Hi Archie,

"Archie Cobbs" <[EMAIL PROTECTED]> wrote on 07/23/2007 11:58:39 AM:

> On 7/19/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> 
> Coordinate Systems  |      Transforms 
> --------------------+-----------------------------
> Screen pixels       |
>                     |   Painting Transform 
> Offscreen buffer    |
>                     |   Rendering Transform   -+
> Initial SVG view    |                          +- Combined into 
> ViewBox Transform
>                     |   Viewing Transform     -+ 
> Root <svg> local    |
> 
> Thanks Thomas, that helps.
> 
> One last question..  the viewing transform maps the rectangle in 
> "SVG space" defined by the top level "viewBox" attribute onto.. 
> what? A rectangle with lower left corner at (0,0) and width "width" 
> and height "height" ? Or width 1.0 and height 1.0?

   Close, it maps the viewBox (if there is one) to _upper_ left corner at
0,0 and the width and height of the "window" (which for transcoders might 
not really be a window).  Typically the window takes it's size from 
the width and height attributes on the outermost SVG element but those are
really "suggestions" and the user agent can override them for various 
reasons, like to limit the window to the screen size...


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