Hello all,

I created one class that extends JSVGCanvas in order to trace an SVG
image displayed on the canvas.

I have created my own PaintComponent and other paint methods. It is
not working. The LoadSVGCanvas that I wrote is doing nothing at the
movement of the mouse. Basically I replicated what I had implemented
for a regular class that extends JPanel.

Am I using the wrong class? Is there any other JSVG* class that should
be used for the purpose of loading an image and also drawing on top of it?

Thank you so much,
Alice

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