Hi everyone,

How do you get the error from the event if a certain step in the SVG
loading process fails? Namely, capturing the error data from the
following methods:

    public void gvtRenderingFailed(GVTTreeRendererEvent e) {}    

    public void documentLoadingFailed(SVGDocumentLoaderEvent e) {}

    public void gvtBuildFailed(GVTTreeBuilderEvent e) {}

I was getting gvtBuildFailed callbacks, but I didn't know how to get
information about what was going on...


Mike

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