Hi Stephan,
The proposed patch has now been committed.
Thomas DeWeese wrote:
Stephan Müller wrote:
I want to paint a SVG directly on a Graphics2D, without creating first a BufferedImage. Therefore I used the GraphicsNodes paint()-method. But it doesn't work with SVGs using
filter - the result looks ugly. Using the StaticRenderer instead works fine, but I don't want to use that. Why doesn't it work?
Tonny Kohar wrote:
If the result look ugly maybe you need to set the anti-alias on, but I could be wrong
Hi Guys,
The problem is that the component doesn't have an alpha channel. So when the filters try to match it the result is pretty ugly. I have attached a tentative patch for the problem. I'm wary about putting it in CVS because this stuff evolved out of a lot of trial an error, so any change is really risking breaking stuff that already works...
I want to at least have a chance to check printing before I commit the change.
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