Hi friends,
          I am creating buffered image from SVG file using StaticRenderer
and GVT tree. I am using the buffered image as image to an icon. When ever i
resize the icon, i am re-rendering the svg file with new size, creating the
image again and repainting the icon with new image (same image but changed
size). By doing this i can get high resolution even user resizes the icon to
what ever size he wants. 

        What i need is, when i do this application takes lot of memory. If i
have 15 icons the memory size is around 60MB, after some time i am getting
Memory insufficient exception. 

        If any one knows how to solve the problem. Please help me. 

Thanks in advance
Bala


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