Hi Deborah,

Do you think you'll be able to deliver the changes today? According to
the schedule, today is the day the interface design gets approved : )

On Mon, 2010-09-13 at 17:44 +0200, Xavier Antoviaque wrote:

> On Mon, 2010-09-13 at 16:43 +0200, Deborah - Tartaruga Feliz wrote:
> > Here's the first interface page I've designed for the game, I hope you
> > like it :)
> 
> Verrry cute! Globally I really like this design. It's very fresh for
> Facebook, and a lot better than most of the designs we can see there. It
> will make us stand out immediately. : )
> 
> > I also changed my mind about the logo, I think its better if we don't
> > have a drawing between the letters, and instead, we have drawings on
> > the logo itself.
> 
> Oh :( Why why why why why? 
> 
> The other one, with the card, was a lot better imho - what made you
> change your mind? It doesn't work with the rest of the interface?
> 
> > I'll wait for the comments to continue the interface, and I'll upload
> > the source files when we finish everything ok?
> 
> Ok! A few comments then:
> 
>       * The idea of putting the cards to chose in a slider is good imho
>         (this way we immediately see them with the full size), but you
>         need to be careful about two things: 
>               * 1) you would have to make the slider more apparent,
>                 right now the fact that there are more cards to chose
>                 from is not as visible as it could be (suggestions: make
>                 the arrows bigger, use a different font color); 
>               * 2) you will need to find a way to put at least 6
>                 different cards on the screen anyway, because it will be
>                 required for voting (it's then more important to see all
>                 the cards at the same time). Maybe make the cards
>                 smaller then, and have some kind of zoom when you put
>                 your mouse over the image - cf
>                 http://nettuts.s3.amazonaws.com/358_jquery/example%
>                 20files/all-examples.html (which could be used for
>                 HackIt too btw : ) )
>       * You are going to hate this remark, but I think buttons really
>         need to look more like buttons :D I know it's boring... But the
>         eye is trained for this, and it took me a long time to see the
>         "OK" button on the card selection for example.
>       * I really like the use of characters through the interface - it
>         makes it a lot more lively, and it contributes a lot to the
>         atmosphere
>       * I preferred the other logo :D
> 
> > Now, about the integration with the code, how would be better to
> > deliver the files?
> > I did everything in vector so we can stretch as much as we want to,
> > so, I hope its ok. 
> 
> Same thing as the Farsides design I think - it would be much better to
> implement it as a liquid design, so you may want to do the same thing
> with percentages and sizes in pixels as you did for Farsides. Should be
> easier now, you have a better idea on how to do it. : )
> 
> But I think you should wait until you do the rest the screens to do put
> the sizes andd everything. You may have to adapt a few things once Illya
> is finished with the interface development and we have agreed on a final
> version of the interface.
> 
> Xavier.
> 
> 
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