-04 16:49:38+0000 arbrandes (arbrandes) is now online 2012-01-04 17:18:48+0000 antoviaque (antoviaque) is now online 2012-01-04 19:20:03+0000 mtyaka_ (mtyaka_) is now online 2012-01-04 20:38:35+0000 dachary (dachary) is now online _______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

