Here is an article about strategy games on FB -> http://www.insidesocialgames.com/2010/07/07/strategy-games-facebook/
People who develop these kind of games follow the assumption that there is a strong potential to go for niches on social networks, which is interesting. But the results until then are not clear : . For instance, you see that Verdonia (http://www.appdata.com/facebook/apps/index/id/10150138245120151 ), a strategy game that attracted a lot of players in the last 3 weeks, but that also shows a strongly decreasing ratio of DAU/MAU. Is it because people come but go away when they realize how hardcore it is ? They are also strategy games that accept completely their hardcore side, like Evony (http://www.appdata.com/facebook/apps/index/id/372268249833 ) and follow the mmorpg model of long sessions of gameplay, which might not be compatible with fb, at least it's not obvious. This might explain the low number of MAU compared to Verdonia for instance ? But they have a very stable DAU/MAU. And they mention that there is a significant number of women - 30% of the player base, interesting indeed...
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