Hi Stephan,

   The proposed patch has now been committed.

Thomas DeWeese wrote:
Stephan Müller wrote:

I want to paint a SVG directly on a Graphics2D, without creating first a BufferedImage. Therefore I used the GraphicsNodes paint()-method. But it doesn't work with SVGs using
filter - the result looks ugly. Using the StaticRenderer instead works fine, but I don't want to use that. Why doesn't it work?


Tonny Kohar wrote:

If the result look ugly maybe you need to set the anti-alias on, but I
could be wrong


Hi Guys,

   The problem is that the component doesn't have an alpha channel.
So when the filters try to match it the result is pretty ugly.  I have
attached a tentative patch for the problem.  I'm wary about putting it
in CVS because this stuff evolved out of a lot of trial an error, so
any change is really risking breaking stuff that already works...

   I want to at least have a chance to check printing before I
commit the change.




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