Hi, Here is the log of the chatroom at http://farsides.com/chat/ (or irc://irc.freenode.net/#farsides) for the 2012-02-07.
2012-02-07 07:08:33+0000 antoviaque (antoviaque) is now online 2012-02-07 08:22:47+0000 dachary (dachary) is now online 2012-02-07 09:08:42+0000 blanchard1 (blanchard1) is now online 2012-02-07 09:22:10+0000 mathibus (mathibus) is now online 2012-02-07 09:22:19+0000 <mathibus> hi all 2012-02-07 09:39:39+0000 tempuramerino (tempuramerino) is now online 2012-02-07 09:39:43+0000 tempuramerino (tempuramerino) is now offline 2012-02-07 09:50:26+0000 <mathibus> antoviaque: hi, how are you ? 2012-02-07 10:19:22+0000 mtyaka (mtyaka) is now online 2012-02-07 10:59:01+0000 <antoviaque> hi mathibus ! 2012-02-07 11:05:33+0000 <mathibus> antoviaque: hey 2012-02-07 11:06:11+0000 <antoviaque> how are you? 2012-02-07 11:06:23+0000 <mathibus> i'm fine and you ? 2012-02-07 11:06:59+0000 <mathibus> working on the tab feature ? 2012-02-07 11:07:00+0000 <antoviaque> very good! 2012-02-07 11:08:20+0000 <antoviaque> mathibus: yep, and on online/offline indicators for each player - hit some technical issues though, but hopefully will be resolved soon : ) 2012-02-07 11:08:40+0000 <antoviaque> I'm also writting down an application for ycombinator 2012-02-07 11:08:50+0000 <antoviaque> what about you? 2012-02-07 11:11:20+0000 <mathibus> antoviaque : well, i am doing some DIY at home and i'm working on a new video game concept 2012-02-07 11:12:07+0000 <antoviaque> cool : ) what game is it? 2012-02-07 11:12:59+0000 <mathibus> it is justa concept for now, mix between towerdefense gameplay and beatemall 2012-02-07 11:14:09+0000 <antoviaque> beatemall? 2012-02-07 11:15:37+0000 <mathibus> yeah, like ninja gaiden 2012-02-07 11:16:12+0000 <mathibus> for the gameplay 2012-02-07 11:16:56+0000 <mathibus> i could tell you more about it since i've made a high concept 2012-02-07 11:21:58+0000 <mathibus> antoviaque: are you working on the app for the Ycombinator summer 2012 funding ? 2012-02-07 11:22:35+0000 <antoviaque> mathibus: yup 2012-02-07 11:23:14+0000 <mathibus> anoviaque: cool :) 2012-02-07 11:23:27+0000 <antoviaque> :) 2012-02-07 11:23:48+0000 <mathibus> just to know ; did you have a look to the doc i made last thursday ? 2012-02-07 11:52:33+0000 <antoviaque> mathibus: nope, I'm lagging behind on the buddypress, but let me have a look now : ) 2012-02-07 11:56:05+0000 <mathibus> sure :) 2012-02-07 11:56:10+0000 <antoviaque> mathibus: pretty cool! I should have read this earlier, thanks very much for this formalization :D 2012-02-07 11:56:54+0000 <mathibus> no pb. I'd like to discuss it with you if you want to go further in this way 2012-02-07 11:57:20+0000 <antoviaque> yup, definitely 2012-02-07 11:57:55+0000 <mathibus> i'll be online today and tomorrow, just tell me when you want to do it 2012-02-07 11:58:04+0000 <antoviaque> we can discuss now if you want 2012-02-07 11:58:21+0000 <antoviaque> globally I agree with the doc, it sounds good 2012-02-07 11:58:44+0000 <mathibus> yeah sure 2012-02-07 11:58:53+0000 <mathibus> ok let's go then :) 2012-02-07 11:59:00+0000 <antoviaque> :) 2012-02-07 12:00:29+0000 <antoviaque> I just re-read it to be sure, but actually didn't see any issue 2012-02-07 12:01:28+0000 <antoviaque> the only remark that I could make is that it's very broad, there are months of developments in there, we may want to start with just a little piece of this - but you probably already know that :) 2012-02-07 12:01:30+0000 <mathibus> thx. I tried to make something general 2012-02-07 12:01:45+0000 <mathibus> yeah of course 2012-02-07 12:03:06+0000 <mathibus> we need to define what is the most important to improve the game right now 2012-02-07 12:03:20+0000 <antoviaque> yup 2012-02-07 12:03:24+0000 <antoviaque> what do you think? 2012-02-07 12:04:12+0000 <mathibus> in my opinion, for that i saw till now, i think players really needs to get more feedback about they're playing 2012-02-07 12:04:41+0000 <mathibus> that = what 2012-02-07 12:05:12+0000 <mathibus> for example, when i connect to the game, i feel very lonely 2012-02-07 12:05:28+0000 <antoviaque> agreed 2012-02-07 12:05:34+0000 <mathibus> because i don't if there are people connected or not 2012-02-07 12:05:56+0000 <antoviaque> well - the issue is that usually there aren't players :) 2012-02-07 12:06:04+0000 <mathibus> true :/ 2012-02-07 12:06:09+0000 <antoviaque> this is why there isn't the list of online players yet 2012-02-07 12:06:47+0000 tempuramerino (tempuramerino) is now online 2012-02-07 12:06:49+0000 <antoviaque> I'm adding the online status inside of a game to improve a bit this part, but probably an empty "online players" list wouldn't improve the lonely feeling : ) 2012-02-07 12:06:52+0000 