Hello again.

I have finished my Batik-powered game (you can play it at my website,
sector91.com), but it tends to cause OutOfMemoryErrors. The game loads
dozens of different SVG and SVGZ files, but for the most part they all exist
as local variables within functions and therefore should be deallocated
after they're not being used, so I don't know why this occurs.

So I watched the game's memory usage with Task Manager, and the memory usage
seems to go up when each file is loaded and then NOT go back down when that
file is no longer shown on the JSVGCanvas. (However, the same file never
increments the memory more than once, making me think this is some sore of
caching.) Why does this happen? As far as I know, there are no dangling
references to the SVGDocument objects that I'm creating. Does Batik
automatically cache SVG documents that it builds? And is there a way to
disable this?

If you want to know some specifics about my program, it preloads a bunch of
SVG files into String variables when it starts, but this is never done more
than once, so that's no reason for so much memory to be used. It creates SVG
files with SAXSVGDocumentFactory using these strings instead of
redownloading the files. The game does use double-buffered rendering, which
I saw cited in another message as a cause of excessive memory usage, but I
can't disable it without causing a lot of flickering around the game's
animations.
-- 
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Sent from the Batik - Users mailing list archive at Nabble.com.


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