Hi,

> I created one class that extends JSVGCanvas in order to trace an SVG
> image displayed on the canvas.
> 
> I have created my own PaintComponent and other paint methods. It is
> not working. The LoadSVGCanvas that I wrote is doing nothing at the
> movement of the mouse. Basically I replicated what I had implemented
> for a regular class that extends JPanel.

Did you register the mouse with the component through mouseListener?

> Am I using the wrong class? Is there any other JSVG* class that should
> be used for the purpose of loading an image and also drawing on top of it?

I think JSVGCanvas is fine. However, there is parent Object of
JSVGCanvas if you might interest:
- JSVGComponent 
- JGVTComponent

Regards
Tonny Kohar
-- 
Sketsa 
SVG Graphics Editor
http://www.kiyut.com



---------------------------------------------------------------------
To unsubscribe, e-mail: [EMAIL PROTECTED]
For additional commands, e-mail: [EMAIL PROTECTED]

Reply via email to