tempuramerino (tempuramerino) is now offline 2012-02-07 12:06:56+0000 mtyaka_ (mtyaka_) is now online 2012-02-07 12:07:14+0000 <antoviaque> how would you solve that? 2012-02-07 12:07:17+0000 <mathibus> is the list is already added 2012-02-07 12:07:22+0000 <mathibus> ok 2012-02-07 12:07:58+0000 <antoviaque> nope - only the "online/offline" indicator inside of a game which is in progress (a little green/grey circle on each of the seats) 2012-02-07 12:08:11+0000 <mathibus> i think, the first thing we need to do is to be connected everyday of work 2012-02-07 12:08:27+0000 <mathibus> even if we're not in front of the galme screen 2012-02-07 12:08:53+0000 <antoviaque> mathibus: agreed, this worked well to retain players 2012-02-07 12:09:18+0000 <antoviaque> the issue however is that it's very time consuming, and that it prevents from working on the game 2012-02-07 12:10:04+0000 <mathibus> antoviaque: yeah true. But even if you can't answer to the player, he can see that there are players online 2012-02-07 12:10:17+0000 <antoviaque> yup, makes sense 2012-02-07 12:10:52+0000 <mathibus> the bots do their job pretty well actually 2012-02-07 12:11:44+0000 <antoviaque> I see - but you think this would be enough, if the players who are online don't answer in the chat? it was this part that was very effective 2012-02-07 12:13:23+0000 <mathibus> this is not enough for sure, but it's a qucik feature to make (i think ?), time to do something bigger 2012-02-07 12:15:48+0000 <mathibus> if i understand well your goal : you want to create a community around the game. So the first question we have to think about is ? what would be the object of community 2012-02-07 12:17:15+0000 <mathibus> the first thing which came to my mind about this game was : "woo this is a great way to gather people around the fun of writing stories" 2012-02-07 12:18:02+0000 <mathibus> but it depend what kind of people you want to target 2012-02-07 12:18:24+0000 <mathibus> sorry for the grammar, my sentences are awfull :/ 2012-02-07 12:19:59+0000 <mathibus> so, what is the target audience you're looking for ? 2012-02-07 12:32:51+0000 <antoviaque> mathibus: yup, agreed for the online players list, I'll try to prioritize this 2012-02-07 12:34:23+0000 <antoviaque> mathibus: pretty much the type of people who come to the game right now - mostly girls, 25-35, with a taste for cute drawings, imagination, writing stories and socializing while they play 2012-02-07 12:38:26+0000 <antoviaque> my feeling is that we need to address the retention & aggregation of players well enough to make sure that, whenever the game gets empty (for example during the night), when people come back they stay long enough and aggregate together to make the game lively again 2012-02-07 12:39:59+0000 <antoviaque> thus the tables/tabs and leveling being implemented right now - but I'm wondering if you see more than what is done currently, for example from the features you've started designing 2012-02-07 12:40:03+0000 <antoviaque> mathibus: ^ 2012-02-07 12:41:16+0000 <mathibus> antoviaque: yep, i think adding a profile feature would be a good start to start to get the player involve. Even if it's a very limited profile at the beginning 2012-02-07 12:41:48+0000 <mathibus> we can also play on the fact that the players are also contributor to the game, and ask them help about it 2012-02-07 12:43:25+0000 <mathibus> (it is quite hard to find the right process to get audience actually. Hard but intersting challenge :)) 2012-02-07 12:44:01+0000 <antoviaque> mathibus: yup, the profile could be a lead - what in the profile exactly would motivate someone who arrives when it's empty to stay long enough for other players to join? 2012-02-07 12:44:11+0000 <antoviaque> hehe, yep : ) 2012-02-07 12:45:08+0000 <antoviaque> the good thing is that we already solved half of it - we know who are the players and how to get them to come to the game. The remaining (tricky) part is to make sure they get to play together, rather than coming and leaving before the next player joins :p 2012-02-07 12:49:06+0000 <mathibus> yeah, that's the problem with the kind of the game. This is a card game, for short game session anyway, so i think if we want them to stay, we need to give them something else to do 2012-02-07 12:49:23+0000 <mathibus> on the side of the game 2012-02-07 12:49:43+0000 <antoviaque> what do you have in mind? 2012-02-07 12:50:18+0000 <mathibus> very high personnalisation of the profile for example 2012-02-07 12:50:54+0000 <mathibus> with lot of stuff to personnalize the avatar and the profile page 2012-02-07 12:50:59+0000 <mathibus> in a first time 2012-02-07 12:51:02+0000 <antoviaque> yup, but you only personalize your profile when you start to get