Hello all,
I created one class that extends JSVGCanvas in order to trace an SVG image displayed on the canvas. I have created my own PaintComponent and other paint methods. It is not working. The LoadSVGCanvas that I wrote is doing nothing at the movement of the mouse. Basically I replicated what I had implemented for a regular class that extends JPanel. Am I using the wrong class? Is there any other JSVG* class that should be used for the purpose of loading an image and also drawing on top of it? Thank you so much, Alice --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]