Hi, > I created one class that extends JSVGCanvas in order to trace an SVG > image displayed on the canvas. > > I have created my own PaintComponent and other paint methods. It is > not working. The LoadSVGCanvas that I wrote is doing nothing at the > movement of the mouse. Basically I replicated what I had implemented > for a regular class that extends JPanel.
Did you register the mouse with the component through mouseListener? > Am I using the wrong class? Is there any other JSVG* class that should > be used for the purpose of loading an image and also drawing on top of it? I think JSVGCanvas is fine. However, there is parent Object of JSVGCanvas if you might interest: - JSVGComponent - JGVTComponent Regards Tonny Kohar -- Sketsa SVG Graphics Editor http://www.kiyut.com --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]