Hi Arthur, On Tue, 2010-07-13 at 00:25 +0300, Arthur Borba Lopes wrote: > (After re-writing it a lot, I think I came up with a consise > explination = ] )
Yey! : ) > On the subject of a Phage Wars minigame for the hacking moment: > Quite frankly, I'm not a fan of that idea, because Phage wars focus > itself on the managing of your cells and the combact strategy between > your's and your enemy's cells, and not on the penetration of the cell. Not sure what you mean - the goal remains to penetrate the other cells, no? Like in a Risk game, you have to manage your troups and deployment, but it only makes sense because of your goal (conquering other's territory) and the placement & movements of the other players' troops. > In a lot of other aspects, H4ck 1t! resembles Phage Wars quite > closely, but I belive that this one isn't one of them. I've been progressively telling myself that Phage wars is not the right choice too, but for another reason - I like it because of its strategic nature, and what we have been talking about in the positioning was less and less strategic. However, David seem to think we should stick to a strategy game, so it makes the choice of minigame harder until we finish that discussion. Which makes me even more willing to understand your point of view here - if we were to come back on the strategy game, Phage wars would still be my first choice right now. Could you elaborate a little? Xavier. _______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
