On Fri, 2010-09-17 at 20:01 +0200, Xavier Antoviaque wrote:
> I like the fact that the objectives are very precise and measurable
> (except the fourth one - if you could tried to make it more SMART it
> could be very helpful). I would like to add ones related to the
> following things (I don't have a clear idea of what they could be
> precisely, so help is welcomed!):
> 
>       * One clear objective for each of the two games - not about the
>         number of players (which is already covered), but about the
>         state of the game. Could be something like "reaching beta
>         status" but it would need to be more precise than this imho.
>       * One objective about the way we work together - could be
>         something like "New contributors have all been tutored by at
>         least one recurring contractor", but this needs more thinking
> 
> Also, the ratio of 50% between registered users and active users is a
> bit unrealistic IMHO. I would just keep the active users one actually,
> it's the most important of the two. Maybe also make it a number more
> easy to remember - like 2000 active players. 

Also - I think we should start with 3 months objectives, or maybe split
6 months objectives into two phases. Given how young we are and how
little money we have, six months seems like a very long time right now.
What do you think?

Xavier.

_______________________________________________
Hackit Bar mailing list - [email protected]

Wiki:  http://community.hackit.cx/
List:  http://community.hackit.cx/ml/
Forum: http://community.hackit.cx/forum/
Ideas: http://community.hackit.cx/ideas/
IRC:   irc://irc.freenode.net/#politis

Reply via email to