Hi everyone,
How do you get the error from the event if a certain step in the SVG
loading process fails? Namely, capturing the error data from the
following methods:
public void gvtRenderingFailed(GVTTreeRendererEvent e) {}
public void documentLoadingFailed(SVGDocumentLoaderEvent e) {}
public void gvtBuildFailed(GVTTreeBuilderEvent e) {}
I was getting gvtBuildFailed callbacks, but I didn't know how to get
information about what was going on...
Mike
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