Hi Deborah, Do you think you'll be able to deliver the changes today? According to the schedule, today is the day the interface design gets approved : )
On Mon, 2010-09-13 at 17:44 +0200, Xavier Antoviaque wrote: > On Mon, 2010-09-13 at 16:43 +0200, Deborah - Tartaruga Feliz wrote: > > Here's the first interface page I've designed for the game, I hope you > > like it :) > > Verrry cute! Globally I really like this design. It's very fresh for > Facebook, and a lot better than most of the designs we can see there. It > will make us stand out immediately. : ) > > > I also changed my mind about the logo, I think its better if we don't > > have a drawing between the letters, and instead, we have drawings on > > the logo itself. > > Oh :( Why why why why why? > > The other one, with the card, was a lot better imho - what made you > change your mind? It doesn't work with the rest of the interface? > > > I'll wait for the comments to continue the interface, and I'll upload > > the source files when we finish everything ok? > > Ok! A few comments then: > > * The idea of putting the cards to chose in a slider is good imho > (this way we immediately see them with the full size), but you > need to be careful about two things: > * 1) you would have to make the slider more apparent, > right now the fact that there are more cards to chose > from is not as visible as it could be (suggestions: make > the arrows bigger, use a different font color); > * 2) you will need to find a way to put at least 6 > different cards on the screen anyway, because it will be > required for voting (it's then more important to see all > the cards at the same time). Maybe make the cards > smaller then, and have some kind of zoom when you put > your mouse over the image - cf > http://nettuts.s3.amazonaws.com/358_jquery/example% > 20files/all-examples.html (which could be used for > HackIt too btw : ) ) > * You are going to hate this remark, but I think buttons really > need to look more like buttons :D I know it's boring... But the > eye is trained for this, and it took me a long time to see the > "OK" button on the card selection for example. > * I really like the use of characters through the interface - it > makes it a lot more lively, and it contributes a lot to the > atmosphere > * I preferred the other logo :D > > > Now, about the integration with the code, how would be better to > > deliver the files? > > I did everything in vector so we can stretch as much as we want to, > > so, I hope its ok. > > Same thing as the Farsides design I think - it would be much better to > implement it as a liquid design, so you may want to do the same thing > with percentages and sizes in pixels as you did for Farsides. Should be > easier now, you have a better idea on how to do it. : ) > > But I think you should wait until you do the rest the screens to do put > the sizes andd everything. You may have to adapt a few things once Illya > is finished with the interface development and we have agreed on a final > version of the interface. > > Xavier. > > > _______________________________________________ > Hackit Bar mailing list - [email protected] > > Wiki: http://community.hackit.cx/ > List: http://community.hackit.cx/ml/ > Forum: http://community.hackit.cx/forum/ > Ideas: http://community.hackit.cx/ideas/ > IRC: irc://irc.freenode.net/#politis
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