Hi,

At the Open World Forum, we were discussing the recruitment of the
Storyteller and the Gamedesigner with David, and there was one aspect
which created a lot of debate. Basically, I tend to think lately that
the recruitment is not as urgent as I once thought - we now have a lot
of gameplay elements to test for Hackit/Gaia, especially quite a few
missions to try out. This should give us plenty of playtesting material,
and help us to refine the concept of the game.

The results of those playtests will allow us to get a better
understanding of the direction of the game - we could find out that it
works well, or to the contrary that we aren't going in the right
direction. In both cases, we should be able to present the game more
accurately once we have done this, which would help a lot to find the
right people for this job. Right now I feel the concept of the game is
too vague and we are still too unsure of what the game is to allow us to
do a good recruitment.

Moreover, I think it would put ourselves in a better psychological
disposition - the hacker attitude of "do it yourself" for the gamedesign
and the storytelling would have a good effect on us I think. Instead of
waiting for someone to come and tell us what to do, it would push
ourselves to find out what the game is. Today no one has a better
understanding or is more motivated to make it a great game than us!

But it doesn't mean that we should do all of this alone - I think one of
the priorities for the time to come, especially while we implement the
first missions, should be to start reaching out to players. Contacting
existing communities, reaching random players through ads -- both would
allow us to see how players react to the different types of missions. We
could also ask them questions - what they liked and didn't liked, what
types of missions they would like to see, etc.

This approach would allow us to grow more organically, by progressively
refining what we do with players, and once we have something that
players like, we would be able to delegate -- either by bringing new
hires, or (that would be ideal!) directly recruiting in the community we
would have built by then.

What do you think?

Xavier.
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