Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2012-02-07.


2012-02-07 07:08:33+0000 antoviaque (antoviaque) is now online
2012-02-07 08:22:47+0000 dachary (dachary) is now online
2012-02-07 09:08:42+0000 blanchard1 (blanchard1) is now online
2012-02-07 09:22:10+0000 mathibus (mathibus) is now online
2012-02-07 09:22:19+0000 <mathibus> hi all
2012-02-07 09:39:39+0000 tempuramerino (tempuramerino) is now online
2012-02-07 09:39:43+0000 tempuramerino (tempuramerino) is now offline
2012-02-07 09:50:26+0000 <mathibus> antoviaque: hi, how are you ?
2012-02-07 10:19:22+0000 mtyaka (mtyaka) is now online
2012-02-07 10:59:01+0000 <antoviaque> hi mathibus !
2012-02-07 11:05:33+0000 <mathibus> antoviaque: hey
2012-02-07 11:06:11+0000 <antoviaque> how are you?
2012-02-07 11:06:23+0000 <mathibus> i'm fine and you ?
2012-02-07 11:06:59+0000 <mathibus> working on the tab feature ?
2012-02-07 11:07:00+0000 <antoviaque> very good!
2012-02-07 11:08:20+0000 <antoviaque> mathibus: yep, and on online/offline 
indicators for each player - hit some technical issues though, but hopefully 
will be resolved soon : )
2012-02-07 11:08:40+0000 <antoviaque> I'm also writting down an application for 
ycombinator
2012-02-07 11:08:50+0000 <antoviaque> what about you? 
2012-02-07 11:11:20+0000 <mathibus> antoviaque : well, i am doing some DIY at 
home and i'm working on a new video game concept
2012-02-07 11:12:07+0000 <antoviaque> cool : ) what game is it?
2012-02-07 11:12:59+0000 <mathibus> it is justa concept for now, mix between 
towerdefense gameplay and beatemall
2012-02-07 11:14:09+0000 <antoviaque> beatemall?
2012-02-07 11:15:37+0000 <mathibus> yeah, like ninja gaiden
2012-02-07 11:16:12+0000 <mathibus> for the gameplay
2012-02-07 11:16:56+0000 <mathibus> i could tell you more about it since i've 
made a high concept
2012-02-07 11:21:58+0000 <mathibus> antoviaque: are you working on the app for 
the Ycombinator summer 2012 funding ?
2012-02-07 11:22:35+0000 <antoviaque> mathibus: yup
2012-02-07 11:23:14+0000 <mathibus> anoviaque: cool :)
2012-02-07 11:23:27+0000 <antoviaque> :)
2012-02-07 11:23:48+0000 <mathibus> just to know ; did you have a look to the 
doc i made last thursday ?
2012-02-07 11:52:33+0000 <antoviaque> mathibus: nope, I'm lagging behind on the 
buddypress, but let me have a look now : )
2012-02-07 11:56:05+0000 <mathibus> sure :)
2012-02-07 11:56:10+0000 <antoviaque> mathibus: pretty cool! I should have read 
this earlier, thanks very much for this formalization :D
2012-02-07 11:56:54+0000 <mathibus> no pb. I'd like to discuss it with you if 
you want to go further in this way
2012-02-07 11:57:20+0000 <antoviaque> yup, definitely
2012-02-07 11:57:55+0000 <mathibus> i'll be online today and tomorrow, just 
tell me when you want to do it
2012-02-07 11:58:04+0000 <antoviaque> we can discuss now if you want
2012-02-07 11:58:21+0000 <antoviaque> globally I agree with the doc, it sounds 
good
2012-02-07 11:58:44+0000 <mathibus> yeah sure
2012-02-07 11:58:53+0000 <mathibus> ok let's go then :)
2012-02-07 11:59:00+0000 <antoviaque> :)
2012-02-07 12:00:29+0000 <antoviaque> I just re-read it to be sure, but 
actually didn't see any issue
2012-02-07 12:01:28+0000 <antoviaque> the only remark that I could make is that 
it's very broad, there are months of developments in there, we may want to 
start with just a little piece of this - but you probably already know that :)
2012-02-07 12:01:30+0000 <mathibus> thx. I tried to make something general
2012-02-07 12:01:45+0000 <mathibus> yeah of course
2012-02-07 12:03:06+0000 <mathibus> we need to define what is the most 
important to improve the game right now
2012-02-07 12:03:20+0000 <antoviaque> yup
2012-02-07 12:03:24+0000 <antoviaque> what do you think?
2012-02-07 12:04:12+0000 <mathibus> in my opinion, for that i saw till now, i 
think players really needs to get more feedback about they're playing
2012-02-07 12:04:41+0000 <mathibus> that = what
2012-02-07 12:05:12+0000 <mathibus> for example, when i connect to the game, i 
feel very lonely
2012-02-07 12:05:28+0000 <antoviaque> agreed
2012-02-07 12:05:34+0000 <mathibus> because i don't if there are people 
connected or not
2012-02-07 12:05:56+0000 <antoviaque> well - the issue is that usually there 
aren't players :)
2012-02-07 12:06:04+0000 <mathibus> true :/
2012-02-07 12:06:09+0000 <antoviaque> this is why there isn't the list of 
online players yet
2012-02-07 12:06:47+0000 tempuramerino (tempuramerino) is now online
2012-02-07 12:06:49+0000 <antoviaque> I'm adding the online status inside of a 
game to improve a bit this part, but probably an empty "online players" list 
wouldn't improve the lonely feeling : )
2012-02-07 12:06:52+0000 tempuramerino (tempuramerino) is now offline
2012-02-07 12:06:56+0000 mtyaka_ (mtyaka_) is now online
2012-02-07 12:07:14+0000 <antoviaque> how would you solve that?
