> Yup, that's the last piece that will allow to closely monitor our
> progression. It's now in good shape now to put the main dashboard, to
> have a clear overview like:
> http://500hats.typepad.com/500blogs/2007/09/startup-metrics.html
> 
> Cf the attached ods file - by having a condensed and brief view like
> this, we can see in a glimpse how we are doing. This is probably the
> kind of things we'll want to post here for discussion regularly.

[David] I've arranged the file so that we can retrieve a weekly report from the 
file, with the rentability. I've uploaded the new financials on the wiki (in 
financials folder), so you can have a look. 

> Which makes me think about the fact that I still need to make sure the
> right metrics will be extracted. I know I could probably find the list
> of those metrics by studying the BP, but you know it better than me -
> would you mind listing all the variables you will need (number of
> active users, ad prices, etc.) to update the BP and the different
> timeframes?

[David] To make the file easier to use, I've put in grey all the cells where we 
need metrics from the game.
Here is the overview :

Each week, and for each source (adwords, Stumble open, facebook, and any other 
source) :
- new visitors
- new registered users
- new registered users from virality (brought by users who come from the 
current source)
- churn (by week in) : loss from players who arrived at week 1, 2, ... until 
current week
- paying users (by week in) : number of paying players from those who arrived 
at week 1, 2, ... until current week
- revenues generated from users of the current source
- cost per visitor for the current source

I think that'd be a good start.


> Good! It seems to be missing a correlation between CS/CM teams and
> international development. If we add a new territory, we need to add
> local CS/CM staff.

[David] For now I prefer to leave the CS/CM team only correlated to the number 
of players, as it's done currently - because it's difficult for me to forecast 
the respective player group size of each territory. Unless you have a good way 
to do it of course.
 


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