On Mon, 2010-06-28 at 12:15 +0200, Josselin Perrus wrote:
> I don't know if this monetization oppurtinity has been discussed, but
> you can offer premium accounts (paid with real or in-world money) that
> allow batch processing like many casual/social games. The ergonomy of
> in-game actions should be kept simple, but the repetition of these
> simple actions could become tedious when a player starts having a big
> inventory/territory. And some would certainly agree to pay for being
> able to do batch processing of these tasks or to make some automatic,
> etc...

It's an interesting idea! The only issue I see with this is the fact
that HackIt is free software - if we start reserving features for the
paying users, we could be accused (with reason) of doing shareware more
than free software...

That's why we try to find some monetization principles that are more
linked to the data than the code - things like object ownership, cuts on
money exchanges, etc.

Have you seen good examples of those?

Xavier.

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