Hi, > I want to paint a SVG directly on a Graphics2D, without creating first a > BufferedImage. Therefore I > used the GraphicsNodes paint()-method. But it doesn't work with SVGs using filter - > the result looks > ugly. Using the StaticRenderer instead works fine, but I don't want to use that. Why > doesn't it work?
If the result look ugly maybe you need to set the anti-alias on, but I could be wrong -- Sketsa SVG Graphics Editor http://www.kiyut.com --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]