Hi,

> I want to paint a SVG directly on a Graphics2D, without creating first a 
> BufferedImage. Therefore I
> used the GraphicsNodes paint()-method. But it doesn't work with SVGs using filter - 
> the result looks 
> ugly. Using the StaticRenderer instead works fine, but I don't want to use that. Why 
> doesn't it work?

If the result look ugly maybe you need to set the anti-alias on, but I
could be wrong
-- 
Sketsa 
SVG Graphics Editor
http://www.kiyut.com



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