2012-02-07 12:07:17+0000 <mathibus> is the list is already added
2012-02-07 12:07:22+0000 <mathibus> ok
2012-02-07 12:07:58+0000 <antoviaque> nope - only the "online/offline" 
indicator inside of a game which is in progress (a little green/grey circle on 
each of the seats)
2012-02-07 12:08:11+0000 <mathibus> i think, the first thing we need to do is 
to be connected everyday of work
2012-02-07 12:08:27+0000 <mathibus> even if we're not in front of the galme 
screen
2012-02-07 12:08:53+0000 <antoviaque> mathibus: agreed, this worked well to 
retain players
2012-02-07 12:09:18+0000 <antoviaque> the issue however is that it's very time 
consuming, and that it prevents from working on the game
2012-02-07 12:10:04+0000 <mathibus> antoviaque: yeah true. But even if you 
can't answer to the player, he can see that there are players online
2012-02-07 12:10:17+0000 <antoviaque> yup, makes sense
2012-02-07 12:10:52+0000 <mathibus> the bots do their job pretty well actually
2012-02-07 12:11:44+0000 <antoviaque> I see - but you think this would be 
enough, if the players who are online don't answer in the chat? it was this 
part that was very effective
2012-02-07 12:13:23+0000 <mathibus> this is not enough for sure, but it's a 
qucik feature to make (i think ?), time to do something bigger
2012-02-07 12:15:48+0000 <mathibus> if i understand well your goal : you want 
to create a community around the game. So the first question we have to think 
about is ? what would be the object of community
2012-02-07 12:17:15+0000 <mathibus> the first thing which came to my mind about 
this game was : "woo this is a great way to gather people around the fun of 
writing stories"
2012-02-07 12:18:02+0000 <mathibus> but it depend what kind of people you want 
to target
2012-02-07 12:18:24+0000 <mathibus> sorry for the grammar, my sentences are 
awfull :/
2012-02-07 12:19:59+0000 <mathibus> so, what is the target audience you're 
looking for ?
2012-02-07 12:32:51+0000 <antoviaque> mathibus: yup, agreed for the online 
players list, I'll try to prioritize this
2012-02-07 12:34:23+0000 <antoviaque> mathibus: pretty much the type of people 
who come to the game right now - mostly girls, 25-35, with a taste for cute 
drawings, imagination, writing stories and socializing while they play
2012-02-07 12:38:26+0000 <antoviaque> my feeling is that we need to address the 
retention & aggregation of players well enough to make sure that, whenever the 
game gets empty (for example during the night), when people come back they stay 
long enough and aggregate together to make the game lively again
2012-02-07 12:39:59+0000 <antoviaque> thus the tables/tabs and leveling being 
implemented right now - but I'm wondering if you see more than what is done 
currently, for example from the features you've started designing
2012-02-07 12:40:03+0000 <antoviaque> mathibus: ^
2012-02-07 12:41:16+0000 <mathibus> antoviaque: yep, i think adding a profile 
feature would be a good start to start to get the player involve. Even if it's 
a very limited profile at the beginning
2012-02-07 12:41:48+0000 <mathibus> we can also play on the fact that the 
players are also contributor to the game, and ask them help about it
2012-02-07 12:43:25+0000 <mathibus> (it is quite hard to find the right process 
to get audience actually. Hard but intersting challenge :))
2012-02-07 12:44:01+0000 <antoviaque> mathibus: yup, the profile could be a 
lead - what in the profile exactly would motivate someone who arrives when it's 
empty to stay long enough for other players to join?
2012-02-07 12:44:11+0000 <antoviaque> hehe, yep : )
2012-02-07 12:45:08+0000 <antoviaque> the good thing is that we already solved 
half of it - we know who are the players and how to get them to come to the 
game. The remaining (tricky) part is to make sure they get to play together, 
rather than coming and leaving before the next player joins :p
2012-02-07 12:49:06+0000 <mathibus> yeah, that's the problem with the kind of 
the game. This is a card game, for short game session anyway, so i think if we 
want them to stay, we need to give them something else to do
2012-02-07 12:49:23+0000 <mathibus> on the side of the game
2012-02-07 12:49:43+0000 <antoviaque> what do you have in mind?
2012-02-07 12:50:18+0000 <mathibus> very high personnalisation of the profile 
for example
2012-02-07 12:50:54+0000 <mathibus> with lot of stuff to personnalize the 
avatar and the profile page
2012-02-07 12:50:59+0000 <mathibus> in a first time
2012-02-07 12:51:02+0000 <antoviaque> yup, but you only personalize your 
profile when you start to get hooked, no? my feeling is that we lose many 
players before that point
2012-02-07 12:51:17+0000 <mathibus> yeah may be
2012-02-07 12:52:10+0000 <mathibus> may be we should extend the first game 
session beyond the card game.