hooked, no? my feeling is that we lose many players before that point 2012-02-07 12:51:17+0000 <mathibus> yeah may be 2012-02-07 12:52:10+0000 <mathibus> may be we should extend the first game session beyond the card game. 2012-02-07 12:52:13+0000 <mathibus> example : 2012-02-07 12:53:49+0000 <mathibus> subscription ===> first game (scripted with bots may be) ===> unlock the profile editing ===> then play again ===> unlock the library 2012-02-07 12:54:24+0000 <mathibus> or even add a story mode in which players have to perform severals missions 2012-02-07 12:54:38+0000 <mathibus> i worked on the DS and Wii version of scrabble 2012-02-07 12:55:13+0000 <mathibus> this is what we did 2012-02-07 12:55:24+0000 <antoviaque> I see, interesting 2012-02-07 12:55:43+0000 <mathibus> we created a character, named scrabblemind, who played the interface between the player and the game 2012-02-07 12:55:59+0000 <mathibus> we could do that with a "cardmaster" for ex 2012-02-07 12:56:28+0000 <mathibus> a cute character who drive the palyer into a story which is also a tutorial to the game 2012-02-07 12:56:48+0000 <antoviaque> true, we could work on the series of first games, to walk players through the features progressively, have a kind of tutorial that teaches tips, while progressively getting players together 2012-02-07 12:56:57+0000 <mathibus> exactly 2012-02-07 12:57:55+0000 <antoviaque> I like this - and it's true we're missing the tutorial phase right now - and at the same time the game is starting to be mature enough to start working on the tuto 2012-02-07 12:58:01+0000 <mathibus> but the problem remain the same, i think this is a big piece of work 2012-02-07 12:58:16+0000 <mathibus> when you look at the mmo game 2012-02-07 12:58:28+0000 <mathibus> the first lvl are usualy played alone 2012-02-07 12:59:01+0000 <mathibus> you don't need other people to play the game. 2012-02-07 12:59:56+0000 <antoviaque> we could have something in between - the players would still play the game like they do now, but we could add the little character that walks the players through the first games, giving tips 2012-02-07 13:00:04+0000 <mathibus> if we introduce the game like this, people would stay at least till the end of the story mode 2012-02-07 13:00:10+0000 <antoviaque> yup 2012-02-07 13:00:33+0000 <mathibus> we can also add a kind of "pokemon" feature 2012-02-07 13:00:58+0000 <mathibus> catch them all !! 2012-02-07 13:01:13+0000 <mathibus> but here it is cards 2012-02-07 13:01:23+0000 <mathibus> players could even exchange it 2012-02-07 13:01:30+0000 <antoviaque> yup - you will collect cards when leveling 2012-02-07 13:01:41+0000 <antoviaque> this is being worked on already 2012-02-07 13:02:11+0000 <mathibus> yeah, but it is not obvious yet for the players 2012-02-07 13:02:29+0000 <antoviaque> yes, because it's not in game 2012-02-07 13:02:40+0000 <mathibus> that's why ^^ 2012-02-07 13:03:18+0000 <antoviaque> basically when it's released, you'll earn a level at the end of the first game (low level requirement for lvl2), and see that you've earned XP, one level, and that the level gave you a card 2012-02-07 13:03:39+0000 <antoviaque> we could use the same mechanism to introduce some of the existing features too 2012-02-07 13:03:51+0000 <mathibus> so what is it important to do may be, it' s to write a screenplay 2012-02-07 13:03:58+0000 <mathibus> yep 2012-02-07 13:04:03+0000 <antoviaque> agreed 2012-02-07 13:04:10+0000 <antoviaque> would you want to give it a shot? 2012-02-07 13:04:17+0000 <mathibus> sure why not 2012-02-07 13:04:31+0000 <antoviaque> with an emphasis on keeping it very small and simple feature-wise 2012-02-07 13:04:35+0000 <antoviaque> cool! 2012-02-07 13:04:42+0000 <mathibus> yeah 2012-02-07 13:04:46+0000 * blanchard1 catching up with the log, interesting read :) 2012-02-07 13:05:00+0000 <antoviaque> something we could implement in a few days, with what's already in the game or in the pipe (like levels) 2012-02-07 13:05:04+0000 <antoviaque> hehe, hello blanchard ! 2012-02-07 13:05:16+0000 <mathibus> hey hello ! 2012-02-07 13:05:59+0000 <mathibus> to be effiscient, i just need to focus my mind on what the keep for the moment, and what we put on the side 2012-02-07 13:06:26+0000 <mathibus> i can try to write a tutorial story 2012-02-07 13:06:34+0000 <antoviaque> would be great yep! 2012-02-07 13:06:47+0000 <mathibus> with a character which is the mentor of the player 2012-02-07 13:07:01+0000 <mathibus> but i need to know what features it's going to introduce 2012-02-07 13:07:10+0000 <mathibus> profile ? 2012-02-07 13:07:17+0000 <mathibus> library/HoF ? 