On Fri, 2010-09-17 at 20:01 +0200, Xavier Antoviaque wrote: > I like the fact that the objectives are very precise and measurable > (except the fourth one - if you could tried to make it more SMART it > could be very helpful). I would like to add ones related to the > following things (I don't have a clear idea of what they could be > precisely, so help is welcomed!): > > * One clear objective for each of the two games - not about the > number of players (which is already covered), but about the > state of the game. Could be something like "reaching beta > status" but it would need to be more precise than this imho. > * One objective about the way we work together - could be > something like "New contributors have all been tutored by at > least one recurring contractor", but this needs more thinking > > Also, the ratio of 50% between registered users and active users is a > bit unrealistic IMHO. I would just keep the active users one actually, > it's the most important of the two. Maybe also make it a number more > easy to remember - like 2000 active players.
Also - I think we should start with 3 months objectives, or maybe split 6 months objectives into two phases. Given how young we are and how little money we have, six months seems like a very long time right now. What do you think? Xavier. _______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