2012-02-07 12:52:13+0000 <mathibus> example :
2012-02-07 12:53:49+0000 <mathibus> subscription ===> first game (scripted with 
bots may be) ===> unlock the profile editing ===> then play again ===> unlock 
the library
2012-02-07 12:54:24+0000 <mathibus> or even add a story mode in which players 
have to perform severals missions
2012-02-07 12:54:38+0000 <mathibus> i worked on the DS and Wii version of 
scrabble
2012-02-07 12:55:13+0000 <mathibus> this is what we did
2012-02-07 12:55:24+0000 <antoviaque> I see, interesting
2012-02-07 12:55:43+0000 <mathibus> we created a character, named scrabblemind, 
who played the interface between the player and the game
2012-02-07 12:55:59+0000 <mathibus> we could do that with a "cardmaster" for ex
2012-02-07 12:56:28+0000 <mathibus> a cute character who drive the palyer into 
a story which is also a tutorial to the game
2012-02-07 12:56:48+0000 <antoviaque> true, we could work on the series of 
first games, to walk players through the features progressively, have a kind of 
tutorial that teaches tips, while progressively getting players together
2012-02-07 12:56:57+0000 <mathibus> exactly
2012-02-07 12:57:55+0000 <antoviaque> I like this - and it's true we're missing 
the tutorial phase right now - and at the same time the game is starting to be 
mature enough to start working on the tuto
2012-02-07 12:58:01+0000 <mathibus> but the problem remain the same, i think 
this is a big piece of work
2012-02-07 12:58:16+0000 <mathibus> when you look at the mmo game
2012-02-07 12:58:28+0000 <mathibus> the first lvl are usualy played alone
2012-02-07 12:59:01+0000 <mathibus> you don't need other people to play the 
game.
2012-02-07 12:59:56+0000 <antoviaque> we could have something in between - the 
players would still play the game like they do now, but we could add the little 
character that walks the players through the first games, giving tips
2012-02-07 13:00:04+0000 <mathibus> if we introduce the game like this, people 
would stay at least till the end of the story mode
2012-02-07 13:00:10+0000 <antoviaque> yup
2012-02-07 13:00:33+0000 <mathibus> we can also add a kind of "pokemon" feature
2012-02-07 13:00:58+0000 <mathibus> catch them all !!
2012-02-07 13:01:13+0000 <mathibus> but here it is cards
2012-02-07 13:01:23+0000 <mathibus> players could even exchange it
2012-02-07 13:01:30+0000 <antoviaque> yup - you will collect cards when leveling
2012-02-07 13:01:41+0000 <antoviaque> this is being worked on already
2012-02-07 13:02:11+0000 <mathibus> yeah, but it is not obvious yet for the 
players
2012-02-07 13:02:29+0000 <antoviaque> yes, because it's not in game
2012-02-07 13:02:40+0000 <mathibus> that's why ^^
2012-02-07 13:03:18+0000 <antoviaque> basically when it's released, you'll earn 
a level at the end of the first game (low level requirement for lvl2), and see 
that you've earned XP, one level, and that the level gave you a card
2012-02-07 13:03:39+0000 <antoviaque> we could use the same mechanism to 
introduce some of the existing features too
2012-02-07 13:03:51+0000 <mathibus> so what is it important to do may be, it' s 
to write a screenplay
2012-02-07 13:03:58+0000 <mathibus> yep
2012-02-07 13:04:03+0000 <antoviaque> agreed
2012-02-07 13:04:10+0000 <antoviaque> would you want to give it a shot?
2012-02-07 13:04:17+0000 <mathibus> sure why not
2012-02-07 13:04:31+0000 <antoviaque> with an emphasis on keeping it very small 
and simple feature-wise
2012-02-07 13:04:35+0000 <antoviaque> cool!
2012-02-07 13:04:42+0000 <mathibus> yeah
2012-02-07 13:04:46+0000 * blanchard1 catching up with the log, interesting 
read :)
2012-02-07 13:05:00+0000 <antoviaque> something we could implement in a few 
days, with what's already in the game or in the pipe (like levels)
2012-02-07 13:05:04+0000 <antoviaque> hehe, hello blanchard !
2012-02-07 13:05:16+0000 <mathibus> hey hello !
2012-02-07 13:05:59+0000 <mathibus> to be effiscient, i just need to focus my 
mind on what the keep for the moment, and what we put on the side
2012-02-07 13:06:26+0000 <mathibus> i can try to write a tutorial story
2012-02-07 13:06:34+0000 <antoviaque> would be great yep!
2012-02-07 13:06:47+0000 <mathibus> with a character which is the mentor of the 
player
2012-02-07 13:07:01+0000 <mathibus> but i need to know what features it's going 
to introduce
2012-02-07 13:07:10+0000 <mathibus> profile ?
2012-02-07 13:07:17+0000 <mathibus> library/HoF ?