2012-02-07 13:07:59+0000 <antoviaque> ahah, you're already in the future : ) let's try with what we have in the game right now, so we can experiment with it now (and then improve when we add more features) 2012-02-07 13:08:06+0000 <antoviaque> so it could be: 2012-02-07 13:08:19+0000 <antoviaque> - basic gameplay (as an author, as a player) 2012-02-07 13:08:23+0000 <antoviaque> - tabs 2012-02-07 13:08:28+0000 <antoviaque> - XPs 2012-02-07 13:08:35+0000 <antoviaque> - levels & earning cards 2012-02-07 13:08:59+0000 <mathibus> alright 2012-02-07 13:09:00+0000 <antoviaque> - advanced play tactics (tips on how to win) 2012-02-07 13:09:17+0000 <mathibus> ok sounds great 2012-02-07 13:09:52+0000 <mathibus> it would be interesting to speak with tartaruga about the idea of a little character which help the player 2012-02-07 13:10:17+0000 <antoviaque> btw, to keep the feature small, something important is to not alter the gameplay itself - ie it would be good to just add a little character on the side, but that the games played are still the "normal" games played currently (ie either with bots, or other players if some are online) 2012-02-07 13:10:23+0000 <antoviaque> yup 2012-02-07 13:11:04+0000 <antoviaque> ie no predetermined set of cards for example 2012-02-07 13:11:44+0000 <antoviaque> we could do that, but this is vastly bigger, and would prevent us to try it quickly 2012-02-07 13:12:27+0000 <antoviaque> (ie we could always build it later as an improvement, but make only the smallest number of additions/changes necessary to start playtesting the tutorial feature) 2012-02-07 13:12:37+0000 <antoviaque> makes sense? 2012-02-07 13:14:50+0000 <mathibus> yeah, but i'm not sure of the result if the tutorial is just... a tutorial. Would be nice for the player to get involve directly into the universe of the game, without doing a lot of improvement in the code 2012-02-07 13:15:22+0000 <mathibus> for example, some scripted game, where the player has to defeat a bad guy, played by an IA 2012-02-07 13:15:32+0000 <mathibus> in several turns 2012-02-07 13:16:38+0000 <mathibus> (the player would actually win all the time) 2012-02-07 13:16:57+0000 <antoviaque> why not, but two issues with this: 1) it's vastly bigger, so it means we're pushing back the first playtests (which are always rich in learning how to better design the final feature) and 2) if the players play those games alone, they won't play with others while they do it, which doesn't help improving the online availability of players 2012-02-07 13:18:02+0000 <antoviaque> maybe try to find a middle ground? ie keep the normal (unscripted games), but try to add some storytelling on top of it? 2012-02-07 13:23:36+0000 <mathibus> * mathibus is thinking... 2012-02-07 13:27:34+0000 arbrandes (arbrandes) is now online 2012-02-07 13:31:08+0000 <mathibus> true about the second issue 2012-02-07 13:31:45+0000 <antoviaque> tricky yup 2012-02-07 13:31:51+0000 <antoviaque> ok, meeting time : ) 2012-02-07 13:31:53+0000 <mathibus> but the players will only stay if they have a greater purpose that playing a game 2012-02-07 13:31:57+0000 <mathibus> alright 2012-02-07 13:32:02+0000 <antoviaque> agreed 2012-02-07 13:32:16+0000 <mathibus> and they need to be aware about the great goal of the game 2012-02-07 13:32:21+0000 <antoviaque> the trick is to find the right balance to start small and grow the feature progressively 2012-02-07 13:32:23+0000 <antoviaque> eve_: start dailymeeting 2012-02-07 13:32:23+0000 * eve antoviaque arbrandes blanchard blanchard1 dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_: yesterday|today|blockers <your report>" 2012-02-07 13:32:28+0000 <blanchard1> +1 for the greater purpose 2012-02-07 13:32:32+0000 <mathibus> true 2012-02-07 13:32:52+0000 <blanchard1> eve, yesterday : Discussed trademark Card Stories US with lawyer. Prepared some papers for accountant. Replied to numerous, and unanswered yet, candidates for job at FS... 2012-02-07 13:32:52+0000 <eve> Done: : Discussed trademark Card Stories US with lawyer. Prepared some papers for accountant. Replied to numerous, and unanswered yet, candidates for job at FS 2012-02-07 13:32:52+0000 <blanchard1> eve, today : Consulting stuff 2012-02-07 13:32:53+0000 <eve> Next: : Consulting stuff 2012-02-07 13:32:52+0000 <blanchard1> eve, blockers : none 2012-02-07 13:32:53+0000 <eve> Blockers: : none 2012-02-07 13:32:57+0000 <blanchard1> hello :) 2012-02-07 13:33:05+0000 <antoviaque> heya :p 2012-02-07 13:33:12+0000 <mathibus> hello all 2012-02-07 13:33:26+0000 <antoviaque> good luck blanchard1 :) 2012-02-07 13:33:30+0000 <antoviaque> eve: yesterday Worked on #809 "Players see if players of a game are online" (works, but code is not very good - cf blocker), discussed CS game design (and especially the chicken and egg issue - cf log for an interesting read and some proposed