I'm -finally...- starting to look at the current status of the game, and
I've got a few question in order to catch up. 
Sorry if some answers are already dispatched in some mails, I couldn't find
it, but there are so many of them.... :-)

-       How were chosen the elements of uservoice that are going to be
implemented in alpha 1.1 ? I can't find the discussion on that. Is it based
on a balance between votes and amount of work ? Anyway, on the content part
(choice of features), it seems reasonable to start with that. These elements
seem to me as must have, and we can have them done while discussing the
major next steps (AI, positioning and co)
-       Vlad :
o       I tried the leaderboard but it's not working, Vlad is it a known
fact ?
o       What is the current status of dev - do we have an ETA for alpha 1.0
?
o       I'm going to test the current version, are there specific areas of
testing you would like me to focus on ? 
-       I had a quick look at your AI idea Xav and I like it. I like it
because I see it as a way to create a strong feature that is easy to
communicate on and that can provide most of the stuff we might want to
implement : I'd rather not multiply the concepts but rather have the AI
provide the players most of the things we are going to add (such as
background for the game, ability to defend/attack (it could replace the
inventory concept actually), tasks for the AIs that require time to be done
(such as scanning the web to find the web of another player), etc.). 
Even though we can do something close to breeding these AI, I don't see this
as compelling for a female target who plays Farmville because the choice of
our universe is really strongly oriented, and I think it's ok to aim
primarily at a male audience you discussed in your thread and see what
happens, but that's just my first feeling.
I'll be digging this subjects in the coming days (I haven't read all the
mails yet...) and I'll get back to you on this. 

D

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