Here again

 

De : david blanchard [mailto:[email protected]] 
Envoyé : mardi 31 août 2010 12:33
À : 'Vlad Dragu'
Objet : RE: [HackIt Bar] [HackIt] 1.2 and 1.3

 

 

I looked at the specs and I’m not sure how I can implement it without a chat
system. This is the main interaction between the user and the game and if we
don’t have chat then the user will not be able to interact with the
missions.

One thing we can do is to take out the chat feature and make the missions
kind of a turn by turn thing: a new user logs in he receives a message
saying: “Welcome. Here is your first mission. Hack this page” and a continue
button. After he hacks it, he receives another message saying “very good.
Now go to this address and hack it” etc. until all stages of the mission are
granted. Will this work?

 

[David] Looks interesting, because it seems that we can test the feature
then, without the chat. My question is, implementing this other system and
replacing later with the chat when we have it, how time consuming would it
be ? I wouldn’t want you to spend too much time on something that will be
thrown away when we have the chat. I’m trying to understand if it’s worth it
or if we should move on another development (I have specs for another part
of the game that are almost ready) while we don’t have the chat yet. What’s
your opinion ?

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