On Tue, 2010-08-31 at 12:55 +0200, david blanchard wrote:
> One thing we can do is to take out the chat feature and make the
> missions kind of a turn by turn thing: a new user logs in he receives
> a message saying: “Welcome. Here is your first mission. Hack this
> page” and a continue button. After he hacks it, he receives another
> message saying “very good. Now go to this address and hack it” etc.
> until all stages of the mission are granted. Will this work?

This could work yep. The only thing it that it would need to behave like
the chat would, to be able to easily replace it with the chat feature
when you manage to get AjaxIM working. Which means that the message he
receives would be presented as a chat log history, always visible, and
non-blocking (it would be always there, hitting the "reply" button would
trigger the relevant part of the mission script, but it would not block
the user from performing the actions he wishes to do).

Would that work for you?

> [David] Looks interesting, because it seems that we can test the
> feature then, without the chat. My question is, implementing this
> other system and replacing later with the chat when we have it, how
> time consuming would it be ? I wouldn’t want you to spend too much
> time on something that will be thrown away when we have the chat.

Yup, would be good to have an estimation of the time it will take to
implement the placeholder, and how much time it would take to replace it
by AjaxIM afterwards. Would help to make the arbitration here.

Xavier.

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