solutions), pushed 2.2 to test server, started thinking about the YC application 2012-02-07 13:33:30+0000 <eve> Done: Worked on #809 "Players see if players of a game are online" (works, but code is not very good - cf blocker), discussed CS game design (and especially the chicken and egg issue - cf log for an interesting read and some proposed solutions), pushed 2.2 to test server, started thinking about the YC application 2012-02-07 13:33:30+0000 <antoviaque> eve: today Test 2.2 with you, push to live server if ok, discuss bananas with arbrandes, work on YC application for Card Stories 2012-02-07 13:33:30+0000 <eve> Next: Test 2.2 with you, push to live server if ok, discuss bananas with arbrandes, work on YC application for Card Stories 2012-02-07 13:33:30+0000 <antoviaque> eve: blockers if someone can review #809 and see my comment at http://tickets.farsides.com/issues/809#note-1 that would be very helpful - need some advice to unstuck my brain :) 2012-02-07 13:33:30+0000 <eve> Blockers: if someone can review #809 and see my comment at http://tickets.farsides.com/issues/809#note-1 that would be very helpful - need some advice to unstuck my brain :) 2012-02-07 13:34:07+0000 * antoviaque creating a gmae on the test server 2012-02-07 13:34:15+0000 <mtyaka> hi everyone :) 2012-02-07 13:34:16+0000 * blanchard1 reading antoviaque and taking a long time as usual :p 2012-02-07 13:34:56+0000 <antoviaque> http://test.cardstories.org/?game_id=63 2012-02-07 13:35:16+0000 <antoviaque> ahaha - sorry, I need to make shorter updates I think : ) 2012-02-07 13:35:30+0000 <mtyaka> hehe 2012-02-07 13:35:32+0000 <antoviaque> hello mtyaka ! 2012-02-07 13:35:56+0000 Tartarugafeliz (Tartarugafeliz) is now online 2012-02-07 13:36:04+0000 <antoviaque> hey Tartarugafeliz 2012-02-07 13:36:12+0000 <blanchard1> hi mtyaka 2012-02-07 13:36:16+0000 <blanchard1> and hi Tartarugafeliz :) 2012-02-07 13:36:42+0000 <mathibus> eve_: yesterday worked on the CS community framework document 2012-02-07 13:36:42+0000 <eve> Done: worked on the CS community framework document 2012-02-07 13:37:15+0000 <blanchard1> i like the document mathibus, it's a very good structure to help thinking :) 2012-02-07 13:37:45+0000 <mathibus> eve_: today debrief about the CS community doc, writing a proposal for a game tutorial story 2012-02-07 13:37:46+0000 <eve> Next: debrief about the CS community doc, writing a proposal for a game tutorial story 2012-02-07 13:37:59+0000 <mathibus> blanchard1: thank you :) 2012-02-07 13:38:01+0000 <antoviaque> yup, kudos for the work mathibus 2012-02-07 13:38:14+0000 <Tartarugafeliz> Heloooo!!! 2012-02-07 13:38:20+0000 <mathibus> hello :) 2012-02-07 13:38:38+0000 <antoviaque> blanchard1: try to click continue and create a new story : ) 2012-02-07 13:38:40+0000 <mathibus> antoviaque: thank you ! 2012-02-07 13:39:03+0000 <blanchard1> antoviaque: yes sir 2012-02-07 13:39:10+0000 <mtyaka> eve: yesterday Started working on switching tabs without reloading (#810). 2012-02-07 13:39:10+0000 <eve> Done: Started working on switching tabs without reloading (#810) 2012-02-07 13:39:10+0000 <antoviaque> thx ;p 2012-02-07 13:39:11+0000 <mtyaka> eve: today Work on #810, but review antoviaque's table task first to understand it better. 2012-02-07 13:39:11+0000 <eve> Next: Work on #810, but review antoviaque's table task first to understand it better 2012-02-07 13:39:13+0000 <mtyaka> eve: blockers None. 2012-02-07 13:39:14+0000 <eve> Blockers: None 2012-02-07 13:39:34+0000 <antoviaque> arbrandes: mathibus: Tartarugafeliz: go to http://test.cardstories.org/ and see if you automatically join the new game blanchard created :) 2012-02-07 13:39:39+0000 <Tartarugafeliz> Im um the garden in Marrakesh! the conection is not Very good 2012-02-07 13:39:53+0000 <blanchard1> Tartarugafeliz: i hate you, you know ? 2012-02-07 13:40:03+0000 <antoviaque> Tartarugafeliz: ahaha, classy :p 2012-02-07 13:40:13+0000 <mtyaka> :) 2012-02-07 13:40:14+0000 <arbrandes> eve: yesterday Only had about an hour on #767 2012-02-07 13:40:14+0000 <eve> Done: Only had about an hour on #767 2012-02-07 13:40:14+0000 <arbrandes> eve: blockers none. 2012-02-07 13:40:15+0000 <eve> Blockers: none 2012-02-07 13:40:14+0000 <arbrandes> eve: today Rework #767 so that data is stored in the WS (same as yesterday), look at bananas with antoviaque. 2012-02-07 13:40:15+0000 <eve> Next: Rework #767 so that data is stored in the WS (same as yesterday), look at bananas with antoviaque 2012-02-07 13:40:25+0000 * arbrandes going 2012-02-07 13:40:32+0000 <antoviaque> thx arbrandes - and hello :p 2012-02-07 13:40:32+0000 <arbrandes> (to cardstories.org, I mean, hehehe) 2012-02-07 13:40:40+0000 <arbrandes> hellooooooo! heheheh 2012-02-07 13:40:44+0000 <antoviaque> test.cs.org :) 2012-02-07 13:41:02+0000 <antoviaque> uups, too late - mathibus joined already :p 2012-02-07 13:41:14+0000 <arbrandes> ack, the chrome bug again 2012-02-07 13:41:30+0000 <antoviaque> chrome bug? 2012-02-07 13:41:44+0000 <arbrandes> It doesn't display the page 2012-02-07 13:41:50+0000 <arbrandes> It stays completely blank 2012-02-07 13:41:57+0000 <arbrandes> Only happens on Chrome (and apparently, on my computer) 2012-02-07 13:41:59+0000 <arbrandes> Go figure... 2012-02-07 13:42:20+0000 <antoviaque> uh, strange yep 2012-02-07 13:44:14+0000 <antoviaque> arbrandes: mtyaka: btw I don't know if you have seen it in my report, but would be nice if you have some time to look at #809, I could use a review : ) 2012-02-07 13:44:43+0000 <mtyaka> antoviaque: I've seen at and had a quick look... 2012-02-07 13:44:45+0000 <antoviaque> arbrandes: btw what time do you want to look at bananas this afternoon? I need to sort out the stories, but that shouldn't take too long this week 2012-02-07 13:44:58+0000 <antoviaque> oh! *looking* 2012-02-07 13:45:06+0000 <mtyaka> no no :) 2012-02-07 13:45:17+0000 <mtyaka> i didn't write anything yet 2012-02-07 13:45:22+0000 <antoviaque> ah, ok :p 2012-02-07 13:45:50+0000 <mtyaka> I plan to review the tables and activity today, because I think I need to understand them to not make something stupid while implementing reload-less tabs 2012-02-07 13:45:50+0000 <blanchard1> mtyaka: about the invoice 2012-02-07 13:46:03+0000 <blanchard1> quick talk ? 2012-02-07 13:46:18+0000 <mtyaka> blanchard1: sure 2012-02-07 13:46:29+0000 <Tartarugafeliz> antoviaque: please have a look at your email in 10 min ok? 2012-02-07 13:47:00+0000 <mtyaka> antoviaque: It's just a hunch, haven't had a good look at it yet, but I think that while activity might be well suited for a plugin, tables will cause more problems, as a lot of things depend on them 2012-02-07 13:47:24+0000 <antoviaque> Tartarugafeliz: sure - what will I find there? : ) 2012-02-07 13:47:26+0000 <mtyaka> (I could be wrong, I need to read through the code more carefuly) 2012-02-07 13:47:56+0000 <blanchard1> for the rest of you : mtyaka was wondering if it's possible to raise the amount/day he's paid to 25/day, because it would be more comfortable for him as he doesn't have a regular job on the side yet. 2012-02-07 13:48:01+0000 <blanchard1> mtyaka: correct ? 2012-02-07 13:48:09+0000 <antoviaque> mtyaka: ok - thanks for having a look at it, will help me a lot 2012-02-07 13:48:23+0000 <arbrandes> antoviaque, gimme a couple of hours to actually fill out some bananas - what time is best for you, say, after 2 hours from now? 2012-02-07 13:48:52+0000 <antoviaque> arbrandes: 2 hours is good yep :) 2012-02-07 13:48:55+0000 <blanchard1> (currently mtyaka you're at 21.25 if i'm correct) 2012-02-07 13:48:57+0000 <antoviaque> thx! 2012-02-07 13:49:26+0000 <mtyaka> blanchard1: correct 2012-02-07 13:50:26+0000 <antoviaque> mtyaka: well we're not exactly wealthy, but it's true that you have been working on the game for some time now, and doing excellent work, so it's deserved imho 2012-02-07 13:50:58+0000 <antoviaque> blanchard: so good for me yup! 2012-02-07 13:51:27+0000 <blanchard1> well i agree with antoviaque about your commitment, definitely. The timing is not ideal though :) 2012-02-07 13:51:35+0000 <blanchard1> given our lack of visibility 2012-02-07 13:52:12+0000 <blanchard1> but yes, i think it's fair if it's really helping you as your current situation is not easy. 2012-02-07 13:52:18+0000 <blanchard1> So it's also a yes for me 2012-02-07 13:52:19+0000 <mtyaka> yes, I know, the timing is pretty bad :) 2012-02-07 13:53:08+0000 <blanchard1> One question : i need to update the forecast. How many days per month do you plan to work in feb and march on FS ? 2012-02-07 13:53:13+0000 <blanchard1> mtyaka: ^ 2012-02-07 13:53:23+0000 <blanchard1> 10 days / month ? 2012-02-07 13:54:39+0000 <antoviaque> (btw tartaruga is having some connection issues, she will send her report later on when she gets it back) 2012-02-07 13:55:14+0000 <mtyaka> blanchard1: 7 or 8 days, I believe 2012-02-07 13:55:23+0000 <blanchard1> mtyaka: oki 2012-02-07 13:55:35+0000 <mtyaka> thanks a lot 2012-02-07 13:55:44+0000 <antoviaque> :) 2012-02-07 13:55:44+0000 <blanchard1> mtyaka: so I'll forecast 7-8 days at 25 for feb and march 2012-02-07 13:56:05+0000 <blanchard1> mtyaka: yw, thx to you for the good work :) 2012-02-07 13:56:15+0000 <mtyaka> ok :) 2012-02-07 13:56:34+0000 <mtyaka> it's always a pleasure working with all of you 2012-02-07 13:56:50+0000 <antoviaque> a shared pleasure :D 2012-02-07 13:57:14+0000 <mtyaka> :) 2012-02-07 13:57:31+0000 <antoviaque> something else to see for this meeting? 2012-02-07 13:57:37+0000 <blanchard1> nope 2012-02-07 13:58:03+0000 <mtyaka> nothing else 2012-02-07 13:58:25+0000 <antoviaque> ok! thanks 2012-02-07 13:58:30+0000 <antoviaque> eve_: end dailymeeting 2012-02-07 13:58:31+0000 <eve> Meeting Ended 2012-02-07 13:58:31+0000 <eve> Minutes available at http://paste.pocoo.org/show/547259 2012-02-07 13:59:43+0000 <blanchard1> mtyaka: re-reading the log : I meant 25/hour, not per day, of course :p 2012-02-07 13:59:56+0000 <mtyaka> I know :) 2012-02-07 14:00:04+0000 <blanchard1> hehe 2012-02-07 14:01:29+0000 <mathibus> or it was 25 in kowetian dinar 2012-02-07 14:04:43+0000 <mathibus> antoviaque: do u have 5 mins for a conclusion of our discussion ? 2012-02-07 14:04:54+0000 <blanchard1> mathibus: :) 2012-02-07 14:10:59+0000 <antoviaque> mathibus: yup! 2012-02-07 14:11:21+0000 * antoviaque preparing the 2.3 sprint and pushing 2.2 to the live server at the same time 2012-02-07 14:18:22+0000 <arbrandes> heh, antoviaque the juggler 2012-02-07 14:18:31+0000 <antoviaque> arbrandes: ahaha : ) 2012-02-07 14:19:01+0000 <antoviaque> arbrandes: btw the stories of 2.3 should be ok, so you can go ahead : ) 2012-02-07 14:19:57+0000 <antoviaque> it's basically the rest of this sprint (which was way too big) 2012-02-07 14:20:14+0000 <arbrandes> roger that 2012-02-07 14:31:10+0000 <antoviaque> 2.2 is live btw - playing a few games to check if it's ok 2012-02-07 14:33:24+0000 mathibus (mathibus) is now online 2012-02-07 14:33:45+0000 <mathibus> antoviaque: sorry, i was disconnected 2012-02-07 14:33:51+0000 <antoviaque> np : ) 2012-02-07 14:34:00+0000 <antoviaque> we can finish the conversation btw yep 2012-02-07 14:34:16+0000 <mathibus> yes 2012-02-07 14:35:58+0000 <mathibus> a important thing i was thinking about is to add a game feature which give to the game a replay value 2012-02-07 14:36:26+0000 <mathibus> but this feature should be external to the community aspect 2012-02-07 14:37:04+0000 <antoviaque> what would it be? 2012-02-07 14:38:39+0000 <mathibus> it can be related to the leveling, and the card rewards 2012-02-07 14:39:10+0000 <mathibus> the more you play, the more you win things 2012-02-07 14:39:12+0000 <antoviaque> sounds good to leverage that part yes 2012-02-07 14:40:05+0000 <antoviaque> did you see http://tickets.farsides.com/issues/645 and http://tickets.farsides.com/issues/648 btw? 2012-02-07 14:40:13+0000 <mathibus> we can merge this with the idea of havaing a story mode 2012-02-07 14:40:23+0000 <antoviaque> yup 2012-02-07 14:40:50+0000 <antoviaque> I have to run to go eat, it's getting cold :) But I'd definitely like to hear more about this yep 2012-02-07 14:40:51+0000 <mathibus> as you said before, this story mode can be played alone or with player (with may be more reward when you have friend playing for ex) 2012-02-07 14:41:02+0000 <mathibus> k 2012-02-07 14:41:03+0000 <mathibus> o 2012-02-07 14:41:36+0000 <antoviaque> for friends did you see the rationale on http://tickets.farsides.com/issues/667 ? 2012-02-07 14:42:14+0000 <antoviaque> yep - just don't forget the goal, which is to maximize the time people play the current mode of games :) 2012-02-07 14:42:40+0000 <antoviaque> bbl - we'll talk more about it, I let you think of what the best solution would be : ) 2012-02-07 14:43:00+0000 <antoviaque> and thanks again for all this mathibus, it's good to discuss those with you 2012-02-07 14:43:03+0000 <antoviaque> bbl 2012-02-07 14:43:13+0000 <mathibus> i think i read it if i remember well... i'm going to check 2012-02-07 14:43:15+0000 <mathibus> talk to u later 2012-02-07 14:44:44+0000 <mathibus> antoviaque : my pleasure 2012-02-07 14:55:59+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 15:08:51+0000 arbrandes (arbrandes) is now online 2012-02-07 15:08:52+0000 tartarugafeliz1 (tartarugafeliz1) is now online 2012-02-07 15:12:56+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 15:15:30+0000 tartarugafeliz1 (tartarugafeliz1) is now online 2012-02-07 15:18:06+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 15:20:36+0000 tartarugafeliz1 (tartarugafeliz1) is now online 2012-02-07 16:02:42+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 16:11:30+0000 tartarugafeliz1 (tartarugafeliz1) is now online 2012-02-07 16:16:37+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 16:26:51+0000 tartarugafeliz1 (tartarugafeliz1) is now online 2012-02-07 16:29:59+0000 mtyaka_ (mtyaka_) is now online 2012-02-07 16:41:34+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 16:50:03+0000 tartarugafeliz1 (tartarugafeliz1) is now online 2012-02-07 16:53:28+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 17:18:49+0000 mtyaka (mtyaka) is now online 2012-02-07 17:22:34+0000 tartarugafeliz1 (tartarugafeliz1) is now online 2012-02-07 17:33:50+0000 mtyaka (mtyaka) is now online 2012-02-07 17:43:08+0000 antoviaque (antoviaque) is now online 2012-02-07 17:44:13+0000 <antoviaque> arbrandes: so bananas? : ) 2012-02-07 17:44:33+0000 <arbrandes> antoviaque, yup, just give me a minute 2012-02-07 17:44:38+0000 <antoviaque> ok 2012-02-07 17:46:07+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 17:54:54+0000 <arbrandes> back 2012-02-07 17:56:56+0000 <arbrandes> antoviaque: ok, so... the thing is at the moment I'm only really qualified to put bananas no #645 and #648 (which I did) 2012-02-07 17:57:08+0000 <arbrandes> The rest require some input from you and/or mtyaka 2012-02-07 17:57:26+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 17:57:29+0000 * antoviaque looking 2012-02-07 17:58:17+0000 <arbrandes> #645 and #648 are basically the same thing from the dev point of view, though 2012-02-07 17:58:28+0000 <arbrandes> So what I'm saying is 11 bananas for both of them 2012-02-07 17:58:47+0000 <antoviaque> ok 2012-02-07 17:58:56+0000 <arbrandes> Actually, not "the same thing", but it'll be easier to just do both simultaneously 2012-02-07 17:59:24+0000 <antoviaque> and 4 have been done on those already right, leaving 7 to complete it? 2012-02-07 17:59:28+0000 <arbrandes> Specially since the design of the frontend already contains levels 2012-02-07 17:59:43+0000 <antoviaque> yup, agreed 2012-02-07 18:00:31+0000 <antoviaque> I'm going to go through my stories - for Matjaz I think he mentioned 2-3 on his 2012-02-07 18:01:10+0000 <arbrandes> antoviaque, it's actually more like 2 or 3 bananas down (since I'm reworking #767), 8 or 9 to go... but these are just estimations anyway. 2012-02-07 18:01:19+0000 <antoviaque> ok 2012-02-07 18:02:30+0000 <antoviaque> so with 3 bananas/week, it spans over 4 sprints, ie 3 to go, right? 2012-02-07 18:02:40+0000 <arbrandes> Yes, that sounds about right 2012-02-07 18:02:47+0000 <antoviaque> Is there a way to cut it down to release those progressively in each sprint? 2012-02-07 18:03:16+0000 <arbrandes> I don't see how except maybe just implementing point collection in the backend, with no user interface 2012-02-07 18:03:22+0000 <arbrandes> (for one sprint, I mean) 2012-02-07 18:04:06+0000 <arbrandes> I'm foreseeing plenty of work getting things to look just right. 2012-02-07 18:05:15+0000 <arbrandes> There's also the sound thing, which we might leave for last. 2012-02-07 18:05:22+0000 <antoviaque> yup, sounds good 2012-02-07 18:05:23+0000 <antoviaque> yep 2012-02-07 18:05:23+0000 <antoviaque> and maybe the integration in the front can be split too - ie one sprint it shows bare-bone results, the next the animations & all integrated? 2012-02-07 18:05:23+0000 <antoviaque> yup 2012-02-07 18:05:32+0000 dachary (dachary) is now online 2012-02-07 18:06:08+0000 <antoviaque> maybe the best would be to split those stories accordingly, to only include what's releasable in one sprint at a time? 2012-02-07 18:06:16+0000 <arbrandes> Ok, maybe we can leave animations out, to start with 2012-02-07 18:06:38+0000 <antoviaque> agreed 2012-02-07 18:07:32+0000 <arbrandes> antoviaque, it would be ideal, yes - but I'm not confident in saying where the split should be 2012-02-07 18:07:59+0000 <arbrandes> For the backend, ok 2012-02-07 18:08:47+0000 <arbrandes> But I'd have to take a better look at the frontend stuff - but then again, we can do this at the next sprint planning session (since it probably won't start this week anyway) 2012-02-07 18:10:09+0000 <antoviaque> yep, the stories for the later sprints can be left for later - as long as you're able to cut a chunk of releasable work of about 3 bananas at the beginning of each sprint, should be fine 2012-02-07 18:12:06+0000 <arbrandes> okely-dokely 2012-02-07 18:13:48+0000 <antoviaque> perfect! 2012-02-07 18:14:04+0000 <antoviaque> arbrandes: I let you create a story for 2.3 ? 2012-02-07 18:14:49+0000 <antoviaque> I've added the bananas for the other stories 2012-02-07 18:15:11+0000 <antoviaque> It's tentative for mine, as I don't have a good strategy to complete them yet 2012-02-07 18:16:16+0000 <arbrandes> Ok, I'll do it - we'll leave #645 and #648 as "epics" 2012-02-07 18:16:45+0000 <arbrandes> And create smaller stories as we go 2012-02-07 18:18:22+0000 <antoviaque> thanks! 2012-02-07 18:20:23+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 18:32:40+0000 tartarugafeliz1 (tartarugafeliz1) is now online 2012-02-07 18:40:35+0000 tartarugafeliz (tartarugafeliz) is now online 2012-02-07 19:43:32+0000 dachary (dachary) is now online 2012-02-07 22:20:17+0000 dachary (dachary) is now online 2012-02-07 23:32:19+0000 tartarugafeliz (tartarugafeliz) is now online _______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

