Forwarding Vlad's reply (thanks btw!)

-------- Forwarded Message --------
From: Vlad Dragu <[email protected]>
To: 'Xavier Antoviaque' <[email protected]>
Subject: RE: [Fwd: Re: [HackIt Bar] [hackit] [code] ajaxim integration]
Date: Wed, 22 Sep 2010 21:29:08 +0300

[Vlad]  sorry for my late reply, I don’t know how I missed this email.
 
How do you add a friend? Do you need to know his nickname, or do you get
a list or an autocompletion field to choose from?
[Vlad] there is a search friend feature, so you need to know the nickname. 
Also, looking into the code and db structure, there is the concept of groups of 
friends; however I couldn’t find how to create / delete groups and from the 
looks of it, the groups only serve to order the friends in the buddy list.
 
 
I see two things in the specs that are related to this - let me know if
I forgot one:
 
     1. Having the entity from the missions added as a friend (can this
        be done manually by adding the relevant field to the table?)
[Vlad] probably the best way would be to have the missions as a chat user who 
is always logged in and once  a new user it is added to the database the 
mission user is automatically added as his friend
     2. Seeing everyone who is online and being able to chat with
        everyone
 
For 1), we do need it yup - but if we can do it by hand it will be good
for now. For 2) it's more to have a public chatroom, but if ajaxim
doesn't support it yet you can probably replace this part of the specs
with http://www.phpfreechat.net in an inline popup - this project is
more mature than Ajaxim, so the integration should straightforward (and
from what I have seen, you won't need to bother about authentication -
this should be much quicker to add than the equivalent in Ajaxim).
 
[Vlad] ajaxIM doesn’t have a public chatroom functionality. All conversations 
are one to one.
I looked at the phpfreechat and it seems like a viable option. Also from the 
integration instructions it seems pretty easy to implement.
If we are to use phpfreechat for the public chat functionality, then we would 
only use ajax IM for the mission user, right?
If this is the case, I feel that we are adding unnecessary complexity by using 
AjaxIM.
Basically the mission just has to send messages to the screen, based on actions 
taken by the user and probably it will be easier if we are to build this 
ourselves.


 



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