> I am creating buffered image from SVG file using StaticRenderer > and GVT tree. I am using the buffered image as image to an icon. > When ever i > resize the icon, i am re-rendering the svg file with new size, > creating the > image again and repainting the icon with new image (same image but changed > size). By doing this i can get high resolution even user resizes > the icon to > what ever size he wants. > > What i need is, when i do this application takes lot of memory. If i > have 15 icons the memory size is around 60MB, after some time i am getting > Memory insufficient exception. > > If any one knows how to solve the problem. Please help me.
At this time, I would suggest to try to use the DynamicRenderer instead. DynamicRenderer does less caching that StaticRenderer. Your rendering might be slower but you should avoid caching datas. Please let me know if that solve your problem. In long term, we have to think how to limit the cache size of our StaticRenderer. Thierry. --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]