On Tue, 2010-10-05 at 19:01 +0200, david blanchard wrote:
> I agree on the do it yourself and other aspects of your
> recommendation, for the reasons you give, more specifically both
> because we are the ones who know what we want and because it’s
> important that we ask ourselves the good questions rather than look
> for someone to provide them for us.

Kewl : )

> And, in parallel, start the recruitment of our game designer/script
> writer, maybe on a slow pace to avoid spending too much time on it,
> but at least start discussing with a few candidates.

I'm not sure of what you mean by "recruiting on a slow pace"? Is it just
keeping an hear for people, or is it active recruitment, with posts of
ads and everything? 

The first one seems good to me. It's always good to spread the word in
our networks that we are looking, as it may take some time to achieve
anything. For the second one, I don't see how it would not take a lot of
time. If we post ads, we would have to look at CVs, prepare interviews,
exercises, discuss... To be done well, all of this is very time
consuming.

Honestly, I think we'll get enough time to take care of this once we've
got a good base for the game. Not being able to hire fast enough is a
rich people's problem : )

Xavier.

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