Simplify bbu_find_handler_by_device() by making use of
devpath_to_name() as well as some basic recursion to avoid coding the
same loop twice.

Signed-off-by: Andrey Smirnov <[email protected]>
---
 common/bbu.c | 14 +++++---------
 1 file changed, 5 insertions(+), 9 deletions(-)

diff --git a/common/bbu.c b/common/bbu.c
index 75c3221d5..5cb09e4eb 100644
--- a/common/bbu.c
+++ b/common/bbu.c
@@ -120,22 +120,18 @@ struct bbu_handler *bbu_find_handler_by_name(const char 
*name)
 struct bbu_handler *bbu_find_handler_by_device(const char *devicepath)
 {
        struct bbu_handler *handler;
+       const char *devname = devpath_to_name(devicepath);
 
        if (!devicepath)
                return NULL;
 
-       list_for_each_entry(handler, &bbu_image_handlers, list)
+       list_for_each_entry(handler, &bbu_image_handlers, list) {
                if (!strcmp(handler->devicefile, devicepath))
                        return handler;
+       }
 
-       if (strncmp(devicepath, "/dev/", 5))
-               return NULL;
-
-       devicepath += 5;
-
-       list_for_each_entry(handler, &bbu_image_handlers, list)
-               if (!strcmp(handler->devicefile, devicepath))
-                       return handler;
+       if (devname != devicepath)
+               return bbu_find_handler_by_device(devname);
 
        return NULL;
 }
-- 
2.17.1


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