Chimera wrote:

I'm working on an application that renders graphics that regularly blink
in many areas within the svg document. We are using batik to render the
graphics and have noticed that the cpu % exponentially grows as the more
blinks occur on the screen (as expected). The circles, rectangles,
polygons, etc all blink at the same time. Is there a way to optimize
things that blink on the screen when there are really only two images
that should rotate.... assuming nothing else changes on the screen? I've
looked at DynamicImageRenderer. Is this the right place to start? Any
help would be appreciated.



Is it possible to have all of those items on a 'layer' that toggles visibility on and off? Just an idea.


Chimera



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I tried that and the cpu still runs high. I basically loaded 2 svg canvases on top of each other and toggled them every 500 ms. Any other ideas?

Stephen


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