2012-02-07 13:07:59+0000 <antoviaque> ahah, you're already in the future : ) 
let's try with what we have in the game right now, so we can experiment with it 
now (and then improve when we add more features)
2012-02-07 13:08:06+0000 <antoviaque> so it could be:
2012-02-07 13:08:19+0000 <antoviaque> - basic gameplay (as an author, as a 
player)
2012-02-07 13:08:23+0000 <antoviaque> - tabs
2012-02-07 13:08:28+0000 <antoviaque> - XPs
2012-02-07 13:08:35+0000 <antoviaque> - levels & earning cards
2012-02-07 13:08:59+0000 <mathibus> alright
2012-02-07 13:09:00+0000 <antoviaque> - advanced play tactics (tips on how to 
win)
2012-02-07 13:09:17+0000 <mathibus> ok sounds great
2012-02-07 13:09:52+0000 <mathibus> it would be interesting to speak with 
tartaruga about the idea of a little character which help the player
2012-02-07 13:10:17+0000 <antoviaque> btw, to keep the feature small, something 
important is to not alter the gameplay itself - ie it would be good to just add 
a little character on the side, but that the games played are still the 
"normal" games played currently (ie either with bots, or other players if some 
are online)
2012-02-07 13:10:23+0000 <antoviaque> yup
2012-02-07 13:11:04+0000 <antoviaque> ie no predetermined set of cards for 
example
2012-02-07 13:11:44+0000 <antoviaque> we could do that, but this is vastly 
bigger, and would prevent us to try it quickly
2012-02-07 13:12:27+0000 <antoviaque> (ie we could always build it later as an 
improvement, but make only the smallest number of additions/changes necessary 
to start playtesting the tutorial feature)
2012-02-07 13:12:37+0000 <antoviaque> makes sense?
2012-02-07 13:14:50+0000 <mathibus> yeah, but i'm not sure of the result if the 
tutorial is just... a tutorial. Would be nice for the player to get involve 
directly into the universe of the game, without doing a lot of improvement in 
the code
2012-02-07 13:15:22+0000 <mathibus> for example, some scripted game, where the 
player has to defeat a bad guy, played by an IA
2012-02-07 13:15:32+0000 <mathibus> in several turns
2012-02-07 13:16:38+0000 <mathibus> (the player would actually win all the time)
2012-02-07 13:16:57+0000 <antoviaque> why not, but two issues with this: 1) 
it's vastly bigger, so it means we're pushing back the first playtests (which 
are always rich in learning how to better design the final feature) and 2) if 
the players play those games alone, they won't play with others while they do 
it, which doesn't help improving the online availability of players
2012-02-07 13:18:02+0000 <antoviaque> maybe try to find a middle ground? ie 
keep the normal (unscripted games), but try to add some storytelling on top of 
it?
2012-02-07 13:23:36+0000 <mathibus> * mathibus is thinking...
2012-02-07 13:27:34+0000 arbrandes (arbrandes) is now online
2012-02-07 13:31:08+0000 <mathibus> true about the second issue
2012-02-07 13:31:45+0000 <antoviaque> tricky yup
2012-02-07 13:31:51+0000 <antoviaque> ok, meeting time : )
2012-02-07 13:31:53+0000 <mathibus> but the players will only stay if they have 
a greater purpose that playing a game
2012-02-07 13:31:57+0000 <mathibus> alright
2012-02-07 13:32:02+0000 <antoviaque> agreed
2012-02-07 13:32:16+0000 <mathibus> and they need to be aware about the great 
goal of the game
2012-02-07 13:32:21+0000 <antoviaque> the trick is to find the right balance to 
start small and grow the feature progressively
2012-02-07 13:32:23+0000 <antoviaque> eve_: start dailymeeting
2012-02-07 13:32:23+0000 * eve antoviaque arbrandes blanchard blanchard1 
dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_: 
yesterday|today|blockers <your report>"
2012-02-07 13:32:28+0000 <blanchard1> +1 for the greater purpose
2012-02-07 13:32:32+0000 <mathibus> true
2012-02-07 13:32:52+0000 <blanchard1> eve, yesterday : Discussed trademark Card 
Stories US with lawyer. Prepared some papers for accountant. Replied to 
numerous, and unanswered yet, candidates for job at FS...
2012-02-07 13:32:52+0000 <eve> Done: : Discussed trademark Card Stories US with 
lawyer. Prepared some papers for accountant. Replied to numerous, and 
unanswered yet, candidates for job at FS
2012-02-07 13:32:52+0000 <blanchard1> eve, today : Consulting stuff
2012-02-07 13:32:53+0000 <eve> Next: : Consulting stuff
2012-02-07 13:32:52+0000 <blanchard1> eve, blockers : none
2012-02-07 13:32:53+0000 <eve> Blockers: : none
2012-02-07 13:32:57+0000 <blanchard1> hello :)
2012-02-07 13:33:05+0000 <antoviaque> heya :p
2012-02-07 13:33:12+0000 <mathibus> hello all
2012-02-07 13:33:26+0000 <antoviaque> good luck blanchard1 :)
2012-02-07 13:33:30+0000 <antoviaque> eve: yesterday Worked on #809 "Players 
see if players of a game are online" (works, but code is not very good - cf 
blocker), discussed CS game design (and especially the chicken and egg issue - 
cf log for an interesting read and some proposed solutions), pushed 2.2 to test 
server, started thinking about the YC application
2012-02-07 13:33:30+0000 <eve> Done: Worked on #809 "Players see if players of 
a game are online" (works, but code is not very good - cf blocker), discussed 
CS game design (and especially the chicken and egg issue - cf log for an 
interesting read and some proposed solutions), pushed 2.2 to test server, 
started thinking about the YC application
2012-02-07 13:33:30+0000 <antoviaque> eve: today Test 2.2 with you, push to 
live server if ok, discuss bananas with arbrandes, work on YC application for 
Card Stories
2012-02-07 13:33:30+0000 <eve> Next: Test 2.2 with you, push to live server if 
ok, discuss bananas with arbrandes, work on YC application for Card Stories
2012-02-07 13:33:30+0000 <antoviaque> eve: blockers if someone can review #809 
and see my comment at http://tickets.farsides.com/issues/809#note-1 that would 
be very helpful - need some advice to unstuck my brain :)
2012-02-07 13:33:30+0000 <eve> Blockers: if someone can review #809 and see my 
comment at http://tickets.farsides.com/issues/809#note-1 that would be very 
helpful - need some advice to unstuck my brain :)
2012-02-07 13:34:07+0000 * antoviaque creating a gmae on the test server
2012-02-07 13:34:15+0000 <mtyaka> hi everyone :)
2012-02-07 13:34:16+0000 * blanchard1 reading antoviaque and taking a long time 
as usual :p
2012-02-07 13:34:56+0000 <antoviaque> http://test.cardstories.org/?game_id=63
2012-02-07 13:35:16+0000 <antoviaque> ahaha - sorry, I need to make shorter 
updates I think : )
2012-02-07 13:35:30+0000 <mtyaka> hehe
2012-02-07 13:35:32+0000 <antoviaque> hello mtyaka !
2012-02-07 13:35:56+0000 Tartarugafeliz (Tartarugafeliz) is now online
2012-02-07 13:36:04+0000 <antoviaque> hey Tartarugafeliz 
2012-02-07 13:36:12+0000 <blanchard1> hi mtyaka
2012-02-07 13:36:16+0000 <blanchard1> and hi Tartarugafeliz :)
2012-02-07 13:36:42+0000 <mathibus> eve_: yesterday worked on the CS community 
framework document
2012-02-07 13:36:42+0000 <eve> Done: worked on the CS community framework 
document
2012-02-07 13:37:15+0000 <blanchard1> i like the document mathibus, it's a very 
good structure to help thinking :)
2012-02-07 13:37:45+0000 <mathibus> eve_: today debrief about the CS community 
doc, writing a proposal for a game tutorial story 
2012-02-07 13:37:46+0000 <eve> Next: debrief about the CS community doc, 
writing a proposal for a game tutorial story
2012-02-07 13:37:59+0000 <mathibus> blanchard1: thank you :)
2012-02-07 13:38:01+0000 <antoviaque> yup, kudos for the work mathibus 
2012-02-07 13:38:14+0000 <Tartarugafeliz> Heloooo!!!
2012-02-07 13:38:20+0000 <mathibus> hello :)
2012-02-07 13:38:38+0000 <antoviaque> blanchard1: try to click continue and 
create a new story : )
2012-02-07 13:38:40+0000 <mathibus> antoviaque: thank you !
2012-02-07 13:39:03+0000 <blanchard1> antoviaque: yes sir
2012-02-07 13:39:10+0000 <mtyaka> eve: yesterday Started working on switching 
tabs without reloading (#810).
2012-02-07 13:39:10+0000 <eve> Done: Started working on switching tabs without 
reloading (#810)
2012-02-07 13:39:10+0000 <antoviaque> thx ;p
2012-02-07 13:39:11+0000 <mtyaka> eve: today Work on #810, but review 
antoviaque's table task first to understand it better.
2012-02-07 13:39:11+0000 <eve> Next: Work on #810, but review antoviaque's 
table task first to understand it better
2012-02-07 13:39:13+0000 <mtyaka> eve: blockers None.
2012-02-07 13:39:14+0000 <eve> Blockers: None
2012-02-07 13:39:34+0000 <antoviaque> arbrandes: mathibus: Tartarugafeliz: go 
to http://test.cardstories.org/ and see if you automatically join the new game 
blanchard created :)
2012-02-07 13:39:39+0000 <Tartarugafeliz> Im um the garden in Marrakesh! the 
conection is not Very good
2012-02-07 13:39:53+0000 <blanchard1> Tartarugafeliz: i hate you, you know ?
2012-02-07 13:40:03+0000 <antoviaque> Tartarugafeliz: ahaha, classy :p
2012-02-07 13:40:13+0000 <mtyaka> :)
2012-02-07 13:40:14+0000 <arbrandes> eve: yesterday Only had about an hour on 
#767
2012-02-07 13:40:14+0000 <eve> Done: Only had about an hour on #767
2012-02-07 13:40:14+0000 <arbrandes> eve: blockers none.
2012-02-07 13:40:15+0000 <eve> Blockers: none
2012-02-07 13:40:14+0000 <arbrandes> eve: today Rework #767 so that data is 
stored in the WS (same as yesterday), look at bananas with antoviaque.
2012-02-07 13:40:15+0000 <eve> Next: Rework #767 so that data is stored in the 
WS (same as yesterday), look at bananas with antoviaque
2012-02-07 13:40:25+0000 * arbrandes going
2012-02-07 13:40:32+0000 <antoviaque> thx arbrandes - and hello :p
2012-02-07 13:40:32+0000 <arbrandes> (to cardstories.org, I mean, hehehe)
2012-02-07 13:40:40+0000 <arbrandes> hellooooooo!  heheheh
2012-02-07 13:40:44+0000 <antoviaque> test.cs.org :)
2012-02-07 13:41:02+0000 <antoviaque> uups, too late - mathibus joined already 
:p
2012-02-07 13:41:14+0000 <arbrandes> ack, the chrome bug again
2012-02-07 13:41:30+0000 <antoviaque> chrome bug?
2012-02-07 13:41:44+0000 <arbrandes> It doesn't display the page
2012-02-07 13:41:50+0000 <arbrandes> It stays completely blank
2012-02-07 13:41:57+0000 <arbrandes> Only happens on Chrome (and apparently, on 
my computer)
2012-02-07 13:41:59+0000 <arbrandes> Go figure...
2012-02-07 13:42:20+0000 <antoviaque> uh, strange yep 
2012-02-07 13:44:14+0000 <antoviaque> arbrandes: mtyaka: btw I don't know if 
you have seen it in my report, but would be nice if you have some time to look 
at #809, I could use a review : )
2012-02-07 13:44:43+0000 <mtyaka> antoviaque: I've seen at and had a quick 
look...
2012-02-07 13:44:45+0000 <antoviaque> arbrandes: btw what time do you want to 
look at bananas this afternoon? I need to sort out the stories, but that 
shouldn't take too long this week
2012-02-07 13:44:58+0000 <antoviaque> oh! *looking*
2012-02-07 13:45:06+0000 <mtyaka> no no :)
2012-02-07 13:45:17+0000 <mtyaka> i didn't write anything yet
2012-02-07 13:45:22+0000 <antoviaque> ah, ok :p
2012-02-07 13:45:50+0000 <mtyaka> I plan to review the tables and activity 
today, because I think I need to understand them to not make something stupid 
while implementing reload-less tabs
2012-02-07 13:45:50+0000 <blanchard1> mtyaka: about the invoice
2012-02-07 13:46:03+0000 <blanchard1> quick talk ?
2012-02-07 13:46:18+0000 <mtyaka> blanchard1: sure
2012-02-07 13:46:29+0000 <Tartarugafeliz> antoviaque: please have a look at 
your email in 10 min ok?
2012-02-07 13:47:00+0000 <mtyaka> antoviaque: It's just a hunch, haven't had a 
good look at it yet, but I think that while activity might be well suited for a 
plugin, tables will cause more problems, as a lot of things depend on them
2012-02-07 13:47:24+0000 <antoviaque> Tartarugafeliz: sure - what will I find 
there? : )
2012-02-07 13:47:26+0000 <mtyaka> (I could be wrong, I need to read through the 
code more carefuly)
2012-02-07 13:47:56+0000 <blanchard1> for the rest of you : mtyaka was 
wondering if it's possible to raise the amount/day he's paid to 25/day, because 
it would be more comfortable for him as he doesn't have a regular job on the 
side yet.
2012-02-07 13:48:01+0000 <blanchard1> mtyaka: correct ?
2012-02-07 13:48:09+0000 <antoviaque> mtyaka: ok - thanks for having a look at 
it, will help me a lot
2012-02-07 13:48:23+0000 <arbrandes> antoviaque, gimme a couple of hours to 
actually fill out some bananas - what time is best for you, say, after 2 hours 
from now?
2012-02-07 13:48:52+0000 <antoviaque> arbrandes: 2 hours is good yep :)
2012-02-07 13:48:55+0000 <blanchard1> (currently mtyaka you're at 21.25 if i'm 
correct)
2012-02-07 13:48:57+0000 <antoviaque> thx!
2012-02-07 13:49:26+0000 <mtyaka> blanchard1: correct
2012-02-07 13:50:26+0000 <antoviaque> mtyaka: well we're not exactly wealthy, 
but it's true that you have been working on the game for some time now, and 
doing excellent work, so it's deserved imho
2012-02-07 13:50:58+0000 <antoviaque> blanchard: so good for me yup!
2012-02-07 13:51:27+0000 <blanchard1> well i agree with antoviaque about your 
commitment, definitely. The timing is not ideal though :)
2012-02-07 13:51:35+0000 <blanchard1> given our lack of visibility
2012-02-07 13:52:12+0000 <blanchard1> but yes, i think it's fair if it's really 
helping you as your current situation is not easy.
2012-02-07 13:52:18+0000 <blanchard1> So it's also a yes for me
2012-02-07 13:52:19+0000 <mtyaka> yes, I know, the timing is pretty bad :)
2012-02-07 13:53:08+0000 <blanchard1> One question : i need to update the 
forecast. How many days per month do you plan to work in feb and march on FS ?
2012-02-07 13:53:13+0000 <blanchard1> mtyaka: ^
2012-02-07 13:53:23+0000 <blanchard1> 10 days / month ?
2012-02-07 13:54:39+0000 <antoviaque> (btw tartaruga is having some connection 
issues, she will send her report later on when she gets it back)
2012-02-07 13:55:14+0000 <mtyaka> blanchard1: 7 or 8 days, I believe
2012-02-07 13:55:23+0000 <blanchard1> mtyaka: oki
2012-02-07 13:55:35+0000 <mtyaka> thanks a lot
2012-02-07 13:55:44+0000 <antoviaque> :)
2012-02-07 13:55:44+0000 <blanchard1> mtyaka: so I'll forecast 7-8 days at 25 
for feb and march
2012-02-07 13:56:05+0000 <blanchard1> mtyaka: yw, thx to you for the good work 
:)
2012-02-07 13:56:15+0000 <mtyaka> ok :)
2012-02-07 13:56:34+0000 <mtyaka> it's always a pleasure working with all of you
2012-02-07 13:56:50+0000 <antoviaque> a shared pleasure :D
2012-02-07 13:57:14+0000 <mtyaka> :)
2012-02-07 13:57:31+0000 <antoviaque> something else to see for this meeting?
2012-02-07 13:57:37+0000 <blanchard1> nope
2012-02-07 13:58:03+0000 <mtyaka> nothing else
2012-02-07 13:58:25+0000 <antoviaque> ok! thanks
2012-02-07 13:58:30+0000 <antoviaque> eve_: end dailymeeting
2012-02-07 13:58:31+0000 <eve> Meeting Ended
2012-02-07 13:58:31+0000 <eve> Minutes available at 
http://paste.pocoo.org/show/547259
2012-02-07 13:59:43+0000 <blanchard1> mtyaka: re-reading the log : I meant 
25/hour, not per day, of course :p
2012-02-07 13:59:56+0000 <mtyaka> I know :)
2012-02-07 14:00:04+0000 <blanchard1> hehe
2012-02-07 14:01:29+0000 <mathibus> or it was 25 in kowetian dinar
2012-02-07 14:04:43+0000 <mathibus> antoviaque: do u have 5 mins for a 
conclusion of our discussion ?
2012-02-07 14:04:54+0000 <blanchard1> mathibus: :)
2012-02-07 14:10:59+0000 <antoviaque> mathibus: yup!
2012-02-07 14:11:21+0000 * antoviaque preparing the 2.3 sprint and pushing 2.2 
to the live server at the same time
2012-02-07 14:18:22+0000 <arbrandes> heh, antoviaque the juggler
2012-02-07 14:18:31+0000 <antoviaque> arbrandes: ahaha : )
2012-02-07 14:19:01+0000 <antoviaque> arbrandes: btw the stories of 2.3 should 
be ok, so you can go ahead : )
2012-02-07 14:19:57+0000 <antoviaque> it's basically the rest of this sprint 
(which was way too big)
2012-02-07 14:20:14+0000 <arbrandes> roger that
2012-02-07 14:31:10+0000 <antoviaque> 2.2 is live btw - playing a few games to 
check if it's ok
2012-02-07 14:33:24+0000 mathibus (mathibus) is now online
2012-02-07 14:33:45+0000 <mathibus> antoviaque: sorry, i was disconnected
2012-02-07 14:33:51+0000 <antoviaque> np : )
2012-02-07 14:34:00+0000 <antoviaque> we can finish the conversation btw yep
2012-02-07 14:34:16+0000 <mathibus> yes
2012-02-07 14:35:58+0000 <mathibus> a important thing i was thinking about is 
to add a game feature which give to the game a replay value
2012-02-07 14:36:26+0000 <mathibus> but this feature should be external to the 
community aspect
2012-02-07 14:37:04+0000 <antoviaque> what would it be?
2012-02-07 14:38:39+0000 <mathibus> it can be related to the leveling, and the 
card rewards
2012-02-07 14:39:10+0000 <mathibus> the more you play, the more you win things
2012-02-07 14:39:12+0000 <antoviaque> sounds good to leverage that part yes
2012-02-07 14:40:05+0000 <antoviaque> did you see 
http://tickets.farsides.com/issues/645 and 
http://tickets.farsides.com/issues/648 btw?
2012-02-07 14:40:13+0000 <mathibus> we can merge this with the idea of havaing 
a story mode
2012-02-07 14:40:23+0000 <antoviaque> yup
2012-02-07 14:40:50+0000 <antoviaque> I have to run to go eat, it's getting 
cold :) But I'd definitely like to hear more about this yep
2012-02-07 14:40:51+0000 <mathibus> as you said before, this story mode can be 
played alone or with player (with may be more reward when you have friend 
playing for ex)
2012-02-07 14:41:02+0000 <mathibus> k
2012-02-07 14:41:03+0000 <mathibus> o
2012-02-07 14:41:36+0000 <antoviaque> for friends did you see the rationale on 
http://tickets.farsides.com/issues/667 ?
2012-02-07 14:42:14+0000 <antoviaque> yep - just don't forget the goal, which 
is to maximize the time people play the current mode of games :)
2012-02-07 14:42:40+0000 <antoviaque> bbl - we'll talk more about it, I let you 
think of what the best solution would be : )
2012-02-07 14:43:00+0000 <antoviaque> and thanks again for all this mathibus, 
it's good to discuss those with you
2012-02-07 14:43:03+0000 <antoviaque> bbl
2012-02-07 14:43:13+0000 <mathibus> i think i read it if i remember well... i'm 
going to check
2012-02-07 14:43:15+0000 <mathibus> talk to u later
2012-02-07 14:44:44+0000 <mathibus> antoviaque : my pleasure
2012-02-07 14:55:59+0000 tartarugafeliz (tartarugafeliz) is now online
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2012-02-07 17:33:50+0000 mtyaka (mtyaka) is now online
2012-02-07 17:43:08+0000 antoviaque (antoviaque) is now online
2012-02-07 17:44:13+0000 <antoviaque> arbrandes: so bananas? : )
2012-02-07 17:44:33+0000 <arbrandes> antoviaque, yup, just give me a minute
2012-02-07 17:44:38+0000 <antoviaque> ok
2012-02-07 17:46:07+0000 tartarugafeliz (tartarugafeliz) is now online
2012-02-07 17:54:54+0000 <arbrandes> back
2012-02-07 17:56:56+0000 <arbrandes> antoviaque: ok, so... the thing is at the 
moment I'm only really qualified to put bananas no #645 and #648 (which I did)
2012-02-07 17:57:08+0000 <arbrandes> The rest require some input from you 
and/or mtyaka
2012-02-07 17:57:26+0000 tartarugafeliz (tartarugafeliz) is now online
2012-02-07 17:57:29+0000 * antoviaque looking
2012-02-07 17:58:17+0000 <arbrandes> #645 and #648 are basically the same thing 
from the dev point of view, though
2012-02-07 17:58:28+0000 <arbrandes> So what I'm saying is 11 bananas for both 
of them
2012-02-07 17:58:47+0000 <antoviaque> ok
2012-02-07 17:58:56+0000 <arbrandes> Actually, not "the same thing", but it'll 
be easier to just do both simultaneously
2012-02-07 17:59:24+0000 <antoviaque> and 4 have been done on those already 
right, leaving 7 to complete it?
2012-02-07 17:59:28+0000 <arbrandes> Specially since the design of the frontend 
already contains levels
2012-02-07 17:59:43+0000 <antoviaque> yup, agreed
2012-02-07 18:00:31+0000 <antoviaque> I'm going to go through my stories - for 
Matjaz I think he mentioned 2-3 on his
2012-02-07 18:01:10+0000 <arbrandes> antoviaque, it's actually more like 2 or 3 
bananas down (since I'm reworking #767), 8 or 9 to go... but these are just 
estimations anyway.
2012-02-07 18:01:19+0000 <antoviaque> ok
2012-02-07 18:02:30+0000 <antoviaque> so with 3 bananas/week, it spans over 4 
sprints, ie 3 to go, right?
2012-02-07 18:02:40+0000 <arbrandes> Yes, that sounds about right
2012-02-07 18:02:47+0000 <antoviaque> Is there a way to cut it down to release 
those progressively in each sprint?
2012-02-07 18:03:16+0000 <arbrandes> I don't see how except maybe just 
implementing point collection in the backend, with no user interface
2012-02-07 18:03:22+0000 <arbrandes> (for one sprint, I mean)
2012-02-07 18:04:06+0000 <arbrandes> I'm foreseeing plenty of work getting 
things to look just right.
2012-02-07 18:05:15+0000 <arbrandes> There's also the sound thing, which we 
might leave for last.
2012-02-07 18:05:22+0000 <antoviaque> yup, sounds good
2012-02-07 18:05:23+0000 <antoviaque> yep
2012-02-07 18:05:23+0000 <antoviaque> and maybe the integration in the front 
can be split too - ie one sprint it shows bare-bone results, the next the 
animations & all integrated?
2012-02-07 18:05:23+0000 <antoviaque> yup
2012-02-07 18:05:32+0000 dachary (dachary) is now online
2012-02-07 18:06:08+0000 <antoviaque> maybe the best would be to split those 
stories accordingly, to only include what's releasable in one sprint at a time?
2012-02-07 18:06:16+0000 <arbrandes> Ok, maybe we can leave animations out, to 
start with
2012-02-07 18:06:38+0000 <antoviaque> agreed
2012-02-07 18:07:32+0000 <arbrandes> antoviaque, it would be ideal, yes - but 
I'm not confident in saying where the split should be
2012-02-07 18:07:59+0000 <arbrandes> For the backend, ok
2012-02-07 18:08:47+0000 <arbrandes> But I'd have to take a better look at the 
frontend stuff - but then again, we can do this at the next sprint planning 
session (since it probably won't start this week anyway)
2012-02-07 18:10:09+0000 <antoviaque> yep, the stories for the later sprints 
can be left for later - as long as you're able to cut a chunk of releasable 
work of about 3 bananas at the beginning of each sprint, should be fine
2012-02-07 18:12:06+0000 <arbrandes> okely-dokely
2012-02-07 18:13:48+0000 <antoviaque> perfect!
2012-02-07 18:14:04+0000 <antoviaque> arbrandes: I let you create a story for 
2.3 ?
2012-02-07 18:14:49+0000 <antoviaque> I've added the bananas for the other 
stories
2012-02-07 18:15:11+0000 <antoviaque> It's tentative for mine, as I don't have 
a good strategy to complete them yet
2012-02-07 18:16:16+0000 <arbrandes> Ok, I'll do it - we'll leave #645 and #648 
as "epics"
2012-02-07 18:16:45+0000 <arbrandes> And create smaller stories as we go
2012-02-07 18:18:22+0000 <antoviaque> thanks!
2012-02-07 18:20:23+0000 tartarugafeliz (tartarugafeliz) is now online
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2012-02-07 19:43:32+0000 dachary (dachary) is now online
2012-02-07 22:20:17+0000 dachary (dachary) is now online
2012-02-07 23:32:19+0000 tartarugafeliz (tartarugafeliz) is